- General informationBasic information about the server
- RatesThe main server rates
- Enchant and UpgradeLearn more about Enchant and Upgrade
- Pirate Place locationWe created a story for you
- Raid bosses and instancesInformation about appearance and entry
- Changes in skillsGeneral rebalance of classes
- Augmentation of weaponsInformation about skills from Life Stone
- SiegesClan activities
- New OlympicsNew arenas, buffer, new balance
- ModificationsImportant information about server add-ons
- Raid boss Ice Fairy SirraInformation about the passage and changes
- EventsHourly events
- CurrencyCurrency, materials, and miscellaneous
- Improving ThingsImportant reading for beginners!
- RunesHow to get it and what they give.
- NEW! HellBoundWestern part
- General informationBasic information about the server
- General informationBasic information about the server
PROJECT LAUNCH DECEMBER 20 AT 20:00 MSK.
- Duration - 120 minutes (PA holders get 3x time multiplier)
- Total buff slots - 100
- Buffs available via ALT + B and from NPC in town cost 1 Adena
- 1st profession - 100,000 Adena (Bonus 1 Festival Adena)
- 2nd profession - 200,000 Adena (Bonus 15 Festival Adena)
- 3rd profession - 3,000,000 Adena (Bonus 30 Festival Adena, 1 Secret Book of Giants)
- Top-Grade Life Stone: 33%
- High-Grade Life Stone: 18%
- Mid-Grade Life Stone: 12%
- Life Stone: 5%
What makes us different?
Our server is stable, exciting, and modern. Here’s a brief list of some changes and improvements:
-
Dynasty Armor and Weapons
-
Vesper Armor and Weapons (Dynasty Upgrade)
-
Shirts
-
Agathions
-
Daily Reward
-
First on Server Event
-
Latest interface
-
Visual client enhancements
-
New accessories
-
Auto farm
-
Command panel and ALT+B
-
Mini-dungeon Kamaloka
-
Unique costumes
All of this, combined with a flexible configuration of mobs, NPCs, economy, and a huge number of improvements. Try it, you might really like it!
Modifications
- Mass exchange of stones from Catacombs to AA. Click the button - all stones are exchanged.
- S-grade spear with a 360-degree swing at +60% enhancement.
- Due to the low relevance of jewelry like Ring of Core and Earring of Orfen, we decided to boost them:Orfen - MEN +1, Vampiric +6% and Accuracy +10, Attack and Magic Speed + 2%
Core - +500 HP, M. Atk. and P. Atk. +2%. - No Grade Penalty and no penalty for drop, spoil, XP, and SP from mobs.
- XP sharing level difference for a party: 21 levels.
- Changes in skills for certain classes - read carefully.
- New skill for Spoiler: Mass Sweeper
- Dimensional Rift - minimum group members for entry: 2
- "Critical hit on epic bosses" system implemented (max disconnect time 300 seconds - 5 minutes)
- Full information on stats/drop/spoil/resist via Shift+Click on a monster/RB.
- "Multi-Mammon" available in the shop with all its functions.
- Champion mobs: 2 types - blue / red. Drop x2/x4 + BONUS DROP (immune to mental attacks)
- Four Sepulcher - minimum group members for entry: 2
- 500 PvP = Hero Voice
- Weapon SA replaced: Imperial Staff - Magic Hold and Dynasty Staff - Magic Hold replaced with Acumen.
- Skill Cancellation - removes multiple buffs from the enemy and restores them after 15 seconds.
- No drop of S-grade items from mobs, raid bosses, and epic bosses. Exception: RB in Frozen Labyrinth. S-grade items available through crafting. Craft success rate 100%.
- Full implementation of Zarich and Akamanah. (PK characters retain full functionality in the world)
Additions
- Autofarm panel. Start from the panel - 8 hours of autofarm available per day. (PA holders have no time limit, and also auto-resurrect after death)
- Achievement system. Earn Achiv Coins for completing achievements, which can be exchanged for special items or stat boosts.
- Modern costumes and accessories available in the shop.
- 7 new agathions grant buffs for specific types. The 7th agathion grants buffs from the other 6 agathions, exchangeable in the shop.
- Vesper weapons and armor available for Olympiad Coin from the Olympiad Manager.
- Daily (.daily) and First on Server (.first) events will reward you with valuable gifts.
-
Unique upgrade system for S items to Vesper grade. (when upgrading, enchant, special abilities, and life stones are retained. Armor set skills apply if all pieces are equally upgraded)
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Rebirth system (Rebirth) - you receive 1 Coin of Luck for rebirth. Skills work on all subclasses.
We have rewards for content creators, clans, and their members!
Clan bonuses!
Premium account for 30 days for the clan leader, clan level, and clan skills. We do not pay clans!Streamer bonuses!
Premium account for 30 days. Jewelry of choice. From 100 subscribers.- RatesThe main server rates
- RatesThe main server rates
Auto-farm System .autofarm or Command Panel
Premium Account Rates PA
General Server Rates
- Delicious Top Choice Meat x5
- Alliance with Ketra Orcs x5
- Alliance with Varka Silenos x5
- Necromancer's Request x20
- Enhance Your Weapon x2
- Yoke Of The Past x10
- War with Varka Silenos x5
- Hunt of the Golden Ram Mercenary Force x10
- The Zero Hour x10
- War with Ketra Orcs x5
- Seekers Of The Holy Grail x5
- Enchant and UpgradeLearn more about Enchant and Upgrade
- Enchant and UpgradeLearn more about Enchant and Upgrade
Improving things
To illustrate this with an example, consider the improvement of the Draconic Leather Armor If you have a Draconic Leather Armor that you have created or purchased and you want to upgrade, you need to visit the UPGRADE button in the Gm shop. There you will find the appropriate type of upgrade, in our case it is UPGRADE Armor.
After selecting the appropriate type of upgrade, you can start improving your Draconic armor set . This process may involve using certain resources, quest items, or other conditions that will depend on what improvements you want to get for your subject.
To get a Draconic Leather Armor 60%, you will need a specific list of resources and the Draconic body itself. In exchange, you will receive a body with improved characteristics by 3%. It is important to note that the set bonus will be activated only if the improved parts of the armor match the same percentage value, for example, a full set of 60%, 70%, 100%, etc. If one of the parts has a different level of upgrade, the set bonus doesn't work.
- Pirate Place locationWe created a story for you
- Pirate Place locationWe created a story for you
Pirate Place
High in the skies, near the continents of Gracia, stands an impregnable pirate citadel. For years, they have terrorized the inhabitants of Aden with looting, arson, and kidnappings. The Elmore Union has repeatedly tried to fight them, but to no avail, as the pirates were too strong, and the Elmore Union suffered defeat every time.
One day, the pirates managed to steal an ancient artifact from the goddess Shilen. The crime did not go unpunished, for Shilen, in her fury, placed a curse on the citadel. Everything alive around it began to mutate, and the land and rivers were poisoned. The pirates’ strength weakened.
However, for you, the residents of Aden, a chance for revenge has emerged, as the pirates’ powers have waned due to the curse. Now, with the citadel vulnerable, it's time for courage and retribution. Now is the moment when the people of Aden can end the tyranny of the pirates and bring peace back to their lands. Glory to Shilen and her wisdom, which punished the villains and gave Aden a chance for freedom.
What to Loot?
A great place for farming valuable items and resources with numerous mobs and opportunities for farming. The location is adapted for various playstyles, offering everything you need for successful farming and character development.
- S-grade Weapon (100% modification)
- Parts for crafting S-grade Weapon
- Blessed Scroll: Enchant S-grade Weapon
- Blessed Scroll: Enchant S-grade Armor
- Primary Resources
- Secret Book of Giants
- Master Book
- Festival Adena
- Skull
- Biomass
- Blessed Scroll: Enchant S-grade Weapon
- Blessed Scroll: Enchant S-grade Armor
- Parts for crafting S-grade Weapon
- Primary Resources
- Epic Soul
- Skull
- Biomass
In the player respawn area, there is Taneleer Tivan — one of the Elders of the Universe, who became self-aware billions of years ago on the planet Cygnus X-1. He is an extremely influential figure in the universe. We call him The Collector, and you can trade Skull and Biomass with him for valuable items.
Bosses
This location features three powerful raid bosses. Two are located on the side areas, while the main boss is positioned in the center of the map, on the upper floor of the citadel.
Boss Torture
Drops- Dynasty armor (2 parts)
- Dynasty Shield
- Master Scroll S-grade Weapon
- Master Scroll S-grade Armor
- Agathion Box
- Top-Grade Life Stone: level 76
- Raid boss Coin
- Epic Soul
- Coin of Luck
The boss applies a debuff "Bleeding", dealing 2000 HP per tick. This debuff can be removed using Cleanse or a special item available from the Collector.
Boss Death
Drops- Dynasty armor (2 parts)
- Dynasty Shield
- Master Scroll S-grade Weapon
- Master Scroll S-grade Armor
- Agathion Box
- Top-Grade Life Stone: level 76
- Raid boss Coin
- Epic Soul
- Coin of Luck
The boss applies a debuff "Poison", dealing 2000 HP per tick. This debuff can be removed using Cleanse or a special item available from the Collector.
Boss Necromancer
Drops- Dynasty weapon
- Dynasty Shield
- Master Scroll S-grade Weapon
- Master Scroll S-grade Armor
- Zombie Shield
- Agathion Box
- Top-Grade Life Stone: level 76
- Raid boss Coin
- Epic Soul
- Coin of Luck
The boss applies a debuff "Curse", dealing 2000 HP per tick and reducing attack by 15%. This debuff can be removed using Cleanse or a special item available from the Collector.
Raid boss respawn is every 8 hours. In the future, this location will feature exciting quests that will add new elements to your gameplay adventure. You can look forward to thrilling challenges and new quests!
- Raid bosses and instancesInformation about appearance and entry
- Raid bosses and instancesInformation about appearance and entry
Raid Bosses
Raid bosses will appear relative to the server time, you can use the /time command to find out the server time. The epic raid bosses Ant Queen, Core, Orfen and Zaken are level 80. All raid bosses all raid bosses (regular and epic) have a Raid boss coin drop (Except Flame of Splendor Barakiel)
- Damage from regular raid bosses has been increased
- There is no drop of S-rank weapons / armor/ jewelry for all raid and epic bosses
Epic Bosses
- Drop added Life stone
Fixed: 1 day from 20:00 to 21:00
- Queen Ant Ring 100%
Fixed: 1 day from 19:00 to 20:00
- Orfen Earring 100%
Fixed: 1 day from 18:00 to 19:00
- Core Ring 100%
Fixed: 2 days from 21:00 to 22:00
- Zaken Earring 100%
Fixed: 7 days from 22:00 to 23:00
- Antharas Earring 100%
Fixed: 5 days from 22:00 to 23:00
- Baium Ring 100%
Fixed: 7 days from 22:00 to 23:00
- Valakas Necklace 100%
Instances
- Changes in skillsGeneral rebalance of classes
- Changes in skillsGeneral rebalance of classes
Class Rebalance (General Buffs):
Duelist:
- Armor Mastery - Increased P.Def.
- Sonic Move - Does not require charges.
- Sonic Barrier - Reduced cooldown.
- Riposte Stance - Does not reduce movement speed.
- Eye of Slayer - Significantly increased damage to monsters.*
Dreadnought:
- Thrill Fight - No movement speed penalty.
- Battle Roar - Increased HP.
- Provoke - Increased range.
- Fell Swoop - Increased target limit.
- Shock Blast - Increased landing chance.
- Parry Stance - Reduced P.Def / M.Def, no attack speed penalty.
- Eye of Slayer - Significantly increased damage to monsters.*
- Armor Mastery - Increased P.Def.
Phoenix Knight:
- Angelic Icon - Increased duration.
- Aggression - Increased cooldown.
- Aura of Hate - Increased cooldown.
- Tribunal - Reduced cooldown, increased landing chance.
- Shield Slam - Increased landing chance, reduced duration.
- Shackle - Increased landing chance.
- Mass Shackling - Increased landing chance.
- Added skill Eye of Slayer - Significantly increased damage to monsters.*
- Armor Mastery - Increased P.Def.
Hell Knight:
- Aggression - Increased cooldown.
- Aura of Hate - Increased cooldown.
- Hamstring - Physical skill (based on attack speed), increased landing chance.
- Judgment - Reduced cooldown, increased landing chance.
- Added skill Eye of Slayer - Significantly increased damage to monsters.*
- Armor Mastery - Increased P.Def.
Adventurer:
- Added skill Eye of Slayer - Significantly increased damage to monsters.*
- Armor Mastery - Increased P.Def.
Sagittarius:
- Snipe - Fixed cooldown of 1 minute.
- Burst Shot - Increased attack range. Added vampiric effect.
- Added skill Eye of Slayer - Significantly increased damage to monsters.*
- Armor Mastery - Increased P.Def.
Archmage:
- Blazing Circle - Increased attack range. Added vampiric effect.
- Rain of Fire - Increased attack range, no target required. Added vampiric effect.
- Cancellation - Removes multiple buffs from the enemy and returns them after 15 seconds.
Necromancer:
- Corpse Burst - Explodes the ground beneath. Increased attack range. Added vampiric effect.
- Death Spike - Throws a cursed bone charged with dark energy at the enemy. Shield ignoring disabled. No bones required for use.
Cardinal:
- Might of Heaven - Removed.
- Divine Beam - Added updated skill from Lineage 2 Essence chronicles. A beam of holy light is directed at the target, dealing magic damage.
Heirophant:
- War Blessing - Summons the blessing of the gods of war, increasing critical strike chance by 15% and critical power by 10%. Affects the party for 1 minute.
Arcana Lord:
- Prominence - Added magic skill. Concentrates energy around you into a giant fireball to attack the enemy.
- Warrior Servitor and Final Servitor - Do not replace each other.
- Servitor Empowerment - Summoned creature can move while the effect is active.
Eva Templar:
- Aggression - Increased cooldown.
- Aura of Hate - Increased cooldown.
- Tribunal - Reduced cooldown, increased landing chance.
- Arrest - Increased landing chance.
- Entangle - Physical skill (based on attack speed), increased landing chance.
- Added skill Eye of Slayer - Significantly increased damage to monsters.*
- Armor Mastery - Increased P.Def.
Wind Rider:
- Dodge - Increased duration to 10 seconds.
- Entangle - Physical skill (based on attack speed), increased landing chance.
- Added skill Eye of Slayer - Significantly increased damage to monsters.*
- Armor Mastery - Increased P.Def.
Moonlight Sentinel:
- Rapid Fire - Does not reduce attack range.
- Entangle - Physical skill (based on attack speed), increased landing chance.
- Added skill Eye of Slayer - Significantly increased damage to monsters.*
- Armor Mastery - Increased P.Def.
Sword Muse:
- Song of Speed - A song that increases evasion by 5%, movement speed by 5%, and resistance to elemental attacks by 10%. Affects the party for 1 minute.
Mystic Muse:
- Solar Flare - Reduced skill cooldown.
- Cancellation - Removes multiple buffs from the enemy and returns them after 15 seconds.
- Aqua Splash - Increased attack range. Added vampiric effect. No target required.
- Frost Wall - Increased attack range. Added vampiric effect. No target required. Increased elemental attack +10.
Eva Saint:
- Might of Heaven - Removed.
- Divine Beam - Added updated skill from Lineage 2 Essence chronicles. A beam of holy light is directed at the target, dealing magic damage.
- Major Group Heal - Instantly restores health to party members.
- Cleanse - Removes debuffs from the target.
- Eva's Blessing - Envelops you in Eva's magic, increasing magic crit rate by 10%, casting speed by 5%, and physical defense by 10%. Affects the party for 1 minute.
Elemental Master:
- Hydro Blast - Added magic skill. Unleashes a stream of highly compressed water.
- Wizard Servitor and Final Servitor - Do not replace each other.
- Servitor Empowerment - Summoned creature can move while the effect is active.
Shillien Templar:
- Aggression - Increased cooldown.
- Aura of Hate - Increased cooldown.
- Freezing Strike - Physical skill (based on attack speed), increased cooldown and landing chance.
- Power Break - Physical skill (based on attack speed), increased cooldown and landing chance.
- Hex - Physical skill (based on attack speed), increased cooldown and landing chance.
- Sting - Increased landing chance.
- Life Leech - Physical skill, increased power.
- Lightning Strike - Physical skill (based on attack speed), increased power, reduced cooldown and duration.
- Judgment - Reduced cooldown, increased landing chance.
- Arrest - Increased landing chance.
- Added skill Eye of Slayer - Significantly increased damage to monsters.*
- Armor Mastery - Increased P.Def.
Spectral Dancer:
- Dance of Defense - Performs a dance that increases vampirism by 15%, damage reflection by 15%, physical attack by 5%, and magic attack by 5%. Affects the party for 1 minute.
Ghost Hunter:
- Freezing Strike - Physical skill (based on attack speed), increased cooldown and landing chance.
- Power Break - Physical skill (based on attack speed), increased cooldown and landing chance.
- Hex - Physical skill (based on attack speed), increased cooldown and landing chance.
- Sting - Increased landing chance.
- Added skill Eye of Slayer - Significantly increased damage to monsters.*
- Armor Mastery - Increased P.Def.
Ghost Sentinel:
- Dead Eye - Does not reduce attack speed.
- Freezing Strike - Physical skill (based on attack speed), increased cooldown and landing chance.
- Power Break - Physical skill (based on attack speed), increased cooldown and landing chance.
- Hex - Physical skill (based on attack speed), increased cooldown and landing chance.
- Sting - Increased landing chance.
- Added skill Eye of Slayer - Significantly increased damage to monsters.*
- Armor Mastery - Increased P.Def.
Shillien Saint:
- Stigma of Shilen - Added skill from Lineage 2 Essence chronicles. Reduces melee weapon defense. Duration: 30 sec.
- Divine Beam - Added updated skill from Lineage 2 Essence chronicles. A beam of holy light is directed at the target, dealing magic damage.
- Major Group Heal - Instantly restores health to party members.
- Cleanse - Removes debuffs from the target.
- Dark Oath - Uses dark forces, increasing physical attack by 5%, magical defense by 10%, and attack speed by 5%. Affects the party for 1 minute.
Storm Screamer:
- Tempest - Increased attack range, no target required. Added vampiric effect.
Spectral Master:
- Hurricane - Added magic skill. Sends a destructive whirlwind at the target.
- Assassin Servitor and Final Servitor - Do not replace each other.
- Servitor Empowerment - Summoned creature can move while the effect is active.
Titan:
- Zealot - Usable at 70% HP. Increased duration.
- Frenzy - Increased duration.
- Guts - Increased duration.
- Battle Roar - Increased HP.
- Hammer Crush - Increased landing chance.
- Armor Crush - Increased landing chance.
- Parry Stance - Reduced P.Def / M.Def, no attack speed penalty.
- Armor Mastery - Increased P.Def.
Grand Khauatari:
- Increased P.Def / M.Def.
- Punch of Doom - Reduced stun chance.
- Zealot - Usable at 70% HP. Increased duration.
- Soul Breaker - Increased landing chance.
- Force Barrier - Reduced cooldown.
- Cripple - Increased landing chance.
- Added skill Eye of Slayer - Significantly increased damage to monsters.*
- Armor Mastery - Increased P.Def.
Dominator:
- Seal of Flame - Mass magic attack, increased attack range, no target required. Added vampiric effect.
- Pa'agrio's Protection - Summons Pa'agrio's protection, increasing health by 10% and spirit strength by 10% of all clan members for 1 minute.
Doomcryer:
- Chant of Life - Increased healing power and duration.
- Great Fury - When used, increases your allies' stats. Attack speed and cast speed +10%, Magical and Physical defense +10% for 30 seconds.
- Party Cleanse - Cancels debuffs from your group.
- Arcane Wisdom - Does not reduce casting speed.
- Soul Guard - Increases Physical Defense. Continuously consumes mana.
- *Increased stats for STR, DEX, MEN, and HP, MP, CP regeneration.
- Freezing Flame - Freezing fire that burns the enemy's health. Increased damage and landing chance.
- Venom - Poisons the target. Increased damage, landing chance, and attack range.
- Polearm Mastery - Added. Increases Physical Attack when using spears and halberds.
- Sword Blunt Mastery - Added. Increases Physical Attack when using a sword or blunt weapon.
- Two-handed Weapon Mastery - Added. Increases Physical Attack and Accuracy when using a two-handed sword, hammer, or axe.
- Vicious Stance - Added. Increases critical strike power. Continuously consumes mana.
- Fist Mastery - Added. Increases Physical Attack when using fists.
- Soul Cry - Increased Physical Attack bonus.
Fortune Seeker:
- Hammer Crush - Increased landing chance.
- Mass Sweeper - Added.
- Spoil - Increased spoil chance on mobs.
- Armor Crush - Increased landing chance.
- Parry Stance - Reduced P.Def / M.Def, no attack speed penalty.
- Riposte Stance - Does not reduce movement speed.
- Added skill Eye of Slayer - Significantly increased damage to monsters.*
- Armor Mastery - Increased P.Def.
Maestro:
- Hammer Crush - Increased landing chance.
- Armor Crush - Increased landing chance.
- Parry Stance - Reduced P.Def / M.Def, no attack speed penalty.
- Riposte Stance - Does not reduce movement speed.
- Added skill Eye of Slayer - Significantly increased damage to monsters.*
- Armor Mastery - Increased P.Def.
- Augmentation of weaponsInformation about skills from Life Stone
- Augmentation of weaponsInformation about skills from Life Stone
It is worth noting that weapons with Life Stone will not be limited and can be transferred or sold to other players. These changes are designed to make the gameplay more convenient and interesting for players, as well as diversify the battle strategies. We hope that you will like these changes and increase the enjoyment of the game.
Icons of all Life Stone skills have been changed for more comfortable game. Now it will be easier and faster for players to recognize and use various LS skills new graphical elements and more understandable names. This change was made in order to improve the user experience and facilitate interaction with the LS skill system.
Active skills
Information
Effect strength
(Item Skill: Wild Magic) – increases the chance of a critical hit when using magic.
Duration – 120 min.
Rollback – 6 seconds.
15%
(Item Skill: Duel Might) – increases your Physical Attack damage in PvP.
Duration – 120 min.
Rollback – 6 seconds.
10% PvP Damage;
5% PvP Damage Skill's
(Item Skill: Empower) – increases the Magic Atk.
Duration – 120 min.
Rollback – 6 seconds.
5%
(Item Skill: Magic Barrier) – increases Magic Protection.
Duration – 120 min.
Rollback – 6 seconds.
5%
Subject Skill: Power
(Item Skill: Might) – increases Physical activity.
Duration – 120 min.
Rollback – 6 seconds.
5%
Subject Skill: Shield
(Item Skill: Shield) – increases physical protection
Duration – 120 min.
Rollback – 6 seconds.
5%
Active Skill: Damage Reflection
(Item Skill: Reflect Damage) – reflects part of the melee damage received back to the enemy, except for damage from skills.
Duration – 120 min.
Rollback – 6 seconds.
5%
Subject skill: Renewal of Skills
(Item Skill: Skill Refresh) – Reduces the rollback time of physical skills.
Duration – 120 min.
Rollback – 6 seconds.
5%
Subject Skill: Renewal
(Item Skill: Refresh) – Reduces the rollback time of all skills.
Duration – 120 min.
Rollback – 6 seconds.
5%
Active Skill: Small Sky Shield
(Item Skill: Lesser Celestial Shield) – makes the character invulnerable.
Duration – 10 sec.
The rollback is 10 minutes.
Subject Skill: Vampire Rage
(Item Skill: Vampiric Rage) – temporarily increases the ability to restore HP due to damage inflicted on the enemy, excluding damage from skills and ranged attacks.
Duration – 120 min.
Rollback – 6 seconds.
5%
Subject Skill: Acrobatics
(Item Skill: Acrobatics) – increases the height from which you can jump without getting damaged.
default
default
Subject Skill: Eve's Kiss
(Item Skill: Kiss of Eva) – increases the time the character stays underwater.
default
default
Subject Skill: Purity of Skills
(Item Skill: Skill Clarity) – reduces MP consumption when using all skills.
Duration – 120 min.
Rollback – 6 seconds.
10%
Subject Skill: Purity of Skills
(Item Skill: Spell Clarity) – reduces MP consumption when using magic skills.
Subject Skill: Ritual
(Item Skill: Ritual) – restores CP
Rollback –.default
450
Subject Skill: Joy
(Item Skill: Cheer) – increases the maximum CP
Duration – 120 min.
Rollback – 6 seconds.
10%
Subject Skill: Mana Gain
(Item Skill: Mana Gain) – increases the amount of MP being restored
Duration – 120 min.
Rollback – 6 seconds.
default
Subject Skill: Blessing of the Spirit
(Item Skill: Blessed Soul) – increases the maximum MP
Duration – 120 min.
Rollback – 6 seconds.
450
Subject Skill: Recharge
(Item Skill: Recharge) – restores MP
Rollback –.default
default
Subject Skill: Battle Roar
(Item Skill: Battle Roar) – increases the maximum amount of HP and restores it to the same amount.
Duration – 120 min.
Rollback – 5 min.
10%
Subject Skill: Prayer
(Item Skill: Prayer) – increases the power of healing HP magic.
Duration – 120 min.
Rollback – 6 seconds.
7%
Subject Skill: Blessing the Body
(Item Skill: Blessed Body) – increases the maximum amount of HP.
Duration – 120 min.
Rollback – 6 seconds.
10%
Subject Skill: Healing
(Item Skill: Heal) – restores HP.
Rollback - 30 seconds.
700
Subject Skill: Stun
(Item Skill: Stun) – Stuns the target.
Duration – 9 sec.
Rollback – 15 seconds.
The chance is 30%.
Subject Skill: Slow Down
(Item Skill: Slow) – reduces the target's movement speed.
Duration – 30 sec.
Rollback – default
Chance - default
-20%
Subject skill: Destiny
(Item Skill: Doom) – blocks the target's magical and physical abilities.
Duration – 15 sec.
Rollback – 15 seconds.
The chance is 40%.
Subject skill: Bloodletting
(Item Skill: Bleed) – causes bleeding at the target.
Duration – 20 sec.
Rollback – 5 seconds.
The chance is 50%.
200 =1 sec
Subject skill: Poison
(Item Skill: Poison) – poisons the target.
Duration – 15 sec.
Rollback – 4 seconds.
The chance is 55%.
200 =1 sec
Subject skill: Fear
(Item Skill: Fear) – scares the target, putting it to flight.
Duration – 5 sec.
Rollback – 5 seconds.
The chance is 40%.
Subject skill: Medusa
(Item Skill: Medusa) – turns the target into stone.
Duration – 20 sec.
Rollback – 15 seconds.
The chance is 25%.
Subject skill: Paralysis
(Item Skill: Paralyze) – paralyzes the target.
Duration – 10 sec.
Rollback – 10 seconds.
The chance is 45%.
Subject skill: Euthanasia
(Item Skill: Sleep) – puts the target to sleep. The chance to put the target to sleep again while the effect is in effect is significantly reduced.
Duration – 30 sec.
Rollback – 10 seconds.
The chance is 30%.
Subject skill: Immobilization
(Item Skill: Hold) – immobilizes the target. The chance to immobilize again while the effect is in effect is significantly reduced.
Duration – 30 sec.
Rollback – 10 seconds.
The chance is 30%.
Subject Skill: Weakness in a Duel
(Item Skill: Duel Weakness) – reduces Physical Attack damage in PvP.
Duration – 60 sec.
Rollback – 10 seconds.
The chance is 40%.
-17%
Active attacking skills (nooks)
Rollback
Subject Skill: Aura Flash
(Item Skill: Aura Flare) – Unleashes a non-violent attack on the target. Power 110.
Rollback – 6 seconds.
Subject Skill: Aura Flash
(Item Skill: Aura Flare) – (AOE target attack). Unleashes a non-violent attack on surrounding targets. Power 55.
Rollback – 8 seconds.
Subject Skill: Aura Flash
(Item Skill: Aura Flare) – (AOE non-target attack). Unleashes a non-violent attack on surrounding targets. Power 55.
Rollback – 15 seconds.
Subject Skill: Shining Shadows
(Item Skill: Shadow Flare) – Unleashes an attack of darkness on the target. Power 110.
Rollback – 6 seconds.
Subject Skill: Shining Shadows
(Item Skill: Shadow Flare) – (AOE target attack). Unleashes an attack of darkness on the surrounding enemies. Power 55.
Rollback – 8 seconds.
Subject Skill: Shining Shadows
(Item Skill: Shadow Flare) – (AOE non-target attack). Unleashes an attack of darkness on the surrounding enemies. Power 55.
Rollback – 15 seconds.
Subject Skill: Sunshine
(Item Skill: Solar Flare) – Unleashes a holiness attack on the target. Power 110.
Rollback – 6 seconds.
Subject Skill: Sunshine
(Item Skill: Solar Flare) – (AOE target attack). Unleashes an attack of holiness on the surrounding enemies. Power 55.
Rollback – 8 seconds.
Subject Skill: Sunshine
(Item Skill: Solar Flare) – (AOE non-target attack). Unleashes an attack of holiness on the surrounding enemies. Power 55.
Rollback – 15 seconds.
Subject Skill: Stone
(Item Skill: Stone) – Attacks the target with a stone. Power 110.
Rollback – 6 seconds.
Subject Skill: Stone
(Item Skill: Stone) – (AOE target attack). Attacks surrounding targets with a stone. Power 55.
Rollback – 8 seconds.
Subject Skill: Stone
(Item Skill: Stone) – (AOE non-target attack). Attacks surrounding targets with a stone. Power 55.
Rollback – 15 seconds.
Subject Skill: Hurricane
(Item Skill: Tempest) – Unleashes a wind attack on the target. Power 110.
Rollback – 6 seconds.
Subject Skill: Hurricane
(Item Skill: Tempest) – (AOE target attack). Unleashes a wind attack on the surrounding enemies. Power 55.
Rollback – 8 seconds.
Subject Skill: Hurricane
(Item Skill: Tempest) – (AOE non-target attack). Unleashes a wind attack on the surrounding enemies. Power 55.
Rollback – 15 seconds.
Subject Skill: Water Wave
(Item Skill: Hydro Blast) – Unleashes a water attack on the target. Power 110.
Rollback – 6 seconds.
Subject Skill: Water Wave
(Item Skill: Hydro Blast) – (AOE target attack). Unleashes a water attack on the surrounding enemies. Power 55.
Rollback – 8 seconds.
Subject Skill: Water Wave
(Item Skill: Hydro Blast) – (AOE non-target attack). Unleashes a water attack on the surrounding enemies. Power 55.
Rollback – 15 seconds.
Subject Skill: Prominence
(Item Skill: Prominence) – Unleashes a fire attack on the target. Power 110.
Rollback – 6 seconds.
Subject Skill: Prominence
(Item Skill: Prominence) – (AOE target attack). Unleashes a fire attack on the surrounding enemies. Power 55.
Rollback – 8 seconds.
Subject Skill: Prominence
(Item Skill: Prominence) – (AOE non-target attack). Unleashes a fire attack on the surrounding enemies. Power 55.
Rollback – 15 seconds.
Passive skills
Effect strength in % or fixed
Subject Skill: Power in a Duel
(Item Skill: Duel Might) – increases your Physical Attack damage in PvP.
10% PvP Damage;
5% PvP Damage Skill's
Subject Skill: Inspiration
(Item Skill: Empower) – increases the Magic Atk.
5%
Subject Skill: Wild Magic
(Item Skill: Wild Magic) – increases the chance of a critical attack when using magic.
10%
Subject Skill: Focusing
(Item Skill: Focus) – increases the chance of a critical attack.
7%
Subject Skill: Agility
(Item Skill: Agility) – increases evasion.
3
Subject Skill: Guidance
(Item Skill: Guidance) – increases accuracy.
3
Subject Skill: Prayer
(Item Skill: Prayer) – increases the effectiveness of healing magic.
7%
Subject Skill: Mana Gain
(Item Skill: Mana Gain) – increases MP recovery efficiency.
default
Subject Skill: Iron Body
(Item Skill: Iron Body) – drop damage is reduced.
default
Subject Skill: Acrobatics
(Item Skill: Acrobatics) – increases the height from which the character can fall without damage.
default
Subject Skill: Eve's Kiss
(Item Skill: Kiss of Eva) – we increase the time the character stays underwater.
default
Subject Skill: Damage Reflection
(Item Skill: Reflect Damage) – reflects part of the damage from attacks back to the enemy, excluding damage from skills and ranged attacks.
3%
Subject Skill: Cleanliness
(Item Skill: Clarity) – reduces MP consumption for using all skills.
10%
Subject Skill: Purity of Skills
(Item Skill: Skill Clarity) – reduces MP consumption for using physical skills.
10%
Subject Skill: Hurricane
Subject Skill: Spell Purity
(Item Skill: Spell Clarity) – reduces MP consumption for using all skills.
10%
Subject Skill: Shield
(Item Skill: Shield) – increases Physical Protection. a character.
5%
Subject Skill: Magic Barrier
(Item Skill: Magic Barrier) – increases Magic Protection. a character.
5%
Subject Skill: Power
(Item Skill: Might) – increases the physical attack of the character.
5%
Subject Skill: Inspiring a Healer
(Item Skill: Heal Empower) – increases the effectiveness of healing magic.
7%
- SiegesClan activities
- SiegesClan activities
Giran Castle
- Time of the siege: Friday, 20:00 server time;
- Duration: 2 hours;
- Registration finish at 1 hour before the siege start;
- Reward in the castle: 5 Donate Coin for capturing castles (awarded in CWH);
- The player receives a special passive skill HP/MP +500; Stun/Anchor Resist +10%; M.Atk +4%; Run.Speed +5 when the player is a member of the clan that owns Giran Castle;
- The Lord's Crown additional gives +1000 CP
Goddard Castle
- Time of the siege: Saturday, 20:00 server time;
- Duration: 2 hours;
- Registration deadline: 1 hour before the start of the siege;
- Reward in the castle: 5 Donate Coin for capturing castles (stakes are awarded in CWH);
- The player receives a special passive skill HP/MP +500; Stun Resist +10%; Blunt/Fist Resist +15%; M.Atk +4%; Run.Speed +5; Bow Attack Range +50 when the player is a member of the clan that owns Castle Goddart;
- The Lord's Crown additional gives +1000 CP
Rune Castle
- Time of the siege: Sunday, 20:00 server time;
- Duration: 2 hours;
- Registration deadline: 1 hour before the start of the siege;
- Reward in the castle: 5 Donate Coin for capturing castles (stakes are awarded in CWH);
- The player receives a special passive skill HP/MP +500; Mental Resist +10%; P.Atk +4%; M.Atk +4%; Run.Speed +5 ; Sleep/Root Resist +10% when the player is in a clan that owns the Rune castle;
- The Lord's Crown additional gives +1000 CP
- New OlympicsNew arenas, buffer, new balance
- New OlympicsNew arenas, buffer, new balance
Olympiad 1 vs 1
- Matches are held daily from 18:00 to 00:00 server time
- Olympiad period lasts 1 week
- The start and end of the period are indicated in the in-game announcement
- Non-class matches require 5 player registrations. Class-based fights are disabled.
- Minimum battles required to qualify for hero titles - 10. Minimum wins - 5
- Hero status is awarded at 12:00 server time the day after the period ends.
Olympiad 3 vs 3
- 3 players must be in a party and register
- Victory/defeat gives/takes victory points
- Minimum number of teams to start: 3
- Victory points are divided among the 3 players (or deducted if lost)
- Hero status is awarded if the player in their class has the most points!
The Great Olympiad Process
So, are you ready to prove you're the best?To participate in the Olympiad, visit the Olympiad Manager located in every town, even in starting villages. Then select the type of battle you'd like to join. Players will receive a 45-second warning before the battle starts. To enter the arena:
- Be on your main class
- Possess Noblesse status
- Have enough funds for participation (cost 3 million Adena)
- Do not exceed inventory weight limits (if exceeded, Adena will be deducted but you won’t be allowed to enter)
- Your HP/MP/CP will be fully restored 5 seconds before the battle begins
- Summoned servants (summons) and cubics are retained after porting, but their effects vanish (you can use agathions in the Olympiad, but they must be summoned before registration)
- The skill cooldown timer resets, but charges remain
There are four types of arenas (stadiums), randomly selected:
After entering the arena, you'll have 60 seconds to apply buffs. In the preparation room, there’s an NPC from whom you can choose up to 5 buffs out of 10 available:
- Might (Lv. 3)
- Haste (Lv. 2)
- Death Whisper (Lv. 3)
- Focus (Lv. 3)
- Guidance (Lv. 3)
- Empower (Lv. 3)
- Acumen (Lv. 3)
- Concentration (Lv. 6)
- Wind Walk (Lv. 2)
- Berserker Spirit (Lv. 2)
Fights last up to 5 minutes or until one of the participants is defeated (for 3v3 Olympiad battles, all members of the team must be defeated). If both players are still standing after 5 minutes, the victory goes to the player who dealt the most total damage. If a player disconnects during the match, they are counted as defeated.
No need to manually apply buffs using B grade weapons with SA; they will be automatically applied 5 seconds before the match.
Olympiad restrictions:
- Rebirth skills
- Achievement coin skills
- Balance skills
- Lion set buffs
- ModificationsImportant information about server add-ons
- ModificationsImportant information about server add-ons
Achievement system
Greetings! There is an NPC in Giran called Achiv Mushroom, from whom you can purchase additional skills or items by Achiv Coin.
Achiv Coin is a special currency that you can earn for completing achievements and daily tasks in the game. When you collect some Achiv Coins , you can contact with, you can contact the NPC Achiv Mushroom and purchase various additional skills or items.
You can get Achiv Coin by completing daily tasks. To view the list of available tasks, simply type the command ".achiv" into the chat or use the command panel. It opens a window with tasks that you can complete.
It gives you the opportunity to earn Achiv Coin by completing various tasks and achievements in the game. Check the list of tasks every day, as they may change and provide different rewards.
- Attacks
- Survival
- Durability
Each skill in each category has 6 levels. The acquired skills will remain in your inventory. You will be able to exchange for other items or skills in the future.
Our Achievement system it's one of alternative way to obtain S grade equipment without crafting.You can collect Achiv Coins which can be exchanged for S grade equipment.
It system gives players the opportunity to choose different ways to develop their character. It stimulates the completion of various tasks, the battle with powerful opponents and the achievement of certain world or personal records. As a result, you will be able to obtain S grade items without crafting or other traditional methods. It adds variety to the game and allows each player to choose their own unique path of development.
The rebirth system
The rebirth system in the game has several main goals. Firstly, it provides players with the opportunity to continue to develop and receive new rewards after reaching the maximum level. Secondly, rebirth allows you to keep some progression and benefits from the previous period of the game.
When you decide to perform a rebirth, the npc Rebirth will take away all your current experience and level, and you will return to the first level. However, you will be given 1 luck coin - Coin of Luck. You can use this coin for various purposes. For example, you can sell it to other players or keep it for yourself and accumulate it for future needs. In addition, you will have the opportunity to learn the Rebirth skill for 1 Coin of Luck. This skill gives you certain advantages and opportunities that will help you in your further development. It is important to note that each rebirth has its own skill, so when you reach a new level of rebirth, you will be able to learn a new skill to improve your skills and capabilities even more.
In addition, it is very important to note that rebirth can only be performed once every 24 hours. This restriction is intended to maintain a balance and prevent unfair benefits from being gained in a short period of time. All learned skills do not work on subclasses, 1 sub class = 1 set of skills.
The good news is that when performing a rebirth, the penalty for wearing (Grade Penalty) is disabled, and all your skills are saved. This means that you will be able to continue to use and develop your skills without any restrictions, which is a wonderful advantage.
- Raid boss Ice Fairy SirraInformation about the passage and changes
- Raid boss Ice Fairy SirraInformation about the passage and changes
Requirements for entering the mini-dungeon:
Each member of the party should have 10 Silver Hemocyte, obtained after completing quests for passage to the raid boss Ice Fairy Sirra The Other Side of Truth and An Ice Merchant's Dream
We gather in front of the bridge, the party leader is talking to npc. The whole party is teleported to the other side of the bridge. There we meet a group of Freya's Buffalo mobs with a central Freya's Gardener. After we destroy the central Freya's Gardener mob, a buff will be hung on the party, giving resistance to magic attacks by Ice Fairy Sirra.
Down the hall is a group of gargoyles Freya's Servant. After killing mobs, Sirra's magic defense will decrease.
The next group of mobs consists of Freya's White Bear. After you kill them, Sirra's physical defense will decrease.
Down the corridor is a raid boss Captain of the Ice Queen's Royal Guard
- Top-grade Life Stone - Level 76 [2-5 pieces]
- Giant's Codex [3-6 pcs]
- Recepts Tateossian Necklace, Earring, Ring [1-2]
After you deal with the raid boss, Silence is hung on the healer minions of Sirra for 6 minutes. If you do not have time to kill the Sirra during this time, you will have to kill healers, because after the debuff disappears, they will kill the Sirra almost instantly to full HP. After killing the healers, you will have another one and a half to two minutes to farm Sirra after that, the healers will sleep off.
Ice Fairy Sirra exclusive drop of a unique accessory Circlet of Ice Fairy Sirra, the chance of a drop is slightly more than 30%.
- Top-grade Life Stone - Level 76 [5-13 pieces]
- Coin of Luck [1-2 pieces]
- Ancient Adena [5kk-20kk]
- Red Soul Crystal: Grade 13 [1 piece]
- Green Soul Crystal: Grade 13 [1 piece]
- Blue Soul Crystal: Grade 13 [1 piece]
- Giant's Codex [3-8 pcs]
- Nephilim Shield [1 piece]
- Zombie Shield [1 piece]
- Clan Glasses [ 1000]
- EventsHourly events
- EventsHourly events
Reward for participating in events
- Top-grade Life stone
- Loot box (open and get a valuable prize)
- Achievement Coin
- Hero aura and Hero chat
Team vs Team
Event time:
- 08:00
- 12:00
- 18:00
- 23:00
Capture the flag
Event time:
- 02:00
- 06:00
- 16:00
- 22:00
Deathmatch
Event time:
- 10:00
- 14:00
- 20:00
Depending on the level of the collector, different rewards will be available to you, the higher the level, the more valuable prizes you can get.
- CurrencyCurrency, materials, and miscellaneous
- CurrencyCurrency, materials, and miscellaneous
Currency
Materials
Other
- Improving ThingsImportant reading for beginners!
- Improving ThingsImportant reading for beginners!
Magic Armor
Dark Crystal Robe Set bonus: P. Def. +8%, casting speed +15%, speed +7, paralysis resistance +50%, increased cancel resistance, WIT +2, MEN -2.
Dark Crystal Robe [Best] Set bonus: P. Def. +11%, casting speed +16%, speed +9, paralysis resistance +70%, increased cancel resistance, WIT +2, +20% to P. Def., +20% to M. Def.
Majestic Robe Set bonus: +15% to cast speed, +1 MEN, -1 WIT, +240 MP, +8% MP regeneration speed, -50% chance to be stunned.
Majestic Robe [Best] Set bonus: +16% to cast speed, +2 MEN, +540 MP, +15% MP regeneration speed, -70% chance to be stunned, +20% to P. Def., +20% to M. Def.
Robe of Nightmare Set bonus: +8% M. Atk., +2 INT, -2 WIT, +4% MP recovery, -70% chance of sleep and root.
Robe of Nightmare [Best] Set bonus: +11% M. Atk., +3 INT, -1 WIT, +4% cast speed, +14% MP recovery, -70% chance of sleep and root, +20% to P. Def., +20% to M. Def.
Tallum Robe Set bonus: +15% cast speed, +8% M. Def., +2 WIT, -2 INT, -80% chance of bleed and poison.
Tallum Robe [Best] Set bonus: +16% cast speed, +15% M. Def., +3 WIT, -1 INT, -80% chance of bleed and poison, +20% to P. Def., +20% to M. Def.
Light Armor
Majestic Leather Armor Set bonus: P. Atk. +8% with a bow equipped, maximum MP +240, weight limit +5759, stun vulnerability -50%, DEX +1, CON -1
Majestic Leather Armor [Best] Set bonus: P. Atk. +11% with a bow equipped, +2 DEX, STR +1, maximum MP +540, weight limit +10759, stun vulnerability -70%, +20% to P. Def., +20% to M. Def.
Leather Armor of Nightmare Set bonus: +4% M. Def., +1 DEX, -1 CON, +3% vampirism, -70% chance of sleep and root.
Leather Armor of Nightmare [Best] Set bonus: +11% M. Def., +2 DEX, +7% vampirism, -70% chance of sleep and root, +20% to P. Def., +20% to M. Def.
Tallum Leather Armor Set bonus: +2 MEN, -2 WIT, +8% MP regeneration speed, maximum MP +222, -80% chance of bleed and poison.
Tallum Leather Armor [Best] Set bonus: +5 MEN, +4 DEX, +18% MP regeneration speed, maximum MP +1222, -80% chance of bleed and poison, +20% to P. Def., +20% to M. Def.
Heavy Armor
Dark Crystal Heavy Armor Set bonus: +4% healing, -2 STR, +2 CON, -50% chance of paralysis. With shield: +18% shield defense.
Dark Crystal Heavy Armor [Best] Set bonus: +10% healing, -1 STR, +3 CON, speed +7, -50% chance of paralysis. With shield: +28% shield defense, +20% to P. Def., +20% to M. Def.
Majestic Plate Armor Set bonus: P. Atk. +4%, accuracy +3, stun vulnerability -50%, STR +2, CON -2.
Majestic Plate Armor [Best] Set bonus: P. Atk. +8%, accuracy +5, stun vulnerability -70%, STR +2, and CON +2, +20% to P. Def., +20% to M. Def.
Nightmare Armor Heavy Set bonus: +4% P. Atk., +2 CON, -2 DEX, -70% chance of sleep and root. With shield: +5% damage reflection.
Nightmare Armor Heavy [Best] Set bonus: +10% P. Atk., +3 CON, -1 DEX, -70% chance of sleep and root. With shield: +15% damage reflection, +20% to P. Def., +20% to M. Def.
Tallum Plate Armor Heavy Set bonus: Attack speed +8%, +2 STR, -2 CON, -80% chance of poison and bleed, weight limit +5759.
Tallum Plate Armor Heavy [Best] Set bonus: Attack speed +12%, +3 STR, -1 CON, -80% chance of poison and bleed, weight limit +8759, +20% to P. Def., +20% to M. Def.
S-grade Enhancement
Recipe: Sealed Draconic Leather Gloves (100%)
Recipe: Sealed Draconic Leather Boots (100%)
Recipe: Sealed Draconic Leather Helmet (100%)
Recipe: Sealed Imperial Crusader Gauntlets (100%)
Recipe: Sealed Imperial Crusader Boots (100%)
Recipe: Sealed Imperial Crusader Shield (100%)
Recipe: Sealed Imperial Crusader Helmet (100%)
Recipe: Sealed Major Arcana Gloves (100%)
Recipe: Sealed Major Arcana Boots (100%)
Recipe: Sealed Major Arcana Circlet (100%)
Additionally, you can exchange Looted Goods - Purple Filing Cabinet for 2500 Broken Relic Parts, from which you can obtain with a 100% chance the following recipes:
Recipe: Sealed Draconic Leather Armor (100%)
Recipe: Sealed Imperial Crusader Breastplate (100%)
Recipe: Sealed Imperial Crusader Gaiters (100%)
Recipe: Sealed Major Arcana Robe (100%)
There are two quests for obtaining S-grade weapon recipes. One is done in the Imperial Tomb - Relics of the Old Empire, and the other in Forge of the Gods - Gather the Flames. Quest rates are increased, so there should be no issues. S-grade can also be obtained for achievement coins. Remember, classic S-grade armor drops are disabled!
Recipes for Tateossian jewelry can be obtained from Jeremy at Hot Springs by completing quests.
What S-grade item enhancement gives you
Imperial Crusader Heavy Armor Set increases physical defense stats with each level from 41% to 49%, attack power from 3% to 11%, and attack speed from 3% to 11%.
Draconic Light Armor Set increases physical defense stats with each level from 33% to 41%, attack power from 7% to 15%, and attack speed from 7% to 15%.
Major Arcana Robe Set increases physical defense stats with each level from 50% to 65%, magical attack power from 25% to 55%, magical attack speed from 10% to 25%, PvP damage from 20% to 33%, and magic critical rate from 1 to 13%.
It's important to note that when you enhance S-grade beyond 100%, it transforms into Dynasty Armor!
Tateossian Jewelry Enhancement
It's just as simple here: enhance Tateossian up to 100%, with each enhancement, physical and magical defense increases by 1% to 6% per piece. After 100% enhancement, Tateossian transforms into Dynasty. But the most interesting part is endowing Dynasty jewelry with epic power, for which you will need various resources and materials, as well as a very valuable resource Epic Soul. You can obtain it by spoiling in Pirate place or extracting the power of epic jewelry at the Exchanger in Giran Castle Town. This way, you will imbue your Dynasty jewelry with epic power.Shirts and their stats
For more comfortable gameplay, we've introduced Shirts that give you desired stats. There are three grades of shirts: C, B, and A-grade, respectively Low, Middle, and High. Low is sold in the store for Festival Adena. Middle and High can be obtained through upgrading.Please note that when enchanting shirts, they give an HP bonus, Low gives 100 HP per enchant level, Middle gives 250, and High gives 500. I recommend enchanting a Low shirt up to +12 and then safely upgrading further since the enchantment carries over.
- RunesHow to get it and what they give.
- RunesHow to get it and what they give.
New Runes
In ancient times, great mages and sages created powerful runes filled with magical energy. Now, you can find and use these runes to enhance your character.New Quest Secrets of the Ancient Runes
Dive into an incredible adventure by completing the new quest. Head to Giran, where librarian Arkan will assign you the task of finding the lost pages of an ancient manuscript. Explore the Monastery of Silence, battle monks and spirits to gather 300 pages. Once you complete the quest, you'll have the chance to fight the mighty Time Guardian and receive two powerful runes as a reward. The quest can be completed once a day, with a reset at 6:30 AM server time.Power of the Runes
Each rune has unique properties that will aid you in your adventures. Identical runes do not stack, making each one unique and valuable.- Fehu (ᚠ): Item drop rate +10%
- Uruz (ᚢ): Physical attack +6%
- Ansuz (ᚨ): Magic attack +6%
- Raidho (ᚱ): Movement speed +5%
- Kenaz (ᚲ): Accuracy +8%
- Hagalaz (ᚺ / ᚻ): Critical attack chance +6%
- Naudiz (ᚾ): Physical defense +8%
- Isa (ᛁ): Elemental attack boost +8%
- Algiz (ᛉ): Magic defense +6%
- Sowilo (ᛋ / ᛏ): Attack speed +4%
- Berkana (ᛒ): Magic critical chance +6%
- Mannaz (ᛗ): Dexterity +6%
New Items
Collect new runes, each with unique properties to enhance your character. Don’t miss your chance to be part of the epic world of Lineage 2 and experience all the innovations of the new season on La2best.org! Join now and become a legend!- NEW! HellBoundWestern part
- NEW! HellBoundWestern part
HellBound (Western Part)
Contents
- General Information
- Hunting Zone
- Baylor's Magic Megaliths, Satina's Laboratory, and Quarry
- Weapons, Items, and Accessories of HellBound (Western Part)
- HellBound Talisman
- Rare Accessories
- Dolls
- Boss Weapons
General Information
HellBound — server hunting zone for characters level 76 and above.
- HellBound is available at any time.
- To teleport to HellBound, use the special NPC HellBound Messenger in Giran.
- You cannot teleport to HellBound if your character's level is below 76.
- In the zone, you can form a group/command channel.
- Unavailable in the zone: flying transport, teleport to the city.
Hunting Zone
- After teleporting, the character will arrive at the Ivory Tower Camp on HellBound (peaceful zone). There are special NPCs here who provide useful information: details about the situation on HellBound, the ability to buy or upgrade unique accessories, or return to the continent of Aden.
- In the Ivory Tower Camp, you can also find NPC Caravan Trader Hude, from whom you can purchase items and unique accessories, and NPC Judy can return your character to their continent or provide information about the HellBound Talisman and the zones of HellBound.
- The western part of HellBound consists of the following areas:
Zone | Type | Element | Teleportation Cost |
---|---|---|---|
Ivory Tower Camp | Peaceful zone | — | Adena x100,000,000 |
Satina's Quarry | Main Field | — | Adena x50,000,000 |
Baylor's Magic Megaliths | Main Field | — | Adena x50,000,000 |
Chimera Lair (East) | Main Field | — | Adena x50,000,000 |
- Each hunting zone can be teleported to from the Ivory Tower Camp via Judy.
- On HellBound, a negative effect called Baylor's Curse begins to take effect, so be careful:
- Characters within the negative effect zone take significant damage.
Baylor's Magic Megaliths, Satina's Laboratory, and Quarry
- For defeating the monsters in Baylor's Magic Megaliths, Satina's Laboratory, and Quarry, you can earn various rewards:
Hunting Zone | Monsters | Rewards |
---|---|---|
Baylor's Magic Megaliths, Satina's Laboratory, and Quarry | Sandstorm, Remaining Demonologist, Remaining Soothsayer, Junior Watcher, Junior Summoner, Blind Huntsman, Blind Watcher, Residual Vision, Sand Scorpion, Desert Scorpion, Sand Devil, Evaporator, Sandstorm, Darion's Enforcer, Darion's Executioner, Secret Scout, Secret Guardian, Secret Watcher, Conquered Native. |
HellBound Energy, Adena, HellBound Ring, Scroll: Modify HellBound Ring. |
Wandering Caravan. | HellBound Energy, Adena, HellBound Ring, Scroll: Modify HellBound Ring, HellBound Talisman Chest. |
|
Eastern Part of the Island and Quarry | Quarry Overseer, Quarry Witch, Quarry Foreman, Quarry Watchman, Earth Chimera, Dark Chimera, Wind Chimera, Fire Chimera. |
HellBound Energy, Adena, HellBound Ring, Scroll: Modify HellBound Ring. |
Keltus. | HellBound Energy, Adena, HellBound Ring, Scroll: Modify HellBound Ring, HellBound Talisman Chest. |
Bosses
- At certain times, the bosses Typhoon and Gate Commander are available:
Boss | Zone | Level | Respawn Time | Rewards |
---|---|---|---|---|
Typhoon | Baylor's Magic Megaliths | 80 | Respawns every 24 hours after being killed | HellBound Energy, Adena, Rare Accessory Chest, Scroll: Modify Rare Accessories, Blessed Scroll: Modify Rare Accessories. |
Gate Commander | Eastern Gate | 80 | Respawns every 24 hours after being killed | HellBound Energy, Adena, Boss Doll Box Lv. 1, Boss Weapon Chest. |
- When Typhoon and Gate Commander appear, a system message is displayed.
- In battle, the Gate Commander uses melee and ranged attacks and applies negative effects such as stun, fear, and hold.
- In battle, Typhoon uses magical attacks and applies negative effects such as silence, paralysis, and sleep.
Weapons, Items, and Accessories of HellBound (Western Part)
HellBound Ring
Magical Defense: 68Weight: 150
A ring imbued with the power of HellBound.
Can be modified using Scroll: Modify HellBound Ring. Max modification level: +10.
Modification bonus table:
Lvl. | Base Bonus | Modification Effect |
---|---|---|
0 | — | Paralysis Resistance +1% |
+1 | Magical Def. +1 | Paralysis Resistance +2%, Max HP +50 |
+2 | Magical Def. +2 | Paralysis Resistance +3%, Max HP +100 |
+3 | Magical Def. +3 | Paralysis Resistance +4%, Max HP +150, Physical Atk. +5, Magical Atk. +5 |
+4 | Magical Def. +6 | Paralysis Resistance +5%, Max HP +200, Physical Atk. +10, Magical Atk. +10 |
+5 | Magical Def. +9 | Paralysis Resistance +10%, Max HP +300, Physical Atk. +15, Magical Atk. +15 |
+6 | Magical Def. +12 | Paralysis Resistance +12%, Max HP +400, Physical Atk. +30, Magical Atk. +30 |
+7 | Magical Def. +15 | DEX +1, WIT +1, Paralysis Resistance +14%, Max HP +500, Physical Atk. +45, Magical Atk. +45 |
+8 | Magical Def. +18 | DEX +1, WIT +1, Paralysis Resistance +18%, Max HP +600, Physical Atk. +90, Magical Atk. +90 |
+9 | Magical Def. +21 | DEX +2, WIT +2, Paralysis Resistance +22%, Max HP +800, Physical Atk. +180, Magical Atk. +180 |
+10 | Magical Def. +24 | DEX +5, WIT +5, Paralysis Resistance +30%, Max HP +1000, Physical Atk. +300, Magical Atk. +300 |
HellBound Talisman
A talisman containing the energy of HellBound.You can upgrade the level of the Talisman at the Caravan Trader.
When equipping two or more talismans with the same name, the effect from the most powerful one is applied.
Modification bonus table:
Lvl. | Special Effect | Modification Effect |
---|---|---|
1 | — | Max HP +100, Physical Atk. +50, Magical Atk. +50, Physical Def. +100, Magical Def. +100 |
2 | — | Max HP +200, Physical Atk. +100, Magical Atk. +100, Physical Def. +200, Magical Def. +200, Physical Accuracy +1, Magical Accuracy +1 |
3 | — | Max HP +300, Physical Atk. +150, Magical Atk. +150, Physical Def. +300, Magical Def. +300, Physical Accuracy +2, Magical Accuracy +2 |
4 | — | Max HP +400, Physical Atk. +200, Magical Atk. +200, Physical Def. +400, Magical Def. +400, Physical Accuracy +3, Magical Accuracy +3 |
5 | Hell Lightning Strike: Fixed damage 1000, cooldown 300 sec. | Max HP +500, Physical Atk. +250, Magical Atk. +250, Physical Def. +500, Magical Def. +500, Atk. Speed +35, Cast Speed +35, Physical Accuracy +4, Magical Accuracy +4 |
6 | Hell Lightning Strike: Fixed damage 1500, cooldown 300 sec. | Max HP +700, Physical Atk. +300, Magical Atk. +300, Physical Def. +600, Magical Def. +600, Atk. Speed +50, Cast Speed +50, Speed +1, Physical Accuracy +5, Magical Accuracy +5 |
7 | Hell Lightning Strike: Fixed damage 2000, cooldown 300 sec. | Max HP +1000, Physical Atk. +350, Magical Atk. +350, Physical Def. +700, Magical Def. +700, Atk. Speed +70, Cast Speed +70, Speed +2, Physical Accuracy +6, Magical Accuracy +6, PvP Damage Taken -3% |
8 | Hell Lightning Strike: Fixed damage 3000, cooldown 300 sec. | Max HP +2000, Physical Atk. +400, Magical Atk. +400, Physical Def. +800, Magical Def. +800, Atk. Speed +100, Cast Speed +100, Speed +5, Physical Accuracy +7, Magical Accuracy +7, PvP Damage Taken -7%, Negative Effect Resistance +2%, Abnormal Status Resistance +2% |
9 | Hell Lightning Strike: Fixed damage 4000, cooldown 300 sec. | Max HP +3000, Physical Atk. +450, Magical Atk. +450, Physical Def. +900, Magical Def. +900, Atk. Speed +150, Cast Speed +150, Speed +7, Physical Accuracy +8, Magical Accuracy +8, PvP Damage Taken -12%, Negative Effect Resistance +5%, Abnormal Status Resistance +5% |
10 | Hell Lightning Strike: Fixed damage 5000, cooldown 300 sec. | Max HP +5000, Physical Atk. +500, Magical Atk. +500, Physical Def. +1000, Magical Def. +1000, Atk. Speed +200, Cast Speed +200, Speed +10, Physical Accuracy +10, Magical Accuracy +10, PvP Damage Taken -20%, Negative Effect Resistance +10%, Abnormal Status Resistance +10% |
Rare Accessories
Rare Accessory Chest. Upon opening the box, you will receive one of the following items with a certain probability: Ring of Queen Ant, Orfen's Earring, Core Ring.Can be modified using Scroll: Modify Rare Accessories.
Max modification level: +6.
When equipping two or more items with the same name, the effect from the most powerful one is applied.
Ring of Queen Ant
Magical Def.: 61Weight: 150
A ring with enhanced power of Queen Ant.
Modification bonus table:
Lvl. | Base Bonus | Modification Effect |
---|---|---|
0 | Magical Def. +0 | Max MP +9, Physical Accuracy +1, Magical Accuracy +1, Physical Atk. +4%, Magical Atk. +4%, Chance of Poisoning +10%, Poison Resistance +10% |
1 | Magical Def. +1 | Max MP +15, Physical Accuracy +2, Magical Accuracy +2, Physical Atk. +6%, Magical Atk. +6%, Poison Chance +15%, Poison Resistance +15% |
2 | Magical Def. +2 | Max MP +21, Physical Accuracy +3, Magical Accuracy +3, Physical Atk. +7%, Magical Atk. +7%, Physical Def. +35, Magical Def. +35, Physical Critical Damage +10%, Skill Critical Damage +5%, Poison Chance +20%, Poison Resistance +20% |
3 | Magical Def. +3 | Max MP +30, Physical Accuracy +4, Magical Accuracy +4, Physical Atk. +9%, Magical Atk. +9%, Physical Def. +65, Magical Def. +65, All Critical Damage +10%, Poison Chance +20%, Poison Resistance +20% |
4 | Magical Def. +6 | Max MP +40, Physical Accuracy +6, Magical Accuracy +6, Physical Atk. +11%, Magical Atk. +11%, Physical Def. +95, Magical Def. +95, All Critical Damage +15%, Poison Chance +20%, Poison Resistance +20% |
5 | Magical Def. +9 | Max MP +50, Physical Accuracy +10, Magical Accuracy +10, Physical Atk. +15%, Magical Atk. +15%, Physical Def. +125, Magical Def. +125, All Critical Damage +20%, Poison Chance +20%, Poison Resistance +20% Queen Ant's Power Lv. 1: When receiving damage, grants immunity to skills reducing Physical/Magical Atk. for 5 seconds (1% chance). |
6 | Magical Def. +12 | Max MP +70, Physical Accuracy +15, Magical Accuracy +15, Physical Atk. +20%, Magical Atk. +20%, Physical Def. +200, Magical Def. +200, All Critical Damage +23%, Poison Chance +20%, Poison Resistance +20%, Enchant Success +5%, Enchant Resistance +5% Queen Ant's Power Lv. 2: When receiving damage, grants immunity to skills reducing Physical/Magical Atk. and bonus damage +2% for 5 seconds (1% chance). |
Orfen's Earring
Magical Def.: 89Weight: 150
An earring with enhanced power of Orfen.
Modification bonus table:
Lvl. | Base Bonus | Modification Effect |
---|---|---|
0 | Magical Def. +0 | Max MP +19, Healing Efficiency +2%, MP consumption for all skills -5%, MP regeneration bonus +2, Hold chance +10%, Fear chance +5%, Silence chance +5%, Hold resistance +10%, Fear resistance +5%, Silence resistance +5%, PvE damage dealt +0.5% |
1 | Magical Def. +1 | Max MP +25, Healing Efficiency +4%, MP consumption for all skills -7%, MP regeneration bonus +2, Hold chance +15%, Fear chance +10%, Silence chance +10%, Hold resistance +15%, Fear resistance +10%, Silence resistance +10%, PvE damage dealt +1% |
2 | Magical Def. +2 | Max MP +31, Healing Efficiency +6%, MP consumption for all skills -8%, MP regeneration bonus +4, Hold chance +20%, Fear chance +15%, Silence chance +15%, Hold resistance +20%, Fear resistance +15%, Silence resistance +15%, PvE damage dealt +1.5%, 30% chance to convert 3% of dealt damage into MP. |
3 | Magical Def. +3 | Max MP +40, Physical Atk. +50, Magical Atk. +50, Physical Def. +100, Magical Def. +100, Healing Efficiency +8%, MP consumption for all skills -9%, MP regeneration bonus +4, Hold chance +20%, Fear chance +15%, Silence chance +15%, Hold resistance +20%, Fear resistance +15%, Silence resistance +15%, PvE damage dealt +2%, 30% chance to convert 3% of dealt damage into MP. |
4 | Magical Def. +6 | Max MP +50, Physical Atk. +100, Magical Atk. +100, Physical Def. +200, Magical Def. +200, Healing Efficiency +10%, MP consumption for all skills -10%, MP regeneration bonus +6, Hold chance +20%, Fear chance +15%, Silence chance +15%, Hold resistance +20%, Fear resistance +15%, Silence resistance +15%, PvE damage dealt +2.5%, Damage received -1%, 30% chance to convert 3% of dealt damage into MP. |
5 | Magical Def. +9 | Max MP +60, Physical Atk. +200, Magical Atk. +200, Physical Def. +300, Magical Def. +300, Healing Efficiency +15%, MP consumption for all skills -11%, MP regeneration bonus +8, Hold chance +20%, Fear chance +15%, Silence chance +15%, Hold resistance +20%, Fear resistance +15%, Silence resistance +15%, PvE damage dealt +3%, Damage received -2%, 30% chance to convert 3% of dealt damage into MP. Orfen's Power Lv. 1: Status effect: when attacking, applies Hold to the target. Activation chance: 1%. Duration: 5 sec. Orfen's Power - Restoration: when attacking, restores 10% of MP. Activation chance: 50%. Cooldown: 300 sec. |
6 | Magical Def. +12 | Max MP +80, Physical Atk. +300, Magical Atk. +500, Physical Def. +400, Magical Def. +400, Healing Efficiency +15%, MP consumption for all skills -12%, MP regeneration bonus +10, Hold chance +20%, Fear chance +20%, Silence chance +20%, Hold resistance +20%, Fear resistance +20%, Silence resistance +20%, PvE damage dealt +4%, Damage received -5%, 30% chance to convert 3% of dealt damage into MP. Orfen's Power Lv. 2: Status effect: when attacking, applies Hold to the target. Activation chance: 1%. Duration: 5 sec. Orfen's Power - Restoration: when attacking, restores 10% of MP. Activation chance: 50%. Cooldown: 300 sec. |
Core Ring
Lvl. | Base Bonus | Modification Effect |
---|---|---|
0 | Magical Def. +0 | Max MP +9, Physical Evasion +1, Magical Evasion +1, Physical Def. +2%, Magical Def. +2%, Damage received -2%, Silence chance +10%, Fear chance +10%, Silence resistance +10%, Fear resistance +10% |
1 | Magical Def. +1 | Max MP +15, Physical Evasion +2, Magical Evasion +2, Physical Def. +4%, Magical Def. +4%, Damage received -4%, Silence chance +15%, Fear chance +15%, Silence resistance +15%, Fear resistance +15% |
2 | Magical Def. +2 | Max MP +21, Physical Evasion +4, Magical Evasion +4, Physical Atk. +20, Magical Atk. +20, Physical Def. +6%, Magical Def. +6%, Damage received -6%, Silence chance +20%, Fear chance +20%, Silence resistance +20%, Fear resistance +20% |
3 | Magical Def. +3 | Max MP +30, Physical Evasion +6, Magical Evasion +6, Physical Atk. +50, Magical Atk. +50, Physical Def. +8%, Magical Def. +8%, Damage received -8%, Silence chance +20%, Fear chance +20%, Silence resistance +20%, Fear resistance +20% |
4 | Magical Def. +6 | Max MP +40, Physical Evasion +8, Magical Evasion +8, Physical Atk. +100, Magical Atk. +100, Physical Def. +10%, Magical Def. +10%, Damage received -10%, Silence chance +20%, Fear chance +20%, Silence resistance +20%, Fear resistance +20% |
5 | Magical Def. +9 | Max MP +50, Physical Evasion +10, Magical Evasion +10, Physical Atk. +200, Magical Atk. +200, Physical Def. +15%, Magical Def. +15%, Damage received -15%, Silence chance +20%, Fear chance +20%, Silence resistance +20%, Fear resistance +20% Core's Power Lv. 1: When receiving damage, grants immunity to skills reducing Physical/Magical Def. for 5 seconds (1% chance). |
6 | Magical Def. +12 | Max MP +60, Physical Evasion +20, Magical Evasion +20, Evasion from all skills +20%, Physical Atk. +300, Magical Atk. +300, Physical Def. +20%, Magical Def. +20%, Damage received -17%, Silence chance +20%, Fear chance +20%, Silence resistance +20%, Fear resistance +20% Core's Power Lv. 2: When receiving damage, grants immunity to skills reducing Physical/Magical Def. and bonus damage +3% for 5 seconds (1% chance). |
Dolls
The Doll system allows you to increase your character's stats. To upgrade the doll's level, visit the Caravan Trader. The doll's bonus applies when the item is in your inventory. If the character has dolls of different ranks with the same name, only the highest-ranked doll's effect will be applied.Baium Doll
Name | Effect by Level |
---|---|
Baium Doll Lv. 1 | Skill cooldown time -2%. Physical Def. +5%. Magical Def. +5%. Stun resistance +5%. Mental resistance +5%. Poison resistance +5%. Root resistance +5% |
Baium Doll Lv. 2 | Skill cooldown time -3%. Physical Def. +12%. Magical Def. +12%. Stun resistance +10%. Mental resistance +10%. Poison resistance +10%. Root resistance +10% |
Baium Doll Lv. 3 | Skill cooldown time -4%. Physical Def. +15%. Magical Def. +15%. Stun resistance +15%. Mental resistance +15%. Poison resistance +15%. Root resistance +15% |
Queen Ant Doll
Name | Effect by Level |
---|---|
Queen Ant Doll Lv. 1 | P. Atk. +2%. Physical Critical Damage +3%. Skill Critical Damage +3%. Max HP +4% |
Queen Ant Doll Lv. 2 | P. Atk. +8%. Physical Critical Damage +8%. Skill Critical Damage +8%. Max HP +12% |
Queen Ant Doll Lv. 3 | P. Atk. +12%. Physical Critical Damage +10%. Skill Critical Damage +10%. Max HP +15% |
Orfen Doll
Name | Effect by Level |
---|---|
Orfen Doll Lv. 1 | M. Atk. +2%. M. Skill Critical Damage +3%. Max MP +4% |
Orfen Doll Lv. 2 | M. Atk. +8%. M. Skill Critical Damage +8%. Max MP +12% |
Orfen Doll Lv. 3 | M. Atk. +15%. M. Skill Critical Damage +10%. Max MP +15% |
Core Doll
Name | Effect by Level |
---|---|
Core Doll Lv. 1 | Received Skill Critical Damage -5%. Skill Critical Rate -2%. Stun Resistance +5%. Sleep Resistance +5%. Immobilization Resistance +5% |
Core Doll Lv. 2 | Received Skill Critical Damage -10%. Skill Critical Rate -5%. Stun Resistance +10%. Sleep Resistance +10%. Immobilization Resistance +10% |
Core Doll Lv. 3 | Received Skill Critical Damage -15%. Skill Critical Rate -8%. Stun Resistance +15%. Sleep Resistance +15%. Immobilization Resistance +15% |
Zaken Doll
Name | Effect by Level |
---|---|
Zaken Doll Lv. 1 | Skill Critical Rate +10. HP Potion Effect +20. Skill Critical Damage +100. Vampire's Fury +1% |
Zaken Doll Lv. 2 | Skill Critical Rate +40. HP Potion Effect +50. Skill Critical Damage +200. Vampire's Fury +2% |
Zaken Doll Lv. 3 | Skill Critical Rate +60. HP Potion Effect +80. Skill Critical Damage +300. Vampire's Fury +3% |
Frintezza Doll
Name | Effect by Level |
---|---|
Frintezza Doll Lv. 1 | Skill Power +1%. STR +1. INT +1. P. Atk. +20. M. Atk. +20. Movement Speed +1 |
Frintezza Doll Lv. 2 | Skill Power +2%. STR +1. INT +1. DEX +1. CON +1. MEN +1. P. Atk. +50. M. Atk. +50. Movement Speed +2 |
Frintezza Doll Lv. 3 | Skill Power +5%. STR +2. INT +2. DEX +2. CON +2. MEN +2. P. Atk. +100. M. Atk. +100. Movement Speed +5 |
Antharas Doll
Name | Effect by Level |
---|---|
Antaras Doll Lv. 1 | CON +1. MEN +1. Damage taken -2%. Vampiric Rage +5%. Stun Resistance +5%. Mental Resistance +5%. Earth Resistance +5%. Bleed Resistance +5% |
Antaras Doll Lv. 2 | CON +2. MEN +2. Damage taken -5%. Vampiric Rage +10%. Stun Resistance +10%. Mental Resistance +10%. Earth Resistance +10%. Bleed Resistance +10% |
Antaras Doll Lv. 3 | CON +3. MEN +3. Damage taken -10%. Vampiric Rage +20%. Stun Resistance +20%. Mental Resistance +20%. Earth Resistance +20%. Bleed Resistance +20% |
Boss Weapons
Boss Weapon Chest. When opening the chest, you will receive one of the following items with a certain chance: Zaken's Bloody Sword, Core's Plasma Bow, Orfen's Poisonous Sword, Baium's Thunderclap, Queen Ant's Stone Crusher. Enhancement above +10 only increases Base Stats.Zaken's Bloody Sword
One-handed Sword- P. Atk.: 271
- M. Atk.: 145
- Atk. Spd.: 379
- Crit. Rate: 8.00
- Soulshot Consumption: X1
- Spiritshot Consumption: X1
- Weight: 1,300
- A weapon imbued with Zaken's power.
Modification bonus table:
Lvl | Base Bonus | Modification Effect | Weapon Skill |
---|---|---|---|
0 | — | — |
Bloody Prison of Zaken Upon attack, has a chance to trigger an additional attack based on Magic Atk. Trigger chance: normal attack 1% / skill attack 1% |
+1 | P. Atk. +10, M. Atk. +6 |
— |
Bloody Prison of Zaken Upon attack, has a chance to trigger an additional attack based on Magic Atk. Trigger chance: normal attack 1% / skill attack 1% |
+2 | P. Atk. +20, M. Atk. +12 |
— |
Bloody Prison of Zaken Upon attack, has a chance to trigger an additional attack based on Magic Atk. Trigger chance: normal attack 1% / skill attack 1% |
+3 | P. Atk. +30, M. Atk. +18 |
— |
Bloody Prison of Zaken Upon attack, has a chance to trigger an additional attack based on Magic Atk. Trigger chance: normal attack 1% / skill attack 1% |
+4 | P. Atk. +60, M. Atk. +36 |
— |
Bloody Prison of Zaken Upon attack, has a chance to trigger an additional attack based on Magic Atk. Trigger chance: normal attack 1% / skill attack 1% |
+5 | P. Atk. +90, M. Atk. +54 |
CON +1, MEN +1 |
Bloody Prison of Zaken Upon attack, has a chance to trigger an additional attack based on Magic Atk. Trigger chance: normal attack 2% / skill attack 4% Enhanced Bloody Prison of Zaken Upon attack, has a chance to trigger a powerful additional attack based on Magic Atk. Trigger chance: normal attack 1% / skill attack 1% |
+6 | P. Atk. +120, M. Atk. +72 |
CON +2, MEN +2 |
Bloody Prison of Zaken Upon attack, has a chance to trigger an additional attack based on Magic Atk. Trigger chance: normal attack 4% / skill attack 7% Enhanced Bloody Prison of Zaken Upon attack, has a chance to trigger a powerful additional attack based on Magic Atk. Trigger chance: normal attack 1% / skill attack 1% |
+7 | P. Atk. +150, M. Atk. +90 |
CON +3, MEN +3 |
Bloody Prison of Zaken Upon attack, has a chance to trigger an additional attack based on Magic Atk. Trigger chance: normal attack 6% / skill attack 10% Enhanced Bloody Prison of Zaken Upon attack, has a chance to trigger a powerful additional attack based on Magic Atk. Trigger chance: normal attack 1% / skill attack 2% |
+8 | P. Atk. +180, M. Atk. +108 |
CON +4, MEN +4 |
Bloody Prison of Zaken Upon attack, has a chance to trigger an additional attack based on Magic Atk. Trigger chance: normal attack 8% / skill attack 13% Enhanced Bloody Prison of Zaken Upon attack, has a chance to trigger a powerful additional attack based on Magic Atk. Trigger chance: normal attack 2% / skill attack 3% |
+9 | P. Atk. +210, M. Atk. +126 |
CON +5, MEN +5 |
Bloody Prison of Zaken Upon attack, has a chance to trigger an additional attack based on Magic Atk. Trigger chance: normal attack 10% / skill attack 16% Enhanced Bloody Prison of Zaken Upon attack, has a chance to trigger a powerful additional attack based on Magic Atk. Trigger chance: normal attack 2% / skill attack 4% |
+10 | P. Atk. +240, M. Atk. +144 |
CON +6, MEN +6 |
Bloody Prison of Zaken Upon attack, has a chance to trigger an additional attack based on Magic Atk. Trigger chance: normal attack 12% / skill attack 20% Enhanced Bloody Prison of Zaken Upon attack, has a chance to trigger a powerful additional attack based on Magic Atk. Trigger chance: normal attack 3% / skill attack 5% |
Core's Plasma Bow
Bow- P. Atk.: 610
- M. Atk.: 160
- Atk. Spd.: 293
- Accuracy: -3.75
- Crit. Rate: 12.00
- Soulshot Consumption: X2
- Spiritshot Consumption: X1
- Weight: 1,640
- A weapon imbued with Core's power.
Modification Bonus Table:
Lv. | Base Bonus | Modification Effect | Weapon Skill |
---|---|---|---|
0 | — | — |
Core Plasma Shock On attack, there is a chance for an additional attack based on M. Atk. Activation chance: normal attack 1% / skill attack 1% |
+1 | P. Atk. +16, M. Atk. +6 |
— |
Core Plasma Shock On attack, there is a chance for an additional attack based on M. Atk. Activation chance: normal attack 1% / skill attack 1% |
+2 | P. Atk. +32, M. Atk. +12 |
— |
Core Plasma Shock On attack, there is a chance for an additional attack based on M. Atk. Activation chance: normal attack 1% / skill attack 1% |
+3 | P. Atk. +48, M. Atk. +18 |
— |
Core Plasma Shock On attack, there is a chance for an additional attack based on M. Atk. Activation chance: normal attack 1% / skill attack 1% |
+4 | P. Atk. +96, M. Atk. +36 |
— |
Core Plasma Shock On attack, there is a chance for an additional attack based on M. Atk. Activation chance: normal attack 1% / skill attack 1% |
+5 | P. Atk. +144, M. Atk. +54 |
STR +1, DEX +1 |
Core Plasma Shock On attack, there is a chance for an additional attack based on M. Atk. Activation chance: normal attack 2% / skill attack 4% Enhanced Core Plasma Shock On attack, there is a chance for a powerful additional attack based on M. Atk. Activation chance: normal attack 1% / skill attack 1% |
+6 | P. Atk. +192, M. Atk. +72 |
STR +2, DEX +2 |
Core Plasma Shock On attack, there is a chance for an additional attack based on M. Atk. Activation chance: normal attack 4% / skill attack 7% Enhanced Core Plasma Shock On attack, there is a chance for a powerful additional attack based on M. Atk. Activation chance: normal attack 1% / skill attack 1% |
+7 | P. Atk. +240, M. Atk. +90 |
STR +3, DEX +3 |
Core Plasma Shock On attack, there is a chance for an additional attack based on M. Atk. Activation chance: normal attack 6% / skill attack 10% Enhanced Core Plasma Shock On attack, there is a chance for a powerful additional attack based on M. Atk. Activation chance: normal attack 1% / skill attack 2% |
+8 | P. Atk. +288, M. Atk. +108 |
STR +4, DEX +4 |
Plasma Shock of Core When attacking, there is a chance to trigger an additional attack based on Magic Attack. Trigger Chance: normal attack 8% / skill attack 13% Enhanced Plasma Shock of Core When attacking, there is a chance to trigger a powerful additional attack based on Magic Attack. Trigger Chance: normal attack 2% / skill attack 3% |
+9 | Physical Attack +336, Magic Attack +126 |
STR +5, DEX +5 |
Plasma Shock of Core When attacking, there is a chance to trigger an additional attack based on Magic Attack. Trigger Chance: normal attack 10% / skill attack 16% Enhanced Plasma Shock of Core When attacking, there is a chance to trigger a powerful additional attack based on Magic Attack. Trigger Chance: normal attack 2% / skill attack 4% |
+10 | Physical Attack +384, Magic Attack +144 |
STR +6, DEX +6 |
Plasma Shock of Core When attacking, there is a chance to trigger an additional attack based on Magic Attack. Trigger Chance: normal attack 12% / skill attack 20% Enhanced Plasma Shock of Core When attacking, there is a chance to trigger a powerful additional attack based on Magic Attack. Trigger Chance: normal attack 3% / skill attack 5% |
Venomous Sword of Orfen
Two-Handed Sword- Physical Attack: 329
- Magic Attack: 145
- Attack Speed: 325
- Critical Attack: 8.00
- Soulshot Consumption: X1
- Spiritshot Consumption: X1
- Weight: 1,640
- Weapon with the power of Orfen.
Modification Bonus Table:
Level | Base Increase | Modification Effect | Weapon Skill |
---|---|---|---|
+1 | Physical Attack +12, Magic Attack +6 |
— |
Venomous Storm of Orfen When attacking, there is a chance to trigger an additional attack based on Magic Attack. Trigger Chance: normal attack 1% / skill attack 1% |
+2 | Physical Attack +24, Magic Attack +12 |
— |
Venomous Storm of Orfen When attacking, there is a chance to trigger an additional attack based on Magic Attack. Trigger Chance: normal attack 1% / skill attack 1% |
+3 | Physical Attack +36, Magic Attack +18 |
— |
Venomous Storm of Orfen When attacking, there is a chance to trigger an additional attack based on Magic Attack. Trigger Chance: normal attack 1% / skill attack 1% |
+4 | Physical Attack +72, Magic Attack +36 |
— |
Venomous Storm of Orfen When attacking, there is a chance to trigger an additional attack based on Magic Attack. Trigger Chance: normal attack 1% / skill attack 1% |
+5 | Phys. Atk. +108, M. Atk. +54 |
DEX +1, CON +1 |
Orfen's Poison Storm Additional attack triggered by M. Atk with a certain probability during the attack. Trigger chance: normal attack 2% / skill attack 4% Enhanced Orfen's Poison Storm A powerful additional attack triggered by M. Atk with a certain probability during the attack. Trigger chance: normal attack 1% / skill attack 1% |
+6 | Phys. Atk. +144, M. Atk. +72 |
DEX +2, CON +2 |
Orfen's Poison Storm Additional attack triggered by M. Atk with a certain probability during the attack. Trigger chance: normal attack 4% / skill attack 7% Enhanced Orfen's Poison Storm A powerful additional attack triggered by M. Atk with a certain probability during the attack. Trigger chance: normal attack 1% / skill attack 1% |
+7 | Phys. Atk. +180, M. Atk. +90 |
DEX +3, CON +3 |
Orfen's Poison Storm Additional attack triggered by M. Atk with a certain probability during the attack. Trigger chance: normal attack 6% / skill attack 10% Enhanced Orfen's Poison Storm A powerful additional attack triggered by M. Atk with a certain probability during the attack. Trigger chance: normal attack 1% / skill attack 2% |
+8 | Phys. Atk. +216, M. Atk. +108 |
DEX +4, CON +4 |
Orfen's Poison Storm Additional attack triggered by M. Atk with a certain probability during the attack. Trigger chance: normal attack 8% / skill attack 13% Enhanced Orfen's Poison Storm A powerful additional attack triggered by M. Atk with a certain probability during the attack. Trigger chance: normal attack 2% / skill attack 3% |
+9 | Phys. Atk. +252, M. Atk. +126 |
DEX +5, CON +5 |
Orfen's Poison Storm Additional attack triggered by M. Atk with a certain probability during the attack. Trigger chance: normal attack 10% / skill attack 16% Enhanced Orfen's Poison Storm A powerful additional attack triggered by M. Atk with a certain probability during the attack. Trigger chance: normal attack 2% / skill attack 4% |
+10 | Phys. Atk. +288, M. Atk. +144 |
DEX +6, CON +6 |
Orfen's Poison Storm Additional attack triggered by M. Atk with a certain probability during the attack. Trigger chance: normal attack 12% / skill attack 20% Enhanced Orfen's Poison Storm A powerful additional attack triggered by M. Atk with a certain probability during the attack. Trigger chance: normal attack 3% / skill attack 5% |
Baium's Thunderbreaker
Dagger- Physical Atk.: 238
- Magical Atk.: 145
- Atk. Speed: 433
- Accuracy: -3.75
- Critical Atk.: 12.00
- Soulshot Consumption: X1
- Spiritshot Consumption: X1
- Weight: 930
- A weapon empowered by Baium's force.
Bonus table for modification:
Lv. | Base bonus | Modification effect | Weapon skill |
---|---|---|---|
+1 | Physical Atk. +10, Magical Atk. +6 |
— |
Baium's Thunderstrike On attack, there's a chance to trigger an additional attack based on Magical Atk. Trigger chance: Normal attack 1% / Skill attack 1% |
+2 | Physical Atk. +20, Magical Atk. +12 |
— |
Baium's Thunderstrike On attack, there's a chance to trigger an additional attack based on Magical Atk. Trigger chance: Normal attack 1% / Skill attack 1% |
+3 | Physical Atk. +30, Magical Atk. +18 |
— |
Baium's Thunderstrike On attack, there's a chance to trigger an additional attack based on Magical Atk. Trigger chance: Normal attack 1% / Skill attack 1% |
+4 | Physical Atk. +60, Magical Atk. +36 |
— |
Baium's Thunderstrike On attack, there's a chance to trigger an additional attack based on Magical Atk. Trigger chance: Normal attack 1% / Skill attack 1% |
+5 | Physical Atk. +90, Magical Atk. +54 |
STR +1, INT +1 |
Baium's Thunderstrike On attack, there's a chance to trigger an additional attack based on Magical Atk. Trigger chance: Normal attack 2% / Skill attack 4% Enhanced Baium's Thunderstrike On attack, there's a chance to trigger a powerful additional attack based on Magical Atk. Trigger chance: Normal attack 1% / Skill attack 1% |
+6 | Physical Atk. +120, Magical Atk. +72 |
STR +2, INT +2 |
Baium's Thunderstrike On attack, there's a chance to trigger an additional attack based on Magical Atk. Trigger chance: Normal attack 4% / Skill attack 7% Enhanced Baium's Thunderstrike On attack, there's a chance to trigger a powerful additional attack based on Magical Atk. Trigger chance: Normal attack 1% / Skill attack 1% |
+7 | Physical Atk. +150, Magical Atk. +90 |
STR +3, INT +3 |
Baium's Thunderstrike On attack, there's a chance to trigger an additional attack based on Magical Atk. Trigger chance: Normal attack 6% / Skill attack 10% Enhanced Baium's Thunderstrike On attack, there's a chance to trigger a powerful additional attack based on Magical Atk. Trigger chance: Normal attack 1% / Skill attack 2% |
+8 | Physical Atk. +180, Magical Atk. +108 |
STR +4, INT +4 |
Baium's Thunderstrike On attack, there's a chance to trigger an additional attack based on Magical Atk. Trigger chance: Normal attack 8% / Skill attack 13% Enhanced Baium's Thunderstrike On attack, there's a chance to trigger a powerful additional attack based on Magical Atk. Trigger chance: Normal attack 2% / Skill attack 3% |
+9 | Physical Atk. +210, Magical Atk. +126 |
STR +5, INT +5 |
Baium's Thunderstrike On attack, there's a chance to trigger an additional attack based on Magical Atk. Trigger chance: Normal attack 10% / Skill attack 16% Enhanced Baium's Thunderstrike On attack, there's a chance to trigger a powerful additional attack based on Magical Atk. Trigger chance: Normal attack 2% / Skill attack 4% |
+10 | Physical Atk. +240, Magical Atk. +144 |
STR +6, INT +6 |
Baium's Thunderstrike On attack, there's a chance to trigger an additional attack based on Magical Atk. Trigger chance: Normal attack 12% / Skill attack 20% Enhanced Baium's Thunderstrike On attack, there's a chance to trigger a powerful additional attack based on Magical Atk. Trigger chance: Normal attack 3% / Skill attack 5% |
Ant Queen's Stone Destroyer
One-handed staff- Phys. Atk.: 271
- M. Atk.: 182
- Atk. Spd.: 379
- Accuracy: 8.00
- Crit. Rate: 6.00
- Soulshot Consumption: X1
- Spiritshot Consumption: X1
- Weight: 1 550
- Weapon imbued with Ant Queen's power.
Modification Bonus Table:
Lvl | Base Bonus | Modification Effect | Weapon Skill |
---|---|---|---|
+1 | Phys. Atk. +10, M. Atk. +6 |
— |
Ant Queen's Stone Rain Additional attack triggered by M. Atk with a certain probability during the attack. Trigger chance: normal attack 1% / skill attack 1% |
+2 | Phys. Atk. +20, M. Atk. +12 |
— |
Ant Queen's Stone Rain Additional attack triggered by M. Atk with a certain probability during the attack. Trigger chance: normal attack 1% / skill attack 1% |
+3 | Phys. Atk. +30, M. Atk. +18 |
— |
Ant Queen's Stone Rain Additional attack triggered by M. Atk with a certain probability during the attack. Trigger chance: normal attack 1% / skill attack 1% |
+4 | Phys. Atk. +60, M. Atk. +36 |
— |
Ant Queen's Stone Rain Additional attack triggered by M. Atk with a certain probability during the attack. Trigger chance: normal attack 1% / skill attack 1% |
+5 | Phys. Atk. +90, M. Atk. +54 |
DEX +1, MEN +1 |
Ant Queen's Stone Rain Additional attack triggered by M. Atk with a certain probability during the attack. Trigger chance: normal attack 2% / skill attack 4% Enhanced Ant Queen's Stone Rain A powerful additional attack triggered by M. Atk with a certain probability during the attack. Trigger chance: normal attack 1% / skill attack 1% |
+6 | Phys. Atk. +120, M. Atk. +72 |
DEX +2, MEN +2 |
Ant Queen's Stone Rain Additional attack triggered by M. Atk with a certain probability during the attack. Trigger chance: normal attack 4% / skill attack 7% Enhanced Ant Queen's Stone Rain A powerful additional attack triggered by M. Atk with a certain probability during the attack. Trigger chance: normal attack 1% / skill attack 1% |
+7 | Phys. Atk. +150, M. Atk. +90 |
DEX +3, MEN +3 |
Ant Queen's Stone Rain Additional attack triggered by M. Atk with a certain probability during the attack. Trigger chance: normal attack 6% / skill attack 10% Enhanced Ant Queen's Stone Rain A powerful additional attack triggered by M. Atk with a certain probability during the attack. Trigger chance: normal attack 1% / skill attack 2% |
+8 | Phys. Atk. +180, M. Atk. +108 |
DEX +4, MEN +4 |
Ant Queen's Stone Rain Additional attack triggered by M. Atk with a certain probability during the attack. Trigger chance: normal attack 8% / skill attack 13% Enhanced Ant Queen's Stone Rain A powerful additional attack triggered by M. Atk with a certain probability during the attack. Trigger chance: normal attack 2% / skill attack 3% |
+9 | Phys. Atk. +210, M. Atk. +126 |
DEX +5, MEN +5 |
Ant Queen's Stone Rain Additional attack triggered by M. Atk with a certain probability during the attack. Trigger chance: normal attack 10% / skill attack 16% Enhanced Ant Queen's Stone Rain A powerful additional attack triggered by M. Atk with a certain probability during the attack. Trigger chance: normal attack 2% / skill attack 4% |
+10 | Phys. Atk. +240, M. Atk. +144 |
DEX +6, MEN +6 |
Ant Queen's Stone Rain Additional attack triggered by M. Atk with a certain probability during the attack. Trigger chance: normal attack 12% / skill attack 20% Enhanced Ant Queen's Stone Rain A powerful additional attack triggered by M. Atk with a certain probability during the attack. Trigger chance: normal attack 3% / skill attack 5% |