- Server Basics
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General InformationChronicles, buffs, key features
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RatesDrop, spoil, exp, adena, craft
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Skill ChangesClass rebalance, important!
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CurrencyAdena, coins and more
- Equipment
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EnchantingChances, safe +6, max +25
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Item EnhancementDynasty & Vesper upgrades
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ModificationsUnique server modifications
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Weapon AugmentationNo restrictions, lasts 6 hours
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RunesObtaining, bonuses, rune types
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Dragon BeltEnchant, stats, obtaining
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CloaksPassive bonuses, comparison
- Jewelry & Gems
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Rare JewelryEpics, Superion, Dark Dragon
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GemstonesBrooches, jewels, synthesis, drops
- PvP & Classes
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SiegesSchedule and siege rules
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New Olympiad4 arenas, buffer, new balance
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NEW! SummonersNew pets and mechanics
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TransformationsAppearance change system
- Locations & Bosses
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Raid Bosses & InstancesRespawn, rewards, Kamaloka
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Raid Boss Ice Fairy SirraInstance with unique loot
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Hellbound (West)Zones, mobs, quests, rewards
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Hellbound (East)Advanced zones and rewards
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Pirate Place3 new RBs, custom zone
- Events
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EventsHourly PvP activities
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General InformationChronicles, buffs, key features
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General InformationChronicles, buffs, key features
ⓘ About LA2BEST.ORG
LA2BEST.ORG is a free multi-server gaming project featuring three servers: Interlude x100, Classic x13 and Essence x3. Monthly updates, PvP events, castle sieges, olympiad tournaments and epic raid bosses. Open to players worldwide with Russian and English language support. Registration and gameplay are completely free with no mandatory donations. Over 50 unique modifications: transformations, rare jewelry, mounts, cloaks, talent system, new locations and much more.
⚙ Server Parameters
- Duration - 120 minutes (PA owners get x3 buff time)
- Total buff slots - 100
⚔ Content and Activities
🛡 Equipment and Upgrades
💎 Augmentation (Life Stone)
Top-Grade Life Stone: 33%
High-Grade Life Stone: 18%
Mid-Grade Life Stone: 12%
Life Stone: 5%
What makes us different?
Our server is stable, interesting and modern. Here is a brief list of some changes and improvements:
Dynasty Armor и
Weapon
Vesper Armor и Weapon (Dynasty Upgrade)
Shirts
Agathions
Daily Reward Event
First on Server Event
Latest interface with flexible settings
Visual client improvements
New accessories
Auto-farm and Auto-spoil
Command Panel and ALT+B
Mini-dungeon Kamaloka
Unique costumes
All of this is mixed with flexible mob, NPC, economy tuning and a huge number of improvements. Try it, you might really enjoy it!
🔧 Modifications
Scavenger class has auto-spoil/collect. Other classes can purchase auto-spoil/collect from the shop.- Mass exchange of catacomb stones to AA. One button press - all stones exchanged
- S-grade spear with 360 градусов sweep on 60%+ upgrade
- Due to low relevance of Ring of Core and Earring of Orfen jewelry, they were enhanced:
Orfen - MEN +1, Vampiric +6% and Accuracy +10, Atk. and Cast speed + 2%
Core - +500HP, М. Атк и П. Атк +2%. - No штраф Grade Penalty и нет штрафа на дроп, споил, опыт и sp мобов.
- Party level difference for exp: 21 levels.
- Changes in skills, of some classes - study carefully.
- Dimensional Rift - minimum party members to enter: 2
- Full stats/drop/spoil/resist info via Shift+Click on monster/RB.
- "Multi-mammon" available in shop with all functions.
- Champion mobs: 2 types - blue / red. Drop x2/x4 + BONUS DROP (immune to mental attacks)
- Four Sepulcher - minimum party members to enter: 2
- 500 PvP = Hero Voise
- SA replaced for
Imperial Staff - Magic Hold и
Dynasty Staff - Magic Hold to Acumen. Same for other S Grade staffs - Cancellation skill - removes several buffs from the enemy and returns them after 15 seconds.
- No S-grade item drops from mobs, raid bosses and epic bosses. Exception: RBs in Frozen Labyrinth. S-grade items available through crafting or shop purchase. 100% craft success rate.
- Full implementation of
Zarich и
Akamanah. (PK characters have full world functionality)
Flames of Invincibility effect drops on attack or any skill use. Implementation from newer chronicles.
✨ Additions
Auto-farm panel. Launch from panel - 8 hours of auto-farm per day available. (PA owners have unlimited time and also have
auto-resurrection after death)
Achievement System. Complete achievements to earn
Монета Achievements, которые можно обменять на особые предметы или повышение характеристик.
7 new agathions will apply a buff specific to a certain type. The 7th agathion applies all other 6 agathion buffs, exchangeable in shop
Vesper weapons and armor. Available for Olympiad Coins from the Olympiad Manager.
Daily (.daily) and First on Server (.first) events will reward you with valuable prizes.
Unique upgrade system for S items to Execution Equipment. (when upgrading,
enchant, 

special abilities и
life stone, are preserved. Armor Set skill will apply if all items have the same upgrade)
Rebirth system - for rebirth you receive
1 Sign of Rebirth. Learned skills work on all Sub-classes.
We have rewards for content creators, clans and their members!
Clan Bonuses!
Enter command .clanbonus in chat to receive clan level 8 and all clan skills.
Available with at least 10 clan members.
Streamer Bonuses!
Receive 5 Coins of Luck for a live stream of 4+ hours.
You will also receive a referral link with a bonus of - 10% of donations from your invited players.
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RatesDrop, spoil, exp, adena, craft
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RatesDrop, spoil, exp, adena, craft
Auto-farming System
Premium Account Rates PA
General Server Rates
High Rate
Low Rate
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Skill ChangesClass rebalance, important!
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Skill ChangesClass rebalance, important!
Class Rebalance Overview (Profession Boosts):
Duelist:
Rush - Lightning-fast dash to the target. Cooldown 10 sec.
Armor Mastery – Increased P.Def.
Sonic Move – No charges required.
Sonic Blaster – No charges required, increased damage.
Sonic Buster – No charges required, increased damage.
Triple Slash – No charges required, increased damage.
Double Sonic Slash – No charges required, increased damage.
Sonic Storm – No charges required, increased damage.
Triple Sonic Slash – No charges required, increased damage.
Sonic Barrier – Reduced cooldown.
Riposte Stance – No movement speed reduction.
Eye of Slayer – Significantly increased damage against monsters.*
Duelist Balance – Passive skill that improves character weaknesses (Available at level 76).
Dreadnought:
Rush - Lightning-fast dash to the target. Cooldown 10 sec.
Thrill Fight – No movement speed reduction.
Battle Roar – Increased HP amount.
Provoke – Increased range.
Fell Swoop – Increased target count.
Shock Blast – Increased success chance.
Parry Stance – Grants less P.Def/M.Def, no attack speed reduction.
Eye of Slayer – Significantly increased damage against monsters.*
Armor Mastery – Increased P.Def.
Dreadnought Balance – Passive skill that improves character weaknesses (Available at level 76).
Phoenix Knight:
Rush - Lightning-fast dash to the target. Cooldown 10 sec.
Angelic Icon – Increased duration.
Aggression – Increased cooldown.
Aura of Hate – Increased cooldown.
Tribunal – Reduced cooldown, increased success rate.
Shield Slam – Increased success rate, reduced duration.
Shackle – Increased success rate.
Mass Shackling – Increased success rate.
Added skill: Eye of Slayer – Significantly increased damage against monsters.*
Armor Mastery – Increased P.Def.
Phoenix Knight Balance – Passive skill that improves character weaknesses (Available at level 76).
Hell Knight:
Rush - Lightning-fast dash to the target. Cooldown 10 sec.
Aggression - Increased cooldown.
Aura of Hate - Increased cooldown.
Hamstring - Physical skill (depends on attack speed), increased chance of success.
Judgment - Reduced cooldown, increased chance of success.
Added skill Eye of Slayer - Greatly increases damage against monsters.*
Armor Mastery - Increased P.Def.
Summon Dark Panther - Summons a powerful Panther wielding the element of darkness.
Shadow Dash (Summon Skill) - The Panther swiftly charges at the enemy, leaving a trail of darkness behind. Reduces physical and magical defense by 15% and stuns the target for 9 seconds.
Dark Explosion (Summon Skill) - The Panther lets out a menacing roar, releasing a wave of darkness that strikes all nearby enemies.
Claws of Darkness (Summon Skill) - The Panther attacks the enemy with claws enveloped in darkness, delivering a powerful physical strike.
Adventurer:
Shadow Step - Teleport behind enemy, dropping their target. Cooldown 20 sec.
Added skill: Eye of Slayer – Significantly increased damage against monsters.*
Armor Mastery – Increased P.Def.
Sagittarius:
Snipe – Fixed cooldown of 1 minute.
Burst Shot – Increased attack range. Added vampiric effect.
Added skill: Eye of Slayer – Significantly increased damage against monsters.*
Armor Mastery – Increased P.Def.
Archer Balance – Passive skill that improves character weaknesses (Available at level 76).
Archmage:
Warp - Magical leap. Without target - forward, with target - backward. Cooldown 10 sec.
Blazing Circle – Increased attack radius. Added vampiric effect.
Rain of Fire – Increased attack radius, no target required. Added vampiric effect.
Cancellation – Removes several buffs from the target and returns them after 15 seconds.
Archmage Balance – Passive skill that improves character weaknesses (Available at level 76).
Necromancer:
Warp - Magical leap. Without target - forward, with target - backward. Cooldown 10 sec.
Corpse Burst – Explodes the ground beneath. Increased attack radius. Added vampiric effect.
Death Spike – Hurls a cursed bone charged with dark energy at the enemy. Shield ignore disabled. No bones required to cast.
Cardinal:
Warp - Magical leap. Without target - forward, with target - backward. Cooldown 10 sec.
Might of Heaven – Removed.
Divine Beam – New skill from Lineage 2 Essence. A beam of holy light shoots at the target, dealing magical damage.
Heirophant:
Warp - Magical leap. Without target - forward, with target - backward. Cooldown 10 sec.
War Blessing – Summons the blessing of war gods, increasing critical rate by 15% and crit damage by 10%. Affects the party for 1 minute.
Divine Beam – New skill from Lineage 2 Essence. A beam of holy light shoots at the target, dealing magical damage.
Arcana Lord:
Prominence - Added a magic skill. Concentrates energy around you into a giant fireball to attack the enemy.
Summon Fox - Summons an agile Fox wielding the destructive power of fire.
Cunning Leap (Summon Skill) - The Fox swiftly leaps at the enemy, dealing a double fire strike. Reduces physical and magical defense by 15% and stuns the target for 9 seconds.
Fire Whirlwind (Summon Skill) - The Fox creates a fiery vortex that damages all nearby enemies.
Flame Claws (Summon Skill) - The Fox strikes the enemy with fiery claws, leaving burning wounds.
Eva Templar:
Rush - Lightning-fast dash to the target. Cooldown 10 sec.
Aggression – Increased cooldown.
Aura of Hate – Increased cooldown.
Tribunal – Reduced cooldown, increased success rate.
Arrest – Increased success rate.
Entangle – Physical skill (attack speed-based), increased success rate.
Added skill: Eye of Slayer – Significantly increased damage against monsters.*
Armor Mastery – Increased P.Def.
Eva Templar Balance – Passive skill that improves character weaknesses (Available at level 76).
Wind Rider:
Shadow Step - Teleport behind enemy, dropping their target. Cooldown 20 sec.
Dodge – Duration increased to 10 seconds.
Entangle – Physical skill (based on attack speed), increased success rate.
Added skill: Eye of Slayer – Significantly increased damage against monsters.*
Armor Mastery – Increased P.Def.
Wind Rider Balance – Passive skill that improves character weaknesses (Available at level 76).
Moonlight Sentinel:
Rapid Fire – No attack range penalty.
Entangle – Physical skill (based on attack speed), increased success rate.
Added skill: Eye of Slayer – Significantly increased damage against monsters.*
Armor Mastery – Increased P.Def.
Archer Balance – Passive skill that improves character weaknesses (Available at level 76).
Sword Muse:
Rush - Lightning-fast dash to the target. Cooldown 10 sec.
Song of Speed – Increases evasion by 5%, movement speed by 5%, and elemental resistance by 10%. Affects the party for 1 minute.
Sword Muse Balance – Passive skill that improves character weaknesses (Available at level 76).
Mystic Muse:
Warp - Magical leap. Without target - forward, with target - backward. Cooldown 10 sec.
Solar Flare – Reduced cooldown.
Cancellation – Removes several buffs from the target and returns them after 15 seconds.
Aqua Splash – Increased attack radius. Added vampiric effect. Does not require target.
Frost Wall – Increased attack radius. Added vampiric effect. Does not require target. Elemental attack increased by +10.
Eva Saint:
Warp - Magical leap. Without target - forward, with target - backward. Cooldown 10 sec.
Might of Heaven – Removed.
Divine Beam – New skill from Lineage 2 Essence. A beam of holy light shoots at the target, dealing magical damage.
Major Group Heal – Instantly restores HP to all party members.
Cleanse – Removes debuffs from the target.
Eva's Blessing – Wraps you in Eva’s magic, increasing magic crit rate by 10%, casting speed by 5%, and physical defense by 10%. Affects the party for 1 minute.
Elemental Master:
Hydro Blast - Added a magic skill. Releases a stream of highly compressed water.
Summon Unicorn - Summons a mighty Unicorn wielding the power of water.
Hoof Strike (Summon Skill) - A lightning-fast kick accompanied by a burst of water. Reduces the enemy’s physical and magical defense by 15% and stuns for 9 seconds.
Water Storm (Summon Skill) - The Unicorn unleashes a surge of water, dealing area magic damage.
Aqua Horn (Summon Skill) - The Unicorn attacks the enemy with its horn, releasing a jet of water.
Shillien Templar:
Rush - Lightning-fast dash to the target. Cooldown 10 sec.
Aggression – Increased cooldown.
Aura of Hate – Increased cooldown.
Freezing Strike – Physical skill (attack speed-based), increased cooldown and success rate.
Power Break – Physical skill (attack speed-based), increased cooldown and success rate.
Hex – Physical skill (attack speed-based), increased cooldown and success rate.
Sting – Increased success rate.
Life Leech – Physical skill, increased power.
Lightning Strike – Physical skill (attack speed-based), increased power, reduced cooldown and duration.
Judgment – Reduced cooldown, increased success rate.
Arrest – Increased success rate.
Added skill: Eye of Slayer – Significantly increased damage against monsters.*
Armor Mastery – Increased P.Def.
Shillien Templar Balance – Passive skill that improves character weaknesses (Available at level 76).
Spectral Dancer:
Rush - Lightning-fast dash to the target. Cooldown 10 sec.
Dance of Defense – Performs a dance that increases vampirism by 15%, damage reflection by 15%, physical attack by 5%, and magical attack by 5%. Affects the party for 1 minute.
Spectral Master Balance – Passive skill that improves character weaknesses (Available at level 76).
Ghost Hunter:
Shadow Step - Teleport behind enemy, dropping their target. Cooldown 20 sec.
Freezing Strike – Physical skill (attack speed-based), increased cooldown and success rate.
Power Break – Physical skill (attack speed-based), increased cooldown and success rate.
Hex – Physical skill (attack speed-based), increased cooldown and success rate.
Sting – Increased success rate.
Added skill: Eye of Slayer – Significantly increased damage against monsters.*
Armor Mastery – Increased P.Def.
Ghost Hunter Balance – Passive skill that improves character weaknesses (Available at level 76).
Ghost Sentinel:
Dead Eye – No attack speed reduction.
Freezing Strike – Physical skill (attack speed-based), increased cooldown and success rate.
Power Break – Physical skill (attack speed-based), increased cooldown and success rate.
Hex – Physical skill (attack speed-based), increased cooldown and success rate.
Sting – Increased success rate.
Added skill: Eye of Slayer – Significantly increased damage against monsters.*
Armor Mastery – Increased P.Def.
Archer Balance – Passive skill that improves character weaknesses (Available at level 76).
Shillien Saint:
Warp - Magical leap. Without target - forward, with target - backward. Cooldown 10 sec.
Stigma of Shilen – Added skill from Lineage 2 Essence. Reduces defense against melee weapons. Duration: 30 seconds.
Divine Beam – New skill from Lineage 2 Essence. A beam of holy light shoots at the target, dealing magical damage.
Major Group Heal – Instantly restores HP to all party members.
Cleanse – Removes debuffs from the target.
Dark Oath – Uses dark power to increase physical attack by 5%, magical defense by 10%, and attack speed by 5%. Affects the party for 1 minute.
Storm Screamer:
Warp - Magical leap. Without target - forward, with target - backward. Cooldown 10 sec.
Tempest – Increased attack radius, does not require a target. Added vampiric effect.
Storm Screamer Balance – Passive skill that improves character weaknesses (Available at level 76).
Spectral Master:
Hurricane - Added a magic skill. Sends a destructive whirlwind toward the target.
Summon Crow - Summons a battle Crow wielding the destructive power of wind.
Beak of Death (Summon Skill) - A swift beak strike infused with the power of wind pierces the enemy’s defense. Reduces the target’s physical and magical defense by 15% and applies a 9-second stun.
Wings of the Storm (Summon Skill) - The Crow delivers a powerful area strike with wings of wind, damaging all surrounding enemies.
Wing Sweep (Summon Skill) - The Crow performs a crushing wing strike, releasing a burst of wind energy.
Titan:
Rush - Lightning-fast dash to the target. Cooldown 10 sec.
Zealot – Usable at 70% HP. Duration increased.
Frenzy – Duration increased.
Guts – Duration increased.
Battle Roar – Increased HP amount.
Hammer Crush – Increased success rate.
Armor Crush – Increased success rate.
Parry Stance – Grants less P.Def/M.Def, no attack speed reduction.
Armor Mastery – Increased P.Def.
Grand Khauatari:
Rush - Lightning-fast dash to the target. Cooldown 10 sec.
Increased P.Def/M.Def.
Punch of Doom – Reduced stun chance on the user.
Zealot – Usable at 70% HP. Duration increased.
Soul Breaker – Increased success rate.
Force Barrier – Reduced cooldown.
Cripple – Increased success rate.
Added skill: Eye of Slayer – Significantly increased damage against monsters.*
Armor Mastery – Increased P.Def.
Force Blaster – No charges required, increased damage.
Hurricane Assault – No charges required, increased damage.
Force Buster – No charges required, increased damage.
Force Storm – No charges required, increased damage, increased skill radius.
Grand Khauatari Balance – Passive skill that improves character weaknesses (Available at level 76).
Dominator:
Warp - Magical leap. Without target - forward, with target - backward. Cooldown 10 sec.
Seal of Flame – AoE magical attack, increased radius, no target required. Added vampiric effect.
Pa'agrio's Protection – Increases HP and mental strength of all clan members by 10% for 1 minute.
Overlord Balance – Passive skill that improves character weaknesses (Available at level 76).
Doomcryer:
Warp - Magical leap. Without target - forward, with target - backward. Cooldown 10 sec.
Chant of Life – Increased healing power and duration.
Great Fury – Increases party members’ atk. speed and cast speed by 10%, and P.Def/M.Def by 10% for 30 seconds.
Party Cleanse – Removes debuffs from the party.
Arcane Wisdom – No cast speed penalty.
Soul Guard – Increases P.Def, consumes MP over time.- *Increased STR, DEX, MEN and HP/MP/CP regeneration.
Freezing Flame – Freezing fire that burns enemy HP. Increased damage and success rate.
Venom – Poisons the target. Increased damage, success rate and range.
Polearm Mastery – Added. Increases P.Atk when using polearms.
Sword/Blunt Mastery – Added. Increases P.Atk when using swords or blunts.
Two-handed Weapon Mastery – Added. Increases P.Atk and Accuracy when using 2H swords, hammers or axes.
Vicious Stance – Added. Increases critical damage. Continuously consumes MP.
Fist Mastery – Added. Increases P.Atk when using fist weapons.
Soul Cry – Increased P.Atk bonus.
Fortune Seeker:
Rush Tackle - Performs a rapid dash toward the selected target, delivering a powerful strike and stunning the enemy for a short duration.
Seal of the Forge Demon - Summons the Forge Demon, who strikes the ground with a blazing hammer, dealing area damage and slowing enemies by 30% for 5 seconds.
Power Throw - Performs a powerful throw of both hammers, causing an explosion on impact and dealing area damage.
Art of Spoil - Allows automatic spoil application to monsters and automatic loot collection without using active skills.
Hammer Crush - Increased chance of success.
Armor Crush - Increased chance of success.
Parry Stance - Grants less P.Def / M.Def, does not reduce attack speed.
Riposte Stance - Does not reduce movement speed.
Added skill Eye of Slayer - Greatly increases damage against monsters.*
Armor Mastery - Increased P.Def.
Maestro:
Rush Tackle - Performs a rapid dash toward the selected target, delivering a powerful strike and stunning the enemy for a short duration.
Ground Smash - Slams the hammer into the ground, creating a shockwave that damages all nearby enemies and may stun them.
Mechanical Servant - Summons a mechanical servant on a single wheel who attacks enemies with spinning strikes and reduces their defense.
Whirlwind Strike (Summon Skill) - Unleashes a vortex of electrical energy from above, dealing damage to all enemies in the affected area.
Electroshock Slam (Summon Skill) - Releases an electric shock, stunning enemies and reducing their physical defense for 10 seconds.
Hammer Crush - Increased chance of success.
Armor Crush - Increased chance of success.
Parry Stance - Grants less P.Def / M.Def, does not reduce attack speed.
Riposte Stance - Does not reduce movement speed.
Added skill Eye of Slayer - Greatly increases damage against monsters.*
Armor Mastery - Increased P.Def.
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CurrencyAdena, coins and more
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CurrencyAdena, coins and more
Currency
How to obtain: 1. PvP events (TVT, DM, Capture Fortress) 2. Daily reward 3. Class reward 4. Daily quests
Zone Currencies
Seven Seals Stones
Event Currencies
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EnchantingChances, safe +6, max +25
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EnchantingChances, safe +6, max +25
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Item EnhancementDynasty & Vesper upgrades
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Item EnhancementDynasty & Vesper upgrades
When enhancing equipment, all key properties are retained:
Where to Start?
To begin, you'll need to craft S-grade equipment through the classic method — but with our improvements.Quests for item components are now easier: the NPC Wahkan at Ketra Orc Outpost offers convenient teleports, and the number of quest items obtained is increased.
Alternatively, you can buy the required recipe directly in the shop for adena and
S-Grade Equipment Enhancement

There are two main quests to obtain S-grade weapon recipes:
- Relics of the Old Empire — in Imperial Tomb
- Gather the Flames — in Forge of the Gods
Recipes for
What Enhancement Provides

Imperial Crusader Set:
P. Def: 41% → 49%, P. Atk: 3% → 11%, Atk. Speed: 3% → 11%.
Draconic Set:
P. Def: 33% → 41%, P. Atk: 7% → 15%, Atk. Speed: 7% → 15%.
Major Arcana Set:
P. Def: 50% → 65%, M. Atk: 25% → 55%, Casting Spd.: 10% → 25%, PvP Damage: 20% → 33%, M. Crit Rate: 1 → 13%.
Note: When enhancement reaches over 100%, S-grade gear is transformed into Dynasty equipment!
Upgraded Vesper armor transforms into the legendary Leviathan Set with a unique appearance and maximum combat stats.
Vesper weapons follow the same path. This is the ultimate gear — reserved for true champions!
Tateossian Jewelry Enhancement
Enhance each Tateossian piece up to 100% — each level increases both P. Def. and M. Def. from 1% up to 6%.Once at 100%, it transforms into Dynasty jewelry.
But that’s just the beginning — Dynasty jewelry can be imbued with epic power using special resources and
You can:
- Spoil Epic Soul in Pirate Place and Pavel Ruins
- Or extract it from epic jewelry using the Exchanger in Giran Castle Town
Shirts and Their Bonuses
To enhance your character even further, we’ve addedThere are three grades: C (Low), B (Middle), and A (High).
- Low — available in the shop for
Festival Adena. - Middle and High — obtained through enhancement.
- Low — +100 HP per level
- Middle — +250 HP
- High — +500 HP
If even one part has a different level, the bonus is disabled.
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ModificationsUnique server modifications
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ModificationsUnique server modifications
Talents
Achiv Coin (Achievement Coin) - currency earned by completing quests.
How to obtain:
1. PvP events: TVT (win 20 / loss 10 / draw 15), DM top killer (40), Capture Fortress (win 20 / loss 10 / draw 15)
2. Daily reward: 60 coins on day 11 and 20
3. Class reward: awarded when obtaining a class
4. Completing daily quests
The Talent System allows players to choose different character development paths. It encourages completing various quests, fighting powerful enemies, and achieving world or personal records.
Rebirth System
The rebirth system in the game has several main goals. First, it provides players the opportunity to continue developing and receiving new rewards after reaching the maximum level. Second, rebirth allows you to preserve some progression and advantages from the previous gaming period.

When you decide to perform a rebirth, the Rebirth NPC will take all your current experience and level, and you will return to the first, but learned skills are preserved. For this you will receive 1
Sign of Rebirth. You will have the opportunity to learn a Rebirth skill for 1
Sign of Rebirth or more, depending on the skill level. This skill gives you certain advantages and opportunities that will help you in further development. It is important to note that each rebirth has its own unique skill, so upon reaching a new rebirth level you can learn a new one, or improve existing skills even more.
Furthermore, it is very important to note that rebirth can only be performed once every 24 hours. This limitation is designed to maintain balance and prevent unfair advantage gains in a short period of time. Rebirth skills apply to all sub-classes of the character.
The good news is that when performing a rebirth, the wearing penalty (Grade Penalty) is disabled, and all your skills are preserved. This means you can continue using and developing your skills without any restrictions, which is a great advantage.
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Weapon AugmentationNo restrictions, lasts 6 hours
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Weapon AugmentationNo restrictions, lasts 6 hours
⚔ COMBAT SKILLS
Wild Magic - magic critical
Duel Might - combat power
Empower - magic enhancement
Might - strength
Focus - concentration
Guidance - accuracy boost
Vampiric Rage - bloodlust🛡 DEFENSIVE SKILLS
Shield - physical defense
Lesser Celestial Shield - celestial shield
Magic Barrier - magic barrier
Reflect Damage - damage reflection
Agility - evasion boost💚 HEALING AND MP/CP
Heal - instant healing
Heal Empower - healing enhancement
Prayer - prayer
Blessed Body - body blessing
Battle Roar - battle cry
Recharge - mana recharge
Blessed Soul - soul blessing
Mana Gain - mana surge
Ritual - ritual
Resurrection - resurrection⚡ UTILITY SKILLS
Skill Refresh - cooldown reduction
Spell Refresh - cooldown reduction
Refresh - cooldown reduction
Skill Clarity - mana efficiency
Spell Clarity - mana efficiency
Clarity - mana efficiency
Stealth - invisibility
Party Recall - group teleport
Aggression - provoke
Trick - deception
Unlock - lockpicking
Weight Limit - weight capacity💀 DEBUFFS
Stun - stun
Paralyze - paralysis
Sleep - sleep
Hold - root
Fear - terror
Medusa - petrification
Doom - curse
Silence - silence
Slow - slow
Winter - frostbite
Bleed - bleeding
Poison - poison
Duel Weakness - weaken
Mana Burn - mana burn💥 NUKES (magic attacks)
Aura Flare - pure energy
Aura Flare - pure energy
Shadow Flare - dark magic
Shadow Flare - dark magic
Solar Flare - holy magic
Solar Flare - holy magic
Stone - earth magic
Stone - earth magic
Tempest - wind magic
Hurricane - wind magic
Hydro Blast - water magic
Hydro Blast - water magic
Prominence - fire magic
Prominence - fire magic
Vampiric Touch - vampirism⭐ PASSIVE SKILLS
Duel Might - combat power (passive)
Empower - magic enhancement (passive)
Wild Magic - wild magic (passive)
Focus - concentration (passive)
Agility - agility (passive)
Guidance - guidance (passive)
Prayer / Heal Empower - heal enhancement (passive)
Clarity / Skill / Spell - mana efficiency (passive)
Shield - body fortification (passive)
Magic Barrier - magic barrier (passive)
Might - strength (passive)
Reflect Damage - damage reflection (passive)
Refresh / Skill / Spell - cooldown reduction (passive)-
RunesObtaining, bonuses, rune types
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RunesObtaining, bonuses, rune types
New Runes
In ancient times, great mages and sages created powerful runes filled with magical energy. Now, you can find and use these runes to enhance your character.New Quest Secrets of the Ancient Runes
Dive into an incredible adventure by completing the new quest. Head to Giran, where librarian Arkan will assign you the task of finding the lost pages of an ancient manuscript. Explore the Monastery of Silence, battle monks and spirits to gather 300 pages. Once you complete the quest, you'll have the chance to fight the mighty Time Guardian and receive two powerful runes as a reward. The quest can be completed once a day, with a reset at 6:30 AM server time.Power of the Runes
Each rune has unique properties that will aid you in your adventures. Identical runes do not stack, making each one unique and valuable.
Fehu (ᚠ): Item drop rate +10%
Uruz (ᚢ): Physical attack +6%
Ansuz (ᚨ): Magic attack +6%
Raidho (ᚱ): Movement speed +5%
Kenaz (ᚲ): Accuracy +8%
Hagalaz (ᚺ / ᚻ): Critical attack chance +6%
Naudiz (ᚾ): Physical defense +8%
Isa (ᛁ): Elemental attack boost +8%
Algiz (ᛉ): Magic defense +6%
Sowilo (ᛋ / ᛏ): Attack speed +4%
Berkana (ᛒ): Magic critical chance +6%
Mannaz (ᛗ): Dexterity +6%
New Items
Collect new runes, each with unique properties to enhance your character. Don’t miss your chance to be part of the epic world of Lineage 2 and experience all the innovations of the new season on La2best.org! Join now and become a legend!-
Dragon BeltEnchant, stats, obtaining
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Dragon BeltEnchant, stats, obtaining
Dragon Belt
Dragon Belt is equipped in the belt slot and provides powerful stat, defense and HP bonuses. Can be enchanted from +1 to +10 with a special scroll. On failure, level resets to +0. Non-tradeable, non-sellable, non-droppable.
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Stats by enchant level
| + | STR/INT | DEX/WIT | CON/MEN | P.Def/M.Def | HP / CP / MP | Weight Limit | Atk. Spd | Crit/M.Crit | Heal Eff. | PvP/PvE Dmg |
|---|---|---|---|---|---|---|---|---|---|---|
| +1 | 0/0 | 1/1 | 1/1 | +1 000 | +2 000 | +5 | ||||
| +2 | 1/1 | 1/1 | 1/1 | +1 800 | +3 000 | +10 | ||||
| +3 | 2/2 | 2/2 | 2/2 | +2 500 | +4 000 | +15 | ||||
| +4 | 3/3 | 3/3 | 3/3 | +3 200 | 300 / 300 / 150 | +5 000 | +20 | |||
| +5 | 3/3 | 3/3 | 4/4 | +4 000 | 450 / 600 / 300 | +6 000 | +25 | |||
| +6 | 3/3 | 4/4 | 4/4 | +4 800 | 600 / 900 / 450 | +7 000 | +35 | |||
| +7 | 4/4 | 4/4 | 4/4 | +5 500 | 900 / 1500 / 600 | +8 000 | +20 | +10/+10 | +40 | |
| +8 | 4/4 | 4/4 | 5/5 | +6 200 | 1200 / 2100 / 750 | +9 000 | +30 | +20/+20 | +45 | -3% |
| +9 | 4/4 | 5/5 | 5/5 | +7 000 | 1800 / 3000 / 900 | +10 000 | +50 | +30/+30 | +50 | -5% |
| +10 | 5/5 | 5/5 | 5/5 | +8 000 | 3000 / 4500 / 1500 | +12 000 | +100 | +50/+50 | +60 | -10% |
60%
50%
40%
35%
30%
28%
26%
24%
22%
20%
PvP events:
• TVT (Team vs Team): 1 token for participation (win, loss or draw)
• DM (Death Match): 2 tokens for top killer
• Capture Fortress: 1 token for participation (win, loss or draw)
Exchange:
• 25 Olympiad Coin at Olympiad Shop
• 10,000 Glittering Medal at Glittering Medal Event
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CloaksPassive bonuses, comparison
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CloaksPassive bonuses, comparison
Cloaks

Max HP/CP/MP +10%
Adena Drop +20%, Item Drop +20%, Spoil +20%, Seal Stones +20%
Exp +10%, SP +10%, MP Consumption -10%
PvE Damage +10% (phys, skills, magic)

Max HP/CP/MP +12%, P.Def +6%, M.Def +6%
All Weapon Vulnerability -3, Damage Reflect 3
PvP Defense +10% (phys, skills, magic)
HP Heal Power +10%, CP Recovery +20%
Skill Reuse -5%

Max HP/CP/MP +12%, P.Def +6%, M.Def +6%
All Weapon Vulnerability -3, Damage Reflect 3
PvP Attack +10% (phys, skills, magic)
Crit. Damage +10%, M.Atk +20%
Skill Reuse -5%

Max HP/CP/MP +10%, P.Def +5%, M.Def +10%
All Weapon Vulnerability -5, Damage Reflect 4
M.Crit +20%, P.Crit +20%, Crit. Atk Power +20%
PvP Defense +10% (phys, skills, magic)

Max HP/CP/MP +10%, P.Def +5%, M.Def +10%
All Weapon Vulnerability -5, Damage Reflect 4
M.Crit +20%, P.Crit +20%, Crit. Atk Power +20%
PvP Defense +10% (phys, skills, magic)

P.Def +600, M.Def +600
STR +2, DEX +2, CON +2, INT +2, WIT +2, MEN +2
PvP Defense +10%
Skill: Blessed Resurrection

P.Def +600, M.Def +600
STR +2, DEX +2, CON +2, INT +2, WIT +2, MEN +2
PvP Defense +10%
Skill: Blessed Resurrection

Max HP/CP/MP +10%, P.Def +10%, M.Def +10%
PvP Defense +10%
Crit. Atk +20%, Reflect 5 (phys+skill+magic)
Heal Power +20%, CP Recovery +20%
STR +3, DEX +3, CON +3, INT +3, WIT +2, MEN +3
Skill Reuse -5%
PvE Damage +10%
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Rare JewelryEpics, Superion, Dark Dragon
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Rare JewelryEpics, Superion, Dark Dragon
Page Navigation
- ⭐ Special Accessories
- ▪️ Immortal Ring
- ▪️ Hunter's Earring
- 🔥 Rare Epic Jewelry
- ▪️ Valakas Necklace
- ▪️ Frintezza Necklace
- ▪️ Antharas Earring
- ▪️ Zaken Earring
- ▪️ Orfen Earring
- ▪️ Baium Ring
- ▪️ Queen Ant Ring
- ▪️ Core Ring
- ▪️ Beleth Ring
- 🐉 Dark Dragon Jewelry
- ▪️ Dark Dragon Necklace
- ▪️ Dark Dragon Earring
- ▪️ Dark Dragon Ring
- 🏰 Superion Fortress Jewelry
- ▪️ Magnificent Helios' Earring
- ▪️ Luxurious Ramona's Earring
- ▪️ Enhanced Harnak's Necklace
- ▪️ Ring of the Beginning (+ upgrade chain)
- ▪️ Old Mimir's Ring
Immortal Ring Mythical
Mythical accessory.
An ancient artifact infused with forbidden magic of eternity.
M. Def.: 158 | Weight: 200
• Raid Boss Darion (5% chance)
• Jewelry Shop (for in-game currency)
Max modification level: +20 (increases M. Def.).
When equipping two or more items with the same name, only the effect of the strongest one applies.
Stats:
| Type | Effect |
|---|---|
| Attack | P. Atk. +2000, M. Atk. +2000 |
| Speed | Atk. Spd. +90, Casting Spd. +90 |
| Crit. Damage | All Crit. Damage +20% |
| Control | Debuff chance: Paralysis +10%, Stun +10%, Fear +10%, Hold +10% |
| Resistances | Resistance to: Paralysis +10%, Stun +10%, Fear +10%, Hold +10% |
| Defense | P./M. Def. +500 |
| Power | All skill power +10% |
| PvP | Received damage -10% |
| Active | Oblivion: Invisibility for 15 sec. (reuse 600 sec.) |
Hunter's Earring Rare
Rare accessory.An earring filled with the power of a true Hunter.
M. Def.: 168 | Weight: 150
• Raid bosses on Alligator Island (25% chance)
• Available on x13 server
Max modification level: +10.
When equipping two or more items with the same name, only the effect of the strongest one applies.
Modification bonus table:
| Lv. | Base | Effect |
|---|---|---|
| 0 | +0 | P./M. Def. +1%, PvE damage +0.4%, SP +1%, HP Recovery +0.5 |
| 1 | +1 | P./M. Def. +2%, PvE damage +0.8%, SP +2%, HP Recovery +1 |
| 2 | +2 | P./M. Def. +3%, PvE damage +1.2%, SP +3%, HP Recovery +1.5 |
| 3 | +3 | P./M. Def. +4%, PvE damage +1.6%, SP +4%, HP Recovery +2 |
| 4 | +4 | P./M. Def. +5%, PvE damage +2%, SP +5%, HP Recovery +2.5 |
| 5 | +5 | P./M. Def. +6%, PvE damage +2.4%, SP +6%, HP Recovery +3 |
| 6 | +6 | P./M. Def. +7%, PvE damage +2.8%, PvP defense +5%, SP +7%, HP Recovery +3.5 |
| 7 | +7 | P./M. Def. +8%, PvE damage +3.2%, PvP defense +5%, SP +8%, HP Recovery +4 |
| 8 | +8 | P./M. Def. +9%, PvE damage +3.6%, PvP defense +5%, SP +9%, HP Recovery +4.5 |
| 9 | +9 | P./M. Def. +10%, PvE damage +4%, PvP defense +5%, SP +10%, HP Recovery +5 |
| 10 | +10 | P./M. Def. +11%, PvE damage +4.5%, PvP defense +5%, MP -10%, SP +15%, HP Recovery +6 |
Valakas Necklace Rare
Rare accessory.A necklace filled with the power of Valakas.
M. Def.: 107 | Weight: 250
• Epic Boss Valakas
• 20% chance for Rare, 80% for classic
Max modification level: +6.
When equipping two or more items with the same name, only the effect of the strongest one applies.
Modification bonus table:
| Lv. | Base | Effect |
|---|---|---|
| 0 | +0 | P./M. Atk. +363, P./M. Def. +660, Cooldown -5%, Skill power +6% |
| 1 | +1 | P./M. Atk. +726, P./M. Def. +1320, Cooldown -6%, Skill power +12.1% |
| 2 | +2 | P./M. Atk. +1089, P./M. Def. +1980, Cooldown -8%, Skill power +18.1% |
| 3 | +3 | P./M. Atk. +1452, P./M. Def. +2640, Cooldown -10%, Skill power +21.8%, Stun chance +5.5 |
| 4 | +4 | P./M. Atk. +1815, P./M. Def. +3960, HP +1200, Cooldown -12%, Skill power +27.8%, Stun chance +11, INT +1 |
| 5 | +5 |
P./M. Atk. +2420, P./M. Def. +5280, HP +3600, Cooldown -15%, Skill power +30.2%, Stun chance +16.5, INT +1 Valakas' Authority Lv. 1: Suppress target for 3 sec., speed -30% (2% chance, 300 sec. cooldown) |
| 6 | +6 |
P./M. Atk. +3630, P./M. Def. +6600, HP +6000, Cooldown -18%, Skill power +30.2%, Stun chance +22, INT +2 Valakas' Authority Lv. 2: Suppress target for 5 sec., speed -30% (5% chance, 300 sec. cooldown) |
Frintezza Necklace Rare
Rare accessory.A necklace filled with the power of Frintezza.
M. Def.: 107 | Weight: 150
• Epic Boss Frintezza
• 20% chance for Rare, 80% for classic
Max modification level: +6.
Modification bonus table:
| Lv. | Base | Effect |
|---|---|---|
| 0 | +0 | P./M. Def. +660, Skill power +6%, Cooldown -5%, Crit. rate +2.4%, M. Crit. rate +2.4%, Sleep power +11 |
| 1 | +1 | P./M. Def. +792, Skill power +12.1%, Cooldown -6%, Crit. rate +3.6%, M. Crit. rate +3.6%, Sleep power +16.5 |
| 2 | +2 | P./M. Def. +924, Skill power +18.1%, Cooldown -8%, Crit. rate +6%, M. Crit. rate +6%, Damage reflect +5.5, Crit. damage +6%, Sleep power +22 |
| 3 | +3 | P./M. Def. +1056, Skill power +21.8%, Cooldown -10%, Crit. rate +7.3%, M. Crit. rate +7.3%, Damage reflect +6.6, Crit. damage +7.3%, Sleep power +22 |
| 4 | +4 | P./M. Def. +1188, Skill power +27.8%, Cooldown -12%, Crit. rate +8.5%, M. Crit. rate +8.5%, Damage reflect +11, Crit. damage +8.5%, Sleep power +22, STR +1 |
| 5 | +5 |
P./M. Def. +1320, Skill power +30.2%, Cooldown -15%, Crit. rate +12.1%, M. Crit. rate +12.1%, Damage reflect +16.5, Crit. damage +9.7%, Sleep power +22, STR +1 Frintezza's Authority Lv. 1: Fear for 3 sec. (1% chance, 300 sec. cooldown) |
| 6 | +6 |
P./M. Def. +1452, P./M. Atk. +363, Skill power +30.2%, Cooldown -15%, Crit. rate +14.5%, M. Crit. rate +14.5%, Damage reflect +22, Crit. damage +12.1%, Sleep power +22, STR +2 Frintezza's Authority Lv. 2: Fear for 5 sec. (2% chance, 300 sec. cooldown) |
Antharas Earring Rare
Rare accessory.An earring with the power of the Earth Dragon.
M. Def.: 117 | Weight: 150
• Epic Boss Antharas
• 20% chance for Rare, 80% for classic
Max modification level: +6.
Modification bonus table:
| Lv. | Base | Effect |
|---|---|---|
| 0 | +0 | P./M. Atk. +181, Received crit. damage -1.3%, Healing +7.9%, Stun chance +6, Fear chance +6 |
| 1 | +1 | P./M. Atk. +363, Received crit. damage -2.6%, Healing +13.2%, Stun chance +12.1, Fear chance +12.1, CON +1 |
| 2 | +2 | P./M. Atk. +484, Received crit. damage -4%, Healing +19.8%, Stun chance +24.2, Fear chance +24.2, CON +1, MEN +1 |
| 3 | +3 | P./M. Atk. +605, P./M. Def. +317, Received crit. damage -5.3%, Healing +22.4%, Stun chance +24.2, Fear chance +24.2, CON +2, MEN +1 |
| 4 | +4 | P./M. Atk. +726, P./M. Def. +554, Received crit. damage -6.6%, Healing +26.4%, Stun chance +24.2, Fear chance +24.2, CON +2, MEN +2 |
| 5 | +5 | P./M. Atk. +968, P./M. Def. +792, Received crit. damage -7.9%, Healing +39.6%, Stun chance +24.2, Fear chance +24.2, STR +1, INT +1, CON +3, MEN +3 |
| 6 | +6 | P./M. Atk. +1210, P./M. Def. +1267, Received crit. damage -9.2%, Healing +39.6%, Stun chance +36.3, Fear chance +36.3, Hold chance +12.1, Poison power +36.3, Atk./Cast. Spd. +150, STR +1, INT +1, CON +4, MEN +4 |
Zaken Earring Rare
Rare accessory.An earring filled with the power of Zaken.
M. Def.: 107 | Weight: 150
• Epic Boss Zaken
• 20% chance for Rare, 80% for classic
Max modification level: +6.
When equipping two or more items with the same name, only the effect of the strongest one applies.
Modification bonus table:
| Lv. | Base | Effect |
|---|---|---|
| 0 | +0 | P./M. Atk. +121, Crit. rate +1.2%, M. Crit. rate +1.2%, Max MP +22, Healing +5.3%, HP Recovery +13.2%, Stun chance +6, Fear chance +6 |
| 1 | +1 | P./M. Atk. +242, Crit. rate +2.4%, M. Crit. rate +2.4%, Max MP +28, Healing +7.9%, HP Recovery +19.8%, Stun chance +12.1, Fear chance +12.1 |
| 2 | +2 | P./M. Atk. +363, Crit. rate +3.6%, M. Crit. rate +3.6%, Max MP +34, Healing +13.2%, HP Recovery +26.4%, Stun chance +18.2, Fear chance +18.2 |
| 3 | +3 | P./M. Atk. +484, P./M. Def. +238, Crit. rate +4.8%, M. Crit. rate +4.8%, Max MP +45, Healing +15.8%, HP Recovery +26.4%, Stun chance +18.2, Fear chance +18.2, CON +1, MEN +1 |
| 4 | +4 | P./M. Atk. +605, P./M. Def. +396, Crit. rate +6%, M. Crit. rate +6%, Max MP +60, Healing +19.8%, HP Recovery +26.4%, PvE damage +3.6%, Stun chance +18.2, Fear chance +18.2, CON +2, MEN +2 |
| 5 | +5 | P./M. Atk. +726, P./M. Def. +554, Crit. rate +7.3%, M. Crit. rate +7.3%, Max MP +90, Healing +26.4%, HP Recovery +26.4%, Stun chance +18.2, Fear chance +18.2, CON +2, MEN +2 Zaken's Authority Lv. 1: Silence for 3 sec. (1% chance, 300 sec. cooldown) |
| 6 | +6 | P./M. Atk. +968, P./M. Def. +1267, Crit. rate +8.5%, M. Crit. rate +8.5%, Max MP +120, Healing +26.4%, HP Recovery +26.4%, PvE damage +7.3%, Stun chance +24.2, Fear chance +24.2, CON +3, MEN +3 Zaken's Authority Lv. 2: Silence for 5 sec. (5% chance, 300 sec. cooldown) |
Orfen Earring Rare
Rare accessory.An earring with the power of Orfen.
M. Def.: 89 | Weight: 150
• Epic Boss Orfen
• 20% chance for Rare, 80% for classic
Max modification level: +6.
When equipping two or more items with the same name, only the effect of the strongest one applies.
Modification bonus table:
| Lv. | Base | Effect |
|---|---|---|
| 0 | +0 | Max MP +19, Healing +2%, MP cost -5%, MP Recovery +2, Hold chance +6, Fear chance +6, PvE damage +0.6% |
| 1 | +1 | Max MP +25, Healing +4%, MP cost -7%, MP Recovery +2, Hold chance +12.1, Fear chance +12.1, PvE damage +1.2% |
| 2 | +2 | Max MP +31, Healing +6%, MP cost -8%, MP Recovery +4, P./M. Atk. +24, P./M. Def. +46, Hold chance +18.2, Fear chance +18.2, PvE damage +1.8% |
| 3 | +3 | Max MP +40, Healing +8%, MP cost -9%, MP Recovery +4, P./M. Atk. +61, P./M. Def. +86, Hold chance +18.2, Fear chance +18.2, PvE damage +2.4%, CON +1, MEN +1 |
| 4 | +4 | Max MP +50, Healing +10%, MP cost -10%, MP Recovery +6, P./M. Atk. +121, P./M. Def. +125, Hold chance +18.2, Fear chance +18.2, PvE damage +3%, PvE/PvP defense +1.1%, CON +1, MEN +1 |
| 5 | +5 | Max MP +60, Healing +15%, MP cost -11%, MP Recovery +8, P./M. Atk. +242, P./M. Def. +165, Hold chance +18.2, Fear chance +18.2, PvE damage +3.6%, PvE/PvP defense +2.2%, CON +2, MEN +2 Orfen's Whisper Lv. 1: Weakening effect (1% chance, 300 sec. cooldown) |
| 6 | +6 | Max MP +80, Healing +15%, MP cost -12%, MP Recovery +10, P./M. Atk. +363, P./M. Def. +264, Hold chance +24.2, Fear chance +24.2, PvE damage +4.8%, PvE/PvP defense +5%, CON +2, MEN +2 Orfen's Whisper Lv. 2: Enhanced weakening effect (1% chance, 300 sec. cooldown) |
Baium Ring Rare
Rare accessory.A ring with the power of Baium.
M. Def.: 73 | Weight: 150
• Epic Boss Baium
• 20% chance for Rare, 80% for classic
Max modification level: +6.
When equipping two or more items with the same name, only the effect of the strongest one applies.
Modification bonus table:
| Lv. | Base | Effect |
|---|---|---|
| 0 | +0 | Accuracy +2.4, Atk./Cast. Spd. +0.6%, Skill power +3.6%, Stun chance +12.1 |
| 1 | +1 | Accuracy +3.6, Atk./Cast. Spd. +1.2%, Skill power +7.3%, Stun chance +18.2 |
| 2 | +2 | Accuracy +4.8, P./M. Def. +317, Atk./Cast. Spd. +1.8%, Skill power +12.1%, P. Crit. damage +18.1%, M. Crit. damage +12.1%, Stun chance +24.2 |
| 3 | +3 | Accuracy +7.3, P./M. Def. +475, Atk./Cast. Spd. +3%, Skill power +14.5%, P./M. Crit. damage +18.1%, Stun chance +24.2 |
| 4 | +4 | Accuracy +9.7, P./M. Def. +634, Atk./Cast. Spd. +3.6%, Skill power +18.1%, P./M. Crit. damage +21.8%, Stun chance +24.2 |
| 5 | +5 | Accuracy +12.1, P./M. Def. +792, Atk./Cast. Spd. +4.2%, Skill power +24.2%, P./M. Crit. damage +27.8%, Stun chance +24.2 Baium's Authority Lv. 1: Damage bonus +3% for 5 sec. (1% chance, 300 sec. cooldown) |
| 6 | +6 | Accuracy +18.2, P./M. Def. +950, Atk./Cast. Spd. +4.8%, Skill power +30.2%, P./M. Crit. damage +29%, Stun chance +24.2 Baium's Authority Lv. 2: Damage bonus +5% for 5 sec. (2% chance, 300 sec. cooldown) |
Queen Ant Ring Rare
Rare accessory.A ring with the power of Queen Ant.
M. Def.: 62 | Weight: 150
• Epic Boss Queen Ant
• 20% chance for Rare, 80% for classic
Max modification level: +6.
When equipping two or more items with the same name, only the effect of the strongest one applies.
Modification bonus table:
| Lv. | Base | Effect |
|---|---|---|
| 0 | +0 | Max MP +9, Accuracy +1.2, P./M. Atk. +1.2%, Poison power +12.1, P. Skill power PvP/PvE +1.2% |
| 1 | +1 | Max MP +15, Accuracy +2.4, P./M. Atk. +2.4%, Poison power +18.2, P. Skill power PvP/PvE +2.4% |
| 2 | +2 | Max MP +21, Accuracy +3.6, P./M. Atk. +3.6%, P./M. Def. +92, P. Crit. damage +4.8%, M. Crit. damage +6%, Poison power +24.2, P. Skill power PvP/PvE +3.6% |
| 3 | +3 | Max MP +30, Accuracy +4.8, P./M. Atk. +4.8%, P./M. Def. +172, P./M. Crit. damage +7.3%, Poison power +24.2, P. Skill power PvP/PvE +4.8% |
| 4 | +4 | Max MP +40, Accuracy +7.3, P./M. Atk. +7.3%, P./M. Def. +250, P. Crit. damage +9.7%, M. Crit. damage +8.5%, Poison power +24.2, P. Skill power PvP/PvE +7.3% |
| 5 | +5 | Max MP +50, Accuracy +12.1, P./M. Atk. +8.5%, P./M. Def. +330, P. Crit. damage +12.1%, M. Crit. damage +9.7%, Poison power +24.2, P. Skill power PvP/PvE +7.3%, INT +1, STR +1 Queen Ant's Poison Lv. 1: Enhanced damage to poisoned targets (1% chance, 300 sec. cooldown) |
| 6 | +6 | Max MP +70, Accuracy +18.2, P./M. Atk. +12.1%, P./M. Def. +528, P. Crit. damage +18.1%, M. Crit. damage +12.1%, Poison power +24.2, P. Skill power PvP/PvE +9.7%, INT +1, STR +1 Queen Ant's Poison Lv. 2: Greatly enhanced damage to poisoned targets (1% chance, 300 sec. cooldown) |
Core Ring Rare
Rare accessory.A ring with the power of Core.
M. Def.: 62 | Weight: 150
• Epic Boss Core
• 20% chance for Rare, 80% for classic
Max modification level: +6.
When equipping two or more items with the same name, only the effect of the strongest one applies.
Modification bonus table:
| Lv. | Base | Effect |
|---|---|---|
| 0 | +0 | Max MP +9, Evasion +1, P./M. Def. +2%, PvE/PvP defense +1%, Hold chance +10, Fear chance +10, Hold resist +10, Fear resist +10 |
| 1 | +1 | Max MP +15, Evasion +2, P./M. Def. +4%, PvE/PvP defense +1%, Hold chance +15, Fear chance +15, Hold resist +15, Fear resist +15 |
| 2 | +2 | Max MP +21, Evasion +4, P./M. Atk. +20, P./M. Def. +6%, PvE/PvP defense +2%, Hold chance +20, Fear chance +20, Hold resist +20, Fear resist +20 |
| 3 | +3 | Max MP +30, Evasion +6, P./M. Atk. +50, P./M. Def. +8%, PvE/PvP defense +3%, Hold chance +20, Fear chance +20, Hold resist +20, Fear resist +20 |
| 4 | +4 | Max MP +40, Evasion +8, P./M. Atk. +100, P./M. Def. +10%, PvE/PvP defense +4%, Hold chance +20, Fear chance +20, Hold resist +20, Fear resist +20 |
| 5 | +5 | Max MP +50, Evasion +10, P./M. Atk. +200, P./M. Def. +15%, PvE/PvP defense +5%, Hold chance +20, Fear chance +20, Hold resist +20, Fear resist +20 Core's Oppression Lv. 1: Suppress enemy skills (1% chance, 300 sec. cooldown) |
| 6 | +6 | Max MP +60, Evasion +20, P./M. Atk. +300, P./M. Def. +20%, PvE/PvP defense +7%, Hold chance +20, Fear chance +20, Hold resist +20, Fear resist +20, Skill Evasion +20 Core's Oppression Lv. 2: Greatly suppress enemy skills (1% chance, 300 sec. cooldown) |
Beleth Ring Rare
Rare accessory.A ring infused with Beleth's distorted energy.
M. Def.: 73 | Weight: 150
• Epic Boss Beleth
• 20% chance for Rare, 80% for classic
Max modification level: +6.
When equipping two or more items with the same name, only the effect of the strongest one applies.
Modification bonus table:
| Lv. | Base | Effect |
|---|---|---|
| 0 | +0 | Max HP/MP +50, HP/MP Recovery +1%, Sleep power +15%, Hold chance +15%, Paralysis chance +10%, Sleep resist +15, Hold resist +15, Paralysis resist +10 |
| 1 | +1 | Max HP/MP +100, HP/MP Recovery +1%, Sleep power +20%, Hold chance +20%, Paralysis chance +15%, Sleep resist +20, Hold resist +20, Paralysis resist +15 |
| 2 | +2 | Max HP/MP +200, HP/MP Recovery +1%, Sleep power +25%, Hold chance +25%, Paralysis chance +20%, Sleep resist +25, Hold resist +25, Paralysis resist +20 |
| 3 | +3 | Max HP/MP +400, HP/MP Recovery +2%, P./M. Atk. +500, Sleep power +25%, Hold chance +25%, Paralysis chance +20%, Sleep resist +25, Hold resist +25, Paralysis resist +20, Cooldown -3%, Crit. damage +10% |
| 4 | +4 | Max HP/MP +600, HP/MP Recovery +2%, P./M. Atk. +1000, Sleep power +25%, Hold chance +25%, Paralysis chance +20%, Sleep resist +25, Hold resist +25, Paralysis resist +20, Received crit. damage -10%, Cooldown -5%, Crit. damage +15% |
| 5 | +5 | Max HP/MP +1200, HP/MP Recovery +3%, P./M. Atk. +1500, Sleep power +25%, Hold chance +25%, Paralysis chance +20%, Sleep resist +25, Hold resist +25, Paralysis resist +20, Received crit. damage -15%, Cooldown -10%, Crit. damage +17% Beleth's Seal Lv. 1: Defensive effect (1% chance, 300 sec. cooldown) |
| 6 | +6 | Max HP/MP +2000, HP/MP Recovery +5%, P./M. Atk. +3000, Sleep power +30%, Hold chance +30%, Paralysis chance +30%, Sleep resist +30, Hold resist +30, Paralysis resist +30, Received crit. damage -20%, Cooldown -15%, Crit. damage +20% Beleth's Seal Lv. 2: Enhanced defensive effect (1% chance, 300 sec. cooldown) |
Dark Dragon Necklace Rare
Rare accessory.A necklace filled with the power of the Dark Dragon.
M. Def.: 350 | Weight: 150
• Shop in Hellbound Island Village (East)
When opening the chest, you receive one of the Dark Dragon accessories: Necklace, Earring, or Ring.
Can be modified using
Max modification level: +6.
When equipping two or more items with the same name, only the effect of the strongest one applies.
Modification bonus table:
| Lv. | Base | Effect |
|---|---|---|
| 0 | +0 | P./M. Def. +800, Max HP +700, Debuff resist +5, Healing +5% |
| 1 | +1 | P./M. Def. +1000, Max HP +1000, Debuff resist +7, Healing +7%, PvP defense +1% |
| 2 | +2 | P./M. Def. +1200, Max HP +1400, P./M. Atk. +150, Debuff resist +10, Healing +10%, PvP defense +2% |
| 3 | +3 | P./M. Def. +1500, Max HP +2000, P./M. Atk. +250, Debuff resist +12, Healing +12%, PvP defense +3%, Skill power +5% |
| 4 | +4 | P./M. Def. +1800, Max HP +2700, P./M. Atk. +400, Debuff resist +15, Healing +15%, PvP defense +4%, Skill power +8% |
| 5 | +5 | P./M. Def. +2200, Max HP +3700, P./M. Atk. +600, Debuff resist +18, Healing +18%, PvP defense +5%, Skill power +12% Dark Dragon's Fury Lv. 1: Enhancement (3% chance, 300 sec. cooldown) |
| 6 | +6 | P./M. Def. +2500, Max HP +5000, P./M. Atk. +800, Debuff resist +20, Healing +22%, PvP defense +6%, Skill power +15%, Damage reflect +5 Dark Dragon's Fury Lv. 2: Enhanced effect (5% chance, 300 sec. cooldown) |
Dark Dragon Earring Rare
Rare accessory.An earring filled with the power of the Dark Dragon.
M. Def.: 274 | Weight: 150
• Shop in Hellbound Island Village (East)
When opening the chest, you receive one of the Dark Dragon accessories: Necklace, Earring, or Ring.
Can be modified using
Max modification level: +6.
When equipping two or more items with the same name, only the effect of the strongest one applies.
Modification bonus table:
| Lv. | Base | Effect |
|---|---|---|
| 0 | +0 | P./M. Def. +400, Received crit. damage -1%, Silence resist +8, Fear resist +8 |
| 1 | +1 | P./M. Def. +550, P./M. Atk. +80, Received crit. damage -2%, Silence resist +12, Fear resist +12, Healing +4% |
| 2 | +2 | P./M. Def. +700, P./M. Atk. +150, Max MP +20, Received crit. damage -3%, Silence resist +15, Fear resist +15, Healing +6% |
| 3 | +3 | P./M. Def. +900, P./M. Atk. +250, Max MP +35, Received crit. damage -4%, Silence resist +18, Fear resist +18, Stun resist +10, Healing +8%, CON +1 |
| 4 | +4 | P./M. Def. +1100, P./M. Atk. +350, Max MP +50, Received crit. damage -5%, Silence resist +20, Fear resist +20, Stun resist +15, Healing +12%, CON +2, MEN +1 |
| 5 | +5 | P./M. Def. +1400, P./M. Atk. +500, Max MP +70, Received crit. damage -6%, Silence resist +22, Fear resist +22, Stun resist +20, Healing +15%, CON +2, MEN +2 Dark Dragon's Protection Lv. 1: Protective effect (1% chance, 300 sec. cooldown) |
| 6 | +6 | P./M. Def. +1800, P./M. Atk. +700, Max MP +100, Received crit. damage -7%, Silence resist +25, Fear resist +25, Stun resist +25, Poison resist +15, Healing +18%, CON +3, MEN +3 Dark Dragon's Protection Lv. 2: Enhanced protective effect (2% chance, 300 sec. cooldown) |
Dark Dragon Ring Rare
Rare accessory.A ring filled with the power of the Dark Dragon.
M. Def.: 197 | Weight: 150
• Shop in Hellbound Island Village (East)
When opening the chest, you receive one of the Dark Dragon accessories: Necklace, Earring, or Ring.
Can be modified using
Max modification level: +6.
When equipping two or more items with the same name, only the effect of the strongest one applies.
Modification bonus table:
| Lv. | Base | Effect |
|---|---|---|
| 0 | +0 | P./M. Def. +500, Max HP +300, Paralysis resist +8, Stun resist +8 |
| 1 | +1 | P./M. Def. +650, Max HP +500, Paralysis resist +10, Stun resist +10, HP Recovery +5% |
| 2 | +2 | P./M. Def. +800, Max HP +800, P./M. Atk. +100, Paralysis resist +12, Stun resist +12, HP Recovery +8%, Skill power +3% |
| 3 | +3 | P./M. Def. +1000, Max HP +1200, P./M. Atk. +200, Paralysis resist +15, Stun resist +15, HP Recovery +10%, Skill power +5%, Accuracy +2 |
| 4 | +4 | P./M. Def. +1200, Max HP +1700, P./M. Atk. +300, Paralysis resist +18, Stun resist +18, HP Recovery +12%, Skill power +8%, Accuracy +4 |
| 5 | +5 | P./M. Def. +1500, Max HP +2500, P./M. Atk. +450, Paralysis resist +20, Stun resist +20, Hold resist +15, HP Recovery +15%, Skill power +12%, Accuracy +6 Dark Dragon's Might Lv. 1: Enhancement (30% chance, 300 sec. cooldown) |
| 6 | +6 | P./M. Def. +2000, Max HP +3500, P./M. Atk. +600, Paralysis resist +25, Stun resist +25, Hold resist +20, HP Recovery +18%, Skill power +15%, Accuracy +8, Atk./Cast. Spd. +1% Dark Dragon's Might Lv. 2: Enhanced effect (50% chance, 300 sec. cooldown) |
Magnificent Helios' Earring Rare
Rare accessory.An earring filled with the power of the great Helios. It radiates blinding light that enhances the owner's life force.
Obtained from Helios raid (1-2 pcs.).
Bring this item to Pona in Giran to exchange for Emperor's Power Source.
M. Def.: 294 | Weight: 300
• Superion Battle Fortress
Max modification level: +20 (increases M. Def.).
When equipping two or more items with the same name, only the effect of the strongest one applies.
Main stats:
| Bonus type | Effect |
|---|---|
| Defense | P./M. Def. +12% |
| Resources | Max MP +64 |
| Vampirism | Damage absorption 7 |
| Healing | Healing power +18% |
| Stats | STR +2, CON +36, MEN +2, INT +2 |
| Additional | Damage to Giants +5% |
Luxurious Ramona's Earring Rare
Rare accessory.An exquisite earring filled with ancient Superion energy. It emits a soft glow that enhances the owner's life force.
Obtained from Ramona raid (1-2 pcs.).
Bring this item to Pona in Giran to exchange for Emperor's Power Source.
M. Def.: 294 | Weight: 300
• Superion Battle Fortress
Max modification level: +20 (increases M. Def.).
When equipping two or more items with the same name, only the effect of the strongest one applies.
Main stats:
| Bonus type | Effect |
|---|---|
| Defense | P./M. Def. +10% |
| Resources | Max MP +64 |
| Vampirism | Damage absorption 10 |
| Stats | STR +1, INT +1 |
| Additional | Damage to Giants +5% |
Enhanced Harnak's Necklace Rare
Rare accessory.A powerful necklace reforged in the Superion furnace. It holds Harnak's blessing that accelerates mana recovery.
Obtained from Harnak raid in Superion Battle Fortress.
Bring this item to Pona in Giran to exchange for Emperor's Power Source.
M. Def.: 348 | Weight: 300
• Superion Battle Fortress
Max modification level: +20 (increases M. Def.).
Main stats:
| Bonus type | Effect |
|---|---|
| Defense | P./M. Def. +12% |
| Resources | Max MP +79 |
| Cooldown | Skill cooldown -15% |
| Healing | Healing power +22% |
| Stats | CON +3, MEN +3 |
| Additional | Damage to Giants +5% |
Ring of the Beginning Rare
Rare accessory.A primordial ring uniting the power of sword and magic. Perfect balance of physical and magical might for those who master both paths.
Purchased from NPC Pona in Giran.
Cost:
M. Def.: 196 | Weight: 300
• Pona's Shop (Giran)
Max modification level: +20 (increases M. Def.).
When equipping two or more items with the same name, only the effect of the strongest one applies.
Main stats:
| Bonus type | Effect |
|---|---|
| Attack | P. Atk. +5%, M. Atk. +5% |
| Defense | P./M. Def. +10% |
| Resources | Max MP +42 |
| Crit. damage | Basic attack Crit. Power +15%, P. Skill Crit. Power +7%, M. Skill Crit. Power +15% |
| Stats | STR +1, INT +1 |
| Additional | Damage to Giants +5% |
Ring Upgrade Chain
All rings are created by sequentially upgrading the Ring of the Beginning at NPC Pona in Giran.The first two tiers use chance-based multicraft (50% success). The final tier upgrade is guaranteed.
Magical Branch (M. Crit.):
| Tier | Materials | Chance | On failure |
|---|---|---|---|
| Beginning → Authority / Truth | 50% | Ring is returned | |
| Authority → Mighty Ruler Truth → Truth Seeker |
50% | Ring destroyed, |
|
| Mighty Ruler → STR Truth Seeker → INT |
100% | - |

Ring of Authority Intrepidity
Intrepidity accessory.A ring forged from metal infused with the fury of ancient warriors. Grants the wearer devastating striking power.
Created by upgrading Ring of the Beginning at NPC Pona in Giran (50% chance).
Materials:
M. Def.: 202 | Weight: 300
• Crafted from Ring of the Beginning
Max modification level: +20 (increases M. Def.).
When equipping two or more items with the same name, only the effect of the strongest one applies.
Main stats:
| Bonus type | Effect |
|---|---|
| Attack | P. Atk. +5% |
| Defense | P./M. Def. +10% |
| Resources | Max MP +43 |
| Crit. damage | Basic attack Crit. Power +20%, P. Skill Crit. Power +10% |
| Stats | STR +1 |
| Additional | Damage to Giants +6% |

Ring of the Mighty Ruler Intrepidity
Intrepidity accessory.A ring of the true ruler, carrying the unyielding will of conquerors. Each strike descends with the force of a royal decree.
Created by upgrading Ring of Authority at NPC Pona in Giran (50% chance).
Materials:
On failure, the ring is destroyed.
M. Def.: 228 | Weight: 300
• Crafted from Ring of Authority
Max modification level: +20 (increases M. Def.).
When equipping two or more items with the same name, only the effect of the strongest one applies.
Main stats:
| Bonus type | Effect |
|---|---|
| Attack | P. Atk. +7% |
| Defense | P./M. Def. +10% |
| Resources | Max MP +46 |
| Crit. damage | Basic attack Crit. Power +25%, P. Skill Crit. Power +12% |
| Stats | STR +2 |
| Additional | Damage to Giants +8% |

Ring of the Mighty Ruler STR Rare Accessory
Supreme rare accessory.The ultimate ring of power, containing absolute might. A special STR rune blazes upon its surface, greatly amplifying physical power.
Created by upgrading Ring of the Mighty Ruler at NPC Pona in Giran (100% chance).
Materials:
M. Def.: 228 | Weight: 300
• Crafted from Ring of the Mighty Ruler
Max modification level: +20 (increases M. Def.).
When equipping two or more items with the same name, only the effect of the strongest one applies.
Main stats:
| Bonus type | Effect |
|---|---|
| Attack | P. Atk. +10% |
| Defense | P./M. Def. +12% |
| Resources | Max MP +46 |
| Crit. damage | Basic attack Crit. Power +30%, P. Skill Crit. Power +15% |
| Stats | STR +4 |
| Additional | Damage to Giants +10% |

Ring of Truth Wisdom
Wisdom accessory.A ring that holds echoes of ancient truth. Enhances the wearer's magical intuition, making every spell more precise and devastating.
Created by upgrading Ring of the Beginning at NPC Pona in Giran (50% chance).
Materials:
M. Def.: 202 | Weight: 300
• Crafted from Ring of the Beginning
Max modification level: +20 (increases M. Def.).
When equipping two or more items with the same name, only the effect of the strongest one applies.
Main stats:
| Bonus type | Effect |
|---|---|
| Attack | M. Atk. +5% |
| Defense | P./M. Def. +10% |
| Resources | Max MP +43 |
| Crit. damage | M. Skill Crit. Power +20% |
| Stats | INT +1 |
| Additional | Damage to Giants +6% |

Ring of the Truth Seeker Wisdom
Wisdom accessory.A ring that once belonged to an ancient seeker of forbidden knowledge. Amplifies the destructive power of magic, channeling it into deadly spells.
Created by upgrading Ring of Truth at NPC Pona in Giran (50% chance).
Materials:
On failure, the ring is destroyed.
M. Def.: 228 | Weight: 300
• Crafted from Ring of Truth
Max modification level: +20 (increases M. Def.).
When equipping two or more items with the same name, only the effect of the strongest one applies.
Main stats:
| Bonus type | Effect |
|---|---|
| Attack | M. Atk. +7% |
| Defense | P./M. Def. +10% |
| Resources | Max MP +46 |
| Crit. damage | M. Skill Crit. Power +25% |
| Stats | INT +2 |
| Additional | Damage to Giants +8% |

Ring of the Truth Seeker INT Rare Accessory
Supreme rare accessory.The perfect ring of wisdom, holding the secret of absolute magical supremacy. A special INT rune grants the wearer unparalleled magical power.
Created by upgrading Ring of the Truth Seeker at NPC Pona in Giran (100% chance).
Materials:
M. Def.: 228 | Weight: 300
• Crafted from Ring of the Truth Seeker
Max modification level: +20 (increases M. Def.).
When equipping two or more items with the same name, only the effect of the strongest one applies.
Main stats:
| Bonus type | Effect |
|---|---|
| Attack | M. Atk. +10% |
| Defense | P./M. Def. +12% |
| Resources | Max MP +46 |
| Crit. damage | M. Skill Crit. Power +30% |
| Stats | INT +4 |
| Additional | Damage to Giants +10% |
Old Mimir's Ring Rare
Rare accessory.An ancient ring of the wisdom god Mimir. Though tarnished by time, it still holds a fragment of divine power that enhances critical strikes.
Obtained from Mimirion mob in Superion Battle Fortress.
Bring this item to Pona in Giran to exchange for Emperor's Power Source.
M. Def.: 192 | Weight: 300
• Superion Battle Fortress
Max modification level: +20 (increases M. Def.).
When equipping two or more items with the same name, only the effect of the strongest one applies.
Main stats:
| Bonus type | Effect |
|---|---|
| Defense | P./M. Def. +10% |
| Resources | Max MP +42 |
| Crit. damage | Basic attack Crit. Power +20%, P. Skill Crit. Power +10%, M. Skill Crit. Power +20% |
| Additional | Damage to Giants +5% |
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GemstonesBrooches, jewels, synthesis, drops
-
GemstonesBrooches, jewels, synthesis, drops
Brooch Jewels System
Brooch Jewels are placed into a Brooch and provide powerful passive bonuses. Each jewel has 10 tiers: Lv.1-5 (regular) and Greater Lv.1-5. All jewels are non-tradeable and non-droppable.
Brooch
A Brooch is required to equip jewels. Brooch level determines the number of jewel slots and provides P.Def/M.Def bonus.
| Brooch | Slots | P.Def/M.Def | How to obtain |
|---|---|---|---|
| 2 | +20 | ||
| 3 | +100 | Synthesis (2 x Lv.1, 45% chance) | |
| 4 | +200 | Synthesis (2 x Lv.2, 45% chance) | |
| 5 | +300 | Synthesis (2 x Lv.3, 45% chance) | |
| 6 | +400 | Synthesis (2 x Lv.4, 45% chance) or drop from Helios (1-2 pcs) |
How to obtain jewels:
•
•
Synthesis materials:
•
Full drop list in Superion War Fortress:
| Item | Helios | Ramona Normal |
Ramona Easy |
Harnak | Mimirion | Mobs |
|---|---|---|---|---|---|---|
| 1-2 | ||||||
| 2 | 1 | |||||
| 1 | ||||||
| 1 (6%) | ||||||
| 1-2 | ||||||
| 2-3 | ||||||
| 20-30 | 9-13 | 4-6 | 7-9 | 1-2 | 1 (1.4%) | |
| 4-12 | 1-2 (45%) | 1 (20%) | 10-15 | 1 (80%) | 1 (0.8%) | |
| 4-6 | 4-5 | 1 (54%) | 1 (0.1%) | |||
| 5 | 1-3 | |||||
| 4-6 | 1-3 | |||||
| 1 132 408 - 50 257 350 | 792 408 - 9 057 350 |
Jewel Synthesis
| Method | Chance | On failure |
|---|---|---|
| Jewel + Jewel (2 identical) | 55% | One jewel of current level remains |
| Jewel + | 45% | Reset to Lv.1 or Greater Lv.1 |
Ruby SS bonus, P.Atk
Enhances SoulShot power and physical attack. For melee fighters.| Lv. | Jewel | Effect |
|---|---|---|
| 1 | ![]() Ruby Lv.1 | SS бонус +2% |
| 2 | ![]() Ruby Lv.2 | SS бонус +3% |
| 3 | ![]() Ruby Lv.3 | SS бонус +5% |
| 4 | ![]() Ruby Lv.4 | SS бонус +8% |
| 5 | ![]() Ruby Lv.5 | SS бонус +12% |
| 6 | ![]() Большой Ruby Lv.1 | SS бонус +18%, P.Atk +1% |
| 7 | ![]() Большой Ruby Lv.2 | SS бонус +20%, P.Atk +2% |
| 8 | ![]() Большой Ruby Lv.3 | SS бонус +22%, P.Atk +3% |
| 9 | ![]() Большой Ruby Lv.4 | SS бонус +24%, P.Atk +5% |
| 10 | ![]() Большой Ruby Lv.5 | SS бонус +25%, P.Atk +7%, Crit. Atk +10% |
Sapphire SpS/BSpS bonus, M.Atk
Enhances SpS/BSpS power and magic attack. For mages.| Lv. | Jewel | Effect |
|---|---|---|
| 1 | ![]() Sapphire Lv.1 | SpS/BSpS бонус +2% |
| 2 | ![]() Sapphire Lv.2 | SpS/BSpS бонус +3% |
| 3 | ![]() Sapphire Lv.3 | SpS/BSpS бонус +5% |
| 4 | ![]() Sapphire Lv.4 | SpS/BSpS бонус +8% |
| 5 | ![]() Sapphire Lv.5 | SpS/BSpS бонус +12% |
| 6 | ![]() Большой Sapphire Lv.1 | SpS/BSpS бонус +18%, M.Atk +1% |
| 7 | ![]() Большой Sapphire Lv.2 | SpS/BSpS бонус +20%, M.Atk +2% |
| 8 | ![]() Большой Sapphire Lv.3 | SpS/BSpS бонус +22%, M.Atk +3% |
| 9 | ![]() Большой Sapphire Lv.4 | SpS/BSpS бонус +24%, M.Atk +5% |
| 10 | ![]() Большой Sapphire Lv.5 | SpS/BSpS бонус +25%, M.Atk +7%, M.Crit Dmg +10% |
Emerald HP, stats
Increases max HP and base stats. Universal.| Lv. | Jewel | Effect |
|---|---|---|
| 1 | ![]() Emerald Lv.1 | Max HP +2%, CON +1 |
| 2 | ![]() Emerald Lv.2 | Max HP +4%, CON +1, MEN +1 |
| 3 | ![]() Emerald Lv.3 | Max HP +6%, CON +1, MEN +1, DEX +1 |
| 4 | ![]() Emerald Lv.4 | Max HP +8%, CON +1, MEN +1, DEX +1, WIT +1 |
| 5 | ![]() Emerald Lv.5 | Max HP +10%, CON +1, MEN +1, DEX +1, WIT +1, STR +1, INT +1 |
| 6 | ![]() Большой Emerald Lv.1 | Max HP +12%, CON +2, MEN +1, DEX +1, WIT +1, STR +1, INT +1, Reflect Damage +2% |
| 7 | ![]() Большой Emerald Lv.2 | Max HP +14%, CON +2, MEN +2, DEX +2, WIT +1, STR +1, INT +1, Reflect Damage +4% |
| 8 | ![]() Большой Emerald Lv.3 | Max HP +16%, CON +2, MEN +2, DEX +2, WIT +2, STR +1, INT +1, Reflect Damage +6% |
| 9 | ![]() Большой Emerald Lv.4 | Max HP +18%, CON +2, MEN +2, DEX +2, WIT +2, STR +1, INT +1, Reflect Damage +10% |
| 10 | ![]() Большой Emerald Lv.5 | Max HP +20%, CON +2, MEN +2, DEX +2, WIT +2, STR +2, INT +2, Reflect Damage +20% |
Diamond P.Def, crit resist
Increases physical defense and reduces received critical damage.| Lv. | Jewel | Effect |
|---|---|---|
| 1 | ![]() Diamond Lv.1 | P.Def +110 |
| 2 | ![]() Diamond Lv.2 | P.Def +250 |
| 3 | ![]() Diamond Lv.3 | P.Def +500 |
| 4 | ![]() Diamond Lv.4 | P.Def +810, Received Crit Dmg -4% |
| 5 | ![]() Diamond Lv.5 | P.Def +1300, Received Crit Dmg -10% |
| 6 | ![]() Большой Diamond Lv.1 | P.Def +1500, Received Crit Dmg -11% |
| 7 | ![]() Большой Diamond Lv.2 | P.Def +1800, Received Crit Dmg -12% |
| 8 | ![]() Большой Diamond Lv.3 | P.Def +2200, Received Crit Dmg -14% |
| 9 | ![]() Большой Diamond Lv.4 | P.Def +2800, Received Crit Dmg -16% |
| 10 | ![]() Большой Diamond Lv.5 | P.Def +4000, Received Crit Dmg -20%, Crit chance against you -10% |
Pearl M.Def, magic crit resist
Increases magic defense and reduces received magic critical damage.| Lv. | Jewel | Effect |
|---|---|---|
| 1 | ![]() Pearl Lv.1 | M.Def +70 |
| 2 | ![]() Pearl Lv.2 | M.Def +140 |
| 3 | ![]() Pearl Lv.3 | M.Def +280 |
| 4 | ![]() Pearl Lv.4 | M.Def +460, M.Crit Resist +4% |
| 5 | ![]() Pearl Lv.5 | M.Def +1100, M.Crit Resist +10% |
| 6 | ![]() Большой Pearl Lv.1 | M.Def +1250, M.Crit Resist +11% |
| 7 | ![]() Большой Pearl Lv.2 | M.Def +1500, M.Crit Resist +12% |
| 8 | ![]() Большой Pearl Lv.3 | M.Def +1850, M.Crit Resist +14% |
| 9 | ![]() Большой Pearl Lv.4 | M.Def +2400, M.Crit Resist +16% |
| 10 | ![]() Большой Pearl Lv.5 | M.Def +3500, M.Crit Resist +20%, M.Crit chance against you -10% |
Cat's Eye Crit dmg, skill power
Enhances critical damage and skill power. Universal.| Lv. | Jewel | Effect |
|---|---|---|
| 1 | ![]() Cat's Eye Lv.1 | Crit. Atk +2%, M.Crit +2% |
| 2 | ![]() Cat's Eye Lv.2 | Crit. Atk +4%, M.Crit +4% |
| 3 | ![]() Cat's Eye Lv.3 | Crit. Atk +6%, M.Crit +6% |
| 4 | ![]() Cat's Eye Lv.4 | Crit. Atk +8%, M.Crit +8% |
| 5 | ![]() Cat's Eye Lv.5 | Crit. Atk +15%, M.Crit +15% |
| 6 | ![]() Большой Cat's Eye Lv.1 | Crit. Atk +16%, M.Crit +16%, Skill Power +1% |
| 7 | ![]() Большой Cat's Eye Lv.2 | Crit. Atk +17%, M.Crit +17%, Skill Power +2% |
| 8 | ![]() Большой Cat's Eye Lv.3 | Crit. Atk +18%, M.Crit +18%, Skill Power +3% |
| 9 | ![]() Большой Cat's Eye Lv.4 | Crit. Atk +19%, M.Crit +19%, Skill Power +5% |
| 10 | ![]() Большой Cat's Eye Lv.5 | Crit. Atk +20%, M.Crit +20%, Skill Power +7%, STR +1, INT +1 |
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SiegesSchedule and siege rules
-
SiegesSchedule and siege rules

Giran Castle
- Time of the siege: Friday, 20:00 server time;
- Duration: 2 hours;
- Registration finish at 1 hour before the siege start;
- Reward in the castle: 5 Donate Coin for capturing castles (awarded in CWH);
- The player receives a special passive skill HP/MP +500; Stun/Anchor Resist +10%; M.Atk +4%; Run.Speed +5 when the player is a member of the clan that owns Giran Castle;
- The Lord's Crown additional gives +1000 CP

Goddard Castle
- Time of the siege: Saturday, 20:00 server time;
- Duration: 2 hours;
- Registration deadline: 1 hour before the start of the siege;
- Reward in the castle: 5 Donate Coin for capturing castles (stakes are awarded in CWH);
- The player receives a special passive skill HP/MP +500; Stun Resist +10%; Blunt/Fist Resist +15%; M.Atk +4%; Run.Speed +5; Bow Attack Range +50 when the player is a member of the clan that owns Castle Goddart;
- The Lord's Crown additional gives +1000 CP

Rune Castle
- Time of the siege: Sunday, 20:00 server time;
- Duration: 2 hours;
- Registration deadline: 1 hour before the start of the siege;
- Reward in the castle: 5 Donate Coin for capturing castles (stakes are awarded in CWH);
- The player receives a special passive skill HP/MP +500; Mental Resist +10%; P.Atk +4%; M.Atk +4%; Run.Speed +5 ; Sleep/Root Resist +10% when the player is in a clan that owns the Rune castle;
- The Lord's Crown additional gives +1000 CP
-
New Olympiad4 arenas, buffer, new balance
-
New Olympiad4 arenas, buffer, new balance
Olympiad 1 vs 1
- Matches are held daily from 18:00 to 00:00 server time
- Olympiad period lasts 1 week
- The start and end of the period are indicated in the in-game announcement
- Non-class matches require 5 player registrations. Class-based fights are disabled.
- Minimum battles required to qualify for hero titles - 10. Minimum wins - 5
- Hero status is awarded at 12:00 server time the day after the period ends.
Olympiad 3 vs 3
- 3 players must be in a party and register
- Victory/defeat gives/takes victory points
- Minimum number of teams to start: 3
- Victory points are divided among the 3 players (or deducted if lost)
- Hero status is awarded if the player in their class has the most points!
The Great Olympiad Process
So, are you ready to prove you're the best?To participate in the Olympiad, visit the Olympiad Manager located in every town, even in starting villages. Then select the type of battle you'd like to join. Players will receive a 45-second warning before the battle starts. To enter the arena:
Be on your main class
Possess Noblesse status
Have enough funds for participation (cost 3 million Adena)
Do not exceed inventory weight limits (if exceeded, Adena will be deducted but you won’t be allowed to enter)
Your HP/MP/CP will be fully restored 5 seconds before the battle begins
Summoned servants (summons) and cubics are retained after porting, but their effects vanish (you can use agathions in the Olympiad, but they must be summoned before registration)
The skill cooldown timer resets, but charges remain
There are four types of arenas (stadiums), randomly selected:
After entering the arena, you'll have 60 seconds to apply buffs. In the preparation room, there’s an NPC from whom you can choose up to 5 buffs out of 10 available:
Might (Lv. 3)
Haste (Lv. 2)
Death Whisper (Lv. 3)
Focus (Lv. 3)
Guidance (Lv. 3)
Empower (Lv. 3)
Acumen (Lv. 3)
Concentration (Lv. 6)
Wind Walk (Lv. 2)
Berserker Spirit (Lv. 2)
Fights last up to 5 minutes or until one of the participants is defeated (for 3v3 Olympiad battles, all members of the team must be defeated). If both players are still standing after 5 minutes, the victory goes to the player who dealt the most total damage. If a player disconnects during the match, they are counted as defeated.
No need to manually apply buffs using B grade weapons with SA; they will be automatically applied 5 seconds before the match.
Olympiad restrictions:
Rebirth skills
Achievement coin skills
Balance skills
Lion set buffs
-
NEW! SummonersNew pets and mechanics
-
NEW! SummonersNew pets and mechanics
The Era of New Summoners
Summoners first appeared in Lineage II back in the C1 chronicles and remained virtually unchanged until the massive Goddess of Destruction update.
Throughout this entire path from C1 to Interlude, Gracia, Freya and High Five their concept remained the same:
- separate pets with their own stats, not affected by the owner
- complex control and full manual micromanagement
- constant need to buff and maintain them
Major changes came only in Goddess of Destruction, when the old professions were reworked into Awakening classes, and the classic summoners were replaced with a new branch, the Wynn Summoner.
We decided to start our own revolution specifically in Interlude and completely reimagined the summoner class for our server.
- Summons have 5 progression levels: character levels 40, 50, 60, 70 and 80
- If you summoned at level 40 and then reached 60+, simply resummon to update its level and skills
New Summoned Creatures
Dark Avenger
Dark Panther, Dark Element, Physical
Summon Dark Panther — Summons a mighty panther wielding the power of darkness.
Shadow Dash — The panther dashes to the enemy leaving a trail of darkness. Reduces physical and magical defense by 15% and stuns for 9 seconds.
Dark Burst — The panther lets out a sinister roar releasing a wave of darkness that damages all nearby enemies. Has a lifesteal effect.
Claws of Darkness — The panther strikes the enemy with claws shrouded in darkness dealing heavy physical damage.
Warlock
Fox, Fire Element, Magical
Summon Fox — Summons an agile fox wielding destructive fire magic.
Cunning Leap — The fox swiftly leaps at the target dealing a double fire strike. Reduces physical and magical defense by 15% and stuns for 9 seconds.
Flame Whirl — The fox creates a vortex of fire that damages all nearby enemies. Has a lifesteal effect.
Claws of Flame — The fox strikes the enemy with claws leaving burning wounds.
Elemental Summoner
Unicorn Magnus, Water Element, Magical
Summon Unicorn — Summons a powerful unicorn wielding the element of water.
Water Storm — The unicorn summons a surge of water dealing massive magical damage to all enemies. Has a lifesteal effect.
Hoof Strike — A lightning-fast hoof strike followed by a splash of water. Reduces physical and magical defense by 15% and stuns for 9 seconds.
Aqua Horn — The unicorn charges the enemy with its horn releasing a jet of water.
Phantom Summoner
Crow, Wind Element, Magical
Summon Crow — Summons a combat crow wielding the destructive power of wind.
Wings of Storm — The crow deals a powerful area strike with its wings, hitting all enemies around. Has a lifesteal effect.
Beak of Death — A swift beak strike infused with wind pierces the enemy's defenses. Reduces physical and magical defense by 15% and stuns for 9 seconds.
Wing Sweep — The crow delivers a crushing strike with its wings releasing a burst of wind.
-
TransformationsAppearance change system
-
TransformationsAppearance change system
Contents
Transformations
General Information
Transformations allow you to equip a unique costume and gain bonuses to character stats.
The Transformation Book is separate for each character on the account.
- Transformations are available for characters of any level.
- The transformation window includes the following tabs:
- Transformations — all transformations available to the character
- Collections — completed collections with additional effects
- Sealed — transformation books in the inventory
- The server offers 152 different transformations.
- Effect duration — 1 hour.
- Transformations cannot be used in the Olympiad.
- The effect persists after death.
- Cancel effect: Alt+LMB on the effect icon.
Transformation Quality Types
| Icon Color | Example | Transformation Type |
|---|---|---|
| White | Common | |
| Yellow | Enhanced | |
| Red | Rare | |
| Blue | Legendary | |
| Purple | Mythic |
Obtaining Transformations
- Special Transformation Books are required to obtain transformations.
- When using a book, the character learns one random transformation of the corresponding quality.
- A Transformation Book is single use and disappears after use.
- Already learned transformations may drop again (displayed as quantity: x0, x5, etc.).
Available Transformations
- Each transformation grants general positive effects plus a unique effect depending on its type.
- In addition to passive effects, transformations provide an activatable (trigger) effect that activates when attacking or using skills.
Santa Claus
| Quality | Description | |
|---|---|---|
| Common | EXP bonus +5%. The transformation effect is retained after death. | |
| Enhanced | EXP bonus +10%, P./M. Atk. +5%. |
|
| Rare | EXP bonus +20%, P./M. Atk. +10%, P./M. Critical Damage +5%, Speed +5. |
|
| Legendary | EXP bonus +30%, P./M. Atk. +15%, P./M. Critical Damage +10%, Speed +10, received PvP damage -10%. |
|
| Mythical | EXP bonus +50%, P./M. Atk. +20%, P./M. Critical Damage +15%, Speed +20, PvP damage +10%, received PvP damage -20%. |
School Uniform A
| Quality | Description | |
|---|---|---|
| Common | EXP bonus +5%. The transformation effect is retained after death. | |
| Enhanced | EXP bonus +10%, P./M. Atk. +5%. |
|
| Rare | EXP bonus +20%, P./M. Atk. +10%, P./M. Critical Damage +5%, Speed +5. |
|
| Legendary | EXP bonus +30%, P./M. Atk. +15%, P./M. Critical Damage +10%, Speed +10, received PvP damage -10%. |
|
| Mythical | EXP bonus +50%, P./M. Atk. +20%, P./M. Critical Damage +15%, Speed +20, PvP damage +10%, received PvP damage -20%. |
Beach Swimsuit
| Quality | Description | |
|---|---|---|
| Common | EXP bonus +5%. The transformation effect is retained after death. | |
| Enhanced | EXP bonus +10%, P./M. Atk. +5%. |
|
| Rare | EXP bonus +20%, P./M. Atk. +10%, P./M. Critical Damage +5%, Speed +5. |
|
| Legendary | EXP bonus +30%, P./M. Atk. +15%, P./M. Critical Damage +10%, Speed +10, received PvP damage -10%. |
|
| Mythical | EXP bonus +50%, P./M. Atk. +20%, P./M. Critical Damage +15%, Speed +20, PvP damage +10%, received PvP damage -20%. |
Plush Bear
| Quality | Description | |
|---|---|---|
| Common | EXP bonus +5%. The transformation effect is retained after death. | |
| Enhanced | EXP bonus +10%, P./M. Atk. +5%. |
|
| Rare | EXP bonus +20%, P./M. Atk. +10%, P./M. Critical Damage +5%, Speed +5. |
|
| Legendary | EXP bonus +30%, P./M. Atk. +15%, P./M. Critical Damage +10%, Speed +10, received PvP damage -10%. |
|
| Mythical | EXP bonus +50%, P./M. Atk. +20%, P./M. Critical Damage +15%, Speed +20, PvP damage +10%, received PvP damage -20%. |
Plush Cat
| Quality | Description | |
|---|---|---|
| Common | EXP bonus +5%. The transformation effect is retained after death. | |
| Enhanced | EXP bonus +10%, P./M. Atk. +5%. |
|
| Rare | EXP bonus +20%, P./M. Atk. +10%, P./M. Critical Damage +5%, Speed +5. |
|
| Legendary | EXP bonus +30%, P./M. Atk. +15%, P./M. Critical Damage +10%, Speed +10, received PvP damage -10%. |
|
| Mythical | EXP bonus +50%, P./M. Atk. +20%, P./M. Critical Damage +15%, Speed +20, PvP damage +10%, received PvP damage -20%. |
Plush Panda
| Quality | Description | |
|---|---|---|
| Common | EXP bonus +5%. The transformation effect is retained after death. | |
| Enhanced | EXP bonus +10%, P./M. Atk. +5%. |
|
| Rare | EXP bonus +20%, P./M. Atk. +10%, P./M. Critical Damage +5%, Speed +5. |
|
| Legendary | EXP bonus +30%, P./M. Atk. +15%, P./M. Critical Damage +10%, Speed +10, received PvP damage -10%. |
|
| Mythical | EXP bonus +50%, P./M. Atk. +20%, P./M. Critical Damage +15%, Speed +20, PvP damage +10%, received PvP damage -20%. |
Baseball Uniform
| Quality | Description | |
|---|---|---|
| Common | EXP bonus +5%. The transformation effect is retained after death. | |
| Enhanced | EXP bonus +10%, P./M. Atk. +5%. |
|
| Rare | EXP bonus +20%, P./M. Atk. +10%, P./M. Critical Damage +5%, Speed +5. |
|
| Legendary | EXP bonus +30%, P./M. Atk. +15%, P./M. Critical Damage +10%, Speed +10, received PvP damage -10%. |
|
| Mythical | EXP bonus +50%, P./M. Atk. +20%, P./M. Critical Damage +15%, Speed +20, PvP damage +10%, received PvP damage -20%. |
Seductive Swimsuit
| Quality | Description | |
|---|---|---|
| Common | EXP bonus +5%. The transformation effect is retained after death. | |
| Enhanced | EXP bonus +10%, P./M. Atk. +5%. |
|
| Rare | EXP bonus +20%, P./M. Atk. +10%, P./M. Critical Damage +5%, Speed +5. |
|
| Legendary | EXP bonus +30%, P./M. Atk. +15%, P./M. Critical Damage +10%, Speed +10, received PvP damage -10%. |
|
| Mythical | EXP bonus +50%, P./M. Atk. +20%, P./M. Critical Damage +15%, Speed +20, PvP damage +10%, received PvP damage -20%. |
School Uniform B
| Quality | Description | |
|---|---|---|
| Common | EXP bonus +5%. The transformation effect is retained after death. | |
| Enhanced | EXP bonus +10%, P./M. Atk. +5%. |
|
| Rare | EXP bonus +20%, P./M. Atk. +10%, P./M. Critical Damage +5%, Speed +5. |
|
| Legendary | EXP bonus +30%, P./M. Atk. +15%, P./M. Critical Damage +10%, Speed +10, received PvP damage -10%. |
|
| Mythical | EXP bonus +50%, P./M. Atk. +20%, P./M. Critical Damage +15%, Speed +20, PvP damage +10%, received PvP damage -20%. |
Korean Traditional Outfit
| Quality | Description | |
|---|---|---|
| Common | EXP bonus +5%. The transformation effect is retained after death. | |
| Enhanced | EXP bonus +10%, P./M. Atk. +5%. |
|
| Rare | EXP bonus +20%, P./M. Atk. +10%, P./M. Critical Damage +5%, Speed +5. |
|
| Legendary | EXP bonus +30%, P./M. Atk. +15%, P./M. Critical Damage +10%, Speed +10, received PvP damage -10%. |
|
| Mythical | EXP bonus +50%, P./M. Atk. +20%, P./M. Critical Damage +15%, Speed +20, PvP damage +10%, received PvP damage -20%. |
Cyber Suit
| Quality | Description | |
|---|---|---|
| Common | EXP bonus +5%. |
|
| Enhanced | EXP bonus +10%, P./M. Atk. +5%. |
|
| Rare | EXP bonus +20%, P./M. Atk. +10%, P./M. Critical Damage +5%, Speed +5. |
|
| Legendary | EXP bonus +30%, P./M. Atk. +15%, P./M. Critical Damage +10%, Speed +10, received PvP damage -10%. |
|
| Mythical | EXP bonus +50%, P./M. Atk. +20%, P./M. Critical Damage +15%, Speed +20, PvP damage +10%, received PvP damage -20%. |
Samurai
| Quality | Description | |
|---|---|---|
| Common | EXP bonus +5%. |
|
| Enhanced | EXP bonus +10%, P./M. Atk. +5%. |
|
| Rare | EXP bonus +20%, P./M. Atk. +10%, P./M. Critical Damage +5%, Speed +5. |
|
| Legendary | EXP bonus +30%, P./M. Atk. +15%, P./M. Critical Damage +10%, Speed +10, received PvP damage -10%. |
|
| Mythical | EXP bonus +50%, P./M. Atk. +20%, P./M. Critical Damage +15%, Speed +20, PvP damage +10%, received PvP damage -20%. |
Green Archer
| Quality | Description | |
|---|---|---|
| Common | EXP bonus +5%. |
|
| Enhanced | EXP bonus +10%, P./M. Atk. +5%. |
|
| Rare | EXP bonus +20%, P./M. Atk. +10%, P./M. Critical Damage +5%, Speed +5. |
|
| Legendary | EXP bonus +30%, P./M. Atk. +15%, P./M. Critical Damage +10%, Speed +10, received PvP damage -10%. |
|
| Mythical | EXP bonus +50%, P./M. Atk. +20%, P./M. Critical Damage +15%, Speed +20, PvP damage +10%, received PvP damage -20%. |
Wedding Outfit
| Quality | Description | |
|---|---|---|
| Common | EXP bonus +5%. |
|
| Enhanced | EXP bonus +10%, P./M. Atk. +5%. |
|
| Rare | EXP bonus +20%, P./M. Atk. +10%, P./M. Critical Damage +5%, Speed +5. |
|
| Legendary | EXP bonus +30%, P./M. Atk. +15%, P./M. Critical Damage +10%, Speed +10, received PvP damage -10%. |
|
| Mythical | EXP bonus +50%, P./M. Atk. +20%, P./M. Critical Damage +15%, Speed +20, PvP damage +10%, received PvP damage -20%. |
Cat the Cat
| Quality | Description | |
|---|---|---|
| Common | EXP bonus +5%. |
|
| Enhanced | EXP bonus +10%, P./M. Atk. +5%. |
|
| Rare | EXP bonus +20%, P./M. Atk. +10%, P./M. Critical Damage +5%, Speed +5. |
|
| Legendary | EXP bonus +30%, P./M. Atk. +15%, P./M. Critical Damage +10%, Speed +10, received PvP damage -10%. |
|
| Mythical | EXP bonus +50%, P./M. Atk. +20%, P./M. Critical Damage +15%, Speed +20, PvP damage +10%, received PvP damage -20%. |
Halloween
| Quality | Description | |
|---|---|---|
| Common | EXP bonus +5%. The transformation effect is preserved after death. |
|
| Enhanced | EXP bonus +10%, P./M. Atk. +5%. The transformation effect is preserved after death. |
|
| Rare | EXP bonus +20%, P./M. Atk. +10%, P./M. Critical Damage +5%, Speed +5. The transformation effect is preserved after death. |
|
| Legendary | EXP bonus +30%, P./M. Atk. +15%, P./M. Critical Damage +10%, Speed +10, received PvP damage -10%. The transformation effect is preserved after death. |
|
| Mythical | EXP bonus +50%, P./M. Atk. +20%, P./M. Critical Damage +15%, Speed +20, PvP damage +10%, received PvP damage -20%. The transformation effect is preserved after death. |
Swimsuit of Charm
| Quality | Description | |
|---|---|---|
| Enhanced | EXP bonus +10%, P./M. Atk. +5%. The transformation effect is preserved after death. |
|
| Rare | EXP bonus +20%, P./M. Atk. +10%, P./M. Critical Damage +5%, Speed +5. The transformation effect is preserved after death. |
|
| Legendary | EXP bonus +30%, P./M. Atk. +15%, P./M. Critical Damage +10%, Speed +10, received PvP damage -10%. The transformation effect is preserved after death. |
|
| Mythical | EXP bonus +50%, P./M. Atk. +20%, P./M. Critical Damage +15%, Speed +20, PvP damage +10%, received PvP damage -20%. The transformation effect is preserved after death. |
Vampire
| Quality | Description | |
|---|---|---|
| Enhanced | EXP bonus +10%, P./M. Atk. +5%. The transformation effect is preserved after death. |
|
| Rare | EXP bonus +20%, P./M. Atk. +10%, P./M. Critical Damage +5%, Speed +5. The transformation effect is preserved after death. |
|
| Legendary | EXP bonus +30%, P./M. Atk. +15%, P./M. Critical Damage +10%, Speed +10, received PvP damage -10%. The transformation effect is preserved after death. |
|
| Mythical | EXP bonus +50%, P./M. Atk. +20%, P./M. Critical Damage +15%, Speed +20, PvP damage +10%, received PvP damage -20%. The transformation effect is preserved after death. |
Dark Knight
| Quality | Description | |
|---|---|---|
| Enhanced | EXP bonus +10%, P./M. Atk. +5%. The transformation effect is preserved after death. |
|
| Rare | EXP bonus +20%, P./M. Atk. +10%, P./M. Critical Damage +5%, Speed +5. The transformation effect is preserved after death. |
|
| Legendary | EXP bonus +30%, P./M. Atk. +15%, P./M. Critical Damage +10%, Speed +10, received PvP damage -10%. The transformation effect is preserved after death. |
|
| Mythical | EXP bonus +50%, P./M. Atk. +20%, P./M. Critical Damage +15%, Speed +20, PvP damage +10%, received PvP damage -20%. The transformation effect is preserved after death. |
Chevalier
| Quality | Description | |
|---|---|---|
| Enhanced | EXP bonus +10%, P./M. Atk. +5%. The transformation effect is preserved after death. |
|
| Rare | EXP bonus +20%, P./M. Atk. +10%, P./M. Critical Damage +5%, Speed +5. The transformation effect is preserved after death. |
|
| Legendary | EXP bonus +30%, P./M. Atk. +15%, P./M. Critical Damage +10%, Speed +10, received PvP damage -10%. The transformation effect is preserved after death. |
|
| Mythical | EXP bonus +50%, P./M. Atk. +20%, P./M. Critical Damage +15%, Speed +20, PvP damage +10%, received PvP damage -20%. The transformation effect is preserved after death. |
Red Archer
| Quality | Description | |
|---|---|---|
| Enhanced | EXP bonus +10%, P./M. Atk. +5%. The transformation effect is preserved after death. |
|
| Rare | EXP bonus +20%, P./M. Atk. +10%, P./M. Critical Damage +5%, Speed +5. The transformation effect is preserved after death. |
|
| Legendary | EXP bonus +30%, P./M. Atk. +15%, P./M. Critical Damage +10%, Speed +10, received PvP damage -10%. The transformation effect is preserved after death. |
|
| Mythical | EXP bonus +50%, P./M. Atk. +20%, P./M. Critical Damage +15%, Speed +20, PvP damage +10%, received PvP damage -20%. The transformation effect is preserved after death. |
Blue Pirate
| Quality | Description | |
|---|---|---|
| Enhanced | EXP bonus +10%, P./M. Atk. +5%. The transformation effect is preserved after death. |
|
| Rare | EXP bonus +20%, P./M. Atk. +10%, P./M. Critical Damage +5%, Speed +5. The transformation effect is preserved after death. |
|
| Legendary | EXP bonus +30%, P./M. Atk. +15%, P./M. Critical Damage +10%, Speed +10, received PvP damage -10%. The transformation effect is preserved after death. |
|
| Mythical | EXP bonus +50%, P./M. Atk. +20%, P./M. Critical Damage +15%, Speed +20, PvP damage +10%, received PvP damage -20%. The transformation effect is preserved after death. |
Burgundy Sorcerer
| Quality | Description | |
|---|---|---|
| Enhanced | EXP bonus +10%, P./M. Atk. +5%. The transformation effect is preserved after death. |
|
| Rare | EXP bonus +20%, P./M. Atk. +10%, P./M. Critical Damage +5%, Speed +5. The transformation effect is preserved after death. |
|
| Legendary | EXP bonus +30%, P./M. Atk. +15%, P./M. Critical Damage +10%, Speed +10, received PvP damage -10%. The transformation effect is preserved after death. |
|
| Mythical | EXP bonus +50%, P./M. Atk. +20%, P./M. Critical Damage +15%, Speed +20, PvP damage +10%, received PvP damage -20%. The transformation effect is preserved after death. |
Mage
| Quality | Description | |
|---|---|---|
| Enhanced | EXP bonus +10%, P./M. Atk. +5%. The transformation effect is preserved after death. |
|
| Rare | EXP bonus +20%, P./M. Atk. +10%, P./M. Critical Damage +5%, Speed +5. The transformation effect is preserved after death. |
|
| Legendary | EXP bonus +30%, P./M. Atk. +15%, P./M. Critical Damage +10%, Speed +10, received PvP damage -10%. The transformation effect is preserved after death. |
|
| Mythical | EXP bonus +50%, P./M. Atk. +20%, P./M. Critical Damage +15%, Speed +20, PvP damage +10%, received PvP damage -20%. The transformation effect is preserved after death. |
Pirate
| Quality | Description | |
|---|---|---|
| Rare | EXP bonus +20%, P./M. Atk. +10%, P./M. Critical Damage +5%, Speed +5. The transformation effect is preserved after death. |
|
| Legendary | EXP bonus +30%, P./M. Atk. +15%, P./M. Critical Damage +10%, Speed +10, received PvP damage -10%. The transformation effect is preserved after death. |
|
| Mythical | EXP bonus +50%, P./M. Atk. +20%, P./M. Critical Damage +15%, Speed +20, PvP damage +10%, received PvP damage -20%. The transformation effect is preserved after death. |
Red Noblesse
| Quality | Description | |
|---|---|---|
| Rare | EXP bonus +20%, P./M. Atk. +10%, P./M. Critical Damage +5%, Speed +5. The transformation effect is preserved after death. |
|
| Legendary | EXP bonus +30%, P./M. Atk. +15%, P./M. Critical Damage +10%, Speed +10, received PvP damage -10%. The transformation effect is preserved after death. |
|
| Mythical | EXP bonus +50%, P./M. Atk. +20%, P./M. Critical Damage +15%, Speed +20, PvP damage +10%, received PvP damage -20%. The transformation effect is preserved after death. |
Wolf Barbarian
| Quality | Description | |
|---|---|---|
| Rare | EXP bonus +20%, P./M. Atk. +10%, P./M. Critical Damage +5%, Speed +5. The transformation effect is preserved after death. |
|
| Legendary | EXP bonus +30%, P./M. Atk. +15%, P./M. Critical Damage +10%, Speed +10, received PvP damage -10%. The transformation effect is preserved after death. |
|
| Mythical | EXP bonus +50%, P./M. Atk. +20%, P./M. Critical Damage +15%, Speed +20, PvP damage +10%, received PvP damage -20%. The transformation effect is preserved after death. |
Valkyrie
| Quality | Description | |
|---|---|---|
| Rare | EXP bonus +20%, P./M. Atk. +10%, P./M. Critical Damage +5%, Speed +5. The transformation effect is preserved after death. |
|
| Legendary | EXP bonus +30%, P./M. Atk. +15%, P./M. Critical Damage +10%, Speed +10, received PvP damage -10%. The transformation effect is preserved after death. |
|
| Mythical | EXP bonus +50%, P./M. Atk. +20%, P./M. Critical Damage +15%, Speed +20, PvP damage +10%, received PvP damage -20%. The transformation effect is preserved after death. |
Kelbim
| Quality | Description | |
|---|---|---|
| Rare | EXP bonus +20%, P./M. Atk. +10%, P./M. Critical Damage +5%, Speed +5. The transformation effect is preserved after death. |
|
| Legendary | EXP bonus +30%, P./M. Atk. +15%, P./M. Critical Damage +10%, Speed +10, received PvP damage -10%. The transformation effect is preserved after death. |
|
| Mythical | EXP bonus +50%, P./M. Atk. +20%, P./M. Critical Damage +15%, Speed +20, PvP damage +10%, received PvP damage -20%. The transformation effect is preserved after death. |
Ninja
| Quality | Description | |
|---|---|---|
| Rare | EXP bonus +20%, P./M. Atk. +10%, P./M. Critical Damage +5%, Speed +5. The transformation effect is preserved after death. |
|
| Legendary | EXP bonus +30%, P./M. Atk. +15%, P./M. Critical Damage +10%, Speed +10, received PvP damage -10%. The transformation effect is preserved after death. |
|
| Mythical | EXP bonus +50%, P./M. Atk. +20%, P./M. Critical Damage +15%, Speed +20, PvP damage +10%, received PvP damage -20%. The transformation effect is preserved after death. |
High Priest
| Quality | Description | |
|---|---|---|
| Rare | EXP bonus +20%, P./M. Atk. +10%, P./M. Critical Damage +5%, Speed +5. The transformation effect is preserved after death. |
|
| Legendary | EXP bonus +30%, P./M. Atk. +15%, P./M. Critical Damage +10%, Speed +10, received PvP damage -10%. The transformation effect is preserved after death. |
|
| Mythical | EXP bonus +50%, P./M. Atk. +20%, P./M. Critical Damage +15%, Speed +20, PvP damage +10%, received PvP damage -20%. The transformation effect is preserved after death. |
White Noblesse
| Quality | Description | |
|---|---|---|
| Rare | EXP bonus +20%, P./M. Atk. +10%, P./M. Critical Damage +5%, Speed +5. The transformation effect is preserved after death. |
|
| Legendary | EXP bonus +30%, P./M. Atk. +15%, P./M. Critical Damage +10%, Speed +10, received PvP damage -10%. The transformation effect is preserved after death. |
|
| Mythical | EXP bonus +50%, P./M. Atk. +20%, P./M. Critical Damage +15%, Speed +20, PvP damage +10%, received PvP damage -20%. The transformation effect is preserved after death. |
Purple Cowboy
| Quality | Description | |
|---|---|---|
| Rare | EXP bonus +20%, P./M. Atk. +10%, P./M. Critical Damage +5%, Speed +5. The transformation effect is preserved after death. |
|
| Legendary | EXP bonus +30%, P./M. Atk. +15%, P./M. Critical Damage +10%, Speed +10, received PvP damage -10%. The transformation effect is preserved after death. |
|
| Mythical | EXP bonus +50%, P./M. Atk. +20%, P./M. Critical Damage +15%, Speed +20, PvP damage +10%, received PvP damage -20%. The transformation effect is preserved after death. |
Blue Musketeer
| Quality | Description | |
|---|---|---|
| Rare | EXP bonus +20%, P./M. Atk. +10%, P./M. Critical Damage +5%, Speed +5. The transformation effect is preserved after death. |
|
| Legendary | EXP bonus +30%, P./M. Atk. +15%, P./M. Critical Damage +10%, Speed +10, received PvP damage -10%. The transformation effect is preserved after death. |
|
| Mythical | EXP bonus +50%, P./M. Atk. +20%, P./M. Critical Damage +15%, Speed +20, PvP damage +10%, received PvP damage -20%. The transformation effect is preserved after death. |
Dragon Berserker
| Quality | Description | |
|---|---|---|
| Legendary | EXP bonus +30%, P./M. Atk. +15%, P./M. Critical Damage +10%, Speed +10, received PvP damage -10%. The transformation effect is preserved after death. |
|
| Mythical | EXP bonus +50%, P./M. Atk. +20%, P./M. Critical Damage +15%, Speed +20, PvP damage +10%, received PvP damage -20%. The transformation effect is preserved after death. |
Zaken
| Quality | Description | |
|---|---|---|
| Legendary | EXP bonus +30%, P./M. Atk. +15%, P./M. Critical Damage +10%, Speed +10, received PvP damage -10%. The transformation effect is preserved after death. |
|
| Mythical | EXP bonus +50%, P./M. Atk. +20%, P./M. Critical Damage +15%, Speed +20, PvP damage +10%, received PvP damage -20%. The transformation effect is preserved after death. |
Anakim
| Quality | Description | |
|---|---|---|
| Legendary | EXP bonus +30%, P./M. Atk. +15%, P./M. Critical Damage +10%, Speed +10, received PvP damage -10%. The transformation effect is preserved after death. |
|
| Mythical | EXP bonus +50%, P./M. Atk. +20%, P./M. Critical Damage +15%, Speed +20, PvP damage +10%, received PvP damage -20%. The transformation effect is preserved after death. |
Lilith
| Quality | Description | |
|---|---|---|
| Legendary | EXP bonus +30%, P./M. Atk. +15%, P./M. Critical Damage +10%, Speed +10, received PvP damage -10%. The transformation effect is preserved after death. |
|
| Mythical | EXP bonus +50%, P./M. Atk. +20%, P./M. Critical Damage +15%, Speed +20, PvP damage +10%, received PvP damage -20%. The transformation effect is preserved after death. |
Freya
| Quality | Description | |
|---|---|---|
| Legendary | EXP bonus +30%, P./M. Atk. +15%, P./M. Critical Damage +10%, Speed +10, received PvP damage -10%. The transformation effect is preserved after death. |
|
| Mythical | EXP bonus +50%, P./M. Atk. +20%, P./M. Critical Damage +15%, Speed +20, PvP damage +10%, received PvP damage -20%. The transformation effect is preserved after death. |
Using Transformations
- To use a transformation, you need a special item: Magic Powder.
- You can purchase it from Pona in Giran:
| Item | Cost |
|---|---|
| Adena x1,000 |
- The amount of powder depends on the transformation quality:
| Transformation Type | Powder Required |
|---|---|
| Common | 15 |
| Enhanced | 15 |
| Rare | 20 |
| Legendary | 20 |
| Mythical | 30 |
Upgrading Transformation Quality

- You can upgrade a transformation quality using the special Evolution feature.
- All upgrades must be done sequentially: Common → Enhanced → Rare → Legendary → Mythical. That is, from Common cards you can only obtain Enhanced cards.
- Evolution is always successful. The character will always receive one transformation card one quality level higher than the cards used for evolution. (For example, when upgrading the Common version of Santa Claus, you will receive the Enhanced version of Santa Claus. The materials used for the upgrade can be any transformations (not necessarily only Santa Claus).
- Evolution requires a different number of cards depending on the transformation quality:
| Evolution | Required | Result |
|---|---|---|
| Common → Enhanced | 10 Common cards | 1 Enhanced card |
| Enhanced → Rare | 10 Enhanced cards | 1 Rare card |
| Rare → Legendary | 6 Rare cards | 1 Legendary card |
| Legendary → Mythical | 3 Legendary cards | 1 Mythical card |

- To increase a card level, select the desired transformation from the list and press Evolution. In the opened window, add any transformation cards into the empty slots from the lower part of the window.
- The "Auto" button fills the slots automatically with the required number of cards from the list.
- The "Reset" button clears the slots.
- The "Evolution" button starts the evolution and increases the transformation card level.
- The "Back" button closes the evolution window without changes.
- If the character spends all cards of the selected transformation (uses them in evolution or extracts them), they will not be able to use them to gain the positive effect.
Extracting Transformation Cards

- Any transformation card learned by the character can be extracted.
- Extraction requires a certain number of Appearance Extraction Scroll items.
- The Appearance Extraction Scroll can be obtained as a reward from events. There are no other sources.
| Quality | Extraction Cost |
|---|---|
| Common | Adena x1,000,000 Appearance Extraction Scroll x10 pcs. |
| Enhanced | Adena x1,000,000 Appearance Extraction Scroll x20 pcs. |
| Rare | Adena x1,000,000 Appearance Extraction Scroll x30 pcs. |
| Legendary | Adena x1,000,000 Appearance Extraction Scroll x40 pcs. |
| Mythical | Adena x1,000,000 Appearance Extraction Scroll x50 pcs. |
- Extraction is always successful.
- After extraction, the character will receive a transformation book in the inventory depending on which transformation was extracted. For example, if an Enhanced-quality Santa Claus is extracted, the character will receive Transformation Book: Santa Claus - Enhanced, which allows learning exactly this type of this transformation.
Collection Effects
There are 12 total effects from collections, including individual effects and set completion effects.

- Individual effects:
- A character can activate only one such set effect at a time.
- When a collection effect is selected, it is displayed in the character's passive skills in a special block: "Transformation Collection Skills".
- If the character has multiple effects, the current effect cannot be changed to another for 10 minutes.
- All effects are passive.
| Name | Description | |
|---|---|---|
| Our Little Brothers | Drop +3%, Spoil +3%, Adena +3% | |
| Special Season | EXP +2%, SP +2%, PvE Damage +2% | |
| Uncovered Luxury | Drop +5%, Spoil +5%, PvE Damage +3%, PvE Defense +3% | |
| Hooray! Summer! | Max HP +4%, CP +4%, MP +4% | |
| Uncontrollable Power | P. Atk. +3%, P. Crit. Damage +4% | |
| Uncontrolled Magic | M. Atk. +3%, M. Crit. Damage +4% | |
| Rarity Collector | +1 STR, +1 INT, +1 CON, +1 MEN, Accuracy +3, Evasion +3 | |
| What Power! | P. Def. +4%, M. Def. +4%, Received Damage -4% | |
| What Might! | P. Atk. +5%, Atk. Speed +3% | |
| What Speed! | M. Atk. +5%, Casting Speed +3% | |
| I Am Legend | Max HP +8%, CP +8%, MP +8%, P. Def. +5%, M. Def. +5% | |
| Joy After Hardship | P. Atk. +10%, M. Atk. +10%, Crit. Rate +5%, Max HP +4%, CP +4% |

- Set completion effects:
- Activate automatically when you complete a certain number of collections. For example, if a character has 2 collections completed, they receive level 2 of the collection effect.
- This effect is displayed in the character's passive skills in a special block: "Transformation Collection Skills".
- This effect cannot be removed.
- Duration is an increase to the transformation duration.
- Cooldown is a reduction to the transformation cooldown time.
| Number of Collections | Duration | Cooldown | Elemental EXP | Elemental Damage |
|---|---|---|---|---|
| 1 | — | — | — | — |
| 2 | +15% | -2.5% | — | — |
| 3 | +20% | -2.5% | — | — |
| 4 | +20% | -5% | +10% | +15 |
| 5 | +25% | -5% | +10% | +15 |
| 6 | +25% | -7.5% | +10% | +15 |
| 7 | +30% | -7.5% | +10% | +15 |
| 8 | +30% | -10% | +20% | +30 |
| 9 | +35% | -10% | +20% | +30 |
| 10 | +35% | -12.5% | +20% | +30 |
| 11 | +42.5% | -12.5% | +20% | +30 |
| 12 | +42.5% | -15% | +30% | +45 |
-
Raid Bosses & InstancesRespawn, rewards, Kamaloka
-
Raid Bosses & InstancesRespawn, rewards, Kamaloka
Raid Bosses
Raid bosses will appear relative to the server time, you can use the /time command to find out the server time. The epic raid bosses Ant Queen, Core, Orfen and Zaken are level 80. All raid bosses all raid bosses (regular and epic) have a Raid boss coin drop (Except Flame of Splendor Barakiel)
- Damage from regular raid bosses has been increased
- There is no drop of S-rank weapons / armor/ jewelry for all raid and epic bosses
Epic Bosses
- Drop added
Life stone
Fixed: 1 day from 20:00 to 21:00
- Queen Ant Ring 100%
Fixed: 1 day from 19:00 to 20:00
- Orfen Earring 100%
Fixed: 1 day from 18:00 to 19:00
- Core Ring 100%
Fixed: 2 days from 21:00 to 22:00
- Zaken Earring 100%
Fixed: 7 days from 22:00 to 23:00
- Antharas Earring 100%
Fixed: 5 days from 22:00 to 23:00
- Baium Ring 100%
Fixed: 7 days from 22:00 to 23:00
- Valakas Necklace 100%
Instances
-
Raid Boss Ice Fairy SirraInstance with unique loot
-
Raid Boss Ice Fairy SirraInstance with unique loot
Requirements for entering the mini-dungeon:
Each member of the party should have
10 Silver Hemocyte, obtained after completing quests for passage to the raid boss Ice Fairy Sirra The Other Side of Truth and An Ice Merchant's Dream
We gather in front of the bridge, the party leader is talking to npc. The whole party is teleported to the other side of the bridge. There we meet a group of Freya's Buffalo mobs with a central Freya's Gardener. After we destroy the central Freya's Gardener mob, a buff will be hung on the party, giving resistance to magic attacks by Ice Fairy Sirra.
Down the hall is a group of gargoyles Freya's Servant. After killing mobs, Sirra's magic defense will decrease.
The next group of mobs consists of Freya's White Bear. After you kill them, Sirra's physical defense will decrease.
Down the corridor is a raid boss Captain of the Ice Queen's Royal Guard
Top-grade Life Stone - Level 76 [2-5 pieces]
Giant's Codex [3-6 pcs]- Recepts Tateossian
Necklace,
Earring,
Ring [1-2]
After you deal with the raid boss, Silence is hung on the healer minions of Sirra for 6 minutes. If you do not have time to kill the Sirra during this time, you will have to kill healers, because after the debuff disappears, they will kill the Sirra almost instantly to full HP. After killing the healers, you will have another one and a half to two minutes to farm Sirra after that, the healers will sleep off.
Ice Fairy Sirra exclusive drop of a unique accessory
Circlet of Ice Fairy Sirra, the chance of a drop is slightly more than 30%.
Top-grade Life Stone - Level 76 [5-13 pieces]
Coin of Luck [1-2 pieces]
Ancient Adena [5kk-20kk]
Red Soul Crystal: Grade 13 [1 piece]
Green Soul Crystal: Grade 13 [1 piece]
Blue Soul Crystal: Grade 13 [1 piece]
Giant's Codex [3-8 pcs]
Nephilim Shield [1 piece]
Zombie Shield [1 piece]
Clan Glasses [ 1000]
-
Hellbound (West)Zones, mobs, quests, rewards
-
Hellbound (West)Zones, mobs, quests, rewards
Hellbound Island (Western Part)
Contents
- General Information
- Hunting Zone
- Beleth’s Magical Megaliths, Satina’s Laboratory and the Quarry
- Hellbound Island Weapons, Items and Accessories (Western Part)
- Hellbound Island Talisman
- Dolls
- Zariche’s Bloodstained Weapon

General Information
Hellbound Island is a server hunting zone for characters level 76 and above.
- Hellbound Island is available at any time.
- To travel to Hellbound Island, use the special Teleportation Master Jude in Giran.
- Unavailable in this zone: flying transport, teleport to town.
- Hellbound Island is a PVP Zone.
Hunting Zone
- In the Western Settlement you can find Caravan Trader Hude, where you can purchase items, appearances and upgrade accessories. Teleportation Master Jude will return the character to their continent or move you to other hunting zones.
- The western part of Hellbound Island consists of the following areas:
| Zone | Type | Element | Teleport Cost |
|---|---|---|---|
| Hidden Oasis | Main Field | — | Free |
| Enchanted Megaliths | Main Field | — | Free |
| Hellbound Island Quarry | Main Field | — | Free |
| Wounded Lands | Main Field | — | Free |
| Secret Dungeon | Secret Zone | — | Free |
| Beleth’s Lair | Epic Zone | — | Free |
Hidden Oasis, Enchanted Megaliths and Secret Dungeon
- As a reward for defeating monsters in the Hidden Oasis, Enchanted Megaliths and Secret Dungeon, you can obtain various rewards:
| Hunting Zone | Monsters | Rewards |
|---|---|---|
| Hidden Oasis, Enchanted Megaliths and Secret Dungeon | Sandstorm, Remaining Demonologist, Remaining Prophet, Junior Watcher, Junior Summoner, Blind Hunter, Blind Watcher, Residual Vision, Sand Scorpion, Desert Scorpion, Sand Devil, Evaporator, Sandstorm, Darion’s Enforcer, Darion’s Executioner, Secret Scout, Secret Guard, Secret Watcher, Subjugated Native. |
|
| Wandering Caravan. | ||
| Wounded Lands and Hellbound Island Quarry | Quarry Overseer, Quarry Witch, Quarry Foreman, Quarry Watchman, Earth Chimera, Dark Chimera, Wind Chimera, Fire Chimera. |
|
| Keltus. |
Bosses
- At certain times, the bosses Typhoon and Outpost Captain are available:
| Boss | Zone | Level | Spawn Time | Rewards |
|---|---|---|---|---|
| Typhoon | Beleth’s Magical Megaliths | 80 | From 19:00 to 23:00 | |
| Outpost Captain | Eastern Part Gate of the Island | 80 | From 19:00 to 23:00 |
- During the respawn of Typhoon and the Outpost Captain, a system message and a raid invitation are displayed.
Hellbound Island Weapons, Items and Accessories (Western Part)
Hellbound Island Ring
M. Def.:
68
Weight: 150
A ring imbued with the power of Hellbound Island.
Can be modified using Scroll: Modify Hellbound Island Ring. Max modification level: +10.
Modification bonus table:
| Lv. | Base bonus | Modification effect |
|---|---|---|
| 0 | — | Paralysis resistance +1% |
| +1 | M. Def. +1 | Paralysis resistance +2%, Max HP +50 |
| +2 | M. Def. +2 | Paralysis resistance +3%, Max HP +100 |
| +3 | M. Def. +3 | Paralysis resistance +4%, Max HP +150, P. Atk. +5, M. Atk. +5 |
| +4 | M. Def. +6 | Paralysis resistance +5%, Max HP +200, P. Atk. +10, M. Atk. +10 |
| +5 | M. Def. +9 | Paralysis resistance +10%, Max HP +300, P. Atk. +15, M. Atk. +15 |
| +6 | M. Def. +12 | Paralysis resistance +12%, Max HP +400, P. Atk. +30, M. Atk. +30 |
| +7 | M. Def. +15 | DEX +1, MEN +1, Paralysis resistance +14%, Max HP +500, P. Atk. +45, M. Atk. +45 |
| +8 | M. Def. +18 | DEX +1, MEN +1, Paralysis resistance +18%, Max HP +600, P. Atk. +90, M. Atk. +90 |
| +9 | M. Def. +21 | DEX +2, MEN +2, Paralysis resistance +22%, Max HP +800, P. Atk. +180, M. Atk. +180 |
| +10 | M. Def. +24 | DEX +4, MEN +4, Paralysis resistance +30%, Max HP +1000, P. Atk. +300, M. Atk. +300 |
Hellbound Island Talisman
A talisman imbued with the energy of Hellbound Island. The Talisman level can be upgraded at the Caravan Merchant.
When equipping two or more talismans with the same name, only the effect of the strongest one is applied.
Modification bonus table:
| Lv. | Special Effect | Modification Effect |
|---|---|---|
| 1 | — | Max HP +100, P. Atk. +50, M. Atk. +50, P. Def. +100, M. Def. +100 |
| 2 | — | Max HP +200, P. Atk. +100, M. Atk. +100, P. Def. +200, M. Def. +200, P. Accuracy +1, M. Accuracy +1 |
| 3 | — | Max HP +300, P. Atk. +150, M. Atk. +150, P. Def. +300, M. Def. +300, P. Accuracy +2, M. Accuracy +2 |
| 4 | — | Max HP +400, P. Atk. +200, M. Atk. +200, P. Def. +400, M. Def. +400, P. Accuracy +3, M. Accuracy +3 |
| 5 | Hell Lightning Discharge: Fixed damage 1000, reuse time 300 sec. | Max HP +500, P. Atk. +250, M. Atk. +250, P. Def. +500, M. Def. +500, Atk. Spd. +35, Cast Spd. +35, P. Accuracy +4, M. Accuracy +4 |
| 6 | Hell Lightning Discharge: Fixed damage 1500, reuse time 300 sec. | Max HP +700, P. Atk. +300, M. Atk. +300, P. Def. +600, M. Def. +600, Atk. Spd. +50, Cast Spd. +50, Speed +1, P. Accuracy +1, M. Accuracy +1 |
| 7 | Hell Lightning Discharge: Fixed damage 2000, reuse time 300 sec. | Max HP +1000, P. Atk. +350, M. Atk. +350, P. Def. +700, M. Def. +700, Atk. Spd. +70, Cast Spd. +70, Speed +1, P. Accuracy +1, M. Accuracy +1, PvP damage received -3% |
| 8 | Hell Lightning Discharge: Fixed damage 2200, reuse time 300 sec. | Max HP +2000, P. Atk. +400, M. Atk. +400, P. Def. +800, M. Def. +800, Atk. Spd. +100, Cast Spd. +100, Speed +2, P. Accuracy +2, M. Accuracy +2, PvP damage received -4%, Negative effect resistance +2%, Abnormal status resistance +2% |
| 9 | Hell Lightning Discharge: Fixed damage 2500, reuse time 300 sec. | Max HP +3000, P. Atk. +450, M. Atk. +450, P. Def. +900, M. Def. +900, Atk. Spd. +150, Cast Spd. +150, Speed +4, P. Accuracy +4, M. Accuracy +4, PvP damage received -5%, Negative effect resistance +5%, Abnormal status resistance +5% |
| 10 | Hell Lightning Discharge: Fixed damage 3000, reuse time 300 sec. | Max HP +5000, P. Atk. +500, M. Atk. +500, P. Def. +1000, M. Def. +1000, Atk. Spd. +150, Cast Spd. +150, Speed +5, P. Accuracy +5, M. Accuracy +5, PvP damage received -7%, Negative effect resistance +10%, Abnormal status resistance +10% |
Dolls
The doll system allows you to increase character stats. To increase a doll’s level, contact the Caravan Merchant. The doll bonus is applied while the item is in the inventory. If a character has dolls of different ranks with the same name, only the effect of the highest-rank doll is applied.Baium Doll
| Name | Level Effect |
|---|---|
| Skill reuse time -2%. Physical Defense +5%. Magical Defense +5%. Stun resistance +5%. Mental resistance +5%. Poison resistance +5%. Root resistance +5% | |
| Skill reuse time -3%. Physical Defense +12%. Magical Defense +12%. Stun resistance +10%. Mental resistance +10%. Poison resistance +10%. Root resistance +10% | |
| Skill reuse time -4%. Physical Defense +15%. Magical Defense +15%. Stun resistance +15%. Mental resistance +15%. Poison resistance +15%. Root resistance +15% |
Queen Ant Doll
| Name | Level Effect |
|---|---|
| P. Atk. +2%. P. Critical Damage +3%. Skill Critical Damage +3%. Max HP +4% | |
| P. Atk. +8%. P. Critical Damage +8%. Skill Critical Damage +8%. Max HP +12% | |
| P. Atk. +12%. P. Critical Damage +10%. Skill Critical Damage +10%. Max HP +15% |
Orfen Doll
| Name | Level Effect |
|---|---|
| M. Atk. +2%. Magic Skill Critical Damage +3%. Max MP +4% | |
| M. Atk. +8%. Magic Skill Critical Damage +8%. Max MP +12% | |
| M. Atk. +15%. Magic Skill Critical Damage +10%. Max MP +15%. |
Core Doll
| Name | Level Effect |
|---|---|
| Received skill critical damage -5%. Chance of received skill critical hit -2%. Stun resistance +5%. Sleep resistance +5%. Hold resistance +5% | |
| Received skill critical damage -10%. Chance of received skill critical hit -5%. Stun resistance +10%. Sleep resistance +10%. Hold resistance +10% | |
| Received skill critical damage -15%. Chance of received skill critical hit -8%. Stun resistance +15%. Sleep resistance +15%. Hold resistance +15% |
Zaken Doll
| Name | Level Effect |
|---|---|
| Skill critical chance +10. HP recovery potion effect +20. Skill critical damage +100. Vampiric Rage +1% | |
| Skill critical chance +40. HP recovery potion effect +50. Skill critical damage +200. Vampiric Rage +2% | |
| Skill critical chance +60. HP recovery potion effect +80. Skill critical damage +300. Vampiric Rage +3% |
Frintezza Doll
| Name | Level Effect |
|---|---|
| Skill power +1%. STR +1. INT +1. P. Atk. +20. M. Atk. +20. Run Speed +1 | |
| Skill power +2%. STR +1. INT +1. DEX +1. CON +1. MEN +1. P. Atk. +50. M. Atk. +50. Run Speed +2 | |
| Skill power +5%. STR +2. INT +2. DEX +2. CON +2. MEN +2. P. Atk. +100. M. Atk. +100. Run Speed +5 |
Antharas Doll
| Name | Level Effect |
|---|---|
| CON +1. MEN +1. Damage received -2%. Vampiric Rage +5%. Stun resistance +5%. Mental resistance +5%. Earth resistance +5%. Bleed resistance +5% | |
| CON +2. MEN +2. Damage received -5%. Vampiric Rage +10%. Stun resistance +10%. Mental resistance +10%. Earth resistance +10%. Bleed resistance +10% | |
| CON +3. MEN +3. Damage received -10%. Vampiric Rage +20%. Stun resistance +20%. Mental resistance +20%. Earth resistance +20%. Bleed resistance +20% |
Zariche’s Bloodstained Weapon
When opening the chest, you will receive one of the following items: Zariche’s Bloodstained Cutter, Zariche’s Bloodstained Thrower, Zariche’s Bloodstained Espadon, Zariche’s Bloodstained Edge, Zariche’s Bloodstained Avenger, Zariche’s Bloodstained Dual Blunts, Zariche’s Bloodstained Spellcaster, Zariche’s Bloodstained Dual Swords, Zariche’s Bloodstained Warrior, Zariche’s Bloodstained Stormbringer, Zariche’s Bloodstained Retribution.
Can be upgraded using the Enhancement Stone - Weapon up to +10.
Can be enchanted.
Zariche’s Bloodstained Cutter
One-handed sword
- P. Atk.: 271
- M. Atk.: 145
- Atk. Spd.: 379
- Base Critical: 80
- PvE Damage: +28%
- P. Atk. Bonus: +50%
- Soulshot Consumption: X1
- Spiritshot Consumption: X1
- Weight: 1 300
- A weapon that has absorbed Zariche’s blood and madness.
Modification bonus table:
| Lv. | Base Increase | Modification Effect | Weapon Skill |
|---|---|---|---|
| 0 | — | — |
Soul Madness - Zariche When attacking, there is a certain chance to trigger an additional attack based on M. Atk. Activation chance: normal attack 1% / skill attack 1% |
| +1 | P. Atk. +10, M. Atk. +6 |
— |
Soul Madness - Zariche When attacking, there is a certain chance to trigger an additional attack based on M. Atk. Activation chance: normal attack 1% / skill attack 1% |
| +2 | P. Atk. +20, M. Atk. +12 |
— |
Soul Madness - Zariche When attacking, there is a certain chance to trigger an additional attack based on M. Atk. Activation chance: normal attack 1% / skill attack 1% |
| +3 | P. Atk. +30, M. Atk. +18 |
— |
Soul Madness - Zariche When attacking, there is a certain chance to trigger an additional attack based on M. Atk. Activation chance: normal attack 1% / skill attack 1% |
| +4 | P. Atk. +60, M. Atk. +36 |
— |
Soul Madness - Zariche When attacking, there is a certain chance to trigger an additional attack based on M. Atk. Activation chance: normal attack 1% / skill attack 1% |
| +5 | P. Atk. +90, M. Atk. +54 |
— |
Soul Madness - Zariche When attacking, there is a certain chance to trigger an additional attack based on M. Atk. Activation chance: normal attack 2% / skill attack 4% Enhanced Soul Madness - Zariche When attacking, there is a certain chance to trigger a powerful additional attack based on M. Atk. Activation chance: normal attack 1% / skill attack 1% |
| +6 | P. Atk. +120, M. Atk. +72 |
— |
Soul Madness - Zariche When attacking, there is a certain chance to trigger an additional attack based on M. Atk. Activation chance: normal attack 4% / skill attack 7% Enhanced Soul Madness - Zariche When attacking, there is a certain chance to trigger a powerful additional attack based on M. Atk. Activation chance: normal attack 1% / skill attack 1% |
| +7 | P. Atk. +150, M. Atk. +90 |
CON +1, MEN +1 |
Soul Madness - Zariche When attacking, there is a certain chance to trigger an additional attack based on M. Atk. Activation chance: normal attack 6% / skill attack 10% Enhanced Soul Madness - Zariche When attacking, there is a certain chance to trigger a powerful additional attack based on M. Atk. Activation chance: normal attack 1% / skill attack 2% |
| +8 | P. Atk. +180, M. Atk. +108 |
CON +2, MEN +2 |
Soul Madness - Zariche When attacking, there is a certain chance to trigger an additional attack based on M. Atk. Activation chance: normal attack 8% / skill attack 13% Enhanced Soul Madness - Zariche When attacking, there is a certain chance to trigger a powerful additional attack based on M. Atk. Activation chance: normal attack 2% / skill attack 3% |
| +9 | P. Atk. +210, M. Atk. +126 |
CON +3, MEN +3 |
Soul Madness - Zariche When attacking, there is a certain chance to trigger an additional attack based on M. Atk. Activation chance: normal attack 10% / skill attack 16% Enhanced Soul Madness - Zariche When attacking, there is a certain chance to trigger a powerful additional attack based on M. Atk. Activation chance: normal attack 2% / skill attack 4% |
| +10 | P. Atk. +240, M. Atk. +144 |
CON +4, MEN +4 |
Soul Madness - Zariche When attacking, there is a certain chance to trigger an additional attack based on M. Atk. Activation chance: normal attack 12% / skill attack 20% Enhanced Soul Madness - Zariche When attacking, there is a certain chance to trigger a powerful additional attack based on M. Atk. Activation chance: normal attack 3% / skill attack 5% |
Zariche’s Bloodstained Throw
Bow
- P. Atk.: 640
- M. Atk.: 160
- Atk. Spd.: 293
- Accuracy: -3.75
- Base Critical: 120
- PvE Damage: +28%
- P. Atk. Bonus: +50%
- Soulshot Consumption: X2
- Spiritshot Consumption: X1
- Weight: 1 640
- A weapon that has absorbed Zariche’s blood and madness.
Modification bonus table:
| Lv. | Base Increase | Modification Effect | Weapon Skill |
|---|---|---|---|
| 0 | — | — |
Soul Madness - Zariche When attacking, there is a certain chance to trigger an additional attack based on M. Atk. Activation chance: normal attack 1% / skill attack 1% |
| +1 | P. Atk. +16, M. Atk. +6 |
— |
Soul Madness - Zariche When attacking, there is a certain chance to trigger an additional attack based on M. Atk. Activation chance: normal attack 1% / skill attack 1% |
| +2 | P. Atk. +32, M. Atk. +12 |
— |
Soul Madness - Zariche When attacking, there is a certain chance to trigger an additional attack based on M. Atk. Activation chance: normal attack 1% / skill attack 1% |
| +3 | P. Atk. +48, M. Atk. +18 |
— |
Soul Madness - Zariche When attacking, there is a certain chance to trigger an additional attack based on M. Atk. Activation chance: normal attack 1% / skill attack 1% |
| +4 | P. Atk. +96, M. Atk. +36 |
— |
Soul Madness - Zariche When attacking, there is a certain chance to trigger an additional attack based on M. Atk. Activation chance: normal attack 1% / skill attack 1% |
| +5 | P. Atk. +144, M. Atk. +54 |
— |
Soul Madness - Zariche When attacking, there is a certain chance to trigger an additional attack based on M. Atk. Activation chance: normal attack 2% / skill attack 4% Enhanced Soul Madness - Zariche When attacking, there is a certain chance to trigger a powerful additional attack based on M. Atk. Activation chance: normal attack 1% / skill attack 1% |
| +6 | P. Atk. +192, M. Atk. +72 |
— |
Soul Madness - Zariche When attacking, there is a certain chance to trigger an additional attack based on M. Atk. Activation chance: normal attack 4% / skill attack 7% Enhanced Soul Madness - Zariche When attacking, there is a certain chance to trigger a powerful additional attack based on M. Atk. Activation chance: normal attack 1% / skill attack 1% |
| +7 | P. Atk. +240, M. Atk. +90 |
STR +1, DEX +1 |
Soul Madness - Zariche When attacking, there is a certain chance to trigger an additional attack based on M. Atk. Activation chance: normal attack 6% / skill attack 10% Enhanced Soul Madness - Zariche When attacking, there is a certain chance to trigger a powerful additional attack based on M. Atk. Activation chance: normal attack 1% / skill attack 2% |
| +8 | P. Atk. +288, M. Atk. +108 |
STR +2, DEX +2 |
Soul Madness - Zariche When attacking, there is a certain chance to trigger an additional attack based on M. Atk. Activation chance: normal attack 8% / skill attack 13% Enhanced Soul Madness - Zariche When attacking, there is a certain chance to trigger a powerful additional attack based on M. Atk. Activation chance: normal attack 2% / skill attack 3% |
| +9 | P. Atk. +336, M. Atk. +126 |
STR +3, DEX +3 |
Soul Madness - Zariche When attacking, there is a certain chance to trigger an additional attack based on M. Atk. Activation chance: normal attack 10% / skill attack 16% Enhanced Soul Madness - Zariche When attacking, there is a certain chance to trigger a powerful additional attack based on M. Atk. Activation chance: normal attack 2% / skill attack 4% |
| +10 | P. Atk. +384, M. Atk. +144 |
STR +4, DEX +4 |
Soul Madness - Zariche When attacking, there is a certain chance to trigger an additional attack based on M. Atk. Activation chance: normal attack 12% / skill attack 20% Enhanced Soul Madness - Zariche When attacking, there is a certain chance to trigger a powerful additional attack based on M. Atk. Activation chance: normal attack 3% / skill attack 5% |
Zariche’s Bloodstained Espadon
Two-handed sword
- P. Atk.: 329
- M. Atk.: 145
- Atk. Spd.: 325
- Base Critical: 88
- PvE Damage: +28%
- P. Atk. Bonus: +50%
- Soulshot Consumption: X1
- Spiritshot Consumption: X1
- Weight: 1 820
- A weapon that has absorbed Zariche’s blood and madness.
Modification bonus table:
| Lv. | Base Increase | Modification Effect | Weapon Skill |
|---|---|---|---|
| +1 | P. Atk. +12, M. Atk. +6 |
— |
Soul Madness - Zariche When attacking, there is a certain chance to trigger an additional attack based on M. Atk. Activation chance: normal attack 1% / skill attack 1% |
| +2 | P. Atk. +24, M. Atk. +12 |
— |
Soul Madness - Zariche When attacking, there is a certain chance to trigger an additional attack based on M. Atk. Activation chance: normal attack 1% / skill attack 1% |
| +3 | P. Atk. +36, M. Atk. +18 |
— |
Soul Madness - Zariche When attacking, there is a certain chance to trigger an additional attack based on M. Atk. Activation chance: normal attack 1% / skill attack 1% |
| +4 | P. Atk. +72, M. Atk. +36 |
— |
Soul Madness - Zariche When attacking, there is a certain chance to trigger an additional attack based on M. Atk. Activation chance: normal attack 1% / skill attack 1% |
| +5 | P. Atk. +108, M. Atk. +54 |
— |
Soul Madness - Zariche When attacking, there is a certain chance to trigger an additional attack based on M. Atk. Activation chance: normal attack 2% / skill attack 4% Enhanced Soul Madness - Zariche When attacking, there is a certain chance to trigger a powerful additional attack based on M. Atk. Activation chance: normal attack 1% / skill attack 1% |
| +6 | P. Atk. +144, M. Atk. +72 |
— |
Soul Madness - Zariche When attacking, there is a certain chance to trigger an additional attack based on M. Atk. Activation chance: normal attack 4% / skill attack 7% Enhanced Soul Madness - Zariche When attacking, there is a certain chance to trigger a powerful additional attack based on M. Atk. Activation chance: normal attack 1% / skill attack 1% |
| +7 | P. Atk. +180, M. Atk. +90 |
STR +1, CON +1 |
Soul Madness - Zariche When attacking, there is a certain chance to trigger an additional attack based on M. Atk. Activation chance: normal attack 6% / skill attack 10% Enhanced Soul Madness - Zariche When attacking, there is a certain chance to trigger a powerful additional attack based on M. Atk. Activation chance: normal attack 1% / skill attack 2% |
| +8 | P. Atk. +216, M. Atk. +108 |
STR +2, CON +2 |
Soul Madness - Zariche When attacking, there is a certain chance to trigger an additional attack based on M. Atk. Activation chance: normal attack 8% / skill attack 13% Enhanced Soul Madness - Zariche When attacking, there is a certain chance to trigger a powerful additional attack based on M. Atk. Activation chance: normal attack 2% / skill attack 3% |
| +9 | P. Atk. +252, M. Atk. +126 |
STR +3, CON +3 |
Soul Madness - Zariche When attacking, there is a certain chance to trigger an additional attack based on M. Atk. Activation chance: normal attack 10% / skill attack 16% Enhanced Soul Madness - Zariche When attacking, there is a certain chance to trigger a powerful additional attack based on M. Atk. Activation chance: normal attack 2% / skill attack 4% |
| +10 | P. Atk. +288, M. Atk. +144 |
STR +4, CON +4 |
Soul Madness - Zariche When attacking, there is a certain chance to trigger an additional attack based on M. Atk. Activation chance: normal attack 12% / skill attack 20% Enhanced Soul Madness - Zariche When attacking, there is a certain chance to trigger a powerful additional attack based on M. Atk. Activation chance: normal attack 3% / skill attack 5% |
Zariche’s Bloodstained Shaper
Dagger
- P. Atk.: 238
- M. Atk.: 145
- Atk. Spd.: 433
- Accuracy: -3.75
- Base Critical: 132
- PvE Damage: +28%
- P. Atk. Bonus: +50%
- Soulshot Consumption: X1
- Spiritshot Consumption: X1
- Weight: 930
- A weapon that has absorbed Zariche’s blood and madness.
Modification bonus table:
| Lv. | Base Increase | Modification Effect | Weapon Skill |
|---|---|---|---|
| +1 | P. Atk. +10, M. Atk. +6 |
— |
Soul Madness - Zariche When attacking, there is a certain chance to trigger an additional attack based on M. Atk. Activation chance: normal attack 1% / skill attack 1% |
| +2 | P. Atk. +20, M. Atk. +12 |
— |
Soul Madness - Zariche When attacking, there is a certain chance to trigger an additional attack based on M. Atk. Activation chance: normal attack 1% / skill attack 1% |
| +3 | P. Atk. +30, M. Atk. +18 |
— |
Soul Madness - Zariche When attacking, there is a certain chance to trigger an additional attack based on M. Atk. Activation chance: normal attack 1% / skill attack 1% |
| +4 | P. Atk. +60, M. Atk. +36 |
— |
Soul Madness - Zariche When attacking, there is a certain chance to trigger an additional attack based on M. Atk. Activation chance: normal attack 1% / skill attack 1% |
| +5 | P. Atk. +90, M. Atk. +54 |
— |
Soul Madness - Zariche When attacking, there is a certain chance to trigger an additional attack based on M. Atk. Activation chance: normal attack 2% / skill attack 4% Enhanced Soul Madness - Zariche When attacking, there is a certain chance to trigger a powerful additional attack based on M. Atk. Activation chance: normal attack 1% / skill attack 1% |
| +6 | P. Atk. +120, M. Atk. +72 |
— |
Soul Madness - Zariche When attacking, there is a certain chance to trigger an additional attack based on M. Atk. Activation chance: normal attack 4% / skill attack 7% Enhanced Soul Madness - Zariche When attacking, there is a certain chance to trigger a powerful additional attack based on M. Atk. Activation chance: normal attack 1% / skill attack 1% |
| +7 | P. Atk. +150, M. Atk. +90 |
DEX +1, CON +1 |
Soul Madness - Zariche When attacking, there is a certain chance to trigger an additional attack based on M. Atk. Activation chance: normal attack 6% / skill attack 10% Enhanced Soul Madness - Zariche When attacking, there is a certain chance to trigger a powerful additional attack based on M. Atk. Activation chance: normal attack 1% / skill attack 2% |
| +8 | P. Atk. +180, M. Atk. +108 |
DEX +2, CON +2 |
Soul Madness - Zariche When attacking, there is a certain chance to trigger an additional attack based on M. Atk. Activation chance: normal attack 8% / skill attack 13% Enhanced Soul Madness - Zariche When attacking, there is a certain chance to trigger a powerful additional attack based on M. Atk. Activation chance: normal attack 2% / skill attack 3% |
| +9 | P. Atk. +210, M. Atk. +126 |
DEX +3, CON +3 |
Soul Madness - Zariche When attacking, there is a certain chance to trigger an additional attack based on M. Atk. Activation chance: normal attack 10% / skill attack 16% Enhanced Soul Madness - Zariche When attacking, there is a certain chance to trigger a powerful additional attack based on M. Atk. Activation chance: normal attack 2% / skill attack 4% |
| +10 | P. Atk. +240, M. Atk. +144 |
DEX +4, CON +4 |
Soul Madness - Zariche When attacking, there is a certain chance to trigger an additional attack based on M. Atk. Activation chance: normal attack 12% / skill attack 20% Enhanced Soul Madness - Zariche When attacking, there is a certain chance to trigger a powerful additional attack based on M. Atk. Activation chance: normal attack 3% / skill attack 5% |
Zariche’s Bloodstained Avenger
One-handed Blunts
- P. Atk.: 271
- M. Atk.: 182
- Atk. Spd.: 379
- Accuracy: 8.00
- Base Critical: 46
- PvE Damage: +28%
- M. Atk. Bonus: +50%
- Soulshot Consumption: X1
- Spiritshot Consumption: X1
- Weight: 1 550
- A weapon that has absorbed Zariche’s blood and madness.
Modification bonus table:
| Lv. | Base Increase | Modification Effect | Weapon Skill |
|---|---|---|---|
| +1 | P. Atk. +10, M. Atk. +6 |
— |
Soul Madness - Zariche When attacking, there is a certain chance to trigger an additional attack based on M. Atk. Activation chance: normal attack 1% / skill attack 1% |
| +2 | P. Atk. +20, M. Atk. +12 |
— |
Soul Madness - Zariche When attacking, there is a certain chance to trigger an additional attack based on M. Atk. Activation chance: normal attack 1% / skill attack 1% |
| +3 | P. Atk. +30, M. Atk. +18 |
— |
Soul Madness - Zariche When attacking, there is a certain chance to trigger an additional attack based on M. Atk. Activation chance: normal attack 1% / skill attack 1% |
| +4 | P. Atk. +60, M. Atk. +36 |
— |
Soul Madness - Zariche When attacking, there is a certain chance to trigger an additional attack based on M. Atk. Activation chance: normal attack 1% / skill attack 1% |
| +5 | P. Atk. +90, M. Atk. +54 |
— |
Soul Madness - Zariche When attacking, there is a certain chance to trigger an additional attack based on M. Atk. Activation chance: normal attack 2% / skill attack 4% Enhanced Soul Madness - Zariche When attacking, there is a certain chance to trigger a powerful additional attack based on M. Atk. Activation chance: normal attack 1% / skill attack 1% |
| +6 | P. Atk. +120, M. Atk. +72 |
— |
Soul Madness - Zariche When attacking, there is a certain chance to trigger an additional attack based on M. Atk. Activation chance: normal attack 4% / skill attack 7% Enhanced Soul Madness - Zariche When attacking, there is a certain chance to trigger a powerful additional attack based on M. Atk. Activation chance: normal attack 1% / skill attack 1% |
| +7 | P. Atk. +150, M. Atk. +90 |
MEN +1, WIT +1 |
Soul Madness - Zariche When attacking, there is a certain chance to trigger an additional attack based on M. Atk. Activation chance: normal attack 6% / skill attack 10% Enhanced Soul Madness - Zariche When attacking, there is a certain chance to trigger a powerful additional attack based on M. Atk. Activation chance: normal attack 1% / skill attack 2% |
| +8 | P. Atk. +180, M. Atk. +108 |
DEX +2, WIT +2 |
Soul Madness - Zariche When attacking, there is a certain chance to trigger an additional attack based on M. Atk. Activation chance: normal attack 8% / skill attack 13% Enhanced Soul Madness - Zariche When attacking, there is a certain chance to trigger a powerful additional attack based on M. Atk. Activation chance: normal attack 2% / skill attack 3% |
| +9 | P. Atk. +210, M. Atk. +126 |
MEN +3, WIT +3 |
Soul Madness - Zariche When attacking, there is a certain chance to trigger an additional attack based on M. Atk. Activation chance: normal attack 10% / skill attack 16% Enhanced Soul Madness - Zariche When attacking, there is a certain chance to trigger a powerful additional attack based on M. Atk. Activation chance: normal attack 2% / skill attack 4% |
| +10 | P. Atk. +240, M. Atk. +144 |
MEN +4, WIT +4 |
Soul Madness - Zariche When attacking, there is a certain chance to trigger an additional attack based on M. Atk. Activation chance: normal attack 12% / skill attack 20% Enhanced Soul Madness - Zariche When attacking, there is a certain chance to trigger a powerful additional attack based on M. Atk. Activation chance: normal attack 3% / skill attack 5% |
Zariche’s Bloodstained Retribution
Two-handed Staff
- P. Atk.: 245
- M. Atk.: 212
- Atk. Spd.: 325
- Accuracy: 8.00
- Base Critical: 88
- PvE Damage: +28%
- M. Atk. Bonus: +63%
- Soulshot Consumption: X1
- Spiritshot Consumption: X1
- Weight: 1 650
- A weapon that has absorbed Zariche’s blood and madness.
Modification bonus table:
| Lv. | Base Increase | Modification Effect | Weapon Skill |
|---|---|---|---|
| +1 | P. Atk. +12, M. Atk. +6 |
— |
Soul Madness - Zariche When attacking, there is a certain chance to trigger an additional attack based on M. Atk. Activation chance: normal attack 1% / skill attack 1% |
| +2 | P. Atk. +24, M. Atk. +12 |
— |
Soul Madness - Zariche When attacking, there is a certain chance to trigger an additional attack based on M. Atk. Activation chance: normal attack 1% / skill attack 1% |
| +3 | P. Atk. +36, M. Atk. +18 |
— |
Soul Madness - Zariche When attacking, there is a certain chance to trigger an additional attack based on M. Atk. Activation chance: normal attack 1% / skill attack 1% |
| +4 | P. Atk. +72, M. Atk. +36 |
— |
Soul Madness - Zariche When attacking, there is a certain chance to trigger an additional attack based on M. Atk. Activation chance: normal attack 1% / skill attack 1% |
| +5 | P. Atk. +108, M. Atk. +54 |
— |
Soul Madness - Zariche When attacking, there is a certain chance to trigger an additional attack based on M. Atk. Activation chance: normal attack 2% / skill attack 4% Enhanced Soul Madness - Zariche When attacking, there is a certain chance to trigger a powerful additional attack based on M. Atk. Activation chance: normal attack 1% / skill attack 1% |
| +6 | P. Atk. +144, M. Atk. +72 |
— |
Soul Madness - Zariche When attacking, there is a certain chance to trigger an additional attack based on M. Atk. Activation chance: normal attack 4% / skill attack 7% Enhanced Soul Madness - Zariche When attacking, there is a certain chance to trigger a powerful additional attack based on M. Atk. Activation chance: normal attack 1% / skill attack 1% |
| +7 | P. Atk. +180, M. Atk. +90 |
INT +1, MEN +1 |
Soul Madness - Zariche When attacking, there is a certain chance to trigger an additional attack based on M. Atk. Activation chance: normal attack 6% / skill attack 10% Enhanced Soul Madness - Zariche When attacking, there is a certain chance to trigger a powerful additional attack based on M. Atk. Activation chance: normal attack 1% / skill attack 2% |
| +8 | P. Atk. +216, M. Atk. +108 |
INT +2, MEN +2, M. Crit. Damage +1% |
Soul Madness - Zariche When attacking, there is a certain chance to trigger an additional attack based on M. Atk. Activation chance: normal attack 8% / skill attack 13% Enhanced Soul Madness - Zariche When attacking, there is a certain chance to trigger a powerful additional attack based on M. Atk. Activation chance: normal attack 2% / skill attack 3% |
| +9 | P. Atk. +252, M. Atk. +126 |
INT +3, MEN +3, M. Crit. Damage +2% |
Soul Madness - Zariche When attacking, there is a certain chance to trigger an additional attack based on M. Atk. Activation chance: normal attack 10% / skill attack 16% Enhanced Soul Madness - Zariche When attacking, there is a certain chance to trigger a powerful additional attack based on M. Atk. Activation chance: normal attack 2% / skill attack 4% |
| +10 | P. Atk. +288, M. Atk. +144 |
INT +4, MEN +4, M. Crit. Damage +3% |
Soul Madness - Zariche When attacking, there is a certain chance to trigger an additional attack based on M. Atk. Activation chance: normal attack 12% / skill attack 20% Enhanced Soul Madness - Zariche When attacking, there is a certain chance to trigger a powerful additional attack based on M. Atk. Activation chance: normal attack 3% / skill attack 5% |
Zariche’s Bloodstained Stormbringer
Spear
- P. Atk.: 271
- M. Atk.: 145
- Atk. Spd.: 325
- Accuracy: -3.75
- Base Critical: 88
- PvE Damage: +28%
- P. Atk. Bonus: +50%
- Attack Range: 360 Deg.
- Soulshot Consumption: X1
- Spiritshot Consumption: X1
- Weight: 1 650
- A weapon that has absorbed Zariche’s blood and madness.
Modification bonus table:
| Lv. | Base Increase | Modification Effect | Weapon Skill |
|---|---|---|---|
| +1 | P. Atk. +10, M. Atk. +6 |
— |
Soul Madness - Zariche When attacking, there is a certain chance to trigger an additional attack based on M. Atk. Activation chance: normal attack 1% / skill attack 1% |
| +2 | P. Atk. +20, M. Atk. +12 |
— |
Soul Frenzy - Zariche When attacking, with a certain chance triggers an additional attack based on M. Atk. Activation chance: normal attack 1% / skill attack 1% |
| +3 | P. Atk. +30, M. Atk. +18 |
— |
Soul Frenzy - Zariche When attacking, with a certain chance triggers an additional attack based on M. Atk. Activation chance: normal attack 1% / skill attack 1% |
| +4 | P. Atk. +60, M. Atk. +36 |
— |
Soul Frenzy - Zariche When attacking, with a certain chance triggers an additional attack based on M. Atk. Activation chance: normal attack 1% / skill attack 1% |
| +5 | P. Atk. +90, M. Atk. +54 |
— |
Soul Frenzy - Zariche When attacking, with a certain chance triggers an additional attack based on M. Atk. Activation chance: normal attack 2% / skill attack 4% Enhanced Soul Frenzy - Zariche When attacking, with a certain chance triggers a powerful additional attack based on M. Atk. Activation chance: normal attack 1% / skill attack 1% |
| +6 | P. Atk. +120, M. Atk. +72 |
— |
Soul Frenzy - Zariche When attacking, with a certain chance triggers an additional attack based on M. Atk. Activation chance: normal attack 4% / skill attack 7% Enhanced Soul Frenzy - Zariche When attacking, with a certain chance triggers a powerful additional attack based on M. Atk. Activation chance: normal attack 1% / skill attack 1% |
| +7 | P. Atk. +150, M. Atk. +90 |
DEX +1, CON +1 |
Soul Frenzy - Zariche When attacking, with a certain chance triggers an additional attack based on M. Atk. Activation chance: normal attack 6% / skill attack 10% Enhanced Soul Frenzy - Zariche When attacking, with a certain chance triggers a powerful additional attack based on M. Atk. Activation chance: normal attack 1% / skill attack 2% |
| +8 | P. Atk. +180, M. Atk. +108 |
DEX +2, CON +2 |
Soul Frenzy - Zariche When attacking, with a certain chance triggers an additional attack based on M. Atk. Activation chance: normal attack 8% / skill attack 13% Enhanced Soul Frenzy - Zariche When attacking, with a certain chance triggers a powerful additional attack based on M. Atk. Activation chance: normal attack 2% / skill attack 3% |
| +9 | P. Atk. +210, M. Atk. +126 |
DEX +3, CON +3 |
Soul Frenzy - Zariche When attacking, with a certain chance triggers an additional attack based on M. Atk. Activation chance: normal attack 10% / skill attack 16% Enhanced Soul Frenzy - Zariche When attacking, with a certain chance triggers a powerful additional attack based on M. Atk. Activation chance: normal attack 2% / skill attack 4% |
| +10 | P. Atk. +240, M. Atk. +144 |
DEX +4, CON +4 |
Soul Frenzy - Zariche When attacking, with a certain chance triggers an additional attack based on M. Atk. Activation chance: normal attack 12% / skill attack 20% Enhanced Soul Frenzy - Zariche When attacking, with a certain chance triggers a powerful additional attack based on M. Atk. Activation chance: normal attack 3% / skill attack 5% |
Bloodstained Zariche Warrior
Fists
- P. Atk.: 329
- M. Atk.: 145
- Atk. Spd.: 325
- Accuracy: 8.00
- Base Critical Rate: 44
- PvE Damage: +28%
- P. Atk. Bonus: +50%
- Soulshot Consumption: X1
- Spiritshot Consumption: X1
- Weight: 1 650
- A weapon imbued with the blood and madness of Zariche.
Modification bonus table:
| Lvl. | Base bonus | Modification effect | Weapon skill |
|---|---|---|---|
| +1 | P. Atk. +12, M. Atk. +6 |
— |
Soul Frenzy - Zariche When attacking, with a certain chance triggers an additional attack based on M. Atk. Activation chance: normal attack 1% / skill attack 1% |
| +2 | P. Atk. +24, M. Atk. +12 |
— |
Soul Frenzy - Zariche When attacking, with a certain chance triggers an additional attack based on M. Atk. Activation chance: normal attack 1% / skill attack 1% |
| +3 | P. Atk. +36, M. Atk. +18 |
— |
Soul Frenzy - Zariche When attacking, with a certain chance triggers an additional attack based on M. Atk. Activation chance: normal attack 1% / skill attack 1% |
| +4 | P. Atk. +72, M. Atk. +36 |
— |
Soul Frenzy - Zariche When attacking, with a certain chance triggers an additional attack based on M. Atk. Activation chance: normal attack 1% / skill attack 1% |
| +5 | P. Atk. +108, M. Atk. +54 |
— |
Soul Frenzy - Zariche When attacking, with a certain chance triggers an additional attack based on M. Atk. Activation chance: normal attack 2% / skill attack 4% Enhanced Soul Frenzy - Zariche When attacking, with a certain chance triggers a powerful additional attack based on M. Atk. Activation chance: normal attack 1% / skill attack 1% |
| +6 | P. Atk. +144, M. Atk. +72 |
— |
Soul Frenzy - Zariche When attacking, with a certain chance triggers an additional attack based on M. Atk. Activation chance: normal attack 4% / skill attack 7% Enhanced Soul Frenzy - Zariche When attacking, with a certain chance triggers a powerful additional attack based on M. Atk. Activation chance: normal attack 1% / skill attack 1% |
| +7 | P. Atk. +180, M. Atk. +90 |
STR +1, DEX +1 |
Soul Frenzy - Zariche When attacking, with a certain chance triggers an additional attack based on M. Atk. Activation chance: normal attack 6% / skill attack 10% Enhanced Soul Frenzy - Zariche When attacking, with a certain chance triggers a powerful additional attack based on M. Atk. Activation chance: normal attack 1% / skill attack 2% |
| +8 | P. Atk. +216, M. Atk. +108 |
STR +2, DEX +2 |
Soul Frenzy - Zariche When attacking, with a certain chance triggers an additional attack based on M. Atk. Activation chance: normal attack 8% / skill attack 13% Enhanced Soul Frenzy - Zariche When attacking, with a certain chance triggers a powerful additional attack based on M. Atk. Activation chance: normal attack 2% / skill attack 3% |
| +9 | P. Atk. +252, M. Atk. +126 |
STR +3, DEX +3 |
Soul Frenzy - Zariche When attacking, with a certain chance triggers an additional attack based on M. Atk. Activation chance: normal attack 10% / skill attack 16% Enhanced Soul Frenzy - Zariche When attacking, with a certain chance triggers a powerful additional attack based on M. Atk. Activation chance: normal attack 2% / skill attack 4% |
| +10 | P. Atk. +288, M. Atk. +144 |
STR +4, DEX +4 |
Soul Frenzy - Zariche When attacking, with a certain chance triggers an additional attack based on M. Atk. Activation chance: normal attack 12% / skill attack 20% Enhanced Soul Frenzy - Zariche When attacking, with a certain chance triggers a powerful additional attack based on M. Atk. Activation chance: normal attack 3% / skill attack 5% |
Bloodstained Zariche Dual Swords
Dual Swords
- P. Atk.: 329
- M. Atk.: 145
- Atk. Spd.: 325
- Base Critical Rate: 88
- PvE Damage: +28%
- P. Atk. Bonus: +50%
- Soulshot Consumption: X1
- Spiritshot Consumption: X1
- Weight: 1 650
- A weapon imbued with the blood and madness of Zariche.
Modification bonus table:
| Lvl. | Base bonus | Modification effect | Weapon skill |
|---|---|---|---|
| +1 | P. Atk. +12, M. Atk. +6 |
— |
Soul Frenzy - Zariche When attacking, with a certain chance triggers an additional attack based on M. Atk. Activation chance: normal attack 1% / skill attack 1% |
| +2 | P. Atk. +24, M. Atk. +12 |
— |
Soul Frenzy - Zariche When attacking, with a certain chance triggers an additional attack based on M. Atk. Activation chance: normal attack 1% / skill attack 1% |
| +3 | P. Atk. +36, M. Atk. +18 |
— |
Soul Frenzy - Zariche When attacking, with a certain chance triggers an additional attack based on M. Atk. Activation chance: normal attack 1% / skill attack 1% |
| +4 | P. Atk. +72, M. Atk. +36 |
— |
Soul Frenzy - Zariche When attacking, with a certain chance triggers an additional attack based on M. Atk. Activation chance: normal attack 1% / skill attack 1% |
| +5 | P. Atk. +108, M. Atk. +54 |
— |
Soul Frenzy - Zariche When attacking, with a certain chance triggers an additional attack based on M. Atk. Activation chance: normal attack 2% / skill attack 4% Enhanced Soul Frenzy - Zariche When attacking, with a certain chance triggers a powerful additional attack based on M. Atk. Activation chance: normal attack 1% / skill attack 1% |
| +6 | P. Atk. +144, M. Atk. +72 |
— |
Soul Frenzy - Zariche When attacking, with a certain chance triggers an additional attack based on M. Atk. Activation chance: normal attack 4% / skill attack 7% Enhanced Soul Frenzy - Zariche When attacking, with a certain chance triggers a powerful additional attack based on M. Atk. Activation chance: normal attack 1% / skill attack 1% |
| +7 | P. Atk. +180, M. Atk. +90 |
STR +1, CON +1 |
Soul Frenzy - Zariche When attacking, with a certain chance triggers an additional attack based on M. Atk. Activation chance: normal attack 6% / skill attack 10% Enhanced Soul Frenzy - Zariche When attacking, with a certain chance triggers a powerful additional attack based on M. Atk. Activation chance: normal attack 1% / skill attack 2% |
| +8 | P. Atk. +216, M. Atk. +108 |
STR +2, CON +2 |
Soul Frenzy - Zariche When attacking, with a certain chance triggers an additional attack based on M. Atk. Activation chance: normal attack 8% / skill attack 13% Enhanced Soul Frenzy - Zariche When attacking, with a certain chance triggers a powerful additional attack based on M. Atk. Activation chance: normal attack 2% / skill attack 3% |
| +9 | P. Atk. +252, M. Atk. +126 |
STR +3, CON +3 |
Soul Frenzy - Zariche When attacking, with a certain chance triggers an additional attack based on M. Atk. Activation chance: normal attack 10% / skill attack 16% Enhanced Soul Frenzy - Zariche When attacking, with a certain chance triggers a powerful additional attack based on M. Atk. Activation chance: normal attack 2% / skill attack 4% |
| +10 | P. Atk. +288, M. Atk. +144 |
STR +4, CON +4 |
Soul Frenzy - Zariche When attacking, with a certain chance triggers an additional attack based on M. Atk. Activation chance: normal attack 12% / skill attack 20% Enhanced Soul Frenzy - Zariche When attacking, with a certain chance triggers a powerful additional attack based on M. Atk. Activation chance: normal attack 3% / skill attack 5% |
Bloodstained Zariche Spellcaster
One handed staves
- P. Atk.: 222
- M. Atk.: 204
- Atk. Spd.: 379
- Accuracy: 8.00
- Base Critical Rate: 44
- PvE Damage: +28%
- M. Atk. Bonus: +50%
- Soulshot Consumption: X1
- Spiritshot Consumption: X1
- Weight: 1 650
- A weapon imbued with the blood and madness of Zariche.
Modification bonus table:
| Lvl. | Base bonus | Modification effect | Main effect |
|---|---|---|---|
| +1 | P. Atk. +15, M. Atk. +10 |
— |
Atk. Spd. +10 Cast Spd. +10 |
| +2 | P. Atk. +30, M. Atk. +20 |
— |
Atk. Spd. +15 Cast Spd. +15 |
| +3 | P. Atk. +45, M. Atk. +30 |
— |
Atk. Spd. +20 Cast Spd. +20 |
| +4 | P. Atk. +80, M. Atk. +60 |
— |
Atk. Spd. +30 Cast Spd. +30 |
| +5 | P. Atk. +115, M. Atk. +90 |
— |
Atk. Spd. +40 Cast Spd. +40 All skill power +1.5% |
| +6 | P. Atk. +150, M. Atk. +120 |
— |
Atk. Spd. +50 Cast Spd. +50 All skill power +1.8% Healing skill effectiveness +100 |
| +7 | P. Atk. +225, M. Atk. +170 |
MEN +1, CON +1 |
Atk. Spd. +60 Cast Spd. +60 All skill power +2.1% Healing skill effectiveness +200 |
| +8 | P. Atk. +300, M. Atk. +220 |
MEN +2, CON +2 |
Atk. Spd. +70 Cast Spd. +70 All skill power +2.5% Healing skill effectiveness +400 |
| +9 | P. Atk. +375, M. Atk. +270 |
MEN +3, CON +3 |
Atk. Spd. +80 Cast Spd. +80 All skill power +3% Healing skill effectiveness +600 |
| +10 | P. Atk. +450, M. Atk. +320 |
MEN +4, CON +4 |
Atk. Spd. +100 Cast Spd. +100 All skill power +5% Healing skill effectiveness +800 |
Bloodstained Zariche Dual Blunts
Dual blunts
- P. Atk.: 329
- M. Atk.: 145
- Atk. Spd.: 325
- Base Critical Rate: 44
- PvE Damage: +28%
- P. Atk. Bonus: +50%
- Soulshot Consumption: X1
- Spiritshot Consumption: X1
- Weight: 1 550
- A weapon imbued with the blood and madness of Zariche.
Modification bonus table:
| Lvl. | Base bonus | Modification effect | Weapon skill |
|---|---|---|---|
| +1 | P. Atk. +12, M. Atk. +6 |
— |
Soul Frenzy - Zariche When attacking, with a certain chance triggers an additional attack based on M. Atk. Activation chance: normal attack 1% / skill attack 1% |
| +2 | P. Atk. +24, M. Atk. +12 |
— |
Soul Frenzy - Zariche When attacking, with a certain chance triggers an additional attack based on M. Atk. Activation chance: normal attack 1% / skill attack 1% |
| +3 | P. Atk. +36, M. Atk. +18 |
— |
Soul Frenzy - Zariche When attacking, with a certain chance triggers an additional attack based on M. Atk. Activation chance: normal attack 1% / skill attack 1% |
| +4 | P. Atk. +72, M. Atk. +36 |
— |
Soul Frenzy - Zariche When attacking, with a certain chance triggers an additional attack based on M. Atk. Activation chance: normal attack 1% / skill attack 1% |
| +5 | P. Atk. +108, M. Atk. +54 |
— |
Soul Frenzy - Zariche When attacking, with a certain chance triggers an additional attack based on M. Atk. Activation chance: normal attack 2% / skill attack 4% Enhanced Soul Frenzy - Zariche When attacking, with a certain chance triggers a powerful additional attack based on M. Atk. Activation chance: normal attack 1% / skill attack 1% |
| +6 | P. Atk. +144, M. Atk. +72 |
— |
Soul Frenzy - Zariche When attacking, with a certain chance triggers an additional attack based on M. Atk. Activation chance: normal attack 4% / skill attack 7% Enhanced Soul Frenzy - Zariche When attacking, with a certain chance triggers a powerful additional attack based on M. Atk. Activation chance: normal attack 1% / skill attack 1% |
| +7 | P. Atk. +180, M. Atk. +90 |
STR +1, DEX +1 |
Soul Frenzy - Zariche When attacking, with a certain chance triggers an additional attack based on M. Atk. Activation chance: normal attack 6% / skill attack 10% Enhanced Soul Frenzy - Zariche When attacking, with a certain chance triggers a powerful additional attack based on M. Atk. Activation chance: normal attack 1% / skill attack 2% |
| +8 | P. Atk. +216, M. Atk. +108 |
STR +2, DEX +2 |
Soul Frenzy - Zariche When attacking, with a certain chance triggers an additional attack based on M. Atk. Activation chance: normal attack 8% / skill attack 13% Enhanced Soul Frenzy - Zariche When attacking, with a certain chance triggers a powerful additional attack based on M. Atk. Activation chance: normal attack 2% / skill attack 3% |
| +9 | P. Atk. +252, M. Atk. +126 |
STR +3, DEX +3 |
Soul Frenzy - Zariche When attacking, with a certain chance triggers an additional attack based on M. Atk. Activation chance: normal attack 10% / skill attack 16% Enhanced Soul Frenzy - Zariche When attacking, with a certain chance triggers a powerful additional attack based on M. Atk. Activation chance: normal attack 2% / skill attack 4% |
| +10 | P. Atk. +288, M. Atk. +144 |
STR +4, DEX +4 |
Soul Frenzy - Zariche When attacking, with a certain chance triggers an additional attack based on M. Atk. Activation chance: normal attack 12% / skill attack 20% Enhanced Soul Frenzy - Zariche When attacking, with a certain chance triggers a powerful additional attack based on M. Atk. Activation chance: normal attack 3% / skill attack 5% |
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Hellbound (East)Advanced zones and rewards
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Hellbound (East)Advanced zones and rewards
Hellbound Island (Eastern Part)
Contents
General Information
Hellbound Island is a server hunting zone for characters level 76 and above.
- Hellbound Island is available at any time.
- To travel to Hellbound Island, use the special Teleportation Master Jude in Giran.
- Unavailable in this zone, flying transport, teleport to town.
- Hellbound Island is a PVP Zone.
Hunting Zone
- In the Eastern Settlement you can find Caravan Trader Hude, where you can purchase dolls, appearances, and accessories. Teleportation Master Jude will return the character to their continent or move you to other hunting zones. You may also encounter Tanelir Tivan (Collector), who will help transform your Leviathan weapon into a Light weapon with exclusive properties.
- The eastern part of Hellbound Island consists of the following areas:
| Zone | Type | Element | Teleport Cost |
|---|---|---|---|
| Infected Village and Surroundings | Main Field | — | Free |
| Anomalous Foundry | Main Field | — | Free |
| Dariion's Lair | Epic Zone | — | Free |
Anomalous Foundry, Infected Village and Its Surroundings
- As a reward for defeating monsters in the Anomalous Foundry, Infected Village, and its surroundings, you can obtain various rewards:
| Hunting Zone | Monsters | Rewards |
|---|---|---|
| Infected Village and Surroundings | Flame of the Golem Knight, Baren's Emissary of Wrath, Nameless Minion, Typhon, Hellspawn. |
|
| Anomalous Foundry | Sofa, Flame of the Golem Knight, Engineer Sofa, Kunda's Overseer. |
Bosses
- At certain times, the bosses Dayman and Ruminir are available:
| Boss | Zone | Level | Spawn Time | Rewards |
|---|---|---|---|---|
| Dayman | Infected Village | 80 | From 19:00 to 23:00 | |
| Ruminir | Anomalous Foundry | 80 | From 19:00 to 23:00 |
- During the respawn of Dayman and Ruminir, a system message and a raid invitation are displayed.
Hellbound Island Accessories (Eastern Part)
Dark Dragon Jewelry
Can be modified using
Max modification level: +6.
When equipping two or more items with the same name, the effect of the strongest one is applied.
Dark Dragon Necklace
M. Def.: 350Weight: 150
A necklace filled with the power of the Dark Dragon.
Modification bonus table:
| Lv. | Base bonus | Modification effect |
|---|---|---|
| 0 | M. Def. +0 | P. Def. +800, M. Def. +800, Max HP +700, Resistance to all debuffs +5%, Received healing effectiveness +5%. |
| 1 | M. Def. +1 | P. Def. +1000, M. Def. +1000, Max HP +1000, Resistance to all debuffs +7%, Received healing effectiveness +7%, Received damage -1%. |
| 2 | M. Def. +2 | P. Def. +1200, M. Def. +1200, Max HP +1400, P. Atk. +150, M. Atk. +150, Resistance to all debuffs +10%, Received healing effectiveness +10%, Received damage -2%. |
| 3 | M. Def. +3 | P. Def. +1500, M. Def. +1500, Max HP +2000, P. Atk. +250, M. Atk. +250, Resistance to all debuffs +12%, Received healing effectiveness +12%, Received damage -3%, Skill power +5%. |
| 4 | M. Def. +6 | P. Def. +1800, M. Def. +1800, Max HP +2700, P. Atk. +400, M. Atk. +400, Resistance to all debuffs +15%, Received healing effectiveness +15%, Received damage -4%, Skill power +8%. |
| 5 | M. Def. +9 | P. Def. +2200, M. Def. +2200, Max HP +3700, P. Atk. +600, M. Atk. +600, Resistance to all debuffs +18%, Received healing effectiveness +18%, Received damage -5%, Skill power +12%, Reflects 5% of received damage. Dark Defense Lv. 1: When receiving damage, has a 3% chance for 10 sec. to increase P. Def. and M. Def. by +30% (reuse: 60 sec.). |
| 6 | M. Def. +12 | P. Def. +2500, M. Def. +2500, Max HP +5000, P. Atk. +800, M. Atk. +800, Resistance to all debuffs +20%, Received healing effectiveness +22%, Received damage -6%, Skill power +15%. Dark Defense Lv. 2: When receiving damage, has a 5% chance for 10 sec. to increase P. Def. and M. Def. by +50% (reuse: 60 sec.). |
Dark Dragon Earring
M. Def.: 274Weight: 150
An earring filled with the power of the Dark Dragon.
Modification bonus table:
| Lv. | Base bonus | Modification effect |
|---|---|---|
| 0 | M. Def. +0 | P. Def. +400, M. Def. +400, Chance of receiving critical damage from all attacks -1%, Resistance to Silence +8%, Resistance to Fear +8%. |
| 1 | M. Def. +1 | P. Def. +550, M. Def. +550, P. Atk. +80, M. Atk. +80, Chance of receiving critical damage from all attacks -2%, Resistance to Silence +12%, Resistance to Fear +12%, Received healing effectiveness +4%. |
| 2 | M. Def. +2 | P. Def. +700, M. Def. +700, P. Atk. +150, M. Atk. +150, Chance of receiving critical damage from all attacks -3%, Resistance to Silence +15%, Resistance to Fear +15%, Received healing effectiveness +6%. |
| 3 | M. Def. +3 | P. Def. +900, M. Def. +900, P. Atk. +250, M. Atk. +250, Chance of receiving critical damage from all attacks -4%, Resistance to Silence +18%, Resistance to Fear +18%, Resistance to Shock +10%, Received healing effectiveness +8%, CON +1. |
| 4 | M. Def. +6 | P. Def. +1100, M. Def. +1100, P. Atk. +350, M. Atk. +350, Chance of receiving critical damage from all attacks -5%, Resistance to Silence +20%, Resistance to Fear +20%, Resistance to Shock +15%, Received healing effectiveness +12%, Damage Reflection Resistance +10%, CON +2, MEN +1. |
| 5 | M. Def. +9 | P. Def. +1400, M. Def. +1400, P. Atk. +500, M. Atk. +500, Chance of receiving critical damage from all attacks -6%, Resistance to Silence +22%, Resistance to Fear +22%, Resistance to Shock +20%, Received healing effectiveness +15%, Damage Reflection Resistance +15%, CON +2, MEN +2. Breath of Darkness Lv. 1: When attacking, has a 1% chance for 3 sec. to apply the Fear effect to the target. |
| 6 | M. Def. +12 | P. Def. +1800, M. Def. +1800, P. Atk. +700, M. Atk. +700, Chance of receiving critical damage from all attacks -7%, Resistance to Silence +25%, Resistance to Fear +25%, Resistance to Shock +25%, Resistance to Infection +15%, Received healing effectiveness +18%, Damage Reflection Resistance +20%, CON +3, MEN +3. Breath of Darkness Lv. 2: When attacking, has a 2% chance for 5 sec. to apply the Fear effect to the target. |
Dark Dragon Ring
M. Def.: 197Weight: 150
A ring filled with the power of the Dark Dragon.
Modification bonus table:
| Lv. | Base bonus | Modification effect |
|---|---|---|
| 0 | M. Def. +0 | P. Def. +500, M. Def. +500, Max HP +300, Resistance to Paralysis +8%, Resistance to Stun +8%. |
| 1 | M. Def. +1 | P. Def. +650, M. Def. +650, Max HP +500, Resistance to Paralysis +10%, Resistance to Stun +10%, HP Recovery Bonus +5%, PvE Damage/Defense +1%. |
| 2 | M. Def. +2 | P. Def. +800, M. Def. +800, Max HP +800, P. Atk. +100, M. Atk. +100, Resistance to Paralysis +12%, Resistance to Stun +12%, HP Recovery Bonus +8%, Skill power +3%, PvE Damage/Defense +2%. |
| 3 | M. Def. +3 | P. Def. +1000, M. Def. +1000, Max HP +1200, P. Atk. +200, M. Atk. +200, Resistance to Paralysis +15%, Resistance to Stun +15%, HP Recovery Bonus +10%, Skill power +5%, P. Accuracy +2, PvE Damage/Defense +3%, PvP Damage/Defense +1%. |
| 4 | M. Def. +6 | P. Def. +1200, M. Def. +1200, Max HP +1700, P. Atk. +300, M. Atk. +300, Resistance to Paralysis +18%, Resistance to Stun +18%, HP Recovery Bonus +12%, Skill power +8%, P. Accuracy +4, PvE Damage/Defense +4%, PvP Damage/Defense +2%. |
| 5 | M. Def. +9 | P. Def. +1500, M. Def. +1500, Max HP +2500, P. Atk. +450, M. Atk. +450, Resistance to Paralysis +20%, Resistance to Stun +20%, Resistance to Hold +15%, HP Recovery Bonus +15%, Skill power +12%, P. Accuracy +6, PvE Damage/Defense +5%, PvP Damage/Defense +3%. Dragon Endurance Lv. 1: When affected by control, has a 30% chance to remove the effect (reuse: 120 sec.) |
| 6 | M. Def. +12 | P. Def. +2000, M. Def. +2000, Max HP +3500, P. Atk. +600, M. Atk. +600, Resistance to Paralysis +25%, Resistance to Stun +25%, Resistance to Hold +20%, HP Recovery Bonus +18%, Skill power +15%, P. Accuracy +8, Atk. Spd. +1%, Cast. Spd. +1%, PvE Damage/Defense +7%, PvP Damage/Defense +5%. Dragon Endurance Lv. 2: When affected by control, has a 50% chance to remove the effect (reuse: 90 sec.) |
Dolls
The doll system allows you to increase character stats. To upgrade a doll, contact the Caravan Trader. The doll bonus is applied while the item is in the inventory. If a character has dolls of different ranks with the same name, only the effect of the highest rank doll is applied.Monster Doll
| Name | Level Effect |
|---|---|
|
|
Bow vulnerability -1%. Skill critical damage +3%. Resistance to Root +3. Received PvP damage -2%. PvE and PvP damage with physical skills +3%. |
|
|
Bow vulnerability -3%. Skill critical damage +6%. Resistance to Root +5. Received PvP damage -3%. PvE and PvP damage with physical skills +6%. |
|
|
Bow vulnerability -5%. Skill critical damage +8%. Resistance to Root +10. Received PvP damage -4%. PvE and PvP damage with physical skills +8%. |
Glacies Doll
| Name | Level Effect |
|---|---|
|
|
P. Atk. +200. M. Atk. +200. PvP damage +1%. Critical rate +1%. Special effect: when attacking or using skills, has a 2% chance to restore 300 HP. |
|
|
P. Atk. +350. M. Atk. +350. PvP damage +3%. Critical rate +3%. Special effect: when attacking or using skills, has a 3% chance to restore 400 HP. |
|
|
P. Atk. +600. M. Atk. +600. PvP damage +5%. Critical rate +5%. Special effect: when attacking or using skills, has a 5% chance to restore 600 HP. |
Andreas van Holter Doll
| Name | Level Effect |
|---|---|
|
|
P. Atk. +200. M. Atk. +200. Chance of receiving critical hit -1%. Power of received critical hit -1%. Protection from AoE skills +1%. PvP damage +1%. |
|
|
P. Atk. +350. M. Atk. +350. Chance of receiving critical hit -3%. Power of received critical hit -3%. Protection from AoE skills +3%. PvP damage +2%. |
|
|
P. Atk. +600. M. Atk. +600. Chance of receiving critical hit -5%. Power of received critical hit -5%. Protection from AoE skills +5%. PvP damage +3%. |
Kelbim Doll
| Name | Level Effect |
|---|---|
|
|
STR +1. INT +1. CON +1. MEN +1. P. Def. +400. M. Def. +400. Critical rate +50. Received PvP damage -1%. |
|
|
STR +2. INT +2. CON +2. MEN +2. P. Def. +750. M. Def. +750. Critical rate +150. Received PvP damage -3%. |
|
|
STR +3. INT +3. CON +3. MEN +3. P. Def. +1000. M. Def. +1000. Critical rate +250. Received PvP damage -5%. |
Perion Doll
| Name | Level Effect |
|---|---|
|
|
Skill power +1%. Max HP +500. Max CP +500. Resistance to Stun +3. Damage reflection +1%. PvE damage +1%.
Special effect: when receiving damage, has a 1% chance to apply “Perion Shield” to the attacker, reducing attack speed, casting speed, and movement speed by 10% for 5 sec. |
|
|
Skill power +3%. Max HP +1000. Max CP +1000. Resistance to Stun +5. Damage reflection +3%. PvE damage +2%.
Special effect: when receiving damage, has a 2% chance to apply “Perion Shield” to the attacker, reducing attack speed, casting speed, and movement speed by 10% for 7 sec. |
|
|
Skill power +5%. Max HP +2000. Max CP +2000. Resistance to Stun +8. Damage reflection +4%. PvE damage +3%.
Special effect: when receiving damage, has a 3% chance to apply “Perion Shield” to the attacker, reducing attack speed, casting speed, and movement speed by 10% for 10 sec. |
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Pirate Place3 new RBs, custom zone
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Pirate Place3 new RBs, custom zone
Pirate Place
High in the skies, near the continents of Gracia, stands an impregnable pirate citadel. For years, they have terrorized the inhabitants of Aden with looting, arson, and kidnappings. The Elmore Union has repeatedly tried to fight them, but to no avail, as the pirates were too strong, and the Elmore Union suffered defeat every time.
One day, the pirates managed to steal an ancient
artifact from the goddess Shilen. The crime did not go unpunished, for Shilen, in her fury, placed a curse on the citadel. Everything alive around it began to mutate, and the land and rivers were poisoned. The pirates’ strength weakened.
However, for you, the residents of Aden, a chance for revenge has emerged, as the pirates’ powers have waned due to the curse. Now, with the citadel vulnerable, it's time for courage and retribution. Now is the moment when the people of Aden can end the tyranny of the pirates and bring peace back to their lands. Glory to Shilen and her wisdom, which punished the villains and gave Aden a chance for freedom.
What to Loot?
A great place for farming valuable items and resources with numerous mobs and opportunities for farming. The location is adapted for various playstyles, offering everything you need for successful farming and character development.
S-grade Weapon (100% modification)
Parts for crafting S-grade Weapon
Blessed Scroll: Enchant S-grade Weapon
Blessed Scroll: Enchant S-grade Armor
Primary Resources
Secret Book of Giants
Master Book
Festival Adena
Skull
Biomass
Blessed Scroll: Enchant S-grade Weapon
Blessed Scroll: Enchant S-grade Armor
Parts for crafting S-grade Weapon
Primary Resources
Epic Soul
Skull
Biomass
In the player respawn area, there is Taneleer Tivan — one of the Elders of the Universe, who became self-aware billions of years ago on the planet Cygnus X-1. He is an extremely influential figure in the universe.
We call him The Collector, and you can trade
Skull and
Biomass with him for valuable items.
Bosses
This location features three powerful raid bosses. Two are located on the side areas, while the main boss is positioned in the center of the map, on the upper floor of the citadel.

Boss Torture
Dynasty armor (2 parts)
Dynasty Shield
Master Scroll S-grade Weapon
Master Scroll S-grade Armor
Agathion Box
Top-Grade Life Stone: level 76
Raid boss Coin
Epic Soul
Coin of Luck
The boss applies a debuff "Bleeding", dealing 2000 HP per tick. This debuff can be removed using Cleanse or a special item available from the Collector.

Boss Death
Dynasty armor (2 parts)
Dynasty Shield
Master Scroll S-grade Weapon
Master Scroll S-grade Armor
Agathion Box
Top-Grade Life Stone: level 76
Raid boss Coin
Epic Soul
Coin of Luck
The boss applies a debuff "Poison", dealing 2000 HP per tick. This debuff can be removed using Cleanse or a special item available from the Collector.

Boss Necromancer
Dynasty weapon
Dynasty Shield
Master Scroll S-grade Weapon
Master Scroll S-grade Armor
Zombie Shield
Agathion Box
Top-Grade Life Stone: level 76
Raid boss Coin
Epic Soul
Coin of Luck
The boss applies a debuff "Curse", dealing 2000 HP per tick and reducing attack by 15%. This debuff can be removed using Cleanse or a special item available from the Collector.
Raid boss respawn is every 8 hours. In the future, this location will feature exciting quests that will add new elements to your gameplay adventure. You can look forward to thrilling challenges and new quests!
-
EventsHourly PvP activities
-
EventsHourly PvP activities
PvP Events (TVT / Deathmatch)
Automatic PvP events run throughout the day. Join the battle and earn valuable rewards!
Schedule (Server Time GMT+3):
12:45 14:45 16:45 18:45 20:45 22:45 23:45
Events alternate: TVT > DM > TVT > DM...
Requirements:
- Level: 20-80
- Minimum participants: 4
- Duration: 5 minutes
TVT Rewards:
| Result | Rewards |
|---|---|
| Victory | Coin of Luck x1, S-Grade Box x80, Achievement Coin x20, Legacy Coin x1, Battle Token x1 |
| Defeat | S-Grade Box x40, Achievement Coin x10, Battle Token x1 |
| Draw | S-Grade Box x60, Achievement Coin x15, Battle Token x1 |
| Top Killer | Top-Grade Life Stone Lv.76 x20 |
Deathmatch Rewards:
| Result | Rewards |
|---|---|
| Per Kill | Greater CP Potion x50 |
| Winner | Coin of Luck x1, Top-Grade Life Stone Lv.76 x40, Achievement Coin x40, Legacy Coin x1, Battle Token x2 |
Registration command: .tvtjoin / .dmjoin or via Community Board (Alt+B)
Fortress Capture
Epic team battle for control of a strategic fortress! Gather your clan and fight for glory and valuable rewards!
Schedule (Server Time GMT+3):
Event runs every 3 hours
Requirements:
- Level: 20-80
- Duration: 5 minutes battle time
- Registration via NPC in Giran or command: .capture
Rewards:
| Result | Rewards |
|---|---|
| Victory | Coin of Luck x1, S-Grade Box x80, Raid Boss Coin x5, Achievement Coin x20, Battle Token x1 |
| Defeat | S-Grade Box x40, Raid Boss Coin x2, Achievement Coin x10, Battle Token x1 |
| Draw | S-Grade Box x60, Raid Boss Coin x3, Achievement Coin x15, Battle Token x1 |
| Top Killers (1st/2nd/3rd) | Top-Grade Life Stone Lv.76 x20 / x13 / x8 |
Event Currency Description
| Coin of Luck | Main donation currency. Exchange for valuable items at Pona's Shop (Giran). |
| Battle Token | PvP event currency. Exchange for equipment and consumables. |
| Achievement Coin | Daily task reward. Use for various upgrades and materials. |
| Legacy Coin | Special currency for rare items and exclusive equipment. |
| Raid Boss Coin | Earned from Raid Bosses. Exchange for boss-related items. |









