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General informationBasic information about the server
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RatesThe main server rates
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EnchantEnchant chances for armor and shirts
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Pirate Place locationWe created a story for you
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Raid bosses and instancesInformation about appearance and entry
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Changes in skillsGeneral rebalance of classes
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Augmentation of weaponsInformation about skills from Life Stone
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SiegesClan activities
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New OlympicsNew arenas, buffer, new balance
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ModificationsImportant information about server add-ons
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Raid boss Ice Fairy SirraInformation about the passage and changes
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NEW! EventsHourly events
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CurrencyCurrency, materials, and miscellaneous
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Improving ThingsImportant reading for beginners!
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RunesHow to get it and what they give.
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Hellbound Island (West)Western part
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NEW! SummonersRebirth of Power
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Hellbound Island (East)Power Progression
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Rare JewelryUnique Items
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TransformationsAppearance System
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General informationBasic information about the server
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General informationBasic information about the server
- Duration - 120 minutes (PA holders get 3x time multiplier)
- Total buff slots - 100
- Buffs available via ALT + B and from NPC in town cost 1 Adena
- 1st profession - 100,000 Adena (Bonus
1 Festival Adena) - 2nd profession - 200,000 Adena (Bonus
15 Festival Adena) - 3rd profession - 3,000,000 Adena (Bonus
30 Festival Adena,
1 Secret Book of Giants)
Top-Grade Life Stone: 33%
High-Grade Life Stone: 18%
Mid-Grade Life Stone: 12%
Life Stone: 5%
What makes us different?
Our server is stable, exciting, and modern. Here’s a brief list of some changes and improvements:
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Dynasty Armor and
Weapons
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Vesper Armor and Weapons (Dynasty Upgrade)
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Shirts
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Agathions
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Daily Reward
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First on Server Event
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Latest interface
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Visual client enhancements
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New accessories
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Auto farm
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Command panel and ALT+B
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Mini-dungeon Kamaloka
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Unique costumes
All of this, combined with a flexible configuration of mobs, NPCs, economy, and a huge number of improvements. Try it, you might really like it!
Modifications
- Mass exchange of stones from Catacombs to AA. Click the button - all stones are exchanged.
- S-grade spear with a 360-degree swing at +60% enhancement.
- Due to the low relevance of jewelry like Ring of Core and Earring of Orfen, we decided to boost them:
Orfen - MEN +1, Vampiric +6% and Accuracy +10, Attack and Magic Speed + 2%
Core - +500 HP, M. Atk. and P. Atk. +2%.
- No Grade Penalty and no penalty for drop, spoil, XP, and SP from mobs.
- XP sharing level difference for a party: 21 levels.
- Changes in skills for certain classes - read carefully.
- New skill for Spoiler:
Mass Sweeper - Dimensional Rift - minimum group members for entry: 2
- "Critical hit on epic bosses" system implemented (max disconnect time 300 seconds - 5 minutes)
- Full information on stats/drop/spoil/resist via Shift+Click on a monster/RB.
- "Multi-Mammon" available in the shop with all its functions.
- Champion mobs: 2 types - blue / red. Drop x2/x4 + BONUS DROP (immune to mental attacks)
- Four Sepulcher - minimum group members for entry: 2
- 500 PvP = Hero Voice
- Weapon SA replaced:
Imperial Staff - Magic Hold and
Dynasty Staff - Magic Hold replaced with Acumen. - Skill Cancellation - removes multiple buffs from the enemy and restores them after 15 seconds.
- No drop of S-grade items from mobs, raid bosses, and epic bosses. Exception: RB in Frozen Labyrinth. S-grade items available through crafting. Craft success rate 100%.
- Full implementation of
Zarich and
Akamanah. (PK characters retain full functionality in the world)
Additions
Autofarm panel. Start from the panel - 8 hours of autofarm available per day. (PA holders have no time limit, and also
auto-resurrect after death)
Achievement system. Earn
Achiv Coins for completing achievements, which can be exchanged for special items or stat boosts.
Modern costumes and accessories available in the shop.
7 new agathions grant buffs for specific types. The 7th agathion grants buffs from the other 6 agathions, exchangeable in the shop.
Vesper weapons and armor available for Olympiad Coin from the Olympiad Manager.
Daily (.daily) and First on Server (.first) events will reward you with valuable gifts.-
Unique upgrade system for S items to Vesper grade.
(when upgrading,
enchant, 

special abilities, and
life stones are retained. Armor set skills apply if all pieces are equally upgraded)
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Rebirth system (Rebirth) - you receive
1 Coin of Luck for rebirth. Skills work on all subclasses.
We have rewards for content creators, clans, and their members!
Bonuses for clans!
Type the command .clanbonus in chat and receive Clan Level 8 and all clan skills.
Available if your clan has at least 10 members.
Bonuses for streamers!
Receive 5 Coin of Luck for a livestream lasting at least 4 hours.
You will also get a referral link with a bonus — 10% of the total donations made by your invited players.
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RatesThe main server rates
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RatesThe main server rates
Autofarm System .autofarm or Command Panel
Rates with Premium Account PA
General Server Rates
- Delicious Top Choice Meat x5
- Alliance with Ketra Orcs x5
- Alliance with Varka Silenos x5
- Necromancer's Request x20
- Enhance Your Weapon x2
- Yoke Of The Past x10
- War with Varka Silenos x5
- Hunt of the Golden Ram Mercenary Force x10
- The Zero Hour x10
- War with Ketra Orcs x5
- Seekers Of The Holy Grail x5
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EnchantEnchant chances for armor and shirts
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EnchantEnchant chances for armor and shirts
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Pirate Place locationWe created a story for you
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Pirate Place locationWe created a story for you
Pirate Place
High in the skies, near the continents of Gracia, stands an impregnable pirate citadel. For years, they have terrorized the inhabitants of Aden with looting, arson, and kidnappings. The Elmore Union has repeatedly tried to fight them, but to no avail, as the pirates were too strong, and the Elmore Union suffered defeat every time.
One day, the pirates managed to steal an ancient
artifact from the goddess Shilen. The crime did not go unpunished, for Shilen, in her fury, placed a curse on the citadel. Everything alive around it began to mutate, and the land and rivers were poisoned. The pirates’ strength weakened.
However, for you, the residents of Aden, a chance for revenge has emerged, as the pirates’ powers have waned due to the curse. Now, with the citadel vulnerable, it's time for courage and retribution. Now is the moment when the people of Aden can end the tyranny of the pirates and bring peace back to their lands. Glory to Shilen and her wisdom, which punished the villains and gave Aden a chance for freedom.
What to Loot?
A great place for farming valuable items and resources with numerous mobs and opportunities for farming. The location is adapted for various playstyles, offering everything you need for successful farming and character development.
S-grade Weapon (100% modification)
Parts for crafting S-grade Weapon
Blessed Scroll: Enchant S-grade Weapon
Blessed Scroll: Enchant S-grade Armor
Primary Resources
Secret Book of Giants
Master Book
Festival Adena
Skull
Biomass
Blessed Scroll: Enchant S-grade Weapon
Blessed Scroll: Enchant S-grade Armor
Parts for crafting S-grade Weapon
Primary Resources
Epic Soul
Skull
Biomass
In the player respawn area, there is Taneleer Tivan — one of the Elders of the Universe, who became self-aware billions of years ago on the planet Cygnus X-1. He is an extremely influential figure in the universe.
We call him The Collector, and you can trade
Skull and
Biomass with him for valuable items.
Bosses
This location features three powerful raid bosses. Two are located on the side areas, while the main boss is positioned in the center of the map, on the upper floor of the citadel.

Boss Torture
Dynasty armor (2 parts)
Dynasty Shield
Master Scroll S-grade Weapon
Master Scroll S-grade Armor
Agathion Box
Top-Grade Life Stone: level 76
Raid boss Coin
Epic Soul
Coin of Luck
The boss applies a debuff "Bleeding", dealing 2000 HP per tick. This debuff can be removed using Cleanse or a special item available from the Collector.

Boss Death
Dynasty armor (2 parts)
Dynasty Shield
Master Scroll S-grade Weapon
Master Scroll S-grade Armor
Agathion Box
Top-Grade Life Stone: level 76
Raid boss Coin
Epic Soul
Coin of Luck
The boss applies a debuff "Poison", dealing 2000 HP per tick. This debuff can be removed using Cleanse or a special item available from the Collector.

Boss Necromancer
Dynasty weapon
Dynasty Shield
Master Scroll S-grade Weapon
Master Scroll S-grade Armor
Zombie Shield
Agathion Box
Top-Grade Life Stone: level 76
Raid boss Coin
Epic Soul
Coin of Luck
The boss applies a debuff "Curse", dealing 2000 HP per tick and reducing attack by 15%. This debuff can be removed using Cleanse or a special item available from the Collector.
Raid boss respawn is every 8 hours. In the future, this location will feature exciting quests that will add new elements to your gameplay adventure. You can look forward to thrilling challenges and new quests!
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Raid bosses and instancesInformation about appearance and entry
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Raid bosses and instancesInformation about appearance and entry
Raid Bosses
Raid bosses will appear relative to the server time, you can use the /time command to find out the server time. The epic raid bosses Ant Queen, Core, Orfen and Zaken are level 80. All raid bosses all raid bosses (regular and epic) have a Raid boss coin drop (Except Flame of Splendor Barakiel)
- Damage from regular raid bosses has been increased
- There is no drop of S-rank weapons / armor/ jewelry for all raid and epic bosses
Epic Bosses
- Drop added
Life stone
Fixed: 1 day from 20:00 to 21:00
- Queen Ant Ring 100%
Fixed: 1 day from 19:00 to 20:00
- Orfen Earring 100%
Fixed: 1 day from 18:00 to 19:00
- Core Ring 100%
Fixed: 2 days from 21:00 to 22:00
- Zaken Earring 100%
Fixed: 7 days from 22:00 to 23:00
- Antharas Earring 100%
Fixed: 5 days from 22:00 to 23:00
- Baium Ring 100%
Fixed: 7 days from 22:00 to 23:00
- Valakas Necklace 100%
Instances
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Changes in skillsGeneral rebalance of classes
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Changes in skillsGeneral rebalance of classes
Class Rebalance Overview (Profession Boosts):
Duelist:
Armor Mastery – Increased P.Def.
Sonic Move – No charges required.
Sonic Blaster – No charges required, increased damage.
Sonic Buster – No charges required, increased damage.
Triple Slash – No charges required, increased damage.
Double Sonic Slash – No charges required, increased damage.
Sonic Storm – No charges required, increased damage.
Triple Sonic Slash – No charges required, increased damage.
Sonic Barrier – Reduced cooldown.
Riposte Stance – No movement speed reduction.
Eye of Slayer – Significantly increased damage against monsters.*
Duelist Balance – Passive skill that improves character weaknesses (Available at level 76).
Dreadnought:
Thrill Fight – No movement speed reduction.
Battle Roar – Increased HP amount.
Provoke – Increased range.
Fell Swoop – Increased target count.
Shock Blast – Increased success chance.
Parry Stance – Grants less P.Def/M.Def, no attack speed reduction.
Eye of Slayer – Significantly increased damage against monsters.*
Armor Mastery – Increased P.Def.
Dreadnought Balance – Passive skill that improves character weaknesses (Available at level 76).
Phoenix Knight:
Angelic Icon – Increased duration.
Aggression – Increased cooldown.
Aura of Hate – Increased cooldown.
Tribunal – Reduced cooldown, increased success rate.
Shield Slam – Increased success rate, reduced duration.
Shackle – Increased success rate.
Mass Shackling – Increased success rate.
Added skill: Eye of Slayer – Significantly increased damage against monsters.*
Armor Mastery – Increased P.Def.
Phoenix Knight Balance – Passive skill that improves character weaknesses (Available at level 76).
Hell Knight:
Aggression - Increased cooldown.
Aura of Hate - Increased cooldown.
Hamstring - Physical skill (depends on attack speed), increased chance of success.
Judgment - Reduced cooldown, increased chance of success.
Added skill Eye of Slayer - Greatly increases damage against monsters.*
Armor Mastery - Increased P.Def.
Summon Dark Panther - Summons a powerful Panther wielding the element of darkness.
Shadow Dash (Summon Skill) - The Panther swiftly charges at the enemy, leaving a trail of darkness behind. Reduces physical and magical defense by 15% and stuns the target for 9 seconds.
Dark Explosion (Summon Skill) - The Panther lets out a menacing roar, releasing a wave of darkness that strikes all nearby enemies.
Claws of Darkness (Summon Skill) - The Panther attacks the enemy with claws enveloped in darkness, delivering a powerful physical strike.
Adventurer:
Added skill: Eye of Slayer – Significantly increased damage against monsters.*
Armor Mastery – Increased P.Def.
Sagittarius:
Snipe – Fixed cooldown of 1 minute.
Burst Shot – Increased attack range. Added vampiric effect.
Added skill: Eye of Slayer – Significantly increased damage against monsters.*
Armor Mastery – Increased P.Def.
Archer Balance – Passive skill that improves character weaknesses (Available at level 76).
Archmage:
Blazing Circle – Increased attack radius. Added vampiric effect.
Rain of Fire – Increased attack radius, no target required. Added vampiric effect.
Cancellation – Removes several buffs from the target and returns them after 15 seconds.
Archmage Balance – Passive skill that improves character weaknesses (Available at level 76).
Necromancer:
Corpse Burst – Explodes the ground beneath. Increased attack radius. Added vampiric effect.
Death Spike – Hurls a cursed bone charged with dark energy at the enemy. Shield ignore disabled. No bones required to cast.
Cardinal:
Might of Heaven – Removed.
Divine Beam – New skill from Lineage 2 Essence. A beam of holy light shoots at the target, dealing magical damage.
Heirophant:
War Blessing – Summons the blessing of war gods, increasing critical rate by 15% and crit damage by 10%. Affects the party for 1 minute.
Divine Beam – New skill from Lineage 2 Essence. A beam of holy light shoots at the target, dealing magical damage.
Arcana Lord:
Prominence - Added a magic skill. Concentrates energy around you into a giant fireball to attack the enemy.
Summon Fox - Summons an agile Fox wielding the destructive power of fire.
Cunning Leap (Summon Skill) - The Fox swiftly leaps at the enemy, dealing a double fire strike. Reduces physical and magical defense by 15% and stuns the target for 9 seconds.
Fire Whirlwind (Summon Skill) - The Fox creates a fiery vortex that damages all nearby enemies.
Flame Claws (Summon Skill) - The Fox strikes the enemy with fiery claws, leaving burning wounds.
Eva Templar:
Aggression – Increased cooldown.
Aura of Hate – Increased cooldown.
Tribunal – Reduced cooldown, increased success rate.
Arrest – Increased success rate.
Entangle – Physical skill (attack speed-based), increased success rate.
Added skill: Eye of Slayer – Significantly increased damage against monsters.*
Armor Mastery – Increased P.Def.
Eva Templar Balance – Passive skill that improves character weaknesses (Available at level 76).
Wind Rider:
Dodge – Duration increased to 10 seconds.
Entangle – Physical skill (based on attack speed), increased success rate.
Added skill: Eye of Slayer – Significantly increased damage against monsters.*
Armor Mastery – Increased P.Def.
Wind Rider Balance – Passive skill that improves character weaknesses (Available at level 76).
Moonlight Sentinel:
Rapid Fire – No attack range penalty.
Entangle – Physical skill (based on attack speed), increased success rate.
Added skill: Eye of Slayer – Significantly increased damage against monsters.*
Armor Mastery – Increased P.Def.
Archer Balance – Passive skill that improves character weaknesses (Available at level 76).
Sword Muse:
Song of Speed – Increases evasion by 5%, movement speed by 5%, and elemental resistance by 10%. Affects the party for 1 minute.
Sword Muse Balance – Passive skill that improves character weaknesses (Available at level 76).
Mystic Muse:
Solar Flare – Reduced cooldown.
Cancellation – Removes several buffs from the target and returns them after 15 seconds.
Aqua Splash – Increased attack radius. Added vampiric effect. Does not require target.
Frost Wall – Increased attack radius. Added vampiric effect. Does not require target. Elemental attack increased by +10.
Eva Saint:
Might of Heaven – Removed.
Divine Beam – New skill from Lineage 2 Essence. A beam of holy light shoots at the target, dealing magical damage.
Major Group Heal – Instantly restores HP to all party members.
Cleanse – Removes debuffs from the target.
Eva's Blessing – Wraps you in Eva’s magic, increasing magic crit rate by 10%, casting speed by 5%, and physical defense by 10%. Affects the party for 1 minute.
Elemental Master:
Hydro Blast - Added a magic skill. Releases a stream of highly compressed water.
Summon Unicorn - Summons a mighty Unicorn wielding the power of water.
Hoof Strike (Summon Skill) - A lightning-fast kick accompanied by a burst of water. Reduces the enemy’s physical and magical defense by 15% and stuns for 9 seconds.
Water Storm (Summon Skill) - The Unicorn unleashes a surge of water, dealing area magic damage.
Aqua Horn (Summon Skill) - The Unicorn attacks the enemy with its horn, releasing a jet of water.
Shillien Templar:
Aggression – Increased cooldown.
Aura of Hate – Increased cooldown.
Freezing Strike – Physical skill (attack speed-based), increased cooldown and success rate.
Power Break – Physical skill (attack speed-based), increased cooldown and success rate.
Hex – Physical skill (attack speed-based), increased cooldown and success rate.
Sting – Increased success rate.
Life Leech – Physical skill, increased power.
Lightning Strike – Physical skill (attack speed-based), increased power, reduced cooldown and duration.
Judgment – Reduced cooldown, increased success rate.
Arrest – Increased success rate.
Added skill: Eye of Slayer – Significantly increased damage against monsters.*
Armor Mastery – Increased P.Def.
Shillien Templar Balance – Passive skill that improves character weaknesses (Available at level 76).
Spectral Dancer:
Dance of Defense – Performs a dance that increases vampirism by 15%, damage reflection by 15%, physical attack by 5%, and magical attack by 5%. Affects the party for 1 minute.
Spectral Master Balance – Passive skill that improves character weaknesses (Available at level 76).
Ghost Hunter:
Freezing Strike – Physical skill (attack speed-based), increased cooldown and success rate.
Power Break – Physical skill (attack speed-based), increased cooldown and success rate.
Hex – Physical skill (attack speed-based), increased cooldown and success rate.
Sting – Increased success rate.
Added skill: Eye of Slayer – Significantly increased damage against monsters.*
Armor Mastery – Increased P.Def.
Ghost Hunter Balance – Passive skill that improves character weaknesses (Available at level 76).
Ghost Sentinel:
Dead Eye – No attack speed reduction.
Freezing Strike – Physical skill (attack speed-based), increased cooldown and success rate.
Power Break – Physical skill (attack speed-based), increased cooldown and success rate.
Hex – Physical skill (attack speed-based), increased cooldown and success rate.
Sting – Increased success rate.
Added skill: Eye of Slayer – Significantly increased damage against monsters.*
Armor Mastery – Increased P.Def.
Archer Balance – Passive skill that improves character weaknesses (Available at level 76).
Shillien Saint:
Stigma of Shilen – Added skill from Lineage 2 Essence. Reduces defense against melee weapons. Duration: 30 seconds.
Divine Beam – New skill from Lineage 2 Essence. A beam of holy light shoots at the target, dealing magical damage.
Major Group Heal – Instantly restores HP to all party members.
Cleanse – Removes debuffs from the target.
Dark Oath – Uses dark power to increase physical attack by 5%, magical defense by 10%, and attack speed by 5%. Affects the party for 1 minute.
Storm Screamer:
Tempest – Increased attack radius, does not require a target. Added vampiric effect.
Storm Screamer Balance – Passive skill that improves character weaknesses (Available at level 76).
Spectral Master:
Hurricane - Added a magic skill. Sends a destructive whirlwind toward the target.
Summon Crow - Summons a battle Crow wielding the destructive power of wind.
Beak of Death (Summon Skill) - A swift beak strike infused with the power of wind pierces the enemy’s defense. Reduces the target’s physical and magical defense by 15% and applies a 9-second stun.
Wings of the Storm (Summon Skill) - The Crow delivers a powerful area strike with wings of wind, damaging all surrounding enemies.
Wing Sweep (Summon Skill) - The Crow performs a crushing wing strike, releasing a burst of wind energy.
Titan:
Zealot – Usable at 70% HP. Duration increased.
Frenzy – Duration increased.
Guts – Duration increased.
Battle Roar – Increased HP amount.
Hammer Crush – Increased success rate.
Armor Crush – Increased success rate.
Parry Stance – Grants less P.Def/M.Def, no attack speed reduction.
Armor Mastery – Increased P.Def.
Grand Khauatari:
Increased P.Def/M.Def.
Punch of Doom – Reduced stun chance on the user.
Zealot – Usable at 70% HP. Duration increased.
Soul Breaker – Increased success rate.
Force Barrier – Reduced cooldown.
Cripple – Increased success rate.
Added skill: Eye of Slayer – Significantly increased damage against monsters.*
Armor Mastery – Increased P.Def.
Force Blaster – No charges required, increased damage.
Hurricane Assault – No charges required, increased damage.
Force Buster – No charges required, increased damage.
Force Storm – No charges required, increased damage, increased skill radius.
Grand Khauatari Balance – Passive skill that improves character weaknesses (Available at level 76).
Dominator:
Seal of Flame – AoE magical attack, increased radius, no target required. Added vampiric effect.
Pa'agrio's Protection – Increases HP and mental strength of all clan members by 10% for 1 minute.
Overlord Balance – Passive skill that improves character weaknesses (Available at level 76).
Doomcryer:
Chant of Life – Increased healing power and duration.
Great Fury – Increases party members’ atk. speed and cast speed by 10%, and P.Def/M.Def by 10% for 30 seconds.
Party Cleanse – Removes debuffs from the party.
Arcane Wisdom – No cast speed penalty.
Soul Guard – Increases P.Def, consumes MP over time.- *Increased STR, DEX, MEN and HP/MP/CP regeneration.
Freezing Flame – Freezing fire that burns enemy HP. Increased damage and success rate.
Venom – Poisons the target. Increased damage, success rate and range.
Polearm Mastery – Added. Increases P.Atk when using polearms.
Sword/Blunt Mastery – Added. Increases P.Atk when using swords or blunts.
Two-handed Weapon Mastery – Added. Increases P.Atk and Accuracy when using 2H swords, hammers or axes.
Vicious Stance – Added. Increases critical damage. Continuously consumes MP.
Fist Mastery – Added. Increases P.Atk when using fist weapons.
Soul Cry – Increased P.Atk bonus.
Fortune Seeker:
Rush Tackle - Performs a rapid dash toward the selected target, delivering a powerful strike and stunning the enemy for a short duration.
Seal of the Forge Demon - Summons the Forge Demon, who strikes the ground with a blazing hammer, dealing area damage and slowing enemies by 30% for 5 seconds.
Power Throw - Performs a powerful throw of both hammers, causing an explosion on impact and dealing area damage.
Art of Spoil - Allows automatic spoil application to monsters and automatic loot collection without using active skills.
Hammer Crush - Increased chance of success.
Armor Crush - Increased chance of success.
Parry Stance - Grants less P.Def / M.Def, does not reduce attack speed.
Riposte Stance - Does not reduce movement speed.
Added skill Eye of Slayer - Greatly increases damage against monsters.*
Armor Mastery - Increased P.Def.
Maestro:
Rush Tackle - Performs a rapid dash toward the selected target, delivering a powerful strike and stunning the enemy for a short duration.
Ground Smash - Slams the hammer into the ground, creating a shockwave that damages all nearby enemies and may stun them.
Mechanical Servant - Summons a mechanical servant on a single wheel who attacks enemies with spinning strikes and reduces their defense.
Whirlwind Strike (Summon Skill) - Unleashes a vortex of electrical energy from above, dealing damage to all enemies in the affected area.
Electroshock Slam (Summon Skill) - Releases an electric shock, stunning enemies and reducing their physical defense for 10 seconds.
Hammer Crush - Increased chance of success.
Armor Crush - Increased chance of success.
Parry Stance - Grants less P.Def / M.Def, does not reduce attack speed.
Riposte Stance - Does not reduce movement speed.
Added skill Eye of Slayer - Greatly increases damage against monsters.*
Armor Mastery - Increased P.Def.
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Augmentation of weaponsInformation about skills from Life Stone
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Augmentation of weaponsInformation about skills from Life Stone
It is worth noting that weapons with Life Stone will not be limited and can be transferred or sold to other players. These changes are designed to make the gameplay more convenient and interesting for players, as well as diversify the battle strategies. We hope that you will like these changes and increase the enjoyment of the game.
Icons of all Life Stone skills have been changed for more comfortable game. Now it will be easier and faster for players to recognize and use various LS skills new graphical elements and more understandable names. This change was made in order to improve the user experience and facilitate interaction with the LS skill system.
Active skills
Information
Effect strength
(Item Skill: Wild Magic) – increases the chance of a critical hit when using magic.
Duration – 120 min.
Rollback – 6 seconds.
15%
(Item Skill: Duel Might) – increases your Physical Attack damage in PvP.
Duration – 120 min.
Rollback – 6 seconds.
10% PvP Damage;
5% PvP Damage Skill's
(Item Skill: Empower) – increases the Magic Atk.
Duration – 120 min.
Rollback – 6 seconds.
5%
(Item Skill: Magic Barrier) – increases Magic Protection.
Duration – 120 min.
Rollback – 6 seconds.
5%
Subject Skill: Power
(Item Skill: Might) – increases Physical activity.
Duration – 120 min.
Rollback – 6 seconds.
5%
Subject Skill: Shield
(Item Skill: Shield) – increases physical protection
Duration – 120 min.
Rollback – 6 seconds.
5%
Active Skill: Damage Reflection
(Item Skill: Reflect Damage) – reflects part of the melee damage received back to the enemy, except for damage from skills.
Duration – 120 min.
Rollback – 6 seconds.
5%
Subject skill: Renewal of Skills
(Item Skill: Skill Refresh) – Reduces the rollback time of physical skills.
Duration – 120 min.
Rollback – 6 seconds.
5%
Subject Skill: Renewal
(Item Skill: Refresh) – Reduces the rollback time of all skills.
Duration – 120 min.
Rollback – 6 seconds.
5%
Active Skill: Small Sky Shield
(Item Skill: Lesser Celestial Shield) – makes the character invulnerable.
Duration – 10 sec.
The rollback is 10 minutes.
Subject Skill: Vampire Rage
(Item Skill: Vampiric Rage) – temporarily increases the ability to restore HP due to damage inflicted on the enemy, excluding damage from skills and ranged attacks.
Duration – 120 min.
Rollback – 6 seconds.
5%
Subject Skill: Acrobatics
(Item Skill: Acrobatics) – increases the height from which you can jump without getting damaged.
default
default
Subject Skill: Eve's Kiss
(Item Skill: Kiss of Eva) – increases the time the character stays underwater.
default
default
Subject Skill: Purity of Skills
(Item Skill: Skill Clarity) – reduces MP consumption when using all skills.
Duration – 120 min.
Rollback – 6 seconds.
10%
Subject Skill: Purity of Skills
(Item Skill: Spell Clarity) – reduces MP consumption when using magic skills.
Subject Skill: Ritual
(Item Skill: Ritual) – restores CP
Rollback –.default
450
Subject Skill: Joy
(Item Skill: Cheer) – increases the maximum CP
Duration – 120 min.
Rollback – 6 seconds.
10%
Subject Skill: Mana Gain
(Item Skill: Mana Gain) – increases the amount of MP being restored
Duration – 120 min.
Rollback – 6 seconds.
default
Subject Skill: Blessing of the Spirit
(Item Skill: Blessed Soul) – increases the maximum MP
Duration – 120 min.
Rollback – 6 seconds.
450
Subject Skill: Recharge
(Item Skill: Recharge) – restores MP
Rollback –.default
default
Subject Skill: Battle Roar
(Item Skill: Battle Roar) – increases the maximum amount of HP and restores it to the same amount.
Duration – 120 min.
Rollback – 5 min.
10%
Subject Skill: Prayer
(Item Skill: Prayer) – increases the power of healing HP magic.
Duration – 120 min.
Rollback – 6 seconds.
7%
Subject Skill: Blessing the Body
(Item Skill: Blessed Body) – increases the maximum amount of HP.
Duration – 120 min.
Rollback – 6 seconds.
10%
Subject Skill: Healing
(Item Skill: Heal) – restores HP.
Rollback - 30 seconds.
700
Subject Skill: Stun
(Item Skill: Stun) – Stuns the target.
Duration – 9 sec.
Rollback – 15 seconds.
The chance is 30%.
Subject Skill: Slow Down
(Item Skill: Slow) – reduces the target's movement speed.
Duration – 30 sec.
Rollback – default
Chance - default
-20%
Subject skill: Destiny
(Item Skill: Doom) – blocks the target's magical and physical abilities.
Duration – 15 sec.
Rollback – 15 seconds.
The chance is 40%.
Subject skill: Bloodletting
(Item Skill: Bleed) – causes bleeding at the target.
Duration – 20 sec.
Rollback – 5 seconds.
The chance is 50%.
200 =1 sec
Subject skill: Poison
(Item Skill: Poison) – poisons the target.
Duration – 15 sec.
Rollback – 4 seconds.
The chance is 55%.
200 =1 sec
Subject skill: Fear
(Item Skill: Fear) – scares the target, putting it to flight.
Duration – 5 sec.
Rollback – 5 seconds.
The chance is 40%.
Subject skill: Medusa
(Item Skill: Medusa) – turns the target into stone.
Duration – 20 sec.
Rollback – 15 seconds.
The chance is 25%.
Subject skill: Paralysis
(Item Skill: Paralyze) – paralyzes the target.
Duration – 10 sec.
Rollback – 10 seconds.
The chance is 45%.
Subject skill: Euthanasia
(Item Skill: Sleep) – puts the target to sleep. The chance to put the target to sleep again while the effect is in effect is significantly reduced.
Duration – 30 sec.
Rollback – 10 seconds.
The chance is 30%.
Subject skill: Immobilization
(Item Skill: Hold) – immobilizes the target. The chance to immobilize again while the effect is in effect is significantly reduced.
Duration – 30 sec.
Rollback – 10 seconds.
The chance is 30%.
Subject Skill: Weakness in a Duel
(Item Skill: Duel Weakness) – reduces Physical Attack damage in PvP.
Duration – 60 sec.
Rollback – 10 seconds.
The chance is 40%.
-17%
Active attacking skills (nooks)
Rollback
Subject Skill: Aura Flash
(Item Skill: Aura Flare) – Unleashes a non-violent attack on the target. Power 110.
Rollback – 6 seconds.
Subject Skill: Aura Flash
(Item Skill: Aura Flare) – (AOE target attack). Unleashes a non-violent attack on surrounding targets. Power 55.
Rollback – 8 seconds.
Subject Skill: Aura Flash
(Item Skill: Aura Flare) – (AOE non-target attack). Unleashes a non-violent attack on surrounding targets. Power 55.
Rollback – 15 seconds.
Subject Skill: Shining Shadows
(Item Skill: Shadow Flare) – Unleashes an attack of darkness on the target. Power 110.
Rollback – 6 seconds.
Subject Skill: Shining Shadows
(Item Skill: Shadow Flare) – (AOE target attack). Unleashes an attack of darkness on the surrounding enemies. Power 55.
Rollback – 8 seconds.
Subject Skill: Shining Shadows
(Item Skill: Shadow Flare) – (AOE non-target attack). Unleashes an attack of darkness on the surrounding enemies. Power 55.
Rollback – 15 seconds.
Subject Skill: Sunshine
(Item Skill: Solar Flare) – Unleashes a holiness attack on the target. Power 110.
Rollback – 6 seconds.
Subject Skill: Sunshine
(Item Skill: Solar Flare) – (AOE target attack). Unleashes an attack of holiness on the surrounding enemies. Power 55.
Rollback – 8 seconds.
Subject Skill: Sunshine
(Item Skill: Solar Flare) – (AOE non-target attack). Unleashes an attack of holiness on the surrounding enemies. Power 55.
Rollback – 15 seconds.
Subject Skill: Stone
(Item Skill: Stone) – Attacks the target with a stone. Power 110.
Rollback – 6 seconds.
Subject Skill: Stone
(Item Skill: Stone) – (AOE target attack). Attacks surrounding targets with a stone. Power 55.
Rollback – 8 seconds.
Subject Skill: Stone
(Item Skill: Stone) – (AOE non-target attack). Attacks surrounding targets with a stone. Power 55.
Rollback – 15 seconds.
Subject Skill: Hurricane
(Item Skill: Tempest) – Unleashes a wind attack on the target. Power 110.
Rollback – 6 seconds.
Subject Skill: Hurricane
(Item Skill: Tempest) – (AOE target attack). Unleashes a wind attack on the surrounding enemies. Power 55.
Rollback – 8 seconds.
Subject Skill: Hurricane
(Item Skill: Tempest) – (AOE non-target attack). Unleashes a wind attack on the surrounding enemies. Power 55.
Rollback – 15 seconds.
Subject Skill: Water Wave
(Item Skill: Hydro Blast) – Unleashes a water attack on the target. Power 110.
Rollback – 6 seconds.
Subject Skill: Water Wave
(Item Skill: Hydro Blast) – (AOE target attack). Unleashes a water attack on the surrounding enemies. Power 55.
Rollback – 8 seconds.
Subject Skill: Water Wave
(Item Skill: Hydro Blast) – (AOE non-target attack). Unleashes a water attack on the surrounding enemies. Power 55.
Rollback – 15 seconds.
Subject Skill: Prominence
(Item Skill: Prominence) – Unleashes a fire attack on the target. Power 110.
Rollback – 6 seconds.
Subject Skill: Prominence
(Item Skill: Prominence) – (AOE target attack). Unleashes a fire attack on the surrounding enemies. Power 55.
Rollback – 8 seconds.
Subject Skill: Prominence
(Item Skill: Prominence) – (AOE non-target attack). Unleashes a fire attack on the surrounding enemies. Power 55.
Rollback – 15 seconds.
Passive skills
Effect strength in % or fixed
Subject Skill: Power in a Duel
(Item Skill: Duel Might) – increases your Physical Attack damage in PvP.
10% PvP Damage;
5% PvP Damage Skill's
Subject Skill: Inspiration
(Item Skill: Empower) – increases the Magic Atk.
5%
Subject Skill: Wild Magic
(Item Skill: Wild Magic) – increases the chance of a critical attack when using magic.
10%
Subject Skill: Focusing
(Item Skill: Focus) – increases the chance of a critical attack.
7%
Subject Skill: Agility
(Item Skill: Agility) – increases evasion.
3
Subject Skill: Guidance
(Item Skill: Guidance) – increases accuracy.
3
Subject Skill: Prayer
(Item Skill: Prayer) – increases the effectiveness of healing magic.
7%
Subject Skill: Mana Gain
(Item Skill: Mana Gain) – increases MP recovery efficiency.
default
Subject Skill: Iron Body
(Item Skill: Iron Body) – drop damage is reduced.
default
Subject Skill: Acrobatics
(Item Skill: Acrobatics) – increases the height from which the character can fall without damage.
default
Subject Skill: Eve's Kiss
(Item Skill: Kiss of Eva) – we increase the time the character stays underwater.
default
Subject Skill: Damage Reflection
(Item Skill: Reflect Damage) – reflects part of the damage from attacks back to the enemy, excluding damage from skills and ranged attacks.
3%
Subject Skill: Cleanliness
(Item Skill: Clarity) – reduces MP consumption for using all skills.
10%
Subject Skill: Purity of Skills
(Item Skill: Skill Clarity) – reduces MP consumption for using physical skills.
10%
Subject Skill: Hurricane
Subject Skill: Spell Purity
(Item Skill: Spell Clarity) – reduces MP consumption for using all skills.
10%
Subject Skill: Shield
(Item Skill: Shield) – increases Physical Protection. a character.
5%
Subject Skill: Magic Barrier
(Item Skill: Magic Barrier) – increases Magic Protection. a character.
5%
Subject Skill: Power
(Item Skill: Might) – increases the physical attack of the character.
5%
Subject Skill: Inspiring a Healer
(Item Skill: Heal Empower) – increases the effectiveness of healing magic.
7%
-
SiegesClan activities
-
SiegesClan activities

Giran Castle
- Time of the siege: Friday, 20:00 server time;
- Duration: 2 hours;
- Registration finish at 1 hour before the siege start;
- Reward in the castle: 5 Donate Coin for capturing castles (awarded in CWH);
- The player receives a special passive skill HP/MP +500; Stun/Anchor Resist +10%; M.Atk +4%; Run.Speed +5 when the player is a member of the clan that owns Giran Castle;
- The Lord's Crown additional gives +1000 CP

Goddard Castle
- Time of the siege: Saturday, 20:00 server time;
- Duration: 2 hours;
- Registration deadline: 1 hour before the start of the siege;
- Reward in the castle: 5 Donate Coin for capturing castles (stakes are awarded in CWH);
- The player receives a special passive skill HP/MP +500; Stun Resist +10%; Blunt/Fist Resist +15%; M.Atk +4%; Run.Speed +5; Bow Attack Range +50 when the player is a member of the clan that owns Castle Goddart;
- The Lord's Crown additional gives +1000 CP

Rune Castle
- Time of the siege: Sunday, 20:00 server time;
- Duration: 2 hours;
- Registration deadline: 1 hour before the start of the siege;
- Reward in the castle: 5 Donate Coin for capturing castles (stakes are awarded in CWH);
- The player receives a special passive skill HP/MP +500; Mental Resist +10%; P.Atk +4%; M.Atk +4%; Run.Speed +5 ; Sleep/Root Resist +10% when the player is in a clan that owns the Rune castle;
- The Lord's Crown additional gives +1000 CP
-
New OlympicsNew arenas, buffer, new balance
-
New OlympicsNew arenas, buffer, new balance
Olympiad 1 vs 1
- Matches are held daily from 18:00 to 00:00 server time
- Olympiad period lasts 1 week
- The start and end of the period are indicated in the in-game announcement
- Non-class matches require 5 player registrations. Class-based fights are disabled.
- Minimum battles required to qualify for hero titles - 10. Minimum wins - 5
- Hero status is awarded at 12:00 server time the day after the period ends.
Olympiad 3 vs 3
- 3 players must be in a party and register
- Victory/defeat gives/takes victory points
- Minimum number of teams to start: 3
- Victory points are divided among the 3 players (or deducted if lost)
- Hero status is awarded if the player in their class has the most points!
The Great Olympiad Process
So, are you ready to prove you're the best?To participate in the Olympiad, visit the Olympiad Manager located in every town, even in starting villages. Then select the type of battle you'd like to join. Players will receive a 45-second warning before the battle starts. To enter the arena:
Be on your main class
Possess Noblesse status
Have enough funds for participation (cost 3 million Adena)
Do not exceed inventory weight limits (if exceeded, Adena will be deducted but you won’t be allowed to enter)
Your HP/MP/CP will be fully restored 5 seconds before the battle begins
Summoned servants (summons) and cubics are retained after porting, but their effects vanish (you can use agathions in the Olympiad, but they must be summoned before registration)
The skill cooldown timer resets, but charges remain
There are four types of arenas (stadiums), randomly selected:
After entering the arena, you'll have 60 seconds to apply buffs. In the preparation room, there’s an NPC from whom you can choose up to 5 buffs out of 10 available:
Might (Lv. 3)
Haste (Lv. 2)
Death Whisper (Lv. 3)
Focus (Lv. 3)
Guidance (Lv. 3)
Empower (Lv. 3)
Acumen (Lv. 3)
Concentration (Lv. 6)
Wind Walk (Lv. 2)
Berserker Spirit (Lv. 2)
Fights last up to 5 minutes or until one of the participants is defeated (for 3v3 Olympiad battles, all members of the team must be defeated). If both players are still standing after 5 minutes, the victory goes to the player who dealt the most total damage. If a player disconnects during the match, they are counted as defeated.
No need to manually apply buffs using B grade weapons with SA; they will be automatically applied 5 seconds before the match.
Olympiad restrictions:
Rebirth skills
Achievement coin skills
Balance skills
Lion set buffs
-
ModificationsImportant information about server add-ons
-
ModificationsImportant information about server add-ons
Talents
Achiv Coin is a currency you can earn by completing quests. You can find them in the Command Panel or via the .achiv command. Coins are also awarded for participating in Epic Boss raids and events like TVT (Team vs Team) and DM (Death Match).
The Achievement System is an alternative way to obtain S-Grade items without crafting. By reaching goals and completing tasks, you receive rewards that can be exchanged for S-Grade in the section Equipment > How to Get S Grade?
This system allows players to choose different development paths for their characters. It encourages completing various missions, fighting powerful enemies, and achieving world or personal records. As a result, you can obtain S-Grade gear without crafting or other traditional methods. It adds variety to the game and lets every player choose their own unique development path.
Rebirth System
The Rebirth System in the game has several key purposes. First, it gives players the opportunity to continue progressing and earning new rewards after reaching the maximum level. Second, rebirth allows you to retain some progression and advantages from your previous playthrough.

When you choose to perform a rebirth, the Rebirth NPC will take all your current experience and level, and you’ll return to level one—but all learned skills will be retained. In return, you will receive 1 Coin of Luck -
Coin of Luck. You can use this coin for various purposes. For example, you can sell it to other players or keep and save it for future needs. Additionally, you will have the opportunity to learn a Rebirth Skill for 1 Coin of Luck. This skill gives you certain advantages and abilities to aid your further development. Note that each rebirth has its own skill, so when you reach a new rebirth level, you can learn a new one or further enhance existing skills.
It’s also important to note that rebirth can only be performed once every 24 hours. This limitation is intended to maintain balance and prevent unfair advantages in a short period. Rebirth skills apply to all character subclasses.
Good news: when you perform a rebirth, the (Grade Penalty) is disabled, and all your skills are retained. This means you can continue using and developing your abilities without restrictions, which is a great advantage.
-
Raid boss Ice Fairy SirraInformation about the passage and changes
-
Raid boss Ice Fairy SirraInformation about the passage and changes
Requirements for entering the mini-dungeon:
Each member of the party should have
10 Silver Hemocyte, obtained after completing quests for passage to the raid boss Ice Fairy Sirra The Other Side of Truth and An Ice Merchant's Dream
We gather in front of the bridge, the party leader is talking to npc. The whole party is teleported to the other side of the bridge. There we meet a group of Freya's Buffalo mobs with a central Freya's Gardener. After we destroy the central Freya's Gardener mob, a buff will be hung on the party, giving resistance to magic attacks by Ice Fairy Sirra.
Down the hall is a group of gargoyles Freya's Servant. After killing mobs, Sirra's magic defense will decrease.
The next group of mobs consists of Freya's White Bear. After you kill them, Sirra's physical defense will decrease.
Down the corridor is a raid boss Captain of the Ice Queen's Royal Guard
Top-grade Life Stone - Level 76 [2-5 pieces]
Giant's Codex [3-6 pcs]- Recepts Tateossian
Necklace,
Earring,
Ring [1-2]
After you deal with the raid boss, Silence is hung on the healer minions of Sirra for 6 minutes. If you do not have time to kill the Sirra during this time, you will have to kill healers, because after the debuff disappears, they will kill the Sirra almost instantly to full HP. After killing the healers, you will have another one and a half to two minutes to farm Sirra after that, the healers will sleep off.
Ice Fairy Sirra exclusive drop of a unique accessory
Circlet of Ice Fairy Sirra, the chance of a drop is slightly more than 30%.
Top-grade Life Stone - Level 76 [5-13 pieces]
Coin of Luck [1-2 pieces]
Ancient Adena [5kk-20kk]
Red Soul Crystal: Grade 13 [1 piece]
Green Soul Crystal: Grade 13 [1 piece]
Blue Soul Crystal: Grade 13 [1 piece]
Giant's Codex [3-8 pcs]
Nephilim Shield [1 piece]
Zombie Shield [1 piece]
Clan Glasses [ 1000]
-
NEW! EventsHourly events
-
NEW! EventsHourly events

Team vs Team
Coin of Luck x1
S Grade Box x80
Achievement Coin x20
S Grade Box x40
Achievement Coin x10
S Grade Box x60
Achievement Coin x15
Top-grade Life Stone x20

Fortress Capture
Coin of Luck x1
Raid Boss Coin x5
S Grade Box x80
Achievement Coin x20
Raid Boss Coin x2
S Grade Box x40
Achievement Coin x10
Raid Boss Coin x3
S Grade Box x60
Achievement Coin x15
Top-grade Life Stone x20–x8
Deathmatch
Coin of Luck x1
Top-grade Life Stone x40
Achievement Coin x40
Additionally (per kill):
Greater CP Potion x50
Fortress Siege Process
Participants are divided into two teams. At the start of the battle, you must destroy the gates and fight off the NPCs guarding the fort.
Next, players must find and destroy three crystals located within the fortress. After that, access to the main building where the Captain is located will be opened.
By defeating the Captain, the team gains the opportunity to climb to the top of the building where the Artifact is located.
To capture it, you need to use the skill Seal of Ruler, which is given to each event participant. The team that successfully activates the Artifact becomes the owner of the fort. The losing team will be teleported outside the fortress.
After that, the rounds switch: the losing team must now capture the fort from the current owners.
Depending on your collector level, different rewards will be available. The higher the level, the more valuable the prizes you can receive.
-
CurrencyCurrency, materials, and miscellaneous
-
CurrencyCurrency, materials, and miscellaneous
Currency
Materials
Other
-
Improving ThingsImportant reading for beginners!
-
Improving ThingsImportant reading for beginners!
When enhancing equipment, all key properties are retained:
Where to Start?
To begin, you'll need to craft S-grade equipment through the classic method — but with our improvements.Quests for item components are now easier: the NPC Wahkan at Ketra Orc Outpost offers convenient teleports, and the number of quest items obtained is increased.
Alternatively, you can buy the required recipe directly in the shop for adena and
S-Grade Equipment Enhancement

There are two main quests to obtain S-grade weapon recipes:
- Relics of the Old Empire — in Imperial Tomb
- Gather the Flames — in Forge of the Gods
Recipes for
What Enhancement Provides

Imperial Crusader Set:
P. Def: 41% → 49%, P. Atk: 3% → 11%, Atk. Speed: 3% → 11%.
Draconic Set:
P. Def: 33% → 41%, P. Atk: 7% → 15%, Atk. Speed: 7% → 15%.
Major Arcana Set:
P. Def: 50% → 65%, M. Atk: 25% → 55%, Casting Spd.: 10% → 25%, PvP Damage: 20% → 33%, M. Crit Rate: 1 → 13%.
Note: When enhancement reaches over 100%, S-grade gear is transformed into Dynasty equipment!
Upgraded Vesper armor transforms into the legendary Leviathan Set with a unique appearance and maximum combat stats.
Vesper weapons follow the same path. This is the ultimate gear — reserved for true champions!
Tateossian Jewelry Enhancement
Enhance each Tateossian piece up to 100% — each level increases both P. Def. and M. Def. from 1% up to 6%.Once at 100%, it transforms into Dynasty jewelry.
But that’s just the beginning — Dynasty jewelry can be imbued with epic power using special resources and
You can:
- Spoil Epic Soul in Pirate Place and Pavel Ruins
- Or extract it from epic jewelry using the Exchanger in Giran Castle Town
Shirts and Their Bonuses
To enhance your character even further, we’ve addedThere are three grades: C (Low), B (Middle), and A (High).
- Low — available in the shop for
Festival Adena. - Middle and High — obtained through enhancement.
- Low — +100 HP per level
- Middle — +250 HP
- High — +500 HP
If even one part has a different level, the bonus is disabled.
-
RunesHow to get it and what they give.
-
RunesHow to get it and what they give.
New Runes
In ancient times, great mages and sages created powerful runes filled with magical energy. Now, you can find and use these runes to enhance your character.New Quest Secrets of the Ancient Runes
Dive into an incredible adventure by completing the new quest. Head to Giran, where librarian Arkan will assign you the task of finding the lost pages of an ancient manuscript. Explore the Monastery of Silence, battle monks and spirits to gather 300 pages. Once you complete the quest, you'll have the chance to fight the mighty Time Guardian and receive two powerful runes as a reward. The quest can be completed once a day, with a reset at 6:30 AM server time.Power of the Runes
Each rune has unique properties that will aid you in your adventures. Identical runes do not stack, making each one unique and valuable.
Fehu (ᚠ): Item drop rate +10%
Uruz (ᚢ): Physical attack +6%
Ansuz (ᚨ): Magic attack +6%
Raidho (ᚱ): Movement speed +5%
Kenaz (ᚲ): Accuracy +8%
Hagalaz (ᚺ / ᚻ): Critical attack chance +6%
Naudiz (ᚾ): Physical defense +8%
Isa (ᛁ): Elemental attack boost +8%
Algiz (ᛉ): Magic defense +6%
Sowilo (ᛋ / ᛏ): Attack speed +4%
Berkana (ᛒ): Magic critical chance +6%
Mannaz (ᛗ): Dexterity +6%
New Items
Collect new runes, each with unique properties to enhance your character. Don’t miss your chance to be part of the epic world of Lineage 2 and experience all the innovations of the new season on La2best.org! Join now and become a legend!-
Hellbound Island (West)Western part
-
Hellbound Island (West)Western part
Hellbound Island (Western Part)
Contents
- General Information
- Hunting Zone
- Beleth’s Magical Megaliths, Satina’s Laboratory and the Quarry
- Hellbound Island Weapons, Items and Accessories (Western Part)
- Hellbound Island Talisman
- Dolls
- Zariche’s Bloodstained Weapon
- Beleth’s Ring

General Information
Hellbound Island is a server hunting zone for characters level 76 and above.
- Hellbound Island is available at any time.
- To travel to Hellbound Island, use the special Teleportation Master Jude in Giran.
- Unavailable in this zone: flying transport, teleport to town.
- Hellbound Island is a PVP Zone.
Hunting Zone
- In the Western Settlement you can find Caravan Trader Hude, where you can purchase items, appearances and upgrade accessories. Teleportation Master Jude will return the character to their continent or move you to other hunting zones.
- The western part of Hellbound Island consists of the following areas:
| Zone | Type | Element | Teleport Cost |
|---|---|---|---|
| Hidden Oasis | Main Field | — | Free |
| Enchanted Megaliths | Main Field | — | Free |
| Hellbound Island Quarry | Main Field | — | Free |
| Wounded Lands | Main Field | — | Free |
| Secret Dungeon | Secret Zone | — | Free |
| Beleth’s Lair | Epic Zone | — | Free |
Hidden Oasis, Enchanted Megaliths and Secret Dungeon
- As a reward for defeating monsters in the Hidden Oasis, Enchanted Megaliths and Secret Dungeon, you can obtain various rewards:
| Hunting Zone | Monsters | Rewards |
|---|---|---|
| Hidden Oasis, Enchanted Megaliths and Secret Dungeon | Sandstorm, Remaining Demonologist, Remaining Prophet, Junior Watcher, Junior Summoner, Blind Hunter, Blind Watcher, Residual Vision, Sand Scorpion, Desert Scorpion, Sand Devil, Evaporator, Sandstorm, Darion’s Enforcer, Darion’s Executioner, Secret Scout, Secret Guard, Secret Watcher, Subjugated Native. |
|
| Wandering Caravan. | ||
| Wounded Lands and Hellbound Island Quarry | Quarry Overseer, Quarry Witch, Quarry Foreman, Quarry Watchman, Earth Chimera, Dark Chimera, Wind Chimera, Fire Chimera. |
|
| Keltus. |
Bosses
- At certain times, the bosses Typhoon and Outpost Captain are available:
| Boss | Zone | Level | Spawn Time | Rewards |
|---|---|---|---|---|
| Typhoon | Beleth’s Magical Megaliths | 80 | From 19:00 to 23:00 | |
| Outpost Captain | Eastern Part Gate of the Island | 80 | From 19:00 to 23:00 |
- During the respawn of Typhoon and the Outpost Captain, a system message and a raid invitation are displayed.
Hellbound Island Weapons, Items and Accessories (Western Part)
Hellbound Island Ring
M. Def.:
68
Weight: 150
A ring imbued with the power of Hellbound Island.
Can be modified using Scroll: Modify Hellbound Island Ring. Max modification level: +10.
Modification bonus table:
| Lv. | Base bonus | Modification effect |
|---|---|---|
| 0 | — | Paralysis resistance +1% |
| +1 | M. Def. +1 | Paralysis resistance +2%, Max HP +50 |
| +2 | M. Def. +2 | Paralysis resistance +3%, Max HP +100 |
| +3 | M. Def. +3 | Paralysis resistance +4%, Max HP +150, P. Atk. +5, M. Atk. +5 |
| +4 | M. Def. +6 | Paralysis resistance +5%, Max HP +200, P. Atk. +10, M. Atk. +10 |
| +5 | M. Def. +9 | Paralysis resistance +10%, Max HP +300, P. Atk. +15, M. Atk. +15 |
| +6 | M. Def. +12 | Paralysis resistance +12%, Max HP +400, P. Atk. +30, M. Atk. +30 |
| +7 | M. Def. +15 | DEX +1, MEN +1, Paralysis resistance +14%, Max HP +500, P. Atk. +45, M. Atk. +45 |
| +8 | M. Def. +18 | DEX +1, MEN +1, Paralysis resistance +18%, Max HP +600, P. Atk. +90, M. Atk. +90 |
| +9 | M. Def. +21 | DEX +2, MEN +2, Paralysis resistance +22%, Max HP +800, P. Atk. +180, M. Atk. +180 |
| +10 | M. Def. +24 | DEX +4, MEN +4, Paralysis resistance +30%, Max HP +1000, P. Atk. +300, M. Atk. +300 |
Hellbound Island Talisman
A talisman imbued with the energy of Hellbound Island. The Talisman level can be upgraded at the Caravan Merchant.
When equipping two or more talismans with the same name, only the effect of the strongest one is applied.
Modification bonus table:
| Lv. | Special Effect | Modification Effect |
|---|---|---|
| 1 | — | Max HP +100, P. Atk. +50, M. Atk. +50, P. Def. +100, M. Def. +100 |
| 2 | — | Max HP +200, P. Atk. +100, M. Atk. +100, P. Def. +200, M. Def. +200, P. Accuracy +1, M. Accuracy +1 |
| 3 | — | Max HP +300, P. Atk. +150, M. Atk. +150, P. Def. +300, M. Def. +300, P. Accuracy +2, M. Accuracy +2 |
| 4 | — | Max HP +400, P. Atk. +200, M. Atk. +200, P. Def. +400, M. Def. +400, P. Accuracy +3, M. Accuracy +3 |
| 5 | Hell Lightning Discharge: Fixed damage 1000, reuse time 300 sec. | Max HP +500, P. Atk. +250, M. Atk. +250, P. Def. +500, M. Def. +500, Atk. Spd. +35, Cast Spd. +35, P. Accuracy +4, M. Accuracy +4 |
| 6 | Hell Lightning Discharge: Fixed damage 1500, reuse time 300 sec. | Max HP +700, P. Atk. +300, M. Atk. +300, P. Def. +600, M. Def. +600, Atk. Spd. +50, Cast Spd. +50, Speed +1, P. Accuracy +1, M. Accuracy +1 |
| 7 | Hell Lightning Discharge: Fixed damage 2000, reuse time 300 sec. | Max HP +1000, P. Atk. +350, M. Atk. +350, P. Def. +700, M. Def. +700, Atk. Spd. +70, Cast Spd. +70, Speed +1, P. Accuracy +1, M. Accuracy +1, PvP damage received -3% |
| 8 | Hell Lightning Discharge: Fixed damage 2200, reuse time 300 sec. | Max HP +2000, P. Atk. +400, M. Atk. +400, P. Def. +800, M. Def. +800, Atk. Spd. +100, Cast Spd. +100, Speed +2, P. Accuracy +2, M. Accuracy +2, PvP damage received -4%, Negative effect resistance +2%, Abnormal status resistance +2% |
| 9 | Hell Lightning Discharge: Fixed damage 2500, reuse time 300 sec. | Max HP +3000, P. Atk. +450, M. Atk. +450, P. Def. +900, M. Def. +900, Atk. Spd. +150, Cast Spd. +150, Speed +4, P. Accuracy +4, M. Accuracy +4, PvP damage received -5%, Negative effect resistance +5%, Abnormal status resistance +5% |
| 10 | Hell Lightning Discharge: Fixed damage 3000, reuse time 300 sec. | Max HP +5000, P. Atk. +500, M. Atk. +500, P. Def. +1000, M. Def. +1000, Atk. Spd. +150, Cast Spd. +150, Speed +5, P. Accuracy +5, M. Accuracy +5, PvP damage received -7%, Negative effect resistance +10%, Abnormal status resistance +10% |
Dolls
The doll system allows you to increase character stats. To increase a doll’s level, contact the Caravan Merchant. The doll bonus is applied while the item is in the inventory. If a character has dolls of different ranks with the same name, only the effect of the highest-rank doll is applied.Baium Doll
| Name | Level Effect |
|---|---|
| Skill reuse time -2%. Physical Defense +5%. Magical Defense +5%. Stun resistance +5%. Mental resistance +5%. Poison resistance +5%. Root resistance +5% | |
| Skill reuse time -3%. Physical Defense +12%. Magical Defense +12%. Stun resistance +10%. Mental resistance +10%. Poison resistance +10%. Root resistance +10% | |
| Skill reuse time -4%. Physical Defense +15%. Magical Defense +15%. Stun resistance +15%. Mental resistance +15%. Poison resistance +15%. Root resistance +15% |
Queen Ant Doll
| Name | Level Effect |
|---|---|
| P. Atk. +2%. P. Critical Damage +3%. Skill Critical Damage +3%. Max HP +4% | |
| P. Atk. +8%. P. Critical Damage +8%. Skill Critical Damage +8%. Max HP +12% | |
| P. Atk. +12%. P. Critical Damage +10%. Skill Critical Damage +10%. Max HP +15% |
Orfen Doll
| Name | Level Effect |
|---|---|
| M. Atk. +2%. Magic Skill Critical Damage +3%. Max MP +4% | |
| M. Atk. +8%. Magic Skill Critical Damage +8%. Max MP +12% | |
| M. Atk. +15%. Magic Skill Critical Damage +10%. Max MP +15%. |
Core Doll
| Name | Level Effect |
|---|---|
| Received skill critical damage -5%. Chance of received skill critical hit -2%. Stun resistance +5%. Sleep resistance +5%. Hold resistance +5% | |
| Received skill critical damage -10%. Chance of received skill critical hit -5%. Stun resistance +10%. Sleep resistance +10%. Hold resistance +10% | |
| Received skill critical damage -15%. Chance of received skill critical hit -8%. Stun resistance +15%. Sleep resistance +15%. Hold resistance +15% |
Zaken Doll
| Name | Level Effect |
|---|---|
| Skill critical chance +10. HP recovery potion effect +20. Skill critical damage +100. Vampiric Rage +1% | |
| Skill critical chance +40. HP recovery potion effect +50. Skill critical damage +200. Vampiric Rage +2% | |
| Skill critical chance +60. HP recovery potion effect +80. Skill critical damage +300. Vampiric Rage +3% |
Frintezza Doll
| Name | Level Effect |
|---|---|
| Skill power +1%. STR +1. INT +1. P. Atk. +20. M. Atk. +20. Run Speed +1 | |
| Skill power +2%. STR +1. INT +1. DEX +1. CON +1. MEN +1. P. Atk. +50. M. Atk. +50. Run Speed +2 | |
| Skill power +5%. STR +2. INT +2. DEX +2. CON +2. MEN +2. P. Atk. +100. M. Atk. +100. Run Speed +5 |
Antharas Doll
| Name | Level Effect |
|---|---|
| CON +1. MEN +1. Damage received -2%. Vampiric Rage +5%. Stun resistance +5%. Mental resistance +5%. Earth resistance +5%. Bleed resistance +5% | |
| CON +2. MEN +2. Damage received -5%. Vampiric Rage +10%. Stun resistance +10%. Mental resistance +10%. Earth resistance +10%. Bleed resistance +10% | |
| CON +3. MEN +3. Damage received -10%. Vampiric Rage +20%. Stun resistance +20%. Mental resistance +20%. Earth resistance +20%. Bleed resistance +20% |
Zariche’s Bloodstained Weapon
When opening the chest, you will receive one of the following items: Zariche’s Bloodstained Cutter, Zariche’s Bloodstained Thrower, Zariche’s Bloodstained Espadon, Zariche’s Bloodstained Edge, Zariche’s Bloodstained Avenger, Zariche’s Bloodstained Dual Blunts, Zariche’s Bloodstained Spellcaster, Zariche’s Bloodstained Dual Swords, Zariche’s Bloodstained Warrior, Zariche’s Bloodstained Stormbringer, Zariche’s Bloodstained Retribution.
Can be upgraded using the Enhancement Stone - Weapon up to +10.
Can be enchanted.
Zariche’s Bloodstained Cutter
One-handed sword
- P. Atk.: 271
- M. Atk.: 145
- Atk. Spd.: 379
- Base Critical: 80
- PvE Damage: +28%
- P. Atk. Bonus: +50%
- Soulshot Consumption: X1
- Spiritshot Consumption: X1
- Weight: 1 300
- A weapon that has absorbed Zariche’s blood and madness.
Modification bonus table:
| Lv. | Base Increase | Modification Effect | Weapon Skill |
|---|---|---|---|
| 0 | — | — |
Soul Madness - Zariche When attacking, there is a certain chance to trigger an additional attack based on M. Atk. Activation chance: normal attack 1% / skill attack 1% |
| +1 | P. Atk. +10, M. Atk. +6 |
— |
Soul Madness - Zariche When attacking, there is a certain chance to trigger an additional attack based on M. Atk. Activation chance: normal attack 1% / skill attack 1% |
| +2 | P. Atk. +20, M. Atk. +12 |
— |
Soul Madness - Zariche When attacking, there is a certain chance to trigger an additional attack based on M. Atk. Activation chance: normal attack 1% / skill attack 1% |
| +3 | P. Atk. +30, M. Atk. +18 |
— |
Soul Madness - Zariche When attacking, there is a certain chance to trigger an additional attack based on M. Atk. Activation chance: normal attack 1% / skill attack 1% |
| +4 | P. Atk. +60, M. Atk. +36 |
— |
Soul Madness - Zariche When attacking, there is a certain chance to trigger an additional attack based on M. Atk. Activation chance: normal attack 1% / skill attack 1% |
| +5 | P. Atk. +90, M. Atk. +54 |
— |
Soul Madness - Zariche When attacking, there is a certain chance to trigger an additional attack based on M. Atk. Activation chance: normal attack 2% / skill attack 4% Enhanced Soul Madness - Zariche When attacking, there is a certain chance to trigger a powerful additional attack based on M. Atk. Activation chance: normal attack 1% / skill attack 1% |
| +6 | P. Atk. +120, M. Atk. +72 |
— |
Soul Madness - Zariche When attacking, there is a certain chance to trigger an additional attack based on M. Atk. Activation chance: normal attack 4% / skill attack 7% Enhanced Soul Madness - Zariche When attacking, there is a certain chance to trigger a powerful additional attack based on M. Atk. Activation chance: normal attack 1% / skill attack 1% |
| +7 | P. Atk. +150, M. Atk. +90 |
CON +1, MEN +1 |
Soul Madness - Zariche When attacking, there is a certain chance to trigger an additional attack based on M. Atk. Activation chance: normal attack 6% / skill attack 10% Enhanced Soul Madness - Zariche When attacking, there is a certain chance to trigger a powerful additional attack based on M. Atk. Activation chance: normal attack 1% / skill attack 2% |
| +8 | P. Atk. +180, M. Atk. +108 |
CON +2, MEN +2 |
Soul Madness - Zariche When attacking, there is a certain chance to trigger an additional attack based on M. Atk. Activation chance: normal attack 8% / skill attack 13% Enhanced Soul Madness - Zariche When attacking, there is a certain chance to trigger a powerful additional attack based on M. Atk. Activation chance: normal attack 2% / skill attack 3% |
| +9 | P. Atk. +210, M. Atk. +126 |
CON +3, MEN +3 |
Soul Madness - Zariche When attacking, there is a certain chance to trigger an additional attack based on M. Atk. Activation chance: normal attack 10% / skill attack 16% Enhanced Soul Madness - Zariche When attacking, there is a certain chance to trigger a powerful additional attack based on M. Atk. Activation chance: normal attack 2% / skill attack 4% |
| +10 | P. Atk. +240, M. Atk. +144 |
CON +4, MEN +4 |
Soul Madness - Zariche When attacking, there is a certain chance to trigger an additional attack based on M. Atk. Activation chance: normal attack 12% / skill attack 20% Enhanced Soul Madness - Zariche When attacking, there is a certain chance to trigger a powerful additional attack based on M. Atk. Activation chance: normal attack 3% / skill attack 5% |
Zariche’s Bloodstained Throw
Bow
- P. Atk.: 640
- M. Atk.: 160
- Atk. Spd.: 293
- Accuracy: -3.75
- Base Critical: 120
- PvE Damage: +28%
- P. Atk. Bonus: +50%
- Soulshot Consumption: X2
- Spiritshot Consumption: X1
- Weight: 1 640
- A weapon that has absorbed Zariche’s blood and madness.
Modification bonus table:
| Lv. | Base Increase | Modification Effect | Weapon Skill |
|---|---|---|---|
| 0 | — | — |
Soul Madness - Zariche When attacking, there is a certain chance to trigger an additional attack based on M. Atk. Activation chance: normal attack 1% / skill attack 1% |
| +1 | P. Atk. +16, M. Atk. +6 |
— |
Soul Madness - Zariche When attacking, there is a certain chance to trigger an additional attack based on M. Atk. Activation chance: normal attack 1% / skill attack 1% |
| +2 | P. Atk. +32, M. Atk. +12 |
— |
Soul Madness - Zariche When attacking, there is a certain chance to trigger an additional attack based on M. Atk. Activation chance: normal attack 1% / skill attack 1% |
| +3 | P. Atk. +48, M. Atk. +18 |
— |
Soul Madness - Zariche When attacking, there is a certain chance to trigger an additional attack based on M. Atk. Activation chance: normal attack 1% / skill attack 1% |
| +4 | P. Atk. +96, M. Atk. +36 |
— |
Soul Madness - Zariche When attacking, there is a certain chance to trigger an additional attack based on M. Atk. Activation chance: normal attack 1% / skill attack 1% |
| +5 | P. Atk. +144, M. Atk. +54 |
— |
Soul Madness - Zariche When attacking, there is a certain chance to trigger an additional attack based on M. Atk. Activation chance: normal attack 2% / skill attack 4% Enhanced Soul Madness - Zariche When attacking, there is a certain chance to trigger a powerful additional attack based on M. Atk. Activation chance: normal attack 1% / skill attack 1% |
| +6 | P. Atk. +192, M. Atk. +72 |
— |
Soul Madness - Zariche When attacking, there is a certain chance to trigger an additional attack based on M. Atk. Activation chance: normal attack 4% / skill attack 7% Enhanced Soul Madness - Zariche When attacking, there is a certain chance to trigger a powerful additional attack based on M. Atk. Activation chance: normal attack 1% / skill attack 1% |
| +7 | P. Atk. +240, M. Atk. +90 |
STR +1, DEX +1 |
Soul Madness - Zariche When attacking, there is a certain chance to trigger an additional attack based on M. Atk. Activation chance: normal attack 6% / skill attack 10% Enhanced Soul Madness - Zariche When attacking, there is a certain chance to trigger a powerful additional attack based on M. Atk. Activation chance: normal attack 1% / skill attack 2% |
| +8 | P. Atk. +288, M. Atk. +108 |
STR +2, DEX +2 |
Soul Madness - Zariche When attacking, there is a certain chance to trigger an additional attack based on M. Atk. Activation chance: normal attack 8% / skill attack 13% Enhanced Soul Madness - Zariche When attacking, there is a certain chance to trigger a powerful additional attack based on M. Atk. Activation chance: normal attack 2% / skill attack 3% |
| +9 | P. Atk. +336, M. Atk. +126 |
STR +3, DEX +3 |
Soul Madness - Zariche When attacking, there is a certain chance to trigger an additional attack based on M. Atk. Activation chance: normal attack 10% / skill attack 16% Enhanced Soul Madness - Zariche When attacking, there is a certain chance to trigger a powerful additional attack based on M. Atk. Activation chance: normal attack 2% / skill attack 4% |
| +10 | P. Atk. +384, M. Atk. +144 |
STR +4, DEX +4 |
Soul Madness - Zariche When attacking, there is a certain chance to trigger an additional attack based on M. Atk. Activation chance: normal attack 12% / skill attack 20% Enhanced Soul Madness - Zariche When attacking, there is a certain chance to trigger a powerful additional attack based on M. Atk. Activation chance: normal attack 3% / skill attack 5% |
Zariche’s Bloodstained Espadon
Two-handed sword
- P. Atk.: 329
- M. Atk.: 145
- Atk. Spd.: 325
- Base Critical: 88
- PvE Damage: +28%
- P. Atk. Bonus: +50%
- Soulshot Consumption: X1
- Spiritshot Consumption: X1
- Weight: 1 820
- A weapon that has absorbed Zariche’s blood and madness.
Modification bonus table:
| Lv. | Base Increase | Modification Effect | Weapon Skill |
|---|---|---|---|
| +1 | P. Atk. +12, M. Atk. +6 |
— |
Soul Madness - Zariche When attacking, there is a certain chance to trigger an additional attack based on M. Atk. Activation chance: normal attack 1% / skill attack 1% |
| +2 | P. Atk. +24, M. Atk. +12 |
— |
Soul Madness - Zariche When attacking, there is a certain chance to trigger an additional attack based on M. Atk. Activation chance: normal attack 1% / skill attack 1% |
| +3 | P. Atk. +36, M. Atk. +18 |
— |
Soul Madness - Zariche When attacking, there is a certain chance to trigger an additional attack based on M. Atk. Activation chance: normal attack 1% / skill attack 1% |
| +4 | P. Atk. +72, M. Atk. +36 |
— |
Soul Madness - Zariche When attacking, there is a certain chance to trigger an additional attack based on M. Atk. Activation chance: normal attack 1% / skill attack 1% |
| +5 | P. Atk. +108, M. Atk. +54 |
— |
Soul Madness - Zariche When attacking, there is a certain chance to trigger an additional attack based on M. Atk. Activation chance: normal attack 2% / skill attack 4% Enhanced Soul Madness - Zariche When attacking, there is a certain chance to trigger a powerful additional attack based on M. Atk. Activation chance: normal attack 1% / skill attack 1% |
| +6 | P. Atk. +144, M. Atk. +72 |
— |
Soul Madness - Zariche When attacking, there is a certain chance to trigger an additional attack based on M. Atk. Activation chance: normal attack 4% / skill attack 7% Enhanced Soul Madness - Zariche When attacking, there is a certain chance to trigger a powerful additional attack based on M. Atk. Activation chance: normal attack 1% / skill attack 1% |
| +7 | P. Atk. +180, M. Atk. +90 |
STR +1, CON +1 |
Soul Madness - Zariche When attacking, there is a certain chance to trigger an additional attack based on M. Atk. Activation chance: normal attack 6% / skill attack 10% Enhanced Soul Madness - Zariche When attacking, there is a certain chance to trigger a powerful additional attack based on M. Atk. Activation chance: normal attack 1% / skill attack 2% |
| +8 | P. Atk. +216, M. Atk. +108 |
STR +2, CON +2 |
Soul Madness - Zariche When attacking, there is a certain chance to trigger an additional attack based on M. Atk. Activation chance: normal attack 8% / skill attack 13% Enhanced Soul Madness - Zariche When attacking, there is a certain chance to trigger a powerful additional attack based on M. Atk. Activation chance: normal attack 2% / skill attack 3% |
| +9 | P. Atk. +252, M. Atk. +126 |
STR +3, CON +3 |
Soul Madness - Zariche When attacking, there is a certain chance to trigger an additional attack based on M. Atk. Activation chance: normal attack 10% / skill attack 16% Enhanced Soul Madness - Zariche When attacking, there is a certain chance to trigger a powerful additional attack based on M. Atk. Activation chance: normal attack 2% / skill attack 4% |
| +10 | P. Atk. +288, M. Atk. +144 |
STR +4, CON +4 |
Soul Madness - Zariche When attacking, there is a certain chance to trigger an additional attack based on M. Atk. Activation chance: normal attack 12% / skill attack 20% Enhanced Soul Madness - Zariche When attacking, there is a certain chance to trigger a powerful additional attack based on M. Atk. Activation chance: normal attack 3% / skill attack 5% |
Zariche’s Bloodstained Shaper
Dagger
- P. Atk.: 238
- M. Atk.: 145
- Atk. Spd.: 433
- Accuracy: -3.75
- Base Critical: 132
- PvE Damage: +28%
- P. Atk. Bonus: +50%
- Soulshot Consumption: X1
- Spiritshot Consumption: X1
- Weight: 930
- A weapon that has absorbed Zariche’s blood and madness.
Modification bonus table:
| Lv. | Base Increase | Modification Effect | Weapon Skill |
|---|---|---|---|
| +1 | P. Atk. +10, M. Atk. +6 |
— |
Soul Madness - Zariche When attacking, there is a certain chance to trigger an additional attack based on M. Atk. Activation chance: normal attack 1% / skill attack 1% |
| +2 | P. Atk. +20, M. Atk. +12 |
— |
Soul Madness - Zariche When attacking, there is a certain chance to trigger an additional attack based on M. Atk. Activation chance: normal attack 1% / skill attack 1% |
| +3 | P. Atk. +30, M. Atk. +18 |
— |
Soul Madness - Zariche When attacking, there is a certain chance to trigger an additional attack based on M. Atk. Activation chance: normal attack 1% / skill attack 1% |
| +4 | P. Atk. +60, M. Atk. +36 |
— |
Soul Madness - Zariche When attacking, there is a certain chance to trigger an additional attack based on M. Atk. Activation chance: normal attack 1% / skill attack 1% |
| +5 | P. Atk. +90, M. Atk. +54 |
— |
Soul Madness - Zariche When attacking, there is a certain chance to trigger an additional attack based on M. Atk. Activation chance: normal attack 2% / skill attack 4% Enhanced Soul Madness - Zariche When attacking, there is a certain chance to trigger a powerful additional attack based on M. Atk. Activation chance: normal attack 1% / skill attack 1% |
| +6 | P. Atk. +120, M. Atk. +72 |
— |
Soul Madness - Zariche When attacking, there is a certain chance to trigger an additional attack based on M. Atk. Activation chance: normal attack 4% / skill attack 7% Enhanced Soul Madness - Zariche When attacking, there is a certain chance to trigger a powerful additional attack based on M. Atk. Activation chance: normal attack 1% / skill attack 1% |
| +7 | P. Atk. +150, M. Atk. +90 |
DEX +1, CON +1 |
Soul Madness - Zariche When attacking, there is a certain chance to trigger an additional attack based on M. Atk. Activation chance: normal attack 6% / skill attack 10% Enhanced Soul Madness - Zariche When attacking, there is a certain chance to trigger a powerful additional attack based on M. Atk. Activation chance: normal attack 1% / skill attack 2% |
| +8 | P. Atk. +180, M. Atk. +108 |
DEX +2, CON +2 |
Soul Madness - Zariche When attacking, there is a certain chance to trigger an additional attack based on M. Atk. Activation chance: normal attack 8% / skill attack 13% Enhanced Soul Madness - Zariche When attacking, there is a certain chance to trigger a powerful additional attack based on M. Atk. Activation chance: normal attack 2% / skill attack 3% |
| +9 | P. Atk. +210, M. Atk. +126 |
DEX +3, CON +3 |
Soul Madness - Zariche When attacking, there is a certain chance to trigger an additional attack based on M. Atk. Activation chance: normal attack 10% / skill attack 16% Enhanced Soul Madness - Zariche When attacking, there is a certain chance to trigger a powerful additional attack based on M. Atk. Activation chance: normal attack 2% / skill attack 4% |
| +10 | P. Atk. +240, M. Atk. +144 |
DEX +4, CON +4 |
Soul Madness - Zariche When attacking, there is a certain chance to trigger an additional attack based on M. Atk. Activation chance: normal attack 12% / skill attack 20% Enhanced Soul Madness - Zariche When attacking, there is a certain chance to trigger a powerful additional attack based on M. Atk. Activation chance: normal attack 3% / skill attack 5% |
Zariche’s Bloodstained Avenger
One-handed Blunts
- P. Atk.: 271
- M. Atk.: 182
- Atk. Spd.: 379
- Accuracy: 8.00
- Base Critical: 46
- PvE Damage: +28%
- M. Atk. Bonus: +50%
- Soulshot Consumption: X1
- Spiritshot Consumption: X1
- Weight: 1 550
- A weapon that has absorbed Zariche’s blood and madness.
Modification bonus table:
| Lv. | Base Increase | Modification Effect | Weapon Skill |
|---|---|---|---|
| +1 | P. Atk. +10, M. Atk. +6 |
— |
Soul Madness - Zariche When attacking, there is a certain chance to trigger an additional attack based on M. Atk. Activation chance: normal attack 1% / skill attack 1% |
| +2 | P. Atk. +20, M. Atk. +12 |
— |
Soul Madness - Zariche When attacking, there is a certain chance to trigger an additional attack based on M. Atk. Activation chance: normal attack 1% / skill attack 1% |
| +3 | P. Atk. +30, M. Atk. +18 |
— |
Soul Madness - Zariche When attacking, there is a certain chance to trigger an additional attack based on M. Atk. Activation chance: normal attack 1% / skill attack 1% |
| +4 | P. Atk. +60, M. Atk. +36 |
— |
Soul Madness - Zariche When attacking, there is a certain chance to trigger an additional attack based on M. Atk. Activation chance: normal attack 1% / skill attack 1% |
| +5 | P. Atk. +90, M. Atk. +54 |
— |
Soul Madness - Zariche When attacking, there is a certain chance to trigger an additional attack based on M. Atk. Activation chance: normal attack 2% / skill attack 4% Enhanced Soul Madness - Zariche When attacking, there is a certain chance to trigger a powerful additional attack based on M. Atk. Activation chance: normal attack 1% / skill attack 1% |
| +6 | P. Atk. +120, M. Atk. +72 |
— |
Soul Madness - Zariche When attacking, there is a certain chance to trigger an additional attack based on M. Atk. Activation chance: normal attack 4% / skill attack 7% Enhanced Soul Madness - Zariche When attacking, there is a certain chance to trigger a powerful additional attack based on M. Atk. Activation chance: normal attack 1% / skill attack 1% |
| +7 | P. Atk. +150, M. Atk. +90 |
MEN +1, WIT +1 |
Soul Madness - Zariche When attacking, there is a certain chance to trigger an additional attack based on M. Atk. Activation chance: normal attack 6% / skill attack 10% Enhanced Soul Madness - Zariche When attacking, there is a certain chance to trigger a powerful additional attack based on M. Atk. Activation chance: normal attack 1% / skill attack 2% |
| +8 | P. Atk. +180, M. Atk. +108 |
DEX +2, WIT +2 |
Soul Madness - Zariche When attacking, there is a certain chance to trigger an additional attack based on M. Atk. Activation chance: normal attack 8% / skill attack 13% Enhanced Soul Madness - Zariche When attacking, there is a certain chance to trigger a powerful additional attack based on M. Atk. Activation chance: normal attack 2% / skill attack 3% |
| +9 | P. Atk. +210, M. Atk. +126 |
MEN +3, WIT +3 |
Soul Madness - Zariche When attacking, there is a certain chance to trigger an additional attack based on M. Atk. Activation chance: normal attack 10% / skill attack 16% Enhanced Soul Madness - Zariche When attacking, there is a certain chance to trigger a powerful additional attack based on M. Atk. Activation chance: normal attack 2% / skill attack 4% |
| +10 | P. Atk. +240, M. Atk. +144 |
MEN +4, WIT +4 |
Soul Madness - Zariche When attacking, there is a certain chance to trigger an additional attack based on M. Atk. Activation chance: normal attack 12% / skill attack 20% Enhanced Soul Madness - Zariche When attacking, there is a certain chance to trigger a powerful additional attack based on M. Atk. Activation chance: normal attack 3% / skill attack 5% |
Zariche’s Bloodstained Retribution
Two-handed Staff
- P. Atk.: 245
- M. Atk.: 212
- Atk. Spd.: 325
- Accuracy: 8.00
- Base Critical: 88
- PvE Damage: +28%
- M. Atk. Bonus: +63%
- Soulshot Consumption: X1
- Spiritshot Consumption: X1
- Weight: 1 650
- A weapon that has absorbed Zariche’s blood and madness.
Modification bonus table:
| Lv. | Base Increase | Modification Effect | Weapon Skill |
|---|---|---|---|
| +1 | P. Atk. +12, M. Atk. +6 |
— |
Soul Madness - Zariche When attacking, there is a certain chance to trigger an additional attack based on M. Atk. Activation chance: normal attack 1% / skill attack 1% |
| +2 | P. Atk. +24, M. Atk. +12 |
— |
Soul Madness - Zariche When attacking, there is a certain chance to trigger an additional attack based on M. Atk. Activation chance: normal attack 1% / skill attack 1% |
| +3 | P. Atk. +36, M. Atk. +18 |
— |
Soul Madness - Zariche When attacking, there is a certain chance to trigger an additional attack based on M. Atk. Activation chance: normal attack 1% / skill attack 1% |
| +4 | P. Atk. +72, M. Atk. +36 |
— |
Soul Madness - Zariche When attacking, there is a certain chance to trigger an additional attack based on M. Atk. Activation chance: normal attack 1% / skill attack 1% |
| +5 | P. Atk. +108, M. Atk. +54 |
— |
Soul Madness - Zariche When attacking, there is a certain chance to trigger an additional attack based on M. Atk. Activation chance: normal attack 2% / skill attack 4% Enhanced Soul Madness - Zariche When attacking, there is a certain chance to trigger a powerful additional attack based on M. Atk. Activation chance: normal attack 1% / skill attack 1% |
| +6 | P. Atk. +144, M. Atk. +72 |
— |
Soul Madness - Zariche When attacking, there is a certain chance to trigger an additional attack based on M. Atk. Activation chance: normal attack 4% / skill attack 7% Enhanced Soul Madness - Zariche When attacking, there is a certain chance to trigger a powerful additional attack based on M. Atk. Activation chance: normal attack 1% / skill attack 1% |
| +7 | P. Atk. +180, M. Atk. +90 |
INT +1, MEN +1 |
Soul Madness - Zariche When attacking, there is a certain chance to trigger an additional attack based on M. Atk. Activation chance: normal attack 6% / skill attack 10% Enhanced Soul Madness - Zariche When attacking, there is a certain chance to trigger a powerful additional attack based on M. Atk. Activation chance: normal attack 1% / skill attack 2% |
| +8 | P. Atk. +216, M. Atk. +108 |
INT +2, MEN +2, M. Crit. Damage +1% |
Soul Madness - Zariche When attacking, there is a certain chance to trigger an additional attack based on M. Atk. Activation chance: normal attack 8% / skill attack 13% Enhanced Soul Madness - Zariche When attacking, there is a certain chance to trigger a powerful additional attack based on M. Atk. Activation chance: normal attack 2% / skill attack 3% |
| +9 | P. Atk. +252, M. Atk. +126 |
INT +3, MEN +3, M. Crit. Damage +2% |
Soul Madness - Zariche When attacking, there is a certain chance to trigger an additional attack based on M. Atk. Activation chance: normal attack 10% / skill attack 16% Enhanced Soul Madness - Zariche When attacking, there is a certain chance to trigger a powerful additional attack based on M. Atk. Activation chance: normal attack 2% / skill attack 4% |
| +10 | P. Atk. +288, M. Atk. +144 |
INT +4, MEN +4, M. Crit. Damage +3% |
Soul Madness - Zariche When attacking, there is a certain chance to trigger an additional attack based on M. Atk. Activation chance: normal attack 12% / skill attack 20% Enhanced Soul Madness - Zariche When attacking, there is a certain chance to trigger a powerful additional attack based on M. Atk. Activation chance: normal attack 3% / skill attack 5% |
Zariche’s Bloodstained Stormbringer
Spear
- P. Atk.: 271
- M. Atk.: 145
- Atk. Spd.: 325
- Accuracy: -3.75
- Base Critical: 88
- PvE Damage: +28%
- P. Atk. Bonus: +50%
- Attack Range: 360 Deg.
- Soulshot Consumption: X1
- Spiritshot Consumption: X1
- Weight: 1 650
- A weapon that has absorbed Zariche’s blood and madness.
Modification bonus table:
| Lv. | Base Increase | Modification Effect | Weapon Skill |
|---|---|---|---|
| +1 | P. Atk. +10, M. Atk. +6 |
— |
Soul Madness - Zariche When attacking, there is a certain chance to trigger an additional attack based on M. Atk. Activation chance: normal attack 1% / skill attack 1% |
| +2 | P. Atk. +20, M. Atk. +12 |
— |
Soul Frenzy - Zariche When attacking, with a certain chance triggers an additional attack based on M. Atk. Activation chance: normal attack 1% / skill attack 1% |
| +3 | P. Atk. +30, M. Atk. +18 |
— |
Soul Frenzy - Zariche When attacking, with a certain chance triggers an additional attack based on M. Atk. Activation chance: normal attack 1% / skill attack 1% |
| +4 | P. Atk. +60, M. Atk. +36 |
— |
Soul Frenzy - Zariche When attacking, with a certain chance triggers an additional attack based on M. Atk. Activation chance: normal attack 1% / skill attack 1% |
| +5 | P. Atk. +90, M. Atk. +54 |
— |
Soul Frenzy - Zariche When attacking, with a certain chance triggers an additional attack based on M. Atk. Activation chance: normal attack 2% / skill attack 4% Enhanced Soul Frenzy - Zariche When attacking, with a certain chance triggers a powerful additional attack based on M. Atk. Activation chance: normal attack 1% / skill attack 1% |
| +6 | P. Atk. +120, M. Atk. +72 |
— |
Soul Frenzy - Zariche When attacking, with a certain chance triggers an additional attack based on M. Atk. Activation chance: normal attack 4% / skill attack 7% Enhanced Soul Frenzy - Zariche When attacking, with a certain chance triggers a powerful additional attack based on M. Atk. Activation chance: normal attack 1% / skill attack 1% |
| +7 | P. Atk. +150, M. Atk. +90 |
DEX +1, CON +1 |
Soul Frenzy - Zariche When attacking, with a certain chance triggers an additional attack based on M. Atk. Activation chance: normal attack 6% / skill attack 10% Enhanced Soul Frenzy - Zariche When attacking, with a certain chance triggers a powerful additional attack based on M. Atk. Activation chance: normal attack 1% / skill attack 2% |
| +8 | P. Atk. +180, M. Atk. +108 |
DEX +2, CON +2 |
Soul Frenzy - Zariche When attacking, with a certain chance triggers an additional attack based on M. Atk. Activation chance: normal attack 8% / skill attack 13% Enhanced Soul Frenzy - Zariche When attacking, with a certain chance triggers a powerful additional attack based on M. Atk. Activation chance: normal attack 2% / skill attack 3% |
| +9 | P. Atk. +210, M. Atk. +126 |
DEX +3, CON +3 |
Soul Frenzy - Zariche When attacking, with a certain chance triggers an additional attack based on M. Atk. Activation chance: normal attack 10% / skill attack 16% Enhanced Soul Frenzy - Zariche When attacking, with a certain chance triggers a powerful additional attack based on M. Atk. Activation chance: normal attack 2% / skill attack 4% |
| +10 | P. Atk. +240, M. Atk. +144 |
DEX +4, CON +4 |
Soul Frenzy - Zariche When attacking, with a certain chance triggers an additional attack based on M. Atk. Activation chance: normal attack 12% / skill attack 20% Enhanced Soul Frenzy - Zariche When attacking, with a certain chance triggers a powerful additional attack based on M. Atk. Activation chance: normal attack 3% / skill attack 5% |
Bloodstained Zariche Warrior
Fists
- P. Atk.: 329
- M. Atk.: 145
- Atk. Spd.: 325
- Accuracy: 8.00
- Base Critical Rate: 44
- PvE Damage: +28%
- P. Atk. Bonus: +50%
- Soulshot Consumption: X1
- Spiritshot Consumption: X1
- Weight: 1 650
- A weapon imbued with the blood and madness of Zariche.
Modification bonus table:
| Lvl. | Base bonus | Modification effect | Weapon skill |
|---|---|---|---|
| +1 | P. Atk. +12, M. Atk. +6 |
— |
Soul Frenzy - Zariche When attacking, with a certain chance triggers an additional attack based on M. Atk. Activation chance: normal attack 1% / skill attack 1% |
| +2 | P. Atk. +24, M. Atk. +12 |
— |
Soul Frenzy - Zariche When attacking, with a certain chance triggers an additional attack based on M. Atk. Activation chance: normal attack 1% / skill attack 1% |
| +3 | P. Atk. +36, M. Atk. +18 |
— |
Soul Frenzy - Zariche When attacking, with a certain chance triggers an additional attack based on M. Atk. Activation chance: normal attack 1% / skill attack 1% |
| +4 | P. Atk. +72, M. Atk. +36 |
— |
Soul Frenzy - Zariche When attacking, with a certain chance triggers an additional attack based on M. Atk. Activation chance: normal attack 1% / skill attack 1% |
| +5 | P. Atk. +108, M. Atk. +54 |
— |
Soul Frenzy - Zariche When attacking, with a certain chance triggers an additional attack based on M. Atk. Activation chance: normal attack 2% / skill attack 4% Enhanced Soul Frenzy - Zariche When attacking, with a certain chance triggers a powerful additional attack based on M. Atk. Activation chance: normal attack 1% / skill attack 1% |
| +6 | P. Atk. +144, M. Atk. +72 |
— |
Soul Frenzy - Zariche When attacking, with a certain chance triggers an additional attack based on M. Atk. Activation chance: normal attack 4% / skill attack 7% Enhanced Soul Frenzy - Zariche When attacking, with a certain chance triggers a powerful additional attack based on M. Atk. Activation chance: normal attack 1% / skill attack 1% |
| +7 | P. Atk. +180, M. Atk. +90 |
STR +1, DEX +1 |
Soul Frenzy - Zariche When attacking, with a certain chance triggers an additional attack based on M. Atk. Activation chance: normal attack 6% / skill attack 10% Enhanced Soul Frenzy - Zariche When attacking, with a certain chance triggers a powerful additional attack based on M. Atk. Activation chance: normal attack 1% / skill attack 2% |
| +8 | P. Atk. +216, M. Atk. +108 |
STR +2, DEX +2 |
Soul Frenzy - Zariche When attacking, with a certain chance triggers an additional attack based on M. Atk. Activation chance: normal attack 8% / skill attack 13% Enhanced Soul Frenzy - Zariche When attacking, with a certain chance triggers a powerful additional attack based on M. Atk. Activation chance: normal attack 2% / skill attack 3% |
| +9 | P. Atk. +252, M. Atk. +126 |
STR +3, DEX +3 |
Soul Frenzy - Zariche When attacking, with a certain chance triggers an additional attack based on M. Atk. Activation chance: normal attack 10% / skill attack 16% Enhanced Soul Frenzy - Zariche When attacking, with a certain chance triggers a powerful additional attack based on M. Atk. Activation chance: normal attack 2% / skill attack 4% |
| +10 | P. Atk. +288, M. Atk. +144 |
STR +4, DEX +4 |
Soul Frenzy - Zariche When attacking, with a certain chance triggers an additional attack based on M. Atk. Activation chance: normal attack 12% / skill attack 20% Enhanced Soul Frenzy - Zariche When attacking, with a certain chance triggers a powerful additional attack based on M. Atk. Activation chance: normal attack 3% / skill attack 5% |
Bloodstained Zariche Dual Swords
Dual Swords
- P. Atk.: 329
- M. Atk.: 145
- Atk. Spd.: 325
- Base Critical Rate: 88
- PvE Damage: +28%
- P. Atk. Bonus: +50%
- Soulshot Consumption: X1
- Spiritshot Consumption: X1
- Weight: 1 650
- A weapon imbued with the blood and madness of Zariche.
Modification bonus table:
| Lvl. | Base bonus | Modification effect | Weapon skill |
|---|---|---|---|
| +1 | P. Atk. +12, M. Atk. +6 |
— |
Soul Frenzy - Zariche When attacking, with a certain chance triggers an additional attack based on M. Atk. Activation chance: normal attack 1% / skill attack 1% |
| +2 | P. Atk. +24, M. Atk. +12 |
— |
Soul Frenzy - Zariche When attacking, with a certain chance triggers an additional attack based on M. Atk. Activation chance: normal attack 1% / skill attack 1% |
| +3 | P. Atk. +36, M. Atk. +18 |
— |
Soul Frenzy - Zariche When attacking, with a certain chance triggers an additional attack based on M. Atk. Activation chance: normal attack 1% / skill attack 1% |
| +4 | P. Atk. +72, M. Atk. +36 |
— |
Soul Frenzy - Zariche When attacking, with a certain chance triggers an additional attack based on M. Atk. Activation chance: normal attack 1% / skill attack 1% |
| +5 | P. Atk. +108, M. Atk. +54 |
— |
Soul Frenzy - Zariche When attacking, with a certain chance triggers an additional attack based on M. Atk. Activation chance: normal attack 2% / skill attack 4% Enhanced Soul Frenzy - Zariche When attacking, with a certain chance triggers a powerful additional attack based on M. Atk. Activation chance: normal attack 1% / skill attack 1% |
| +6 | P. Atk. +144, M. Atk. +72 |
— |
Soul Frenzy - Zariche When attacking, with a certain chance triggers an additional attack based on M. Atk. Activation chance: normal attack 4% / skill attack 7% Enhanced Soul Frenzy - Zariche When attacking, with a certain chance triggers a powerful additional attack based on M. Atk. Activation chance: normal attack 1% / skill attack 1% |
| +7 | P. Atk. +180, M. Atk. +90 |
STR +1, CON +1 |
Soul Frenzy - Zariche When attacking, with a certain chance triggers an additional attack based on M. Atk. Activation chance: normal attack 6% / skill attack 10% Enhanced Soul Frenzy - Zariche When attacking, with a certain chance triggers a powerful additional attack based on M. Atk. Activation chance: normal attack 1% / skill attack 2% |
| +8 | P. Atk. +216, M. Atk. +108 |
STR +2, CON +2 |
Soul Frenzy - Zariche When attacking, with a certain chance triggers an additional attack based on M. Atk. Activation chance: normal attack 8% / skill attack 13% Enhanced Soul Frenzy - Zariche When attacking, with a certain chance triggers a powerful additional attack based on M. Atk. Activation chance: normal attack 2% / skill attack 3% |
| +9 | P. Atk. +252, M. Atk. +126 |
STR +3, CON +3 |
Soul Frenzy - Zariche When attacking, with a certain chance triggers an additional attack based on M. Atk. Activation chance: normal attack 10% / skill attack 16% Enhanced Soul Frenzy - Zariche When attacking, with a certain chance triggers a powerful additional attack based on M. Atk. Activation chance: normal attack 2% / skill attack 4% |
| +10 | P. Atk. +288, M. Atk. +144 |
STR +4, CON +4 |
Soul Frenzy - Zariche When attacking, with a certain chance triggers an additional attack based on M. Atk. Activation chance: normal attack 12% / skill attack 20% Enhanced Soul Frenzy - Zariche When attacking, with a certain chance triggers a powerful additional attack based on M. Atk. Activation chance: normal attack 3% / skill attack 5% |
Bloodstained Zariche Spellcaster
One handed staves
- P. Atk.: 222
- M. Atk.: 204
- Atk. Spd.: 379
- Accuracy: 8.00
- Base Critical Rate: 44
- PvE Damage: +28%
- M. Atk. Bonus: +50%
- Soulshot Consumption: X1
- Spiritshot Consumption: X1
- Weight: 1 650
- A weapon imbued with the blood and madness of Zariche.
Modification bonus table:
| Lvl. | Base bonus | Modification effect | Main effect |
|---|---|---|---|
| +1 | P. Atk. +15, M. Atk. +10 |
— |
Atk. Spd. +10 Cast Spd. +10 |
| +2 | P. Atk. +30, M. Atk. +20 |
— |
Atk. Spd. +15 Cast Spd. +15 |
| +3 | P. Atk. +45, M. Atk. +30 |
— |
Atk. Spd. +20 Cast Spd. +20 |
| +4 | P. Atk. +80, M. Atk. +60 |
— |
Atk. Spd. +30 Cast Spd. +30 |
| +5 | P. Atk. +115, M. Atk. +90 |
— |
Atk. Spd. +40 Cast Spd. +40 All skill power +1.5% |
| +6 | P. Atk. +150, M. Atk. +120 |
— |
Atk. Spd. +50 Cast Spd. +50 All skill power +1.8% Healing skill effectiveness +100 |
| +7 | P. Atk. +225, M. Atk. +170 |
MEN +1, CON +1 |
Atk. Spd. +60 Cast Spd. +60 All skill power +2.1% Healing skill effectiveness +200 |
| +8 | P. Atk. +300, M. Atk. +220 |
MEN +2, CON +2 |
Atk. Spd. +70 Cast Spd. +70 All skill power +2.5% Healing skill effectiveness +400 |
| +9 | P. Atk. +375, M. Atk. +270 |
MEN +3, CON +3 |
Atk. Spd. +80 Cast Spd. +80 All skill power +3% Healing skill effectiveness +600 |
| +10 | P. Atk. +450, M. Atk. +320 |
MEN +4, CON +4 |
Atk. Spd. +100 Cast Spd. +100 All skill power +5% Healing skill effectiveness +800 |
Bloodstained Zariche Dual Blunts
Dual blunts
- P. Atk.: 329
- M. Atk.: 145
- Atk. Spd.: 325
- Base Critical Rate: 44
- PvE Damage: +28%
- P. Atk. Bonus: +50%
- Soulshot Consumption: X1
- Spiritshot Consumption: X1
- Weight: 1 550
- A weapon imbued with the blood and madness of Zariche.
Modification bonus table:
| Lvl. | Base bonus | Modification effect | Weapon skill |
|---|---|---|---|
| +1 | P. Atk. +12, M. Atk. +6 |
— |
Soul Frenzy - Zariche When attacking, with a certain chance triggers an additional attack based on M. Atk. Activation chance: normal attack 1% / skill attack 1% |
| +2 | P. Atk. +24, M. Atk. +12 |
— |
Soul Frenzy - Zariche When attacking, with a certain chance triggers an additional attack based on M. Atk. Activation chance: normal attack 1% / skill attack 1% |
| +3 | P. Atk. +36, M. Atk. +18 |
— |
Soul Frenzy - Zariche When attacking, with a certain chance triggers an additional attack based on M. Atk. Activation chance: normal attack 1% / skill attack 1% |
| +4 | P. Atk. +72, M. Atk. +36 |
— |
Soul Frenzy - Zariche When attacking, with a certain chance triggers an additional attack based on M. Atk. Activation chance: normal attack 1% / skill attack 1% |
| +5 | P. Atk. +108, M. Atk. +54 |
— |
Soul Frenzy - Zariche When attacking, with a certain chance triggers an additional attack based on M. Atk. Activation chance: normal attack 2% / skill attack 4% Enhanced Soul Frenzy - Zariche When attacking, with a certain chance triggers a powerful additional attack based on M. Atk. Activation chance: normal attack 1% / skill attack 1% |
| +6 | P. Atk. +144, M. Atk. +72 |
— |
Soul Frenzy - Zariche When attacking, with a certain chance triggers an additional attack based on M. Atk. Activation chance: normal attack 4% / skill attack 7% Enhanced Soul Frenzy - Zariche When attacking, with a certain chance triggers a powerful additional attack based on M. Atk. Activation chance: normal attack 1% / skill attack 1% |
| +7 | P. Atk. +180, M. Atk. +90 |
STR +1, DEX +1 |
Soul Frenzy - Zariche When attacking, with a certain chance triggers an additional attack based on M. Atk. Activation chance: normal attack 6% / skill attack 10% Enhanced Soul Frenzy - Zariche When attacking, with a certain chance triggers a powerful additional attack based on M. Atk. Activation chance: normal attack 1% / skill attack 2% |
| +8 | P. Atk. +216, M. Atk. +108 |
STR +2, DEX +2 |
Soul Frenzy - Zariche When attacking, with a certain chance triggers an additional attack based on M. Atk. Activation chance: normal attack 8% / skill attack 13% Enhanced Soul Frenzy - Zariche When attacking, with a certain chance triggers a powerful additional attack based on M. Atk. Activation chance: normal attack 2% / skill attack 3% |
| +9 | P. Atk. +252, M. Atk. +126 |
STR +3, DEX +3 |
Soul Frenzy - Zariche When attacking, with a certain chance triggers an additional attack based on M. Atk. Activation chance: normal attack 10% / skill attack 16% Enhanced Soul Frenzy - Zariche When attacking, with a certain chance triggers a powerful additional attack based on M. Atk. Activation chance: normal attack 2% / skill attack 4% |
| +10 | P. Atk. +288, M. Atk. +144 |
STR +4, DEX +4 |
Soul Frenzy - Zariche When attacking, with a certain chance triggers an additional attack based on M. Atk. Activation chance: normal attack 12% / skill attack 20% Enhanced Soul Frenzy - Zariche When attacking, with a certain chance triggers a powerful additional attack based on M. Atk. Activation chance: normal attack 3% / skill attack 5% |
Beleth's Ring
A ring that Beleth commissioned Tully to craft. It is imbued with the magical power of Beleth. Can be modified using Scroll: Modify Rare Accessories.
Max. level to obtain an additional modification effect: +6.
When equipping two or more items with the same name, the effect of the strongest one is applied.
| Lvl. | Base bonus | Modification effect |
|---|---|---|
| 0 | M. Def. +0 | Max. MP +22 HP Recovery Bonus +1, MP Recovery Bonus +1, Soulshot Damage +2%, Spiritshot Damage +2%, Sleep Chance +15%, Root Chance +15%, Paralyze Chance +10%, Sleep Resistance +15%, Root Resistance +15%, Paralyze Resistance +10% |
| 1 | M. Def. +1 | Max. MP +32, HP Recovery Bonus +1, MP Recovery Bonus +1, Sleep Chance +20%, Root Chance +20%, Paralyze Chance +15%, Sleep Resistance +20%, Root Resistance +20%, Paralyze Resistance +15% |
| 2 | M. Def. +2 | Max. MP +40, P. Atk. +20, M. Atk. +20, HP Recovery Bonus +1, MP Recovery Bonus +1, Received critical damage from all attacks -10%, Sleep Chance +25%, Root Chance +25%, Paralyze Chance +20%, Sleep Resistance +25%, Root Resistance +25%, Paralyze Resistance +20% |
| 3 | M. Def. +3 | Max. MP +60, P. Atk. +50, M. Atk. +50, HP Recovery Bonus +2, MP Recovery Bonus +2, Received critical damage from all attacks -13%, Skill reuse time -3%, Sleep Chance +25%, Root Chance +25%, Paralyze Chance +20%, Sleep Resistance +25%, Root Resistance +25%, Paralyze Resistance +20% |
| 4 | M. Def. +6 | Max. MP +85, P. Atk. +100, M. Atk. +100, HP Recovery Bonus +2, MP Recovery Bonus +2, Critical Damage of physical and magical skills +5%, Received critical damage from all attacks -16%, Skill reuse time -5%, Sleep Chance +25%, Root Chance +25%, Paralyze Chance +20%, Sleep Resistance +25%, Root Resistance +25%, Paralyze Resistance +20% |
| 5 | M. Def. +9 | Max. MP +100, P. Atk. +200, M. Atk. +200, HP Recovery Bonus +3, MP Recovery Bonus +3, Critical Damage of physical and magical skills +10%, Received critical damage from all attacks -20%, Skill reuse time -10%, Sleep Chance +25%, Root Chance +25%, Paralyze Chance +20%, Sleep Resistance +25%, Root Resistance +25%, Paralyze Resistance +20% Beleth's Authority Lv. 1: When receiving damage for 5 sec. received damage from all skills -10% (chance: 1%). |
| 6 | M. Def. +12 | Max. MP +120, P. Atk. +300, M. Atk. +300, HP Recovery Bonus +5, MP Recovery Bonus +5, Critical Damage of physical and magical skills +20%, Received critical damage from all attacks -23%, Skill reuse time -10%, Sleep Chance +30%, Root Chance +30%, Paralyze Chance +30%, Sleep Resistance +30%, Root Resistance +30%, Paralyze Resistance +30% Beleth's Authority Lv. 2: When receiving damage for 5 sec. received damage from all skills -11% (chance: 1%). |
-
NEW! SummonersRebirth of Power
-
NEW! SummonersRebirth of Power
The Era of New Summoners
Summoners first appeared in Lineage II back in the C1 chronicles and remained virtually unchanged until the massive Goddess of Destruction update.
Throughout this entire path from C1 to Interlude, Gracia, Freya and High Five their concept remained the same:
- separate pets with their own stats, not affected by the owner
- complex control and full manual micromanagement
- constant need to buff and maintain them
Major changes came only in Goddess of Destruction, when the old professions were reworked into Awakening classes, and the classic summoners were replaced with a new branch, the Wynn Summoner.
We decided to start our own revolution specifically in Interlude and completely reimagined the summoner class for our server.
- Summons have 5 progression levels: character levels 40, 50, 60, 70 and 80
- If you summoned at level 40 and then reached 60+, simply resummon to update its level and skills
New Summoned Creatures
Dark Avenger
Dark Panther, Dark Element, Physical
Summon Dark Panther — Summons a mighty panther wielding the power of darkness.
Shadow Dash — The panther dashes to the enemy leaving a trail of darkness. Reduces physical and magical defense by 15% and stuns for 9 seconds.
Dark Burst — The panther lets out a sinister roar releasing a wave of darkness that damages all nearby enemies. Has a lifesteal effect.
Claws of Darkness — The panther strikes the enemy with claws shrouded in darkness dealing heavy physical damage.
Warlock
Fox, Fire Element, Magical
Summon Fox — Summons an agile fox wielding destructive fire magic.
Cunning Leap — The fox swiftly leaps at the target dealing a double fire strike. Reduces physical and magical defense by 15% and stuns for 9 seconds.
Flame Whirl — The fox creates a vortex of fire that damages all nearby enemies. Has a lifesteal effect.
Claws of Flame — The fox strikes the enemy with claws leaving burning wounds.
Elemental Summoner
Unicorn Magnus, Water Element, Magical
Summon Unicorn — Summons a powerful unicorn wielding the element of water.
Water Storm — The unicorn summons a surge of water dealing massive magical damage to all enemies. Has a lifesteal effect.
Hoof Strike — A lightning-fast hoof strike followed by a splash of water. Reduces physical and magical defense by 15% and stuns for 9 seconds.
Aqua Horn — The unicorn charges the enemy with its horn releasing a jet of water.
Phantom Summoner
Crow, Wind Element, Magical
Summon Crow — Summons a combat crow wielding the destructive power of wind.
Wings of Storm — The crow deals a powerful area strike with its wings, hitting all enemies around. Has a lifesteal effect.
Beak of Death — A swift beak strike infused with wind pierces the enemy's defenses. Reduces physical and magical defense by 15% and stuns for 9 seconds.
Wing Sweep — The crow delivers a crushing strike with its wings releasing a burst of wind.
-
Hellbound Island (East)Power Progression
-
Hellbound Island (East)Power Progression
Hellbound Island (Eastern Part)
Contents
General Information
Hellbound Island is a server hunting zone for characters level 76 and above.
- Hellbound Island is available at any time.
- To travel to Hellbound Island, use the special Teleportation Master Jude in Giran.
- Unavailable in this zone, flying transport, teleport to town.
- Hellbound Island is a PVP Zone.
Hunting Zone
- In the Eastern Settlement you can find Caravan Trader Hude, where you can purchase dolls, appearances, and accessories. Teleportation Master Jude will return the character to their continent or move you to other hunting zones. You may also encounter Tanelir Tivan (Collector), who will help transform your Leviathan weapon into a Light weapon with exclusive properties.
- The eastern part of Hellbound Island consists of the following areas:
| Zone | Type | Element | Teleport Cost |
|---|---|---|---|
| Infected Village and Surroundings | Main Field | — | Free |
| Anomalous Foundry | Main Field | — | Free |
| Dariion's Lair | Epic Zone | — | Free |
Anomalous Foundry, Infected Village and Its Surroundings
- As a reward for defeating monsters in the Anomalous Foundry, Infected Village, and its surroundings, you can obtain various rewards:
| Hunting Zone | Monsters | Rewards |
|---|---|---|
| Infected Village and Surroundings | Flame of the Golem Knight, Baren's Emissary of Wrath, Nameless Minion, Typhon, Hellspawn. |
|
| Anomalous Foundry | Sofa, Flame of the Golem Knight, Engineer Sofa, Kunda's Overseer. |
Bosses
- At certain times, the bosses Dayman and Ruminir are available:
| Boss | Zone | Level | Spawn Time | Rewards |
|---|---|---|---|---|
| Dayman | Infected Village | 80 | From 19:00 to 23:00 | |
| Ruminir | Anomalous Foundry | 80 | From 19:00 to 23:00 |
- During the respawn of Dayman and Ruminir, a system message and a raid invitation are displayed.
Hellbound Island Accessories (Eastern Part)
Dark Dragon Jewelry
Can be modified using
Max modification level: +6.
When equipping two or more items with the same name, the effect of the strongest one is applied.
Dark Dragon Necklace
M. Def.: 350Weight: 150
A necklace filled with the power of the Dark Dragon.
Modification bonus table:
| Lv. | Base bonus | Modification effect |
|---|---|---|
| 0 | M. Def. +0 | P. Def. +800, M. Def. +800, Max HP +700, Resistance to all debuffs +5%, Received healing effectiveness +5%. |
| 1 | M. Def. +1 | P. Def. +1000, M. Def. +1000, Max HP +1000, Resistance to all debuffs +7%, Received healing effectiveness +7%, Received damage -1%. |
| 2 | M. Def. +2 | P. Def. +1200, M. Def. +1200, Max HP +1400, P. Atk. +150, M. Atk. +150, Resistance to all debuffs +10%, Received healing effectiveness +10%, Received damage -2%. |
| 3 | M. Def. +3 | P. Def. +1500, M. Def. +1500, Max HP +2000, P. Atk. +250, M. Atk. +250, Resistance to all debuffs +12%, Received healing effectiveness +12%, Received damage -3%, Skill power +5%. |
| 4 | M. Def. +6 | P. Def. +1800, M. Def. +1800, Max HP +2700, P. Atk. +400, M. Atk. +400, Resistance to all debuffs +15%, Received healing effectiveness +15%, Received damage -4%, Skill power +8%. |
| 5 | M. Def. +9 | P. Def. +2200, M. Def. +2200, Max HP +3700, P. Atk. +600, M. Atk. +600, Resistance to all debuffs +18%, Received healing effectiveness +18%, Received damage -5%, Skill power +12%, Reflects 5% of received damage. Dark Defense Lv. 1: When receiving damage, has a 3% chance for 10 sec. to increase P. Def. and M. Def. by +30% (reuse: 60 sec.). |
| 6 | M. Def. +12 | P. Def. +2500, M. Def. +2500, Max HP +5000, P. Atk. +800, M. Atk. +800, Resistance to all debuffs +20%, Received healing effectiveness +22%, Received damage -6%, Skill power +15%. Dark Defense Lv. 2: When receiving damage, has a 5% chance for 10 sec. to increase P. Def. and M. Def. by +50% (reuse: 60 sec.). |
Dark Dragon Earring
M. Def.: 274Weight: 150
An earring filled with the power of the Dark Dragon.
Modification bonus table:
| Lv. | Base bonus | Modification effect |
|---|---|---|
| 0 | M. Def. +0 | P. Def. +400, M. Def. +400, Chance of receiving critical damage from all attacks -1%, Resistance to Silence +8%, Resistance to Fear +8%. |
| 1 | M. Def. +1 | P. Def. +550, M. Def. +550, P. Atk. +80, M. Atk. +80, Chance of receiving critical damage from all attacks -2%, Resistance to Silence +12%, Resistance to Fear +12%, Received healing effectiveness +4%. |
| 2 | M. Def. +2 | P. Def. +700, M. Def. +700, P. Atk. +150, M. Atk. +150, Chance of receiving critical damage from all attacks -3%, Resistance to Silence +15%, Resistance to Fear +15%, Received healing effectiveness +6%. |
| 3 | M. Def. +3 | P. Def. +900, M. Def. +900, P. Atk. +250, M. Atk. +250, Chance of receiving critical damage from all attacks -4%, Resistance to Silence +18%, Resistance to Fear +18%, Resistance to Shock +10%, Received healing effectiveness +8%, CON +1. |
| 4 | M. Def. +6 | P. Def. +1100, M. Def. +1100, P. Atk. +350, M. Atk. +350, Chance of receiving critical damage from all attacks -5%, Resistance to Silence +20%, Resistance to Fear +20%, Resistance to Shock +15%, Received healing effectiveness +12%, Damage Reflection Resistance +10%, CON +2, MEN +1. |
| 5 | M. Def. +9 | P. Def. +1400, M. Def. +1400, P. Atk. +500, M. Atk. +500, Chance of receiving critical damage from all attacks -6%, Resistance to Silence +22%, Resistance to Fear +22%, Resistance to Shock +20%, Received healing effectiveness +15%, Damage Reflection Resistance +15%, CON +2, MEN +2. Breath of Darkness Lv. 1: When attacking, has a 1% chance for 3 sec. to apply the Fear effect to the target. |
| 6 | M. Def. +12 | P. Def. +1800, M. Def. +1800, P. Atk. +700, M. Atk. +700, Chance of receiving critical damage from all attacks -7%, Resistance to Silence +25%, Resistance to Fear +25%, Resistance to Shock +25%, Resistance to Infection +15%, Received healing effectiveness +18%, Damage Reflection Resistance +20%, CON +3, MEN +3. Breath of Darkness Lv. 2: When attacking, has a 2% chance for 5 sec. to apply the Fear effect to the target. |
Dark Dragon Ring
M. Def.: 197Weight: 150
A ring filled with the power of the Dark Dragon.
Modification bonus table:
| Lv. | Base bonus | Modification effect |
|---|---|---|
| 0 | M. Def. +0 | P. Def. +500, M. Def. +500, Max HP +300, Resistance to Paralysis +8%, Resistance to Stun +8%. |
| 1 | M. Def. +1 | P. Def. +650, M. Def. +650, Max HP +500, Resistance to Paralysis +10%, Resistance to Stun +10%, HP Recovery Bonus +5%, PvE Damage/Defense +1%. |
| 2 | M. Def. +2 | P. Def. +800, M. Def. +800, Max HP +800, P. Atk. +100, M. Atk. +100, Resistance to Paralysis +12%, Resistance to Stun +12%, HP Recovery Bonus +8%, Skill power +3%, PvE Damage/Defense +2%. |
| 3 | M. Def. +3 | P. Def. +1000, M. Def. +1000, Max HP +1200, P. Atk. +200, M. Atk. +200, Resistance to Paralysis +15%, Resistance to Stun +15%, HP Recovery Bonus +10%, Skill power +5%, P. Accuracy +2, PvE Damage/Defense +3%, PvP Damage/Defense +1%. |
| 4 | M. Def. +6 | P. Def. +1200, M. Def. +1200, Max HP +1700, P. Atk. +300, M. Atk. +300, Resistance to Paralysis +18%, Resistance to Stun +18%, HP Recovery Bonus +12%, Skill power +8%, P. Accuracy +4, PvE Damage/Defense +4%, PvP Damage/Defense +2%. |
| 5 | M. Def. +9 | P. Def. +1500, M. Def. +1500, Max HP +2500, P. Atk. +450, M. Atk. +450, Resistance to Paralysis +20%, Resistance to Stun +20%, Resistance to Hold +15%, HP Recovery Bonus +15%, Skill power +12%, P. Accuracy +6, PvE Damage/Defense +5%, PvP Damage/Defense +3%. Dragon Endurance Lv. 1: When affected by control, has a 30% chance to remove the effect (reuse: 120 sec.) |
| 6 | M. Def. +12 | P. Def. +2000, M. Def. +2000, Max HP +3500, P. Atk. +600, M. Atk. +600, Resistance to Paralysis +25%, Resistance to Stun +25%, Resistance to Hold +20%, HP Recovery Bonus +18%, Skill power +15%, P. Accuracy +8, Atk. Spd. +1%, Cast. Spd. +1%, PvE Damage/Defense +7%, PvP Damage/Defense +5%. Dragon Endurance Lv. 2: When affected by control, has a 50% chance to remove the effect (reuse: 90 sec.) |
Dolls
The doll system allows you to increase character stats. To upgrade a doll, contact the Caravan Trader. The doll bonus is applied while the item is in the inventory. If a character has dolls of different ranks with the same name, only the effect of the highest rank doll is applied.Monster Doll
| Name | Level Effect |
|---|---|
|
|
Bow vulnerability -1%. Skill critical damage +3%. Resistance to Root +3. Received PvP damage -2%. PvE and PvP damage with physical skills +3%. |
|
|
Bow vulnerability -3%. Skill critical damage +6%. Resistance to Root +5. Received PvP damage -3%. PvE and PvP damage with physical skills +6%. |
|
|
Bow vulnerability -5%. Skill critical damage +8%. Resistance to Root +10. Received PvP damage -4%. PvE and PvP damage with physical skills +8%. |
Glacies Doll
| Name | Level Effect |
|---|---|
|
|
P. Atk. +200. M. Atk. +200. PvP damage +1%. Critical rate +1%. Special effect: when attacking or using skills, has a 2% chance to restore 300 HP. |
|
|
P. Atk. +350. M. Atk. +350. PvP damage +3%. Critical rate +3%. Special effect: when attacking or using skills, has a 3% chance to restore 400 HP. |
|
|
P. Atk. +600. M. Atk. +600. PvP damage +5%. Critical rate +5%. Special effect: when attacking or using skills, has a 5% chance to restore 600 HP. |
Andreas van Holter Doll
| Name | Level Effect |
|---|---|
|
|
P. Atk. +200. M. Atk. +200. Chance of receiving critical hit -1%. Power of received critical hit -1%. Protection from AoE skills +1%. PvP damage +1%. |
|
|
P. Atk. +350. M. Atk. +350. Chance of receiving critical hit -3%. Power of received critical hit -3%. Protection from AoE skills +3%. PvP damage +2%. |
|
|
P. Atk. +600. M. Atk. +600. Chance of receiving critical hit -5%. Power of received critical hit -5%. Protection from AoE skills +5%. PvP damage +3%. |
Kelbim Doll
| Name | Level Effect |
|---|---|
|
|
STR +1. INT +1. CON +1. MEN +1. P. Def. +400. M. Def. +400. Critical rate +50. Received PvP damage -1%. |
|
|
STR +2. INT +2. CON +2. MEN +2. P. Def. +750. M. Def. +750. Critical rate +150. Received PvP damage -3%. |
|
|
STR +3. INT +3. CON +3. MEN +3. P. Def. +1000. M. Def. +1000. Critical rate +250. Received PvP damage -5%. |
Perion Doll
| Name | Level Effect |
|---|---|
|
|
Skill power +1%. Max HP +500. Max CP +500. Resistance to Stun +3. Damage reflection +1%. PvE damage +1%.
Special effect: when receiving damage, has a 1% chance to apply “Perion Shield” to the attacker, reducing attack speed, casting speed, and movement speed by 10% for 5 sec. |
|
|
Skill power +3%. Max HP +1000. Max CP +1000. Resistance to Stun +5. Damage reflection +3%. PvE damage +2%.
Special effect: when receiving damage, has a 2% chance to apply “Perion Shield” to the attacker, reducing attack speed, casting speed, and movement speed by 10% for 7 sec. |
|
|
Skill power +5%. Max HP +2000. Max CP +2000. Resistance to Stun +8. Damage reflection +4%. PvE damage +3%.
Special effect: when receiving damage, has a 3% chance to apply “Perion Shield” to the attacker, reducing attack speed, casting speed, and movement speed by 10% for 10 sec. |
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Rare JewelryUnique Items
-
Rare JewelryUnique Items
Page Navigation
- ⭐ Special Accessories
- ▪️ Immortal Ring
- ▪️ Hunter's Earring
- 🔥 Rare Epic Jewelry
- ▪️ Valakas Necklace
- ▪️ Frintezza Necklace
- ▪️ Antharas Earring
- ▪️ Zaken Earring
- ▪️ Orfen Earring
- ▪️ Baium Ring
- ▪️ Queen Ant Ring
- ▪️ Core Ring
- ▪️ Beleth Ring
- 🐉 Dark Dragon Jewelry
- ▪️ Dark Dragon Necklace
- ▪️ Dark Dragon Earring
- ▪️ Dark Dragon Ring
Immortal Ring Mythical
Mythical accessory.
Ancient artifact infused with forbidden magic of eternity.
Obtained by defeating the raid boss Darion. Drop chance 5%.
Alternatively, can be purchased in the jewelry shop.
M. Def.: 158
Weight: 200
When equipping two or more items with the same name, only the strongest effect is applied.
Main characteristics:
| Bonus Type | Effect |
|---|---|
| Attack | P. Atk. +2000, M. Atk. +2000 |
| Speed | Atk. Spd. +90, Cast Spd. +90 |
| Critical Damage | All Critical Damage +20% |
| Control | Paralysis Chance +10%, Stun Chance +10%, Mental Attack Chance +10%, Hold Chance +10% |
| Resistances | Paralysis +10%, Stun +10%, Mental Attacks +10%, Hold +10% |
| Additional | All Skill Power +10%, Received PvP Damage -10% |
| Special Effect | Oblivion: Invisibility for 15 sec., cooldown 600 sec. |
Cannot: Destroy.
Can: Drop, Sell in private store, Place in clan warehouse, Sell to shop, Trade, Place in personal warehouse, Transfer within account.
Hunter's Earring Rare
Rare accessory.An earring imbued with the power of a true Hunter.
Hunter's Earring is available on the x13 server.
Dropped from raid bosses in the Alligator Island location with a 25% chance.
M. Def.: 168
Weight: 150
Can be modified using
Maximum modification level: +10.
When equipping two or more items with the same name, only the strongest effect is applied.
Modification bonus table:
| Lv. | Base | Effect |
|---|---|---|
| 0 | +0 | Defense +1%, PvE Damage +0.4%, PvE Damage Taken -0.4%, SP +1%, HP Recovery +0.5 |
| 1 | +1 | Defense +2%, PvE Damage +0.8%, PvE Damage Taken -0.8%, SP +2%, HP Recovery +1 |
| 2 | +2 | Defense +3%, PvE Damage +1.2%, PvE Damage Taken -1.2%, SP +3%, HP Recovery +1.5 |
| 3 | +3 | Defense +4%, PvE Damage +1.6%, PvE Damage Taken -1.6%, SP +4%, HP Recovery +2 |
| 4 | +4 | Defense +5%, PvE Damage +2%, PvE Damage Taken -2%, SP +5%, HP Recovery +2.5 |
| 5 | +5 | Defense +6%, PvE Damage +2.4%, PvE Damage Taken -2.4%, SP +6%, HP Recovery +3 |
| 6 | +6 | Defense +7%, PvE Damage +2.8%, PvE Damage Taken -2.8%, SP +7%, HP Recovery +3.5 |
| 7 | +7 | Defense +8%, PvE Damage +3.2%, PvE Damage Taken -3.2%, SP +8%, HP Recovery +4 |
| 8 | +8 | Defense +9%, PvE Damage +3.6%, PvE Damage Taken -3.6%, SP +9%, HP Recovery +4.5 |
| 9 | +9 | Defense +10%, PvE Damage +4%, PvE Damage Taken -4%, SP +10%, HP Recovery +5 |
| 10 | +10 | Defense +11%, PvE Damage +4.5%, PvE Damage Taken -4.5%, PvP Damage Taken -10%, MP -10%, SP +15%, HP Recovery +6 |
Can: Drop, Sell in private store, Place in clan warehouse, Sell to shop, Trade, Place in personal warehouse, Transfer within account.
Valakas Necklace Rare
Rare accessory.A necklace imbued with the power of Valakas.
M. Def.: 107
Weight: 250
Dropped from the epic boss Valakas.
20% chance to obtain Rare Valakas Necklace.
In the remaining 80% of cases, the classic Valakas Necklace is dropped.
Can be modified using
Maximum modification level: +6.
When equipping two or more items with the same name, only the strongest effect is applied.
Modification bonus table:
| Lv. | Base | Effect |
|---|---|---|
| 0 | +0 | P./M. Atk. +300, P./M. Def. +500, Skill Cooldown -5% |
| 1 | +1 | P./M. Atk. +600, P./M. Def. +1000, Skill Cooldown -6% |
| 2 | +2 | P./M. Atk. +900, P./M. Def. +1500, Skill Power +5%, Cooldown -8% |
| 3 | +3 | P./M. Atk. +1200, P./M. Def. +2000, Skill Power +10%, Cooldown -10%, Hold Chance +5% |
| 4 | +6 | HP +1000, P./M. Atk. +1500, P./M. Def. +3000, Skill Power +15%, Cooldown -12%, Shock Chance +10% |
| 5 | +9 |
HP +3000, P./M. Atk. +2000, P./M. Def. +4000, Skill Power +20%, Cooldown -15%, Shock Chance +15% Authority of Valakas Lv. 1: Target suppression for 3 sec., Speed -30% (2%, 300 sec.) |
| 6 | +12 |
HP +5000, P./M. Atk. +3000, P./M. Def. +5000, Skill Power +25%, Cooldown -18%, Shock Chance +20% Authority of Valakas Lv. 2: Target suppression for 5 sec., Speed -30% (5%, 300 sec.) |
Can: Drop, Sell in private store, Place in clan warehouse, Sell to shop, Trade, Place in personal warehouse, Transfer within account.
Frintezza Necklace Rare
Rare accessory.A necklace imbued with the power of Frintezza.
M. Def.: 107
Weight: 150
Dropped from the epic boss Frintezza.
20% chance to obtain Rare Frintezza Necklace.
In the remaining 80% of cases, the classic Frintezza Necklace is dropped.
Can be modified using
Maximum modification level: +6.
Modification bonus table:
| Lv. | Base | Effect |
|---|---|---|
| 0 | +0 | P./M. Def. +500, Skill Power +5%, Cooldown -5%, Crit. Rate +2%, Crit. Damage +20 |
| 1 | +1 | P./M. Def. +600, Skill Power +10%, Cooldown -6%, Crit. Rate +3%, Crit. Damage +50 |
| 2 | +2 | P./M. Def. +700, MP +50, Skill Power +15%, Cooldown -8%, Reflect 5% |
| 3 | +3 | P./M. Def. +800, Skill Power +18%, Cooldown -10%, Reflect 6% |
| 4 | +6 | P./M. Def. +900, Skill Power +23%, Cooldown -12%, Reflect 10% |
| 5 | +9 |
P./M. Def. +1000, Skill Power +25%, Cooldown -15%, Reflect 15% Authority of Frintezza Lv. 1: Fear for 3 sec. (1%) |
| 6 | +12 |
P./M. Def. +1100, P./M. Atk. +300, Skill Power +25%, Cooldown -15%, Reflect 20% Authority of Frintezza Lv. 2: Fear for 5 sec. (2%) |
Can: Drop, Sell in private store, Place in clan warehouse, Sell to shop, Trade, Place in personal warehouse, Transfer within account.
Antharas Earring Rare
Rare accessory.An earring infused with the power of the Earth Dragon.
M. Def.: 117
Weight: 150
Dropped from the epic boss Antharas.
20% chance to obtain Rare Antharas Earring.
In the remaining 80% of cases, the classic Antharas Earring is dropped.
Can be modified using
Maximum modification level: +6.
Modification bonus table:
| Lv. | Base | Effect |
|---|---|---|
| 0 | +0 | P./M. Atk. +150, Crit. Damage -1%, Healing +6% |
| 1 | +1 | P./M. Atk. +300, Crit. Damage -2%, Healing +10%, CON +1 |
| 2 | +2 | P./M. Atk. +400, Crit. Damage -3%, Healing +15%, CON +1, MEN +1 |
| 3 | +3 | P./M. Atk. +500, P./M. Def. +200, Crit. Damage -4%, Healing +17%, CON +2 |
| 4 | +6 | P./M. Atk. +600, P./M. Def. +350, Crit. Damage -5%, Healing +20%, CON +2, MEN +2 |
| 5 | +9 |
P./M. Atk. +800, P./M. Def. +500, Crit. Damage -6%, Healing +30%, CON +3, MEN +3 Authority of Antharas Lv. 1: Shock for 5 sec. (1%) |
| 6 | +12 |
P./M. Atk. +1000, P./M. Def. +800, Crit. Damage -7%, Healing +30%, CON +4, MEN +4 Authority of Antharas Lv. 2: Stun for 5 sec. (2%) |
Can: Drop, Sell in private store, Place in clan warehouse, Sell to shop, Trade, Place in personal warehouse, Transfer within account.
Zaken Earring Rare
Rare accessory.An earring imbued with the power of Zaken.
M. Def.: 107
Weight: 150
Dropped from the epic boss Zaken.
20% chance to obtain Rare Zaken Earring.
In the remaining 80% of cases, the classic Zaken Earring is dropped.
Can be modified using
Maximum modification level: +6.
When equipping two or more items with the same name, only the strongest effect is applied.
Modification bonus table:
| Lv. | Base Bonus | Modification Effect |
|---|---|---|
| 0 | M. Def. +0 | P./M. Atk. +100, All Crit. Rate +1%, Max MP +22, Received Healing Effectiveness +4%, HP Recovery Bonus +10%, Shock chance and resistance +5%, Silence +5%, Fear +5% |
| 1 | M. Def. +1 | P./M. Atk. +200, All Crit. Rate +2%, Max MP +28, Received Healing Effectiveness +6%, HP Recovery Bonus +15%, Shock chance and resistance +10%, Silence +10%, Fear +10% |
| 2 | M. Def. +2 | P./M. Atk. +300, All Crit. Rate +3%, Max MP +34, Received Healing Effectiveness +10%, HP Recovery Bonus +20%, Shock chance and resistance +15%, Silence +15%, Fear +15% |
| 3 | M. Def. +3 | P./M. Atk. +400, P./M. Def. +150, All Crit. Rate +4%, Max MP +45, Received Healing Effectiveness +12%, HP Recovery Bonus +20%, Shock chance and resistance +15%, Silence +15%, Fear +15% |
| 4 | M. Def. +6 | P./M. Atk. +500, P./M. Def. +250, All Crit. Rate +5%, Max MP +60, Received Healing Effectiveness +15%, HP Recovery Bonus +20%, PvE Damage +3%, Shock chance and resistance +15%, Silence +15%, Fear +15% |
| 5 | M. Def. +9 |
P./M. Atk. +600, P./M. Def. +350, All Crit. Rate +6%, Max MP +90, Received Healing Effectiveness +20%, HP Recovery Bonus +20%, Shock chance and resistance +15%, Silence +15%, Fear +15% Authority of Zaken Lv. 1: Applies Silence for 3 sec. on attack, chance 1%. Authority of Zaken – Recovery: Restores 10% HP on attack, chance 10%, cooldown 300 sec. |
| 6 | M. Def. +12 |
P./M. Atk. +800, P./M. Def. +800, All Crit. Rate +7%, Max MP +120, Received Healing Effectiveness +20%, HP Recovery Bonus +20%, PvE Damage +6%, Shock chance and resistance +20%, Silence +20%, Fear +20% Authority of Zaken Lv. 2: Applies Silence for 5 sec. on attack, chance 5%. Authority of Zaken – Recovery: Restores 10% HP on attack, chance 20%, cooldown 300 sec. |
Can: Drop, Sell in private store, Place in clan warehouse, Sell to shop, Trade, Place in personal warehouse, Transfer within account.
Orfen Earring Rare
Rare accessory.An earring imbued with the power of Orfen.
M. Def.: 62
Weight: 150
Dropped from the epic boss Orfen.
20% chance to obtain Rare Orfen Earring.
In the remaining 80% of cases, the classic Orfen Earring is dropped.
Can be modified using
Maximum modification level: +6.
When equipping two or more items with the same name, only the strongest effect is applied.
Modification bonus table:
| Lv. | Base | Effect |
|---|---|---|
| 0 | +0 | Max MP +19, HP Recovery Effectiveness +2%, MP Consumption -5%, MP Regeneration +2, Hold Resistance +10, Fear +5, Mental Effects +5, Paralysis +5, PvE Damage +0.5% |
| 1 | +1 | Max MP +25, HP Recovery Effectiveness +4%, MP Consumption -7%, MP Regeneration +2, Hold Resistance +15, Fear +10, Mental Effects +10, Paralysis +10, PvE Damage +1% |
| 2 | +2 | Max MP +31, HP Recovery Effectiveness +6%, MP Consumption -8%, MP Regeneration +4, P./M. Atk. +20, P./M. Def. +35, Hold Resistance +20, Fear +15, Mental Effects +15, Paralysis +15, PvE Damage +1.5% |
| 3 | +3 | Max MP +40, HP Recovery Effectiveness +8%, MP Consumption -9%, MP Regeneration +4, P./M. Atk. +50, P./M. Def. +65, Hold Resistance +20, Fear +15, Mental Effects +15, Paralysis +15, PvE Damage +2% |
| 4 | +6 | Max MP +50, HP Recovery Effectiveness +10%, MP Consumption -10%, MP Regeneration +6, P./M. Atk. +100, P./M. Def. +95, Received Physical Damage -1%, PvE Damage +2.5% |
| 5 | +9 |
Max MP +60, HP Recovery Effectiveness +15%, MP Consumption -11%, MP Regeneration +8,
P./M. Atk. +200, P./M. Def. +125,
Received Physical Damage -2%, PvE Damage +3% Whisper of Orfen Lv. 1: On attack or when receiving damage, has a 1% chance to apply a weakening effect. |
| 6 | +12 |
Max MP +80, HP Recovery Effectiveness +15%, MP Consumption -12%, MP Regeneration +10,
P./M. Atk. +300, P./M. Def. +200,
Received Physical Damage -5%, PvE Damage +4% Whisper of Orfen Lv. 2: On attack or when receiving damage, has a 1% chance to apply an enhanced weakening effect. |
Cannot: Destroy.
Can: Drop, Sell in private store, Place in clan warehouse, Sell to shop, Trade, Place in personal warehouse, Transfer within account.
Baium Ring Rare
Rare accessory.A ring imbued with the power of Baium.
M. Def.: 73
Weight: 150
Dropped from the epic boss Baium.
20% chance to obtain Rare Baium Ring.
In the remaining 80% of cases, the classic Baium Ring is dropped.
Can be modified using
Maximum modification level: +6.
When equipping two or more items with the same name, only the strongest effect is applied.
Modification bonus table:
| Lv. | Base | Effect |
|---|---|---|
| 0 | +0 | Physical Accuracy +2, Magical Accuracy +2, Atk. Spd. +0.5%, Cast Spd. +0.5%, Skill Power +3%, Shock Chance +10%, Infection Resistance +5%, Shock Resistance +10% |
| 1 | +1 | Physical Accuracy +3, Magical Accuracy +3, Atk. Spd. +1%, Cast Spd. +1%, Skill Power +6%, Shock Chance +15%, Infection Resistance +10%, Shock Resistance +15% |
| 2 | +2 | Physical Accuracy +4, Magical Accuracy +4, P./M. Def. +200, Atk. Spd. +1.5%, Cast Spd. +1.5%, Skill Power +10%, Normal Crit. Damage +15%, Magic Skill Crit. Damage +10%, Shock Chance +20%, Infection Resistance +15%, Shock Resistance +20% |
| 3 | +3 | Physical Accuracy +6, Magical Accuracy +6, P./M. Def. +300, Atk. Spd. +2.5%, Cast Spd. +2.5%, Skill Power +12%, All Crit. Damage +15%, Shock Chance +20%, Shock Resistance +20% |
| 4 | +6 | Physical Accuracy +8, Magical Accuracy +8, P./M. Def. +400, Atk. Spd. +3%, Cast Spd. +3%, Skill Power +15%, All Crit. Damage +18%, Shock Chance +20%, Shock Resistance +20% |
| 5 | +9 | Physical Accuracy +10, Magical Accuracy +10, P./M. Def. +500, Atk. Spd. +3.5%, Cast Spd. +3.5%, Skill Power +20%, All Crit. Damage +23%, Shock Chance +20%, Shock Resistance +20% Authority of Baium Lv. 1: On attack, grants +3% damage bonus for 5 sec. (1%). |
| 6 | +12 | Physical Accuracy +15, Magical Accuracy +15, P./M. Def. +600, Atk. Spd. +4%, Cast Spd. +4%, Skill Power +25%, All Crit. Damage +24%, Shock Chance +20%, Shock Resistance +20% Authority of Baium Lv. 2: On attack, grants +5% damage bonus for 5 sec. (2%). |
Cannot: Destroy.
Can: Drop, Sell in private store, Place in clan warehouse, Sell to shop, Trade, Place in personal warehouse, Transfer within account.
Queen Ant Ring Rare
Rare accessory.A ring imbued with the power of the Queen Ant.
M. Def.: 62
Weight: 150
Dropped from the epic boss Queen Ant.
20% chance to obtain Rare Queen Ant Ring.
In the remaining 80% of cases, the classic Queen Ant Ring is dropped.
Can be modified using
Maximum modification level: +6.
When equipping two or more items with the same name, only the strongest effect is applied.
Modification bonus table:
| Lv. | Base | Effect |
|---|---|---|
| 0 | +0 | Max MP +9, Physical Accuracy +1, Physical Atk. +1%, Magical Atk. +1%, Poison Resistance +10, Poison Tolerance +10, PvP Physical Skill Power +1%, PvE Physical Skill Power +1% |
| 1 | +1 | Max MP +15, Physical Accuracy +2, Physical Atk. +2%, Magical Atk. +2%, Poison Resistance +15, Poison Tolerance +15, PvP Physical Skill Power +2%, PvE Physical Skill Power +2% |
| 2 | +2 | Max MP +21, Physical Accuracy +3, P./M. Def. +35, Physical Atk. +3%, Magical Atk. +3%, Normal Crit. Damage +4%, Magic Skill Crit. Damage +5%, Poison Resistance +20, Poison Tolerance +20, PvP Physical Skill Power +3%, PvE Physical Skill Power +3% |
| 3 | +3 | Max MP +30, Physical Accuracy +4, P./M. Def. +65, Physical Atk. +4%, Magical Atk. +4%, Normal Crit. Damage +6%, Magic Skill Crit. Damage +6%, Poison Resistance +20, Poison Tolerance +20, PvP Physical Skill Power +4%, PvE Physical Skill Power +4% |
| 4 | +6 | Max MP +40, Physical Accuracy +6, P./M. Def. +95, Physical Atk. +6%, Magical Atk. +6%, Normal Crit. Damage +8%, Magic Skill Crit. Damage +7%, Poison Resistance +20, Poison Tolerance +20, PvP Physical Skill Power +6%, PvE Physical Skill Power +6% |
| 5 | +9 |
Max MP +50, Physical Accuracy +10, P./M. Def. +125, Physical Atk. +7%, Magical Atk. +7%, Normal Crit. Damage +10%, Magic Skill Crit. Damage +8%, Poison Resistance +20, Poison Tolerance +20, PvP Physical Skill Power +6%, PvE Physical Skill Power +6% Queen Ant Poison Lv. 1: When dealing or receiving damage, has a 1% chance to apply a damage amplification effect against poisoned targets. |
| 6 | +12 |
Max MP +70, Physical Accuracy +15, P./M. Def. +200, Physical Atk. +10%, Magical Atk. +10%, Normal Crit. Damage +15%, Magic Skill Crit. Damage +10%, Poison Resistance +20, Poison Tolerance +20, PvP Physical Skill Power +8%, PvE Physical Skill Power +8% Queen Ant Poison Lv. 2: When dealing or receiving damage, has a 1% chance to apply a damage amplification effect against poisoned targets. |
Can: Drop, Sell in private store, Place in clan warehouse, Sell to shop, Trade, Place in personal warehouse, Transfer within account.
Core Ring Rare
Rare accessory.A ring imbued with the power of Core.
M. Def.: 62
Weight: 150
Dropped from the epic boss Core.
20% chance to obtain Rare Core Ring.
In the remaining 80% of cases, the classic Core Ring is dropped.
Can be modified using
Maximum modification level: +6.
When equipping two or more items with the same name, only the strongest effect is applied.
Modification bonus table:
| Lv. | Base | Effect |
|---|---|---|
| 0 | +0 | Max MP +9, Evasion +1, P./M. Def. +2%, Received Physical Damage -1%, Silence Chance +10%, Fear Chance +10%, Silence Resistance +10%, Fear Resistance +10% |
| 1 | +1 | Max MP +15, Evasion +2, P./M. Def. +4%, Received Physical Damage -1%, Silence Chance +15%, Fear Chance +15%, Silence Resistance +15%, Fear Resistance +15% |
| 2 | +2 | Max MP +21, Evasion +4, P./M. Atk. +20, P./M. Def. +6%, Received Physical Damage -2%, Silence Chance +20%, Fear Chance +20%, Silence Resistance +20%, Fear Resistance +20% |
| 3 | +3 | Max MP +30, Evasion +6, P./M. Atk. +50, P./M. Def. +8%, Received Physical Damage -3%, Silence Chance +20%, Fear Chance +20%, Silence Resistance +20%, Fear Resistance +20% |
| 4 | +6 | Max MP +40, Evasion +8, P./M. Atk. +100, P./M. Def. +10%, Received Physical Damage -4%, Silence Chance +20%, Fear Chance +20%, Silence Resistance +20%, Fear Resistance +20% |
| 5 | +9 |
Max MP +50, Evasion +10,
P./M. Atk. +200,
P./M. Def. +15%,
Received Physical Damage -5%,
Silence Chance +20%, Fear Chance +20%,
Silence Resistance +20%, Fear Resistance +20% Core Suppression Lv. 1: When receiving damage, has a 1% chance to apply a suppression effect that reduces enemy skill effectiveness. |
| 6 | +12 |
Max MP +60, Evasion +20,
Skill Evasion +20%,
P./M. Atk. +300,
P./M. Def. +20%,
Received Physical Damage -7%,
Silence Chance +20%, Fear Chance +20%,
Silence Resistance +20%, Fear Resistance +20% Core Suppression Lv. 2: When receiving damage, has a 1% chance to apply an enhanced suppression effect that greatly reduces enemy skill effectiveness. |
Can: Drop, Sell in private store, Place in clan warehouse, Sell to shop, Trade, Place in personal warehouse, Transfer within account.
Dark Dragon Necklace Rare
Rare accessory.A necklace imbued with the power of the Dark Dragon.
M. Def.: 350
Weight: 150
Obtained from the
When opening the chest, you will receive one of the Dark Dragon accessories: Necklace, Earring, or Ring.
Can be modified using
Maximum modification level: +6.
When equipping two or more items with the same name, only the strongest effect is applied.
Modification bonus table:
| Lv. | Base | Effect |
|---|---|---|
| 0 | M. Def. +0 | P. Def. +800, M. Def. +800, Max HP +700, Resistance to all debuffs +5%, Received Healing Effectiveness +5% |
| 1 | M. Def. +1 | P. Def. +1000, M. Def. +1000, Max HP +1000, Resistance to all debuffs +7%, Received Healing Effectiveness +7%, Received Damage -1% |
| 2 | M. Def. +2 | P. Def. +1200, M. Def. +1200, Max HP +1400, P. Atk. +150, M. Atk. +150, Resistance to all debuffs +10%, Received Healing Effectiveness +10%, Received Damage -2% |
| 3 | M. Def. +3 | P. Def. +1500, M. Def. +1500, Max HP +2000, P. Atk. +250, M. Atk. +250, Resistance to all debuffs +12%, Received Healing Effectiveness +12%, Received Damage -3%, All Skill Power +5% |
| 4 | M. Def. +6 | P. Def. +1800, M. Def. +1800, Max HP +2700, P. Atk. +400, M. Atk. +400, Resistance to all debuffs +15%, Received Healing Effectiveness +15%, Received Damage -4%, All Skill Power +8% |
| 5 | M. Def. +9 |
P. Def. +2200, M. Def. +2200, Max HP +3700,
P. Atk. +600, M. Atk. +600,
Resistance to all debuffs +18%,
Received Healing Effectiveness +18%,
Received Damage -5%,
All Skill Power +12%,
Reflects 5% of received damage Dark Protection Lv. 1: When receiving damage, has a 3% chance for 10 sec. to increase P. Def. and M. Def. by +30%. Cooldown: 60 sec. |
| 6 | M. Def. +12 |
P. Def. +2500, M. Def. +2500, Max HP +5000,
P. Atk. +800, M. Atk. +800,
Resistance to all debuffs +20%,
Received Healing Effectiveness +22%,
Received Damage -6%,
All Skill Power +15% Dark Protection Lv. 2: When receiving damage, has a 5% chance for 10 sec. to increase P. Def. and M. Def. by +50%. Cooldown: 60 sec. |
Can: Drop, Sell in private store, Place in clan warehouse, Sell to shop, Trade, Place in personal warehouse, Transfer within account.
Dark Dragon Earring Rare
Rare accessory.An earring imbued with the power of the Dark Dragon.
M. Def.: 274
Weight: 150
Obtained from the
When opening the chest, you will receive one of the Dark Dragon accessories: Necklace, Earring, or Ring.
Can be modified using
Maximum modification level: +6.
When equipping two or more items with the same name, only the strongest effect is applied.
Modification bonus table:
| Lv. | Base | Effect |
|---|---|---|
| 0 | M. Def. +0 | P. Def. +400, M. Def. +400, Received Critical Damage Chance -1%, Silence Resistance +8%, Fear Resistance +8% |
| 1 | M. Def. +1 | P. Def. +550, M. Def. +550, P. Atk. +80, M. Atk. +80, Received Critical Damage Chance -2%, Silence Resistance +12%, Fear Resistance +12%, Received Healing Effectiveness +4% |
| 2 | M. Def. +2 | P. Def. +700, M. Def. +700, P. Atk. +150, M. Atk. +150, Received Critical Damage Chance -3%, Silence Resistance +15%, Fear Resistance +15%, Received Healing Effectiveness +6% |
| 3 | M. Def. +3 | P. Def. +900, M. Def. +900, P. Atk. +250, M. Atk. +250, Received Critical Damage Chance -4%, Silence Resistance +18%, Fear Resistance +18%, Shock Resistance +10%, Received Healing Effectiveness +8%, CON +1 |
| 4 | M. Def. +6 | P. Def. +1100, M. Def. +1100, P. Atk. +350, M. Atk. +350, Received Critical Damage Chance -5%, Silence Resistance +20%, Fear Resistance +20%, Shock Resistance +15%, Received Healing Effectiveness +12%, Damage Reflection Resistance +10%, CON +2, MEN +1 |
| 5 | M. Def. +9 |
P. Def. +1400, M. Def. +1400,
P. Atk. +500, M. Atk. +500,
Received Critical Damage Chance -6%,
Silence Resistance +22%,
Fear Resistance +22%,
Shock Resistance +20%,
Received Healing Effectiveness +15%,
Damage Reflection Resistance +15%,
CON +2, MEN +2
Breath of Darkness Lv. 1: On attack, has a 1% chance for 3 sec. to apply a Fear effect. |
| 6 | M. Def. +12 |
P. Def. +1800, M. Def. +1800,
P. Atk. +700, M. Atk. +700,
Received Critical Damage Chance -7%,
Silence Resistance +25%,
Fear Resistance +25%,
Shock Resistance +25%,
Infection Resistance +15%,
Received Healing Effectiveness +18%,
Damage Reflection Resistance +20%,
CON +3, MEN +3
Breath of Darkness Lv. 2: On attack, has a 2% chance for 5 sec. to apply a Fear effect. |
Can: Drop, Sell in private store, Place in clan warehouse, Sell to shop, Trade, Place in personal warehouse, Transfer within account.
Dark Dragon Ring Rare
Rare accessory.A ring imbued with the power of the Dark Dragon.
M. Def.: 197
Weight: 150
Obtained from the
When opening the chest, you will receive one of the Dark Dragon accessories: Necklace, Earring, or Ring.
Can be modified using
Maximum modification level: +6.
When equipping two or more items with the same name, only the strongest effect is applied.
Modification bonus table:
| Lv. | Base | Effect |
|---|---|---|
| 0 | M. Def. +0 | P. Def. +500, M. Def. +500, Max HP +300, Paralysis Resistance +8%, Stun Resistance +8% |
| 1 | M. Def. +1 | P. Def. +650, M. Def. +650, Max HP +500, Paralysis Resistance +10%, Stun Resistance +10%, HP Recovery Bonus +5%, PvE Damage and Defense +1% |
| 2 | M. Def. +2 | P. Def. +800, M. Def. +800, Max HP +800, P. Atk. +100, M. Atk. +100, Paralysis Resistance +12%, Stun Resistance +12%, HP Recovery Bonus +8%, All Skill Power +3%, PvE Damage and Defense +2% |
| 3 | M. Def. +3 | P. Def. +1000, M. Def. +1000, Max HP +1200, P. Atk. +200, M. Atk. +200, Paralysis Resistance +15%, Stun Resistance +15%, HP Recovery Bonus +10%, All Skill Power +5%, Physical Accuracy +2, PvE Damage and Defense +3%, PvP Damage and Defense +1% |
| 4 | M. Def. +6 | P. Def. +1200, M. Def. +1200, Max HP +1700, P. Atk. +300, M. Atk. +300, Paralysis Resistance +18%, Stun Resistance +18%, HP Recovery Bonus +12%, All Skill Power +8%, Physical Accuracy +4, PvE Damage and Defense +4%, PvP Damage and Defense +2% |
| 5 | M. Def. +9 |
P. Def. +1500, M. Def. +1500, Max HP +2500,
P. Atk. +450, M. Atk. +450,
Paralysis Resistance +20%, Stun Resistance +20%,
Hold Resistance +15%,
HP Recovery Bonus +15%, All Skill Power +12%,
Physical Accuracy +6, PvE Damage and Defense +5%, PvP Damage and Defense +3%
Dragon Resilience Lv. 1: When affected by control, has a 30% chance to remove the effect. Cooldown: 120 sec. |
| 6 | M. Def. +12 |
P. Def. +2000, M. Def. +2000, Max HP +3500,
P. Atk. +600, M. Atk. +600,
Paralysis Resistance +25%, Stun Resistance +25%,
Hold Resistance +20%,
HP Recovery Bonus +18%, All Skill Power +15%,
Physical Accuracy +8, Atk. Spd. +1%, Cast Spd. +1%,
PvE Damage and Defense +7%, PvP Damage and Defense +5%
Dragon Resilience Lv. 2: When affected by control, has a 50% chance to remove the effect. Cooldown: 90 sec. |
Can: Drop, Sell in private store, Place in clan warehouse, Sell to shop, Trade, Place in personal warehouse, Transfer within account.
Beleth’s Ring Rare
A ring imbued with the distorted energy of Beleth.
Obtained by killing the Epic Boss Beleth. Drop chance 100%.
M. Def.: 197
Weight: 150
Rare accessory.
Can be modified using
Maximum modification level: +6.
When equipping two or more items with the same name, only the strongest effect is applied.
Modification bonus table:
| Lv. | Base | Effect |
|---|---|---|
| 0 | M. Def. +0 |
Max HP +50, Max MP +50, HP and MP Recovery Bonus +1%, Sleep Resistance +15, Hold Resistance +15, Paralysis Resistance +10, Sleep Power +15%, Hold Power +15%, Paralysis Power +10% |
| 1 | M. Def. +1 |
Max HP +100, Max MP +100, HP and MP Recovery Bonus +1%, Sleep Resistance +20, Hold Resistance +20, Paralysis Resistance +15, Sleep Power +20%, Hold Power +20%, Paralysis Power +15% |
| 2 | M. Def. +2 |
Max HP +200, Max MP +200, HP and MP Recovery Bonus +1%, Sleep Resistance +25, Hold Resistance +25, Paralysis Resistance +20, Sleep Power +25%, Hold Power +25%, Paralysis Power +20% |
| 3 | M. Def. +3 |
Max HP +400, Max MP +400, HP and MP Recovery Bonus +2%, P. Atk. +500, M. Atk. +500, Sleep Resistance +25, Hold Resistance +25, Paralysis Resistance +20, Skill Reuse -3%, Critical Rate +10% |
| 4 | M. Def. +6 |
Max HP +600, Max MP +600, HP and MP Recovery Bonus +2%, P. Atk. +1000, M. Atk. +1000, Sleep Resistance +25, Hold Resistance +25, Paralysis Resistance +20, Received Critical Damage -10%, Skill Reuse -5%, Critical Rate +15% |
| 5 | M. Def. +9 |
Max HP +1200, Max MP +1200, HP and MP Recovery Bonus +3%, P. Atk. +1500, M. Atk. +1500, Sleep Resistance +25, Hold Resistance +25, Paralysis Resistance +20, Received Critical Damage -15%, Skill Reuse -10%, Critical Rate +17% Beleth’s Seal Lv. 1: When receiving damage or using skills, has a chance to activate a defensive effect. |
| 6 | M. Def. +12 |
Max HP +2000, Max MP +2000, HP and MP Recovery Bonus +5%, P. Atk. +3000, M. Atk. +3000, Sleep Resistance +30, Hold Resistance +30, Paralysis Resistance +30, Received Critical Damage -20%, Skill Reuse -15%, Critical Rate +20% Beleth’s Seal Lv. 2: When receiving damage or using skills, has a high chance to activate an enhanced defensive effect. |
Can: Drop, Sell in private store, Place in clan warehouse, Sell to shop, Trade, Place in personal warehouse, Transfer within account.
-
TransformationsAppearance System
-
TransformationsAppearance System
Contents
Transformations
General Information
Transformations allow you to equip a unique costume and gain bonuses to character stats.
The Transformation Book is separate for each character on the account.
- Transformations are available for characters of any level.
- The transformation window includes the following tabs:
- Transformations — all transformations available to the character
- Collections — completed collections with additional effects
- Sealed — transformation books in the inventory
- The server offers 152 different transformations.
- Effect duration — 1 hour.
- Transformations cannot be used in the Olympiad.
- The effect persists after death.
- Cancel effect: Alt+LMB on the effect icon.
Transformation Quality Types
| Icon Color | Example | Transformation Type |
|---|---|---|
| White | Common | |
| Yellow | Enhanced | |
| Red | Rare | |
| Blue | Legendary | |
| Purple | Mythic |
Obtaining Transformations
- Special Transformation Books are required to obtain transformations.
- When using a book, the character learns one random transformation of the corresponding quality.
- A Transformation Book is single use and disappears after use.
- Already learned transformations may drop again (displayed as quantity: x0, x5, etc.).
Available Transformations
- Each transformation grants general positive effects plus a unique effect depending on its type.
- In addition to passive effects, transformations provide an activatable (trigger) effect that activates when attacking or using skills.
Santa Claus
| Quality | Description | |
|---|---|---|
| Common | EXP bonus +5%. The transformation effect is retained after death. | |
| Enhanced | EXP bonus +10%, P./M. Atk. +5%. |
|
| Rare | EXP bonus +20%, P./M. Atk. +10%, P./M. Critical Damage +5%, Speed +5. |
|
| Legendary | EXP bonus +30%, P./M. Atk. +15%, P./M. Critical Damage +10%, Speed +10, received PvP damage -10%. |
|
| Mythical | EXP bonus +50%, P./M. Atk. +20%, P./M. Critical Damage +15%, Speed +20, PvP damage +10%, received PvP damage -20%. |
School Uniform A
| Quality | Description | |
|---|---|---|
| Common | EXP bonus +5%. The transformation effect is retained after death. | |
| Enhanced | EXP bonus +10%, P./M. Atk. +5%. |
|
| Rare | EXP bonus +20%, P./M. Atk. +10%, P./M. Critical Damage +5%, Speed +5. |
|
| Legendary | EXP bonus +30%, P./M. Atk. +15%, P./M. Critical Damage +10%, Speed +10, received PvP damage -10%. |
|
| Mythical | EXP bonus +50%, P./M. Atk. +20%, P./M. Critical Damage +15%, Speed +20, PvP damage +10%, received PvP damage -20%. |
Beach Swimsuit
| Quality | Description | |
|---|---|---|
| Common | EXP bonus +5%. The transformation effect is retained after death. | |
| Enhanced | EXP bonus +10%, P./M. Atk. +5%. |
|
| Rare | EXP bonus +20%, P./M. Atk. +10%, P./M. Critical Damage +5%, Speed +5. |
|
| Legendary | EXP bonus +30%, P./M. Atk. +15%, P./M. Critical Damage +10%, Speed +10, received PvP damage -10%. |
|
| Mythical | EXP bonus +50%, P./M. Atk. +20%, P./M. Critical Damage +15%, Speed +20, PvP damage +10%, received PvP damage -20%. |
Plush Bear
| Quality | Description | |
|---|---|---|
| Common | EXP bonus +5%. The transformation effect is retained after death. | |
| Enhanced | EXP bonus +10%, P./M. Atk. +5%. |
|
| Rare | EXP bonus +20%, P./M. Atk. +10%, P./M. Critical Damage +5%, Speed +5. |
|
| Legendary | EXP bonus +30%, P./M. Atk. +15%, P./M. Critical Damage +10%, Speed +10, received PvP damage -10%. |
|
| Mythical | EXP bonus +50%, P./M. Atk. +20%, P./M. Critical Damage +15%, Speed +20, PvP damage +10%, received PvP damage -20%. |
Plush Cat
| Quality | Description | |
|---|---|---|
| Common | EXP bonus +5%. The transformation effect is retained after death. | |
| Enhanced | EXP bonus +10%, P./M. Atk. +5%. |
|
| Rare | EXP bonus +20%, P./M. Atk. +10%, P./M. Critical Damage +5%, Speed +5. |
|
| Legendary | EXP bonus +30%, P./M. Atk. +15%, P./M. Critical Damage +10%, Speed +10, received PvP damage -10%. |
|
| Mythical | EXP bonus +50%, P./M. Atk. +20%, P./M. Critical Damage +15%, Speed +20, PvP damage +10%, received PvP damage -20%. |
Plush Panda
| Quality | Description | |
|---|---|---|
| Common | EXP bonus +5%. The transformation effect is retained after death. | |
| Enhanced | EXP bonus +10%, P./M. Atk. +5%. |
|
| Rare | EXP bonus +20%, P./M. Atk. +10%, P./M. Critical Damage +5%, Speed +5. |
|
| Legendary | EXP bonus +30%, P./M. Atk. +15%, P./M. Critical Damage +10%, Speed +10, received PvP damage -10%. |
|
| Mythical | EXP bonus +50%, P./M. Atk. +20%, P./M. Critical Damage +15%, Speed +20, PvP damage +10%, received PvP damage -20%. |
Baseball Uniform
| Quality | Description | |
|---|---|---|
| Common | EXP bonus +5%. The transformation effect is retained after death. | |
| Enhanced | EXP bonus +10%, P./M. Atk. +5%. |
|
| Rare | EXP bonus +20%, P./M. Atk. +10%, P./M. Critical Damage +5%, Speed +5. |
|
| Legendary | EXP bonus +30%, P./M. Atk. +15%, P./M. Critical Damage +10%, Speed +10, received PvP damage -10%. |
|
| Mythical | EXP bonus +50%, P./M. Atk. +20%, P./M. Critical Damage +15%, Speed +20, PvP damage +10%, received PvP damage -20%. |
Seductive Swimsuit
| Quality | Description | |
|---|---|---|
| Common | EXP bonus +5%. The transformation effect is retained after death. | |
| Enhanced | EXP bonus +10%, P./M. Atk. +5%. |
|
| Rare | EXP bonus +20%, P./M. Atk. +10%, P./M. Critical Damage +5%, Speed +5. |
|
| Legendary | EXP bonus +30%, P./M. Atk. +15%, P./M. Critical Damage +10%, Speed +10, received PvP damage -10%. |
|
| Mythical | EXP bonus +50%, P./M. Atk. +20%, P./M. Critical Damage +15%, Speed +20, PvP damage +10%, received PvP damage -20%. |
School Uniform B
| Quality | Description | |
|---|---|---|
| Common | EXP bonus +5%. The transformation effect is retained after death. | |
| Enhanced | EXP bonus +10%, P./M. Atk. +5%. |
|
| Rare | EXP bonus +20%, P./M. Atk. +10%, P./M. Critical Damage +5%, Speed +5. |
|
| Legendary | EXP bonus +30%, P./M. Atk. +15%, P./M. Critical Damage +10%, Speed +10, received PvP damage -10%. |
|
| Mythical | EXP bonus +50%, P./M. Atk. +20%, P./M. Critical Damage +15%, Speed +20, PvP damage +10%, received PvP damage -20%. |
Korean Traditional Outfit
| Quality | Description | |
|---|---|---|
| Common | EXP bonus +5%. The transformation effect is retained after death. | |
| Enhanced | EXP bonus +10%, P./M. Atk. +5%. |
|
| Rare | EXP bonus +20%, P./M. Atk. +10%, P./M. Critical Damage +5%, Speed +5. |
|
| Legendary | EXP bonus +30%, P./M. Atk. +15%, P./M. Critical Damage +10%, Speed +10, received PvP damage -10%. |
|
| Mythical | EXP bonus +50%, P./M. Atk. +20%, P./M. Critical Damage +15%, Speed +20, PvP damage +10%, received PvP damage -20%. |
Cyber Suit
| Quality | Description | |
|---|---|---|
| Common | EXP bonus +5%. |
|
| Enhanced | EXP bonus +10%, P./M. Atk. +5%. |
|
| Rare | EXP bonus +20%, P./M. Atk. +10%, P./M. Critical Damage +5%, Speed +5. |
|
| Legendary | EXP bonus +30%, P./M. Atk. +15%, P./M. Critical Damage +10%, Speed +10, received PvP damage -10%. |
|
| Mythical | EXP bonus +50%, P./M. Atk. +20%, P./M. Critical Damage +15%, Speed +20, PvP damage +10%, received PvP damage -20%. |
Samurai
| Quality | Description | |
|---|---|---|
| Common | EXP bonus +5%. |
|
| Enhanced | EXP bonus +10%, P./M. Atk. +5%. |
|
| Rare | EXP bonus +20%, P./M. Atk. +10%, P./M. Critical Damage +5%, Speed +5. |
|
| Legendary | EXP bonus +30%, P./M. Atk. +15%, P./M. Critical Damage +10%, Speed +10, received PvP damage -10%. |
|
| Mythical | EXP bonus +50%, P./M. Atk. +20%, P./M. Critical Damage +15%, Speed +20, PvP damage +10%, received PvP damage -20%. |
Green Archer
| Quality | Description | |
|---|---|---|
| Common | EXP bonus +5%. |
|
| Enhanced | EXP bonus +10%, P./M. Atk. +5%. |
|
| Rare | EXP bonus +20%, P./M. Atk. +10%, P./M. Critical Damage +5%, Speed +5. |
|
| Legendary | EXP bonus +30%, P./M. Atk. +15%, P./M. Critical Damage +10%, Speed +10, received PvP damage -10%. |
|
| Mythical | EXP bonus +50%, P./M. Atk. +20%, P./M. Critical Damage +15%, Speed +20, PvP damage +10%, received PvP damage -20%. |
Wedding Outfit
| Quality | Description | |
|---|---|---|
| Common | EXP bonus +5%. |
|
| Enhanced | EXP bonus +10%, P./M. Atk. +5%. |
|
| Rare | EXP bonus +20%, P./M. Atk. +10%, P./M. Critical Damage +5%, Speed +5. |
|
| Legendary | EXP bonus +30%, P./M. Atk. +15%, P./M. Critical Damage +10%, Speed +10, received PvP damage -10%. |
|
| Mythical | EXP bonus +50%, P./M. Atk. +20%, P./M. Critical Damage +15%, Speed +20, PvP damage +10%, received PvP damage -20%. |
Cat the Cat
| Quality | Description | |
|---|---|---|
| Common | EXP bonus +5%. |
|
| Enhanced | EXP bonus +10%, P./M. Atk. +5%. |
|
| Rare | EXP bonus +20%, P./M. Atk. +10%, P./M. Critical Damage +5%, Speed +5. |
|
| Legendary | EXP bonus +30%, P./M. Atk. +15%, P./M. Critical Damage +10%, Speed +10, received PvP damage -10%. |
|
| Mythical | EXP bonus +50%, P./M. Atk. +20%, P./M. Critical Damage +15%, Speed +20, PvP damage +10%, received PvP damage -20%. |
Halloween
| Quality | Description | |
|---|---|---|
| Common | EXP bonus +5%. The transformation effect is preserved after death. <Special Property> Magic Critical Rate +1%. | |
| Enhanced | EXP bonus +10%, P./M. Atk. +5%. The transformation effect is preserved after death. <Special Property> Magic Critical Rate +3%. | |
| Rare | EXP bonus +20%, P./M. Atk. +10%, P./M. Critical Damage +5%, Speed +5. The transformation effect is preserved after death. <Special Property> Magic Critical Rate +5%. | |
| Legendary | EXP bonus +30%, P./M. Atk. +15%, P./M. Critical Damage +10%, Speed +10, received PvP damage -10%. The transformation effect is preserved after death. <Special Property> Magic Critical Rate +10%. | |
| Mythical | EXP bonus +50%, P./M. Atk. +20%, P./M. Critical Damage +15%, Speed +20, PvP damage +10%, received PvP damage -20%. The transformation effect is preserved after death. <Special Property> Magic Critical Rate +20%. |
Swimsuit of Charm
| Quality | Description | |
|---|---|---|
| Enhanced | EXP bonus +10%, P./M. Atk. +5%. The transformation effect is preserved after death. <Special Property> CON +1, MEN +1, DEX +1. | |
| Rare | EXP bonus +20%, P./M. Atk. +10%, P./M. Critical Damage +5%, Speed +5. The transformation effect is preserved after death. <Special Property> CON +2, MEN +2, DEX +2, WIT +1, STR +1, INT +1. | |
| Legendary | EXP bonus +30%, P./M. Atk. +15%, P./M. Critical Damage +10%, Speed +10, received PvP damage -10%. The transformation effect is preserved after death. <Special Property> All stats +2. | |
| Mythical | EXP bonus +50%, P./M. Atk. +20%, P./M. Critical Damage +15%, Speed +20, PvP damage +10%, received PvP damage -20%. The transformation effect is preserved after death. <Special Property> All stats +4. |
Vampire
| Quality | Description | |
|---|---|---|
| Enhanced | EXP bonus +10%, P./M. Atk. +5%. The transformation effect is preserved after death. <Special Property> CON +1, MEN +1, DEX +1. | |
| Rare | EXP bonus +20%, P./M. Atk. +10%, P./M. Critical Damage +5%, Speed +5. The transformation effect is preserved after death. <Special Property> CON +2, MEN +2, DEX +2, WIT +1, STR +1, INT +1. | |
| Legendary | EXP bonus +30%, P./M. Atk. +15%, P./M. Critical Damage +10%, Speed +10, received PvP damage -10%. The transformation effect is preserved after death. <Special Property> All stats +2. | |
| Mythical | EXP bonus +50%, P./M. Atk. +20%, P./M. Critical Damage +15%, Speed +20, PvP damage +10%, received PvP damage -20%. The transformation effect is preserved after death. <Special Property> All stats +4. |
Dark Knight
| Quality | Description | |
|---|---|---|
| Enhanced | EXP bonus +10%, P./M. Atk. +5%. The transformation effect is preserved after death. <Special Property> P./M. Def. +5%. | |
| Rare | EXP bonus +20%, P./M. Atk. +10%, P./M. Critical Damage +5%, Speed +5. The transformation effect is preserved after death. <Special Property> P./M. Def. +10%. | |
| Legendary | EXP bonus +30%, P./M. Atk. +15%, P./M. Critical Damage +10%, Speed +10, received PvP damage -10%. The transformation effect is preserved after death. <Special Property> P./M. Def. +15%. | |
| Mythical | EXP bonus +50%, P./M. Atk. +20%, P./M. Critical Damage +15%, Speed +20, PvP damage +10%, received PvP damage -20%. The transformation effect is preserved after death. <Special Property> P./M. Def. +25%. |
Chevalier
| Quality | Description | |
|---|---|---|
| Enhanced | EXP bonus +10%, P./M. Atk. +5%. The transformation effect is preserved after death. <Special Property> P./M. Def. +5%. | |
| Rare | EXP bonus +20%, P./M. Atk. +10%, P./M. Critical Damage +5%, Speed +5. The transformation effect is preserved after death. <Special Property> P./M. Def. +10%. | |
| Legendary | EXP bonus +30%, P./M. Atk. +15%, P./M. Critical Damage +10%, Speed +10, received PvP damage -10%. The transformation effect is preserved after death. <Special Property> P./M. Def. +15%. | |
| Mythical | EXP bonus +50%, P./M. Atk. +20%, P./M. Critical Damage +15%, Speed +20, PvP damage +10%, received PvP damage -20%. The transformation effect is preserved after death. <Special Property> P./M. Def. +25%. |
Red Archer
| Quality | Description | |
|---|---|---|
| Enhanced | EXP bonus +10%, P./M. Atk. +5%. The transformation effect is preserved after death. <Special Property> Physical Critical Rate +5%. | |
| Rare | EXP bonus +20%, P./M. Atk. +10%, P./M. Critical Damage +5%, Speed +5. The transformation effect is preserved after death. <Special Property> Physical Critical Rate +7%. | |
| Legendary | EXP bonus +30%, P./M. Atk. +15%, P./M. Critical Damage +10%, Speed +10, received PvP damage -10%. The transformation effect is preserved after death. <Special Property> Physical Critical Rate +15%. | |
| Mythical | EXP bonus +50%, P./M. Atk. +20%, P./M. Critical Damage +15%, Speed +20, PvP damage +10%, received PvP damage -20%. The transformation effect is preserved after death. <Special Property> Physical Critical Rate +25%. |
Blue Pirate
| Quality | Description | |
|---|---|---|
| Enhanced | EXP bonus +10%, P./M. Atk. +5%. The transformation effect is preserved after death. <Special Property> Atk. Speed / Cast Speed +5%. | |
| Rare | EXP bonus +20%, P./M. Atk. +10%, P./M. Critical Damage +5%, Speed +5. The transformation effect is preserved after death. <Special Property> Atk. Speed / Cast Speed +7%. | |
| Legendary | EXP bonus +30%, P./M. Atk. +15%, P./M. Critical Damage +10%, Speed +10, received PvP damage -10%. The transformation effect is preserved after death. <Special Property> Atk. Speed / Cast Speed +15%. | |
| Mythical | EXP bonus +50%, P./M. Atk. +20%, P./M. Critical Damage +15%, Speed +20, PvP damage +10%, received PvP damage -20%. The transformation effect is preserved after death. <Special Property> Atk. Speed / Cast Speed +25%. |
Burgundy Sorcerer
| Quality | Description | |
|---|---|---|
| Enhanced | EXP bonus +10%, P./M. Atk. +5%. The transformation effect is preserved after death. <Special Property> MP consumption -5%. | |
| Rare | EXP bonus +20%, P./M. Atk. +10%, P./M. Critical Damage +5%, Speed +5. The transformation effect is preserved after death. <Special Property> MP consumption -7%. | |
| Legendary | EXP bonus +30%, P./M. Atk. +15%, P./M. Critical Damage +10%, Speed +10, received PvP damage -10%. The transformation effect is preserved after death. <Special Property> MP consumption -15%. | |
| Mythical | EXP bonus +50%, P./M. Atk. +20%, P./M. Critical Damage +15%, Speed +20, PvP damage +10%, received PvP damage -20%. The transformation effect is preserved after death. <Special Property> MP consumption -25%. |
Mage
| Quality | Description | |
|---|---|---|
| Enhanced | EXP bonus +10%, P./M. Atk. +5%. The transformation effect is preserved after death. <Special Property> Magic Critical Rate +5%. | |
| Rare | EXP bonus +20%, P./M. Atk. +10%, P./M. Critical Damage +5%, Speed +5. The transformation effect is preserved after death. <Special Property> Magic Critical Rate +7%. | |
| Legendary | EXP bonus +30%, P./M. Atk. +15%, P./M. Critical Damage +10%, Speed +10, received PvP damage -10%. The transformation effect is preserved after death. <Special Property> Magic Critical Rate +15%. | |
| Mythical | EXP bonus +50%, P./M. Atk. +20%, P./M. Critical Damage +15%, Speed +20, PvP damage +10%, received PvP damage -20%. The transformation effect is preserved after death. <Special Property> Magic Critical Rate +25%. |
Pirate
| Quality | Description | |
|---|---|---|
| Rare | EXP bonus +20%, P./M. Atk. +10%, P./M. Critical Damage +5%, Speed +5. The transformation effect is preserved after death. <Special Property> While transformed, on normal attacks or skill use: P./M. Atk. +10% every 300 sec. | |
| Legendary | EXP bonus +30%, P./M. Atk. +15%, P./M. Critical Damage +10%, Speed +10, received PvP damage -10%. The transformation effect is preserved after death. <Special Property> While transformed, on normal attacks or skill use: P./M. Atk. +15% every 200 sec. | |
| Mythical | EXP bonus +50%, P./M. Atk. +20%, P./M. Critical Damage +15%, Speed +20, PvP damage +10%, received PvP damage -20%. The transformation effect is preserved after death. <Special Property> While transformed, on normal attacks or skill use: P./M. Atk. +20% every 150 sec. |
Red Noblesse
| Quality | Description | |
|---|---|---|
| Rare | EXP bonus +20%, P./M. Atk. +10%, P./M. Critical Damage +5%, Speed +5. The transformation effect is preserved after death. <Special Property> While transformed, on normal attacks or skill use, uses powerful magic attacks. Power 145. Reuse time: 180 sec. | |
| Legendary | EXP bonus +30%, P./M. Atk. +15%, P./M. Critical Damage +10%, Speed +10, received PvP damage -10%. The transformation effect is preserved after death. <Special Property> While transformed, on normal attacks or skill use, uses powerful magic attacks. Power 220. Reuse time: 80 sec. | |
| Mythical | EXP bonus +50%, P./M. Atk. +20%, P./M. Critical Damage +15%, Speed +20, PvP damage +10%, received PvP damage -20%. The transformation effect is preserved after death. <Special Property> While transformed, on normal attacks or skill use, uses powerful magic attacks. Power 300. Reuse time: 30 sec. |
Wolf Barbarian
| Quality | Description | |
|---|---|---|
| Rare | EXP bonus +20%, P./M. Atk. +10%, P./M. Critical Damage +5%, Speed +5. The transformation effect is preserved after death. <Special Property> While transformed, on normal attacks or skill use, enemies' P. Def. -23%. Reuse time: 180 sec. | |
| Legendary | EXP bonus +30%, P./M. Atk. +15%, P./M. Critical Damage +10%, Speed +10, received PvP damage -10%. The transformation effect is preserved after death. <Special Property> While transformed, on normal attacks or skill use, enemies' P. Def. -30%. Reuse time: 80 sec. | |
| Mythical | EXP bonus +50%, P./M. Atk. +20%, P./M. Critical Damage +15%, Speed +20, PvP damage +10%, received PvP damage -20%. The transformation effect is preserved after death. <Special Property> While transformed, on normal attacks or skill use, enemies' P. Def. -40%. Reuse time: 30 sec. |
Valkyrie
| Quality | Description | |
|---|---|---|
| Rare | EXP bonus +20%, P./M. Atk. +10%, P./M. Critical Damage +5%, Speed +5. The transformation effect is preserved after death. <Special Property> While transformed, on normal attacks or skill use, paralyzes for 5 sec. Reuse time: 180 sec. | |
| Legendary | EXP bonus +30%, P./M. Atk. +15%, P./M. Critical Damage +10%, Speed +10, received PvP damage -10%. The transformation effect is preserved after death. <Special Property> While transformed, on normal attacks or skill use, paralyzes for 5 sec. Reuse time: 80 sec. | |
| Mythical | EXP bonus +50%, P./M. Atk. +20%, P./M. Critical Damage +15%, Speed +20, PvP damage +10%, received PvP damage -20%. The transformation effect is preserved after death. <Special Property> While transformed, on normal attacks or skill use, paralyzes for 5 sec. Reuse time: 30 sec. |
Kelbim
| Quality | Description | |
|---|---|---|
| Rare | EXP bonus +20%, P./M. Atk. +10%, P./M. Critical Damage +5%, Speed +5. The transformation effect is preserved after death. <Special Property> With a certain chance, converts 5% of damage dealt to the enemy into HP. While transformed, on normal attacks or skill use, allows evasion of physical and magical skills for 3 sec. Reuse time: 180 sec. | |
| Legendary | EXP bonus +30%, P./M. Atk. +15%, P./M. Critical Damage +10%, Speed +10, received PvP damage -10%. The transformation effect is preserved after death. <Special Property> With a certain chance, converts 10% of damage dealt to the enemy into HP. While transformed, on normal attacks or skill use, allows evasion of physical and magical skills for 5 sec. Reuse time: 100 sec. | |
| Mythical | EXP bonus +50%, P./M. Atk. +20%, P./M. Critical Damage +15%, Speed +20, PvP damage +10%, received PvP damage -20%. The transformation effect is preserved after death. <Special Property> With a certain chance, converts 15% of damage dealt to the enemy into HP. While transformed, on normal attacks or skill use, allows evasion of physical and magical skills for 7 sec. Reuse time: 60 sec. |
Ninja
| Quality | Description | |
|---|---|---|
| Rare | EXP bonus +20%, P./M. Atk. +10%, P./M. Critical Damage +5%, Speed +5. The transformation effect is preserved after death. <Special Property> While transformed, on normal attacks or skill use, cancels the enemy target with 100% chance. Reuse time: 180 sec. | |
| Legendary | EXP bonus +30%, P./M. Atk. +15%, P./M. Critical Damage +10%, Speed +10, received PvP damage -10%. The transformation effect is preserved after death. <Special Property> While transformed, on normal attacks or skill use, cancels the enemy target with 100% chance and prevents being targeted for 2 sec. Reuse time: 80 sec. | |
| Mythical | EXP bonus +50%, P./M. Atk. +20%, P./M. Critical Damage +15%, Speed +20, PvP damage +10%, received PvP damage -20%. The transformation effect is preserved after death. <Special Property> While transformed, on normal attacks or skill use, cancels the enemy target with 100% chance and prevents being targeted for 3 sec. Reuse time: 30 sec. |
High Priest
| Quality | Description | |
|---|---|---|
| Rare | EXP bonus +20%, P./M. Atk. +10%, P./M. Critical Damage +5%, Speed +5. The transformation effect is preserved after death. <Special Property> While transformed, on normal attacks or skill use, restores 1000 HP and 200 MP to party members. Reuse time: 300 sec. | |
| Legendary | EXP bonus +30%, P./M. Atk. +15%, P./M. Critical Damage +10%, Speed +10, received PvP damage -10%. The transformation effect is preserved after death. <Special Property> While transformed, on normal attacks or skill use, restores 1500 HP and 300 MP to party members. Reuse time: 200 sec. | |
| Mythical | EXP bonus +50%, P./M. Atk. +20%, P./M. Critical Damage +15%, Speed +20, PvP damage +10%, received PvP damage -20%. The transformation effect is preserved after death. <Special Property> While transformed, on normal attacks or skill use, restores 2000 HP and 400 MP to party members. Reuse time: 150 sec. |
White Noblesse
| Quality | Description | |
|---|---|---|
| Rare | EXP bonus +20%, P./M. Atk. +10%, P./M. Critical Damage +5%, Speed +5. The transformation effect is preserved after death. <Special Property> While transformed, on normal attacks or skill use, enemies' M. Def. -23%. Reuse time: 180 sec. | |
| Legendary | EXP bonus +30%, P./M. Atk. +15%, P./M. Critical Damage +10%, Speed +10, received PvP damage -10%. The transformation effect is preserved after death. <Special Property> While transformed, on normal attacks or skill use, enemies' M. Def. -30%. Reuse time: 80 sec. | |
| Mythical | EXP bonus +50%, P./M. Atk. +20%, P./M. Critical Damage +15%, Speed +20, PvP damage +10%, received PvP damage -20%. The transformation effect is preserved after death. <Special Property> While transformed, on normal attacks or skill use, enemies' M. Def. -40%. Reuse time: 30 sec. |
Purple Cowboy
| Quality | Description | |
|---|---|---|
| Rare | EXP bonus +20%, P./M. Atk. +10%, P./M. Critical Damage +5%, Speed +5. The transformation effect is preserved after death. <Special Property> While transformed, on normal attacks or skill use, uses powerful physical attacks. Power 3939. Reuse time: 180 sec. | |
| Legendary | EXP bonus +30%, P./M. Atk. +15%, P./M. Critical Damage +10%, Speed +10, received PvP damage -10%. The transformation effect is preserved after death. <Special Property> While transformed, on normal attacks or skill use, uses powerful physical attacks. Power 6000. Reuse time: 80 sec. | |
| Mythical | EXP bonus +50%, P./M. Atk. +20%, P./M. Critical Damage +15%, Speed +20, PvP damage +10%, received PvP damage -20%. The transformation effect is preserved after death. <Special Property> While transformed, on normal attacks or skill use, uses powerful physical attacks. Power 8000. Reuse time: 30 sec. |
Blue Musketeer
| Quality | Description | |
|---|---|---|
| Rare | EXP bonus +20%, P./M. Atk. +10%, P./M. Critical Damage +5%, Speed +5. The transformation effect is preserved after death. <Special Property> While transformed, on normal attacks or skill use, stuns for 5 sec. Reuse time: 180 sec. | |
| Legendary | EXP bonus +30%, P./M. Atk. +15%, P./M. Critical Damage +10%, Speed +10, received PvP damage -10%. The transformation effect is preserved after death. <Special Property> While transformed, on normal attacks or skill use, stuns for 5 sec. Reuse time: 80 sec. | |
| Mythical | EXP bonus +50%, P./M. Atk. +20%, P./M. Critical Damage +15%, Speed +20, PvP damage +10%, received PvP damage -20%. The transformation effect is preserved after death. <Special Property> While transformed, on normal attacks or skill use, stuns for 5 sec. Reuse time: 30 sec. |
Dragon Berserker
| Quality | Description | |
|---|---|---|
| Legendary | EXP bonus +30%, P./M. Atk. +15%, P./M. Critical Damage +10%, Speed +10, received PvP damage -10%. The transformation effect is preserved after death. <Special Property> While transformed, on normal attacks or skill use: P./M. Atk. +50%, Atk. Speed / Cast Speed +50%, damage reflection +15%. Reuse time: 290 sec. | |
| Mythical | EXP bonus +50%, P./M. Atk. +20%, P./M. Critical Damage +15%, Speed +20, PvP damage +10%, received PvP damage -20%. The transformation effect is preserved after death. <Special Property> While transformed, on normal attacks or skill use: P./M. Atk. +70%, Atk. Speed / Cast Speed +70%, damage reflection +20%. Reuse time: 190 sec. |
Zaken
| Quality | Description | |
|---|---|---|
| Legendary | EXP bonus +30%, P./M. Atk. +15%, P./M. Critical Damage +10%, Speed +10, received PvP damage -10%. The transformation effect is preserved after death. <Special Property> P./M. Def. +25%. While transformed, on normal attacks or skill use, for party members Atk. Speed/Cast Speed/Speed +30%. Reuse time: 100 sec. | |
| Mythical | EXP bonus +50%, P./M. Atk. +20%, P./M. Critical Damage +15%, Speed +20, PvP damage +10%, received PvP damage -20%. The transformation effect is preserved after death. <Special Property> P./M. Def. +40%. While transformed, on normal attacks or skill use, for party members Atk. Speed/Cast Speed/Speed +50%. Reuse time: 60 sec. |
Anakim
| Quality | Description | |
|---|---|---|
| Legendary | EXP bonus +30%, P./M. Atk. +15%, P./M. Critical Damage +10%, Speed +10, received PvP damage -10%. The transformation effect is preserved after death. <Special Property> With a certain chance, converts 15% of damage dealt to the enemy into HP. While transformed, on normal attacks or skill use, inflicts Silence for 3 sec. Reuse time: 100 sec. | |
| Mythical | EXP bonus +50%, P./M. Atk. +20%, P./M. Critical Damage +15%, Speed +20, PvP damage +10%, received PvP damage -20%. The transformation effect is preserved after death. <Special Property> With a certain chance, converts 25% of damage dealt to the enemy into HP. While transformed, on normal attacks or skill use, inflicts Silence for 5 sec. Reuse time: 60 sec. |
Lilith
| Quality | Description | |
|---|---|---|
| Legendary | EXP bonus +30%, P./M. Atk. +15%, P./M. Critical Damage +10%, Speed +10, received PvP damage -10%. The transformation effect is preserved after death. <Special Property> MP consumption -25%. While transformed, on normal attacks or skill use, for the character and party members for 5 sec. P./M. Critical Damage +30%. Reuse time: 100 sec. | |
| Mythical | EXP bonus +50%, P./M. Atk. +20%, P./M. Critical Damage +15%, Speed +20, PvP damage +10%, received PvP damage -20%. The transformation effect is preserved after death. <Special Property> MP consumption -40%. While transformed, on normal attacks or skill use, for the character and party members for 10 sec. P./M. Critical Damage +50%. Reuse time: 60 sec. |
Freya
| Quality | Description | |
|---|---|---|
| Legendary | EXP bonus +30%, P./M. Atk. +15%, P./M. Critical Damage +10%, Speed +10, received PvP damage -10%. The transformation effect is preserved after death. <Special Property> With a certain chance, converts 10% of damage dealt to the enemy into HP and 5% into MP. While transformed, on normal attacks or skill use, removes 1 positive effect applied to the target. Reuse time: 100 sec. | |
| Mythical | EXP bonus +50%, P./M. Atk. +20%, P./M. Critical Damage +15%, Speed +20, PvP damage +10%, received PvP damage -20%. The transformation effect is preserved after death. <Special Property> With a certain chance, converts 15% of damage dealt to the enemy into HP and 10% into MP. While transformed, on normal attacks or skill use, removes 1 positive effect applied to the target. Reuse time: 60 sec. |
Using Transformations
- To use a transformation, you need a special item: Magic Powder.
- You can purchase it from Pona in Giran:
| Item | Cost |
|---|---|
| Adena x1,000 |
- The amount of powder depends on the transformation quality:
| Transformation Type | Powder Required |
|---|---|
| Common | 15 |
| Enhanced | 15 |
| Rare | 20 |
| Legendary | 20 |
| Mythical | 30 |
Upgrading Transformation Quality

- You can upgrade a transformation quality using the special Evolution feature.
- All upgrades must be done sequentially: Common → Enhanced → Rare → Legendary → Mythical. That is, from Common cards you can only obtain Enhanced cards.
- Evolution is always successful. The character will always receive one transformation card one quality level higher than the cards used for evolution. (For example, when upgrading the Common version of Santa Claus, you will receive the Enhanced version of Santa Claus. The materials used for the upgrade can be any transformations (not necessarily only Santa Claus).
- Evolution requires a different number of cards depending on the transformation quality:
| Evolution | Required | Result |
|---|---|---|
| Common → Enhanced | 10 Common cards | 1 Enhanced card |
| Enhanced → Rare | 10 Enhanced cards | 1 Rare card |
| Rare → Legendary | 6 Rare cards | 1 Legendary card |
| Legendary → Mythical | 3 Legendary cards | 1 Mythical card |

- To increase a card level, select the desired transformation from the list and press Evolution. In the opened window, add any transformation cards into the empty slots from the lower part of the window.
- The "Auto" button fills the slots automatically with the required number of cards from the list.
- The "Reset" button clears the slots.
- The "Evolution" button starts the evolution and increases the transformation card level.
- The "Back" button closes the evolution window without changes.
- If the character spends all cards of the selected transformation (uses them in evolution or extracts them), they will not be able to use them to gain the positive effect.
Extracting Transformation Cards

- Any transformation card learned by the character can be extracted.
- Extraction requires a certain number of Appearance Extraction Scroll items.
- The Appearance Extraction Scroll can be obtained as a reward from events. There are no other sources.
| Quality | Extraction Cost |
|---|---|
| Common | Adena x1,000,000 Appearance Extraction Scroll x10 pcs. |
| Enhanced | Adena x1,000,000 Appearance Extraction Scroll x20 pcs. |
| Rare | Adena x1,000,000 Appearance Extraction Scroll x30 pcs. |
| Legendary | Adena x1,000,000 Appearance Extraction Scroll x40 pcs. |
| Mythical | Adena x1,000,000 Appearance Extraction Scroll x50 pcs. |
- Extraction is always successful.
- After extraction, the character will receive a transformation book in the inventory depending on which transformation was extracted. For example, if an Enhanced-quality Santa Claus is extracted, the character will receive Transformation Book: Santa Claus - Enhanced, which allows learning exactly this type of this transformation.
Collection Effects
There are 12 total effects from collections, including individual effects and set completion effects.

- Individual effects:
- A character can activate only one such set effect at a time.
- When a collection effect is selected, it is displayed in the character's passive skills in a special block: "Transformation Collection Skills".
- If the character has multiple effects, the current effect cannot be changed to another for 10 minutes.
- All effects are passive.
| Name | Description | |
|---|---|---|
| Our Little Brothers | Max CP +80 | |
| Special Season | Max HP +80 | |
| Uncovered Luxury | P. Atk./M. Atk. +10. | |
| Hooray! Summer! | Max HP/CP/MP +200. | |
| Uncontrollable Power | P. Atk. +50. | |
| Uncontrolled Magic | M. Atk. +50. | |
| Rarity Collector | P. Atk./M. Atk. +100. | |
| What Power! | Allows using Collector's Power, which creates a barrier that absorbs up to 1500 damage for 10 sec. | |
| What Might! | Allows using Collector's Power, which in PvP ignores CP and deals 1350 fixed damage. | |
| What Speed! | Allows using Collector's Power, which knocks down enemies around the character and pushes them back. | |
| I Am Legend | Max HP/CP/MP +200, P. Atk./M. Atk. +250. | |
| Joy After Hardship | Allows using Collector's Power, which increases HP/CP/MP and grants invincibility for 10 sec. |

- Set completion effects:
- Activate automatically when you complete a certain number of collections. For example, if a character has 2 collections completed, they receive level 2 of the collection effect.
- This effect is displayed in the character's passive skills in a special block: "Transformation Collection Skills".
- This effect cannot be removed.
- Duration is an increase to the transformation duration.
- Cooldown is a reduction to the transformation cooldown time.
| Number of Collections | Duration | Cooldown | Elemental EXP | Elemental Damage |
|---|---|---|---|---|
| 1 | — | — | — | — |
| 2 | +15% | -2.5% | — | — |
| 3 | +20% | -2.5% | — | — |
| 4 | +20% | -5% | +10% | +15 |
| 5 | +25% | -5% | +10% | +15 |
| 6 | +25% | -7.5% | +10% | +15 |
| 7 | +30% | -7.5% | +10% | +15 |
| 8 | +30% | -10% | +20% | +30 |
| 9 | +35% | -10% | +20% | +30 |
| 10 | +35% | -12.5% | +20% | +30 |
| 11 | +42.5% | -12.5% | +20% | +30 |
| 12 | +42.5% | -15% | +30% | +45 |